[OOC] Death & Taxes

Dec 29, 2019 4:29 am
Getting prepared for the next adventure! Feel free to start using this OOC thread instead of the other one as you decide how to spend your XP and cash.
Dec 29, 2019 11:51 pm
I'll probably take a little longer to use the XP, but I'd try gambling a bit just to check out it works :D
Dec 30, 2019 8:44 am
Is the new component casting talent ok to take? I was thinking this could tie with some gambling material like a deck of cards, dice or even money that the cleric bets on the spell ;)
So that would be 5XP
+1 divine: 10XP
+1 charm: 10XP
Lucky Strike lv2: +10xp Just double checking, Willpower is a characteristic so if I choose it I can add 4 damage to my spells by using one story point right?
Last edited December 30, 2019 8:47 am
Dec 30, 2019 10:48 am
Ok, have taken a Duration increase to my Heroic Ability for my Ability Point.

XP wise I've spent it as follows:

15 xp Talent: T3 Natural (Arcana, Knowledge (Forbidden)) (160)
15 xp Skill Increase-Arcana 2-3 (175)
5 xp Talent: T1 Knack for It (Knowledge (Forbidden)) (180)
Banking 5 xp

Thinking I might start dabbling in Mask spells from the EPG but not really interested in Predict at the moment (thinking that would be more in Nekurr's wheel house if anything)

So I've been thinking Hildar would start looking into crafting another Wand but wanted to run through it first (it's also probably out of his budget at the moment). Book price for a Hazel Wand would be 600 (400 for the wand and 200 for it being made from Hazel) with a Rarity of 8 - based on the Rarity it would be a Daunting Mechanics check (difficulty half the Rarity) and would take 5 days to make in addition to time spent locating suitable materials which would cost 300 if I'm reading things right. The book also mentions needing tools to do it but leaves things somewhat vague as to costs etc so I'm thinking his first task at the moment would be to locate those in the downtime we've got unless there are some suitable tools lying around HQ
Dec 31, 2019 1:55 am
Appreciate the check-ins regarding XP and silver spent. Please keep it coming!

I'll check over everything so far tomorrow or the next day. I'm flying home tomorrow, but we have a sick kiddo, so things are a bit hectic.
Dec 31, 2019 2:23 am
Turns out I have 10xp leftover, but I'll hold onto it for now, maybe get a tier 3 talent. also in 5xp I get another heroic upgrade.

I think I should buy some Dwarvern leather armor for extra protection (2x 50 price, +2 rarity for a total of 5), would that equal only 100 or would there be extra cost associated?

Should also sale my padded armor (35 silver).
Last edited December 31, 2019 2:24 am
Jan 1, 2020 6:29 pm
Happy New Year!

Please bear with me a bit longer as I deal with a sick kid who's gotten the rest of the family sick. Hopefully I'll get y'all an update before day's end.
Jan 1, 2020 9:20 pm
Just a note that it looks like you are all 5 XP short of a second Ability Point to spend on your Heroic Abilities. (You all should have already received one Ability Point for an upgrade, which I know at least one of you banked.) That means I think Hildar has to wait a bit longer for that Duration upgrade. On the plus side, shouldn't be longer than February 1 before you all get that extra upgrade!
Jan 1, 2020 9:49 pm
mcneils5 says:
Ok, have taken a Duration increase to my Heroic Ability for my Ability Point.
See above. I think we're just 5 XP short of the next upgrade.
mcneils5 says:
XP wise I've spent it as follows:

15 xp Talent: T3 Natural (Arcana, Knowledge (Forbidden)) (160)
15 xp Skill Increase-Arcana 2-3 (175)
5 xp Talent: T1 Knack for It (Knowledge (Forbidden)) (180)
Banking 5 xp

Thinking I might start dabbling in Mask spells from the EPG but not really interested in Predict at the moment (thinking that would be more in Nekurr's wheel house if anything)
Looks good. You technically have access to the two new spells, since magic is so free-form. But, yeah, Mask should be fun!
mcneils5 says:
So I've been thinking Hildar would start looking into crafting another Wand but wanted to run through it first (it's also probably out of his budget at the moment). Book price for a Hazel Wand would be 600 (400 for the wand and 200 for it being made from Hazel) with a Rarity of 8 - based on the Rarity it would be a Daunting Mechanics check (difficulty half the Rarity) and would take 5 days to make in addition to time spent locating suitable materials which would cost 300 if I'm reading things right. The book also mentions needing tools to do it but leaves things somewhat vague as to costs etc so I'm thinking his first task at the moment would be to locate those in the downtime we've got unless there are some suitable tools lying around HQ
So, are you reading the cost of Hazel as adding to the overall cost? I think it's a simple multiplier, meaning that a hazel wand should cost 200 silver, full stop. Materials would cost 100 in this case. But with your earnings, you could just try to get our best Negotiator to find you an already-made wand and avoid the crafting.

If you still want to go the crafting route, the tools are likely to be fairly simple for a wand; maybe just a whittling knife, which we can say is already at HQ.
Jan 1, 2020 9:57 pm
CESN says:
Is the new component casting talent ok to take? I was thinking this could tie with some gambling material like a deck of cards, dice or even money that the cleric bets on the spell ;)
So that would be 5XP
+1 divine: 10XP
+1 charm: 10XP
Lucky Strike lv2: +10xp Just double checking, Willpower is a characteristic so if I choose it I can add 4 damage to my spells by using one story point right?
To be honest, I'm a bit wary of Component Casting, since it seems to add an element of bean-counting that I'd rather avoid. But I do like the idea that Nekurr might draw cards while casting, sort of like Gambit and and Tarot-card reader rolled into one! You want to roll with that?

Maybe we treat it like Genesys treats ammunition in other settings. If you roll enough Threat on the spell, it means you've run out of cards and have to buy more next time you find a shop. That way we avoid having to keep a detailed log of how many cards you have and what they are.

Let's say a deck of card costs 25 silver and has a Rarity of 2, making it on par with an extra clip for a gun in other settings.

Regarding Lucky Strike: Yes, that's right. With Willpower 4, you'd do +4 damage to your combat check. Note that attack spells are combat checks, so you can use the talent with Divine.
Jan 1, 2020 10:04 pm
somebox says:
Turns out I have 10xp leftover, but I'll hold onto it for now, maybe get a tier 3 talent. also in 5xp I get another heroic upgrade.

I think I should buy some Dwarvern leather armor for extra protection (2x 50 price, +2 rarity for a total of 5), would that equal only 100 or would there be extra cost associated?

Should also sale my padded armor (35 silver).
Sounds right: Dwarven Leather would be 100 silver for +1 Hard Point and +1 Encumbrance required (of course this is brought to 0 when worn). However, it won't make the armor any better otherwise (no extra Defense or Soak).

Elven craftsmanship would also cost 100 silver (total) for leather, and let you remove 1 Setback from Stealth checks. No extra Defense or Soak, though.
Jan 1, 2020 10:18 pm
Note that I do want folks to roll to see if a particular item they want is in stock. Nornholt is at the crossroads leading to several major cities, so the Rarity Modifier is -1 (making things a bit easier to find).

Finding items is a Negotiation check versus the Rarity. As Nornholt residents, you all add a boost die to these checks. Nekurr and Tronus both have YGG in Negotiation, so either can roll for these things for the party if they wish. With the reduction, rolls are only necessary for items of Rarity 3 or more. The roll covers both finding the item and haggling for the price. So far, folks have asked for:

Deck of Cards (25 silver, Effective Rarity 1): No roll.
Hazel Wand (200 silver, Effective Rarity 7): Hard (PPP).
Padded Armor (selling, Effective Rarity 1): Just make a Simple roll (no difficulty) to see how much of the original price you can get.

Somebox might want better armor, but let's wait till we decide on Dwarven or Elvish or something else.
Jan 1, 2020 10:26 pm
SavageBob says:
mcneils5 says:
Ok, have taken a Duration increase to my Heroic Ability for my Ability Point.
See above. I think we're just 5 XP short of the next upgrade.
That's for my first Ability Point (I've not used one yet)
SavageBob says:
So, are you reading the cost of Hazel as adding to the overall cost? I think it's a simple multiplier, meaning that a hazel wand should cost 200 silver, full stop.
Yeah I am otherwise using Oak that adds no beneficial qualities to the wand would end up costing more than others such as Hazel which do add additional beneficial qualities
Jan 1, 2020 10:43 pm
OOC:
i dont remember ability points 😱 did I use one of those?

Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
Jan 1, 2020 10:57 pm
CESN says:
OOC:
i dont remember ability points 😱 did I use one of those?

Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
You get one for every 50 XP earned in game, how you spend them is detailed on page 79 of the Terrinoth book
Jan 1, 2020 11:16 pm
CESN says:
OOC:
i dont remember ability points 😱 did I use one of those?

Also, the gambling thread is locked ;)
(I think I got the rules now, just need to look at the dice 🎲)
I think you indicated you'd be keeping your first Ability Point, since you wanted an upgrade that requires 2 of them. (The one that lets you use the ability twice per session, I think.)

Gambling thread is unlocked now! Sorry about that.
Jan 1, 2020 11:21 pm
mcneils5 says:
Yeah I am otherwise using Oak that adds no beneficial qualities to the wand would end up costing more than others such as Hazel which do add additional beneficial qualities
That is odd. I dug around and found that it's apparently been errata'd so that hazel now costs 1.5 times the original cost. For the wand, then, it's 600 for a Hazel wand then. You're welcome to sit on your loot this time and see if the next mission puts you over the top, but you can also try to find materials if you prefer. That's still 300 silver, though.
Jan 1, 2020 11:53 pm
Huh, I swear dwarvern gave an extra point of soak, but in this case I'm likely wrong. In that case I'll probably switch to elven (which has +1 rarity over dwarvern I think?) as I don't think any of the armor mods are very interesting. Regardless I'll look over my book when I get home tonight.
Jan 2, 2020 5:27 am
Well I guess I shall end up going with Elven, same price (100). Hoping for some negotiation rolls (or maybe Nera could use deception?)
Jan 2, 2020 5:50 pm
Sorry, no Deception for buying and selling. I don't want to devalue Negotiation, as that's one of its key benefits. Streetwise does the job for illegal goods, of course.

Current list of what folks are looking for (remember: Add a boost for familiarity with Nornholt, and a second boost if a pair of you go out to look for stuff):

Deck of Cards (25 silver, Effective Rarity 1): No roll.
Padded Armor (selling, Effective Rarity 1): Just make a Simple roll (no difficulty) to see how much of the original price you can get.
Elven Leather Armor (100 silver; Effective Rarity 5): Average roll (PP).
Jan 2, 2020 6:02 pm
I’ll have to check interesting items besides the deck of cards, but I can RP that on the gambling thread once I get to use my well earned coins, right?
Jan 2, 2020 6:12 pm
I'd rather not roleplay the buying and selling too much. We can abstract out the mundane shopping with the Negotiation checks.
Jan 2, 2020 10:27 pm
Ok, I'll be looking to pick up the following:

Backpack, Rarity 3, Price 50
Bedroll, Rarity 1, Price 15
Trail Rations, Rarity 10, Price 2 each, want 10

Given the locale do I need to roll for any of that? What would I be looking at for a small tent as well?

Going to hold fire on the wand for now and just save what cash I have
Jan 3, 2020 1:26 am
I should also get a bedroll and 10 rations (should be 25 silver, I can use the stipend?), I'll leave the actual negotiation roll for the armor to someone who has skills in it. Unless you want Nera to do that personally, works too.
Jan 3, 2020 2:04 pm
Remnant says:
OOC:
Kinda want to stick with the roll since there's threats. Hey blunt can be charming? Even hitting the ground from three stories up feels a little sharp... Is two threat enough to get her to worry about things she wasn't before? XD Well it's not like he's on fire right now right?
yeah... this is one of those PbP problems... I'm not sure if two different approaches are valid or not and it takes like 10h for the GM to wake up from where I play ;) I rolled just in case it may be acceptable. I totally understand if it is ignored :D
Last edited January 3, 2020 2:04 pm
Jan 4, 2020 2:45 am
I like the idea of everyone just using the stipend to get a bedroll, 10 rations, and a waterskin. Why don't we say you all do that, as you will be traveling, assuming you accept this adventure hook. ;P

I'd suggest Nekurr and Tronus do the shopping, as they're the best Negotiators. Maybe the two of them split up, each taking a buddy to help. Lets you roll YGGBB versus the various difficulties I've listed above. We can continue to do this if folks come up with stuff they want to buy.
Jan 6, 2020 8:30 am
negotiating

Rolls

Padded Armor

5 Success

Total: 5 Success

Elven Leather Armor

1 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Advantage

Jan 6, 2020 8:32 am
SavageBob says:


To be honest, I'm a bit wary of Component Casting, since it seems to add an element of bean-counting that I'd rather avoid. But I do like the idea that Nekurr might draw cards while casting, sort of like Gambit and and Tarot-card reader rolled into one! You want to roll with that?

Maybe we treat it like Genesys treats ammunition in other settings. If you roll enough Threat on the spell, it means you've run out of cards and have to buy more next time you find a shop. That way we avoid having to keep a detailed log of how many cards you have and what they are.

Let's say a deck of card costs 25 silver and has a Rarity of 2, making it on par with an extra clip for a gun in other settings.
OOC:
Sounds good. So I get a B on my spell if I use a card, and they run out if there is a lot of threat on that roll, right?
Jan 6, 2020 8:44 am
I'll try to buy a sling with some stone bullet for diversity :D
Is there an online reference for items to look for? I didn't see any dwarven/elven mentioned in the plink provided :(
Jan 6, 2020 1:51 pm
Tronus gets a length of cord and a scrap of leather and sews the leather onto the cord. "Find your own rocks lad." he states patting him on the shoulder.
OOC:
States though is bit up in the air, seems odd but custom weapon creation for how much that would cost and stats maybe. XD
Jan 7, 2020 3:34 am
Nekurr finds someone to buy Nera's padded armor for the cost s he payed for it, 35 silver. However, he's unable to locate an Elven armorer with any leather suits on offer at the moment. Somebox, does Nera want to sell? Or hold off for now?

Somebox, any idea what 2 advantage might mean there? Would Nera be willing to accept just regular-old leather? Same stats as your padded, but you get a hard point to play with.

Or you get a lead on a smith somewhere en route to Buzzards' Ford (allowing for a second, but more difficult roll when on the road)?

CESN, I linked the "Equipment Encyclopedia," didn't I? There are stats for a sling in there. For reference, it costs 20 silver, does 4 damage, crits on 4 advantage, uses the Ranged skill, and can Disorient the target for 2 rounds (giving them a black die) for 2 advantage. It has the Prepare 1 quality, meaning you have to spend a maneuver to put a rock in it to use it each turn. A single Threat can cause it to run out of ammo, but getting more stones isn't that hard.
Jan 7, 2020 5:23 am
I would prefer to buy the fancier Elven edition, that idea of a second smith is a great idea actually.
Jan 7, 2020 4:58 pm
SavageBob says:
CESN, I linked the "Equipment Encyclopedia," didn't I?
You did :) But I couldn't find the stats for the dwarven/elven items somebox is looking for :(
Jan 7, 2020 9:05 pm
I don't think they're in the encyclopedia, I recall having to check the Terrinoth book.
Jan 8, 2020 2:09 am
Yeah, that's not in there. For reference:

Ancient: Cost x 20, Rarity 10. For armor, Soak and Defense go up by 1. Armor is Reinforced (can't be damaged), but it has 1 fewer Hard Point.
For weapons, the damage goes up by 1 and the crit reduces by 1. Weapon is Reinforced (can't be damaged), but it has 1 fewer Hard Point (for customization).

Dwarven: Cost x 2, Rarity +2
Armor has Encumbrance +1 and Hard Point +1.
Weapon has Encumbrance +1 and Damage +1.

Elven: Cost x 2, Rarity +3
Armor has Encumbrance -2 and wearer removes 1 Setback from Stealth checks.
Weapon has Damage -1 but also Crit rating goes down 1.
Jan 8, 2020 2:10 am
I'll allow another roll en route to Buzzards' Ford to find an Elven smith for Nera. We'll assume she holds onto her padded armor for now, then.
Jan 26, 2020 9:56 pm
Buying the Elven Zanagan Leather Armor. Selling padded for 35.
Jan 27, 2020 12:23 am
Roger that.
Jan 30, 2020 3:58 pm
hey guys. sorry for not being too active at the moment. I was travelling and couldn't post anything.
I'll try to post something today or tomorrow, but I'll be away next week as well, so I was considering if Nekurr could go to the big city check what the clerics know while you guess move on (just to take him out of picture for a week or so, I should be back fully around the 10th).
Jan 30, 2020 8:39 pm
CESN says:
hey guys. sorry for not being too active at the moment. I was travelling and couldn't post anything.
I'll try to post something today or tomorrow, but I'll be away next week as well, so I was considering if Nekurr could go to the big city check what the clerics know while you guess move on (just to take him out of picture for a week or so, I should be back fully around the 10th).
Thanks for the heads up. There's no need to send Nekurr off, I think; a week in the real world may be mere minutes in-game at PbP speeds. The only exception might be if we get into a combat. If that happens, is it OK for me to just have Nekurr stay to the back, casting buff spells (heals and enhances) or slinging rocks until you return? It may not even happen, but just wanted to ask before you are away!

Safe travels!
Jan 30, 2020 9:07 pm
Team Chat: No one start a bar fight or draw aggro; healer's afk.

No worries mate.
Jan 31, 2020 12:44 am
SavageBob says:
The only exception might be if we get into a combat. If that happens, is it OK for me to just have Nekurr stay to the back, casting buff spells (heals and enhances) or slinging rocks until you return?
sure :)
Feb 3, 2020 5:10 pm
I'll update things in a bit. In the meantime, happy February! Everyone gets +5 XP for their monthly award. Let me know if you spend it, or feel free to bank it.
Feb 5, 2020 9:52 am
SavageBob says:
I'll update things in a bit. In the meantime, happy February! Everyone gets +5 XP for their monthly award. Let me know if you spend it, or feel free to bank it.
W00t! Going to bank mine
Feb 10, 2020 11:41 am
OOC:
Hey guys, I'm back. probably will hold on Nekurr for awhile as I recover and catch up with work :D
Will be banking since that's easier for now
Feb 20, 2020 5:56 pm
SavageBob says:
how do you plan to calm him down?
OOC:
Charm, purrs and smiles. What else? ;)
[ +- ] thoughts
Last edited February 21, 2020 1:13 pm
Feb 20, 2020 10:06 pm
Remember they might have beef with catfolk.
Feb 21, 2020 1:26 am
I think the information you got on them was that they were unlikely to be familiar with Catfolk or Orcs. They definitely don't like Dwarves, Elves, and Humans, though.
Feb 21, 2020 4:21 am
I think we should send out two max, Nera being one of them. A charming individual as the second?
Feb 21, 2020 4:49 pm
Guess I'll aid Hildar in walking since he probably looks like he has a hangover although he doesn't.
Feb 26, 2020 8:07 am
SavageBob says:
Are you trying to reach the village through the swamp or just get some intel in preparation for going to the village by the regular roads?
I'm assuming both :)
Feb 26, 2020 6:11 pm
OK, so I'm happy to proceed with more swamp exploration, but I do want to note that we are way off book here. The original adventure plan was going to start in media res, with you arriving at the village, your mission to find the tax collector already accepted. I decided to walk things back to Nornholt to give you some opportunities to do a bit of background research and possibly go in with some useful intel. The whole Lizardfolk angle was all the result of random Triumphs y'all rolled and never intended to be the adventure itself.

That said, I believe in player agency, and I'm happy to continue improvising Lizardfolk stuff is that's what you want to pursue (and as long as we eventually get to Buzzards' Ford, where the real adventure lies). So far, I've tried to give you opportunities to take the "back door" to the village (with the hunters), but you seemed not too happy with that plan. Then you said you might want to make contact with some Lizardfolk to get information from them, and I told you it would be hard, but doable, and that's where we're at now.

But if the plan is to continue forward to the Lizardfolk village (where this guy is was cast out from), it raises a few problems. First, what are you planning to do with the horse cart and the horses? I don't want to continue into what will be an involved swamp sub-adventure if half or more of the players are forced to hang back and guard the horses. So I think you need to decide if you're going to abandon them and just apologize profusely to Lady Argus down the road? Or take the extra time it will take to return to the Cailn Crossroads and leave them with Tronus's friend (paying her for her services)? But trying to take the swamp and rivers into the village means the horses don't come with you unless you can come up with some plan to move large animals through the swamp.

Second, if we're going to try to get to the Lizardfolk village, I want everyone to participate. So if you deal with the horse problem somehow, we can go that route with everyone along for the ride. But by doing that, you'll have to figure out how to get into the village's good graces when you're 1) foreigners and "civilized people" they won't like, and 2) hanging out with someone they've cast out from their village. Maybe the wine will be enough? Maybe it won't. It's also a big detour that will cost you a couple days of travel.

To be clear, I'm not trying to dissuade you from any course of action. I just want to make sure that the downside of further swamp exploration is crystal clear. I'll do my best to make sure it pays off somehow, but the adventure was never designed to involve Lizardfolk at all. This is all improv at this point. :)
Feb 26, 2020 6:44 pm
I am squarely interested in getting out of lizardfolk territory asap, as I don't want any unfortunate incidents to occur.
Last edited February 26, 2020 6:44 pm
Feb 26, 2020 6:52 pm
Well I just called on tronus to join us so that one is sorted 👍

Also, I think the idea is to get that promised "surprising the villagers" bonus so I don’t think we’re looking for the lizard village at the moment. We found our guide, so now we can learn more about what is going on around here and at buzzard’s as we go through the swamp (I admit I failed to read the "by the regular roads" part :(
Last edited February 26, 2020 6:53 pm
Feb 28, 2020 4:31 pm
Should we start a thread that has all the info we do know about the situation? Or what we've extrapolated.
Feb 28, 2020 4:35 pm
Remnant says:
Should we start a thread that has all the info we do know about the situation? Or what we've extrapolated.
Not a bad idea. You're welcome to do so.

Also LOL at this whole scene.
Mar 2, 2020 6:17 pm
Welcome to March! Please take another +5 XP. Feel free to spend it immediately or bank for later use. Just let me know either way.

(We're also nearing the end of a session, which will be worth another +15 XP, if that helps you make a decision on what you'd like to do.)
Mar 4, 2020 8:55 am
I'll be banking again and wait for those 15! what's the total XP you guys have? I think I got the values switched as my total is lower than the used ... :(
Mar 4, 2020 2:26 pm
90 Total
+05XP Aug XP Monthly Allotment
+05XP Sep XP Monthly Allotment
+20XP Completion of Session 1
+05XP Oct XP Monthly Allotment
+05XP Nov XP Monthly Allotment
+05XP Dec XP Monthly Allotment
+30 xp end of mission
+05XP Jan XP Monthly Allotment
+05XP Feb XP Monthly Allotment
+05XP Mar XP Monthly Allotment
Mar 4, 2020 2:38 pm
that includes the initial XP? I have had 205 written on the used XP...
Mar 4, 2020 2:41 pm
Each race starts with a different amount of starting XP, so it's possible point totals will vary slightly from PC to PC.
Mar 4, 2020 3:17 pm
ah right! I'll check the race then :D
Mar 4, 2020 3:20 pm
ah right! I'll check the race then :D so that's 100(110)XP per cat plus 90... I think the total is 190 for me then... I need to review how much I actually spent. Looks like I may have read the some XP post twice at some point :(
Last edited March 4, 2020 3:21 pm
Mar 5, 2020 8:53 pm
banking the 5 for the moment, will decide what to spend it on once we get the additional 15
Mar 6, 2020 2:36 pm
OK, +15 XP everyone for the end of Session 1. (5 for doing your background research, 5 for your actions at Cailn Crossroads, and 5 for getting to the village).

As usual, give me a head's up on what new things you're buying with it. Several of you should be due an upgrade on your Heroic Ability, too, if you haven't achieved one already. It's a new upgrade for every 50 earned XP.

In fact, I have you at 105 earned XP, which is worth two upgrades. (Some upgrades require two "Ability Points," and I think some of you were banking for that -- now's your chance!)
Mar 6, 2020 2:40 pm
I passed the 200XP now so if "earned XP" includes the starting XP, that would be me upgrading :)
I guess, since we also earned 105 XP since the beginning... that would be me either way :D
Mar 6, 2020 2:42 pm
Yeah, it's only earned XP for the upgrades. I think you were thinking about the Frequency upgrade (2 Ability Points, or 100 earned XP), which lets you use your Foretelling twice per session. (Yikes.)
Mar 6, 2020 2:46 pm
For our hero abilities it's off of earned XP from campaigning. I haven't found where I spent the first 50 xp upgrade so I'll review that and update here.

Using 20 for (banking 5)
Apothacary T1 -5xp
Inspiring Rheoteric Impr T3 -15XP

Update: using on to take Story upgrade and banking the other since I need 2 two purchase.
Last edited March 6, 2020 3:02 pm
Mar 6, 2020 5:13 pm
I've got quite a bit of xp the aforementioned heroic upgrade, I'll check over my options later today.
Mar 6, 2020 6:03 pm
Total xp: 35

Talent:
[ +- ] Rapid Archery (15xp)
Skills:
Ranged 2->3 (15xp)
Cool 0->1 (5xp)

Heroic Upgrade:
Diminish - While the ability is active, enemies within short range add setback die to their skill checks.
Mar 6, 2020 6:23 pm
FYI should be interesting in combat comes up now since I can maneuver people (cost them 1 strain to make a move out of their turn) and give boost die and heal strain. Granted we're going diplomatic with Buzzard's Ford.
Mar 6, 2020 6:41 pm
So I get more uses of the heroic ability and a new one for free on top of spending XP regularly?
I still have to check my numbers and i’m A bit busy at work, so this may take some time :(
Last edited March 6, 2020 6:41 pm
Mar 6, 2020 6:45 pm
Just one heroic ability but you have two ability points to spend for now that expands on it, frequency cost 2.
Mar 6, 2020 10:07 pm
Ok I'm at 105 in game XP so I've taken the Story upgrade for my Heroic Ability (can activate it for 1 SP now instead of 2). I was at 30 spare XP which I've spent as follows:

10 xp Talent: T2 Brilliant Casting (190)
15 xp Talent: T3 Natural (Arcana, Knowledge (Forbidden) (205)
5 xp Skill Increase-Knowledge (Adventuring) 0-1 (210)
Mar 9, 2020 1:29 pm
OOC:
hey guys, I'm a bit busy at the moment, so I may take some time to reply. Hopefully not, but if it happens, you know why :D
I'll try to sort out my XP in the mean time
Mar 10, 2020 3:25 pm
Yes I'm playing favorites with the Catfolk.
Mar 10, 2020 3:44 pm
I think I'm gonna take Dodge rank 2 with our recent windfall, need to take a peek at Heroic Ability upgrades tho... Don't think I ever took my first one...
Mar 10, 2020 3:47 pm
@EM2 p79 of RoT
Mar 10, 2020 4:17 pm
Sounds good. We're moving into a portion of the game with lots of potential for social interaction, too, so folks shouldn't neglect that aspect of the game. (Comment not directed at anyone in particular, just a head's up.)
Mar 10, 2020 4:42 pm
*heats up the snide comment salvo*
Mar 11, 2020 9:18 am
right... so now that I have once again reviewed levelling up (too many different systems -_- )
I may buy bob's worse nightmare: You owe me one (15XP)... bad habit was a close second given the name :D

Given this one also costs story points, I may actually buy STORY Cost to make the heroic ability cheaper...
[ +- ] question
Last edited March 11, 2020 9:18 am
Mar 11, 2020 2:39 pm
CESN says:
right... so now that I have once again reviewed levelling up (too many different systems -_- )
I may buy bob's worse nightmare: You owe me one (15XP)... bad habit was a close second given the name :D

Given this one also costs story points, I may actually buy STORY Cost to make the heroic ability cheaper...
[ +- ] question
OK, so You Owe Me One refers to "favors," which are a system from the Android setting that we're not really using here. We could fudge something, but it might just be better to choose something else. Especially for this adventure -- if we establish that you all know people in the village, it takes away from the desired atmosphere of being strangers. The adventure is very much intended to make you outsiders, which is to say that you'll have to earn your friends here. I'm reluctant to outright ban the talent, but I do have reservations about anything that uses the "favor" system, since we're not really employing it in this game.

As for Laugh It Off, you're right: It basically means that if an NPC tries to target you with a social check, you can use their rolled Threat or Despair against them to harm their strain threshold instead. It basically acts as a "social parry" by letting you reduce the harm of incoming social checks against you.
Mar 11, 2020 2:53 pm
SavageBob says:
You Owe Me One refers to "favors," which are a system from the Android setting that we're not really using here. We could fudge something, but it might just be better to choose something else..
OOC:
I wasn't planning on using it as "you own me some taxes" at all :(
Not sure how often a NPC will get 3 threats or 1 despair, but Laugh It Off could neat for the next bit...
Discipline is YYGG, Cool YYG and Vigilance GGGG so it's not bad at all ;)

In addition, it can be used with Clever Retort to add 2 threats and push the NPC over to the joke side :)
Bad habit (like making decisions based on a coin toss) will heal 2 strain per turn which is basically free spells... The cost is a "permanent" at setback from being disoriented... which makes a lot of in game sense ;)
Plus, those free spells may happen to be an augment or two, which would compensate with an extra G.
OOC:
Anyone has any preference?
Last edited March 11, 2020 2:54 pm
Mar 12, 2020 3:40 pm
ok. I have T2: Probing Question already to deal 3 extra social damage, so I may skip Laugh It Off of now and you with Bad habit :D that's 2 strain healing per turn for one setback on all rolls. That's nice for a spell caster... I feel like Laugh It Off + Clever Retort + Probing Question is too deadly a social combo for now :D
Mar 12, 2020 5:03 pm
That works! Laught It Off is definitely more defensive in nature. Bad Habit can be fun. What's your thinking about how that manifests for Nekurr? I like the "make decisions based on a coin toss" thing, but how does that disorient him?
Mar 12, 2020 5:19 pm
well... Nekurr decision making is a bit random... and he trusts Fortuna to guide him. This is why he has been coin tossing. Of course, this means he is easily him mostly undecided which would be reflected in his disorientation. Also, we could imagine that he may be getting some conflicting signs: maybe heads on a coins tells him to be move on, but the tarot card he picked is shouting danger? Or maybe he relies too much on "reading his luck" and just the way an NPC shadow is distorted could make him rethink?

"His conviction that it is Luck, not Fate, Purpose or Skill, that drives the world", so he may have developed the bad habit to rely more on luck than skill
Last edited March 12, 2020 5:22 pm
Mar 19, 2020 4:44 pm
somebox says:
Okay, just need to climb this with everyone watching...

Rope in paw, retractable claws on her feet out, Nera begins to scale the wooden wall.
OOC:
now... that's a costly success :) A guard spotted you and shoot you, but you fell on the right side?
Mar 19, 2020 6:02 pm
I was going to go with she gets to the top and starts to climb down and hears a cracking sound of wood XD
Mar 21, 2020 8:28 am
SavageBob says:
Here, Flaw = underestimates women.
somebox says:
"This was much closer, swamp is difficult to navigate. Slow as well.
[ +- ] NPC's thoughts.... (offensive)
Mar 21, 2020 1:20 pm
You're not far off! :D
Mar 25, 2020 10:58 pm
SavageBob says:
Remember that the GM assigns the results of threats and despairs rolled. In this case, losing the deck is only one possibility!
Ah right, that makes sense! When I read the description it looked like threats would first result in "losing the talent". To be fair, I wrote that descriptions so it could be totally wrong ;)
Mar 25, 2020 11:23 pm
CESN says:
SavageBob says:
Remember that the GM assigns the results of threats and despairs rolled. In this case, losing the deck is only one possibility!
Ah right, that makes sense! When I read the description it looked like threats would first result in "losing the talent". To be fair, I wrote that descriptions so it could be totally wrong ;)
Oh, there are lots of fun side-effects for Threats on magic use. One I considered is that every magic-user within ten miles becomes aware of your character. }:D But I think the cards make good sense in this case. ;)
Mar 26, 2020 2:29 pm
SavageBob says:
"Cat Lady! You're back!"
Somebox, you just got yourself a human pet :D
Last edited March 26, 2020 2:29 pm
Mar 26, 2020 2:33 pm
No pressure Tronus! ;)

https://media.discordapp.net/attachments/583609001703374858/692742994389893170/Screenshot_2020-03-26_at_15.33.09.png
[ +- ] SW legend
Last edited March 26, 2020 2:35 pm
Mar 26, 2020 2:54 pm
LOL. His Knack for It talent will remove two of the setbacks. He also has the Influential Heroic Ability, which lets him add automatic successes if he wants. :)
Mar 27, 2020 1:45 pm
mcneils5 says:
For rolls like that I'd say your best bet moving forwards would be to just hide the roll completely or leave the onus on the players to make a check if they think they are lying but even that can telegraph things if the 'bad' side of dice pool is too high[/ooc]
Yeah, that's what I have been doing. If you suspect someone's lying, you can roll Vigilance versus their Deception skill. But, as you note, even then, it signals the players that the NPC is at least a good bullshitter, if not outright duplicitous, by way of their high Deception pool.

The other wrinkle in this is that the player-facing option—if you think they're lying, you roll Vigilance—eliminates the NPCs' ability to do "damage" in social combat with Deception.

So I'm not sure how best to handle a Deception-focused NPC in a social "combat" encounter. I need to review the rules on those (and the suggestions in the Expanded Player's Guide). But as I see it, the rules seem to imply a system where one PC or NPC makes a social check targeting one other PC or NPC, doing strain damage on a success. But what if an NPC is lying to/coercing/charming/commanding an entire group of PCs or vice-versa? Do all of the targets take the strain damage? Do you designate a "leader" for each group, and when they surpass strain threshold, their side loses? Like I said, I need to reread those rules and make sure I'm not missing something. But I'm wondering if it might make sense to treat social combats as united fronts, with the PCs and NPCs targeting a pool of the other side's strain rather than each individual character.
Mar 28, 2020 9:13 pm
"I have scars from screw ups older than most of you, fortunately they dont have names."
Mar 31, 2020 2:48 pm
SavageBob says:
Rupert Wayland takes the reins of the horses and begins walking them toward an adjoining property. "That's where the mayor lives," Peppin Galbernost says, pointing in the same direction. "It's a huge house! Biggest in the village! You gonna stay there, Cat Lady? Pa, can't they stay here if they want?"
SavageBob says:
"That's up to them, Peppin," the father says. "The mayor's place'd mean a warm bed and a fire at least. I'm afraid all our beds are full up, so all's we've got here is a barn out back with some hay. But you did help the boy, so the barn's yours if you want it."
Cat lady would you break this poor child's heart and not sleep in the lovely barn? 😹
Mar 31, 2020 10:57 pm
Don't worry, we'll just adopt him and get him out of this backwater village and Nera can teach him some real skills. >:)
Last edited March 31, 2020 10:57 pm
Apr 2, 2020 6:41 pm
By the way, happy April! +5 XP to all of you. Feel free to bank it, but please let me know what you spend it on if you do.
Apr 3, 2020 12:46 pm
Tough choices... Heightened Awareness or Counteroffer... *strokes beard*
Apr 3, 2020 3:41 pm
Oop! I'll be banking it I believe... this reminds me...
Apr 3, 2020 3:44 pm
I should take the knack for it shouldn't I? But I have so many T1s already ...
Apr 3, 2020 3:46 pm
T1s and T2s... Those things are just so easy to buy up... so much to do with them.
Apr 3, 2020 4:53 pm
CESN says:
I should take the knack for it shouldn't I? But I have so many T1s already ...
It's a handy talent, and probably worth a rank or two if the GM is doing their job adding setbacks to checks when warranted. One rank gets you -2 setbacks on one skill, two ranks gets you -2 setbacks on three skills. But you can always try to brute-force those setbacks by using your Augment spell more profligately; that adds more potential successes and advantages to counteract the setbacks with magically enhanced ability. Up to you, really!
Apr 6, 2020 7:51 pm
Facing a writing deadline today, and have to prep something for tomorrow. Sorry for the delay; I should be able to update things sometime tomorrow, or Wednesday latest.
Apr 6, 2020 8:06 pm
No worries man don't stress take your time.
Apr 7, 2020 9:03 pm
SavageBob says:

Please let me know what you've done with the wine, and whether you are going to go about the village armed or not. Doing so will get setbacks on social checks versus the villagers, so that's the tradeoff. If you've decided to leave weapons behind, have you left them at the farmhouse or are you leaving them here?
OOC:
Nekurr can go to the festival and take the wine, check the people and such. I'd say he left the weapons at the farmhouse. That's where we left the horses right? I'll try to buy/find some new deck of tarot cards as well.
Apr 8, 2020 12:28 am
CESN says:
OOC:
Nekurr can go to the festival and take the wine, check the people and such. I'd say he left the weapons at the farmhouse. That's where we left the horses right? I'll try to buy/find some new deck of tarot cards as well.
Bringing the wine to the festival is a great idea if you want to impress the village folk! I didn't want to step on your toes if you had intended to sell it or something. We can suggest that you left it with the farmer to bring with him in the evening. Your horses are at the mayor's barn, not far from the Galbernost farm.

I believe you and Bruv are teaming up to go to the trading post, and he's got his cestus, which basically looks like big, metal-studded gloves, so you two should be fine. If Tronus is going to the manor, he can probably keep his weapons with him. Nera, too, with her bow. Those are the two most obvious weapons that would merit the setbacks, aside from Nekurr's dagger.
Apr 8, 2020 8:28 am
OOC:
let's see what the others think. But I'd be down to help with the preparations and check the locals instead of going through boring ledgers. Big, strong man like Bruv can be very helpful 🤣
Last edited April 8, 2020 3:18 pm
Apr 8, 2020 3:20 pm
SavageBob says:
Do you want Nekurr to proceed directly to the trading post, then? Or are you sticking around to talk to Rupert Wayland for a bit? The whole party's still together at this point.
Sorry, if the party is all together at the mansion, we can keep that post for latter. I though we were splitting already.
Apr 8, 2020 5:14 pm
You'll break off shortly. But until the manor, the path was the same.
Apr 16, 2020 11:14 am
mcneils5 says:
"It appears to be some sort of liquid...."
All that knowledge and insight :D
Apr 16, 2020 11:33 am
CESN says:
mcneils5 says:
"It appears to be some sort of liquid...."
All that knowledge and insight :D
Lol, his lack of 'book learnin' in this regard seems to have let Hildar down....although on that roll swapping a couple of Green dice for Yellows probably wouldn't have altered the result overly :)
Apr 16, 2020 4:01 pm
emsquared says:
He'd be looking to corroborate the mayor's story via witness accounts or hearsay/simple recollection of what ppl observed without knowing what they were observing. Was our guy seen by anyone leaving at the time that the mayor said? What state did other ppl who aren't the mayor observe him to be in? Was he seen at the ferry/actually leaving town/did he make it that far? Did he have the taxes (wasn't there an actual chest, or is that just in my brain?) when he left?
Sounds like a plan... So far it all fits and Isle was trying to steal the liquor, but there could still have been something inducing him to do so... particularly with magic dolls and hallucinogens being used around here and this strange fertility that just smells like magic :D
Apr 16, 2020 4:13 pm
Background info on him as being heavily in debt due to gambling or being crap at it but still doubling down and needed to clean up his act before he got back from this business trip or his marriage was over should be considered. Disgruntled guy walking in like he owns the place and opting to snag alcohol due to a state of depression which isn't within his rights and getting into an altercation does fit the douche stereotype. Need a few more facts before I'd say we have an accurate timeline and possibly the truth. Since we've also found out there's this guy named Isle working for the Baron who's clean shaven no nonsense and has his stuff together... vs the disheveled sleep deprived alcoholic divorcee I was expecting to find with a log on his shoulder about how his life is poopy.
Apr 28, 2020 6:16 pm
SavageBob says:
Hildar already identified the pipeleaf on p. 12 of this thread,
right, I obviously only remembered the liquid that could be some sort of liquid :D
May 1, 2020 1:27 pm
Seems like we've lost Remnant and Mcneils5 (hopefully only temporarily). Remnant's been quiet in my other Genesys game, too.

Since they're instrumental in reading the documents in the mayor's house, let's give them a bit more time. If I haven't heard from them by Monday, we can assume their characters read over the two documents Nera found and go from there. But hopefully they find their ways back!

In the meantime, I'm happy to let Bruv and Nekurr keep hitting the gravel around the village. We're in no rush, but it's good to maintain a bit of forward momentum.
May 1, 2020 1:36 pm
SavageBob says:
I'm happy to let Bruv and Nekurr keep hitting the gravel around the village. We're in no rush, but it's good to maintain a bit of forward momentum.
That cat will just flirt with all the ladies around and spend all his money until they return :D
May 1, 2020 4:54 pm
LOL. Flirting is a valid investigatory tactic. :)

I forgot to add: Somebox, feel free to have Nera poke around in another part of the manor if you wish. We can assume she alerts Tronus and Hildar to the books she found, so no need for you to be paralyzed waiting for that line of inquiry to progress.
May 2, 2020 3:21 am
Okay, I'll try to have a post done tomorrow.
May 3, 2020 8:38 am
SavageBob says:
Seems like we've lost Remnant and Mcneils5 (hopefully only temporarily). Remnant's been quiet in my other Genesys game, too.
Hi, sorry still here - this week has been.....taxing. Will read through the latest posts in a bit and stick a post up for Hildar
May 4, 2020 4:58 pm
Happy May! +5 XP all around. Let me know what you spend it on if you do, otherwise feel free to bank it.
May 4, 2020 5:16 pm
bank this time :)
May 5, 2020 8:51 pm
SavageBob says:
Happy May! +5 XP all around. Let me know what you spend it on if you do, otherwise feel free to bank it.
Have spent mine (and a bit of banked XP as follows:

5 xp Talent: T1 Toughened (R1) (200)
10 xp Talent: Tier 2: Knack for It (Knowledge (Lore), Knowledge (Adventuring)) (210)
May 11, 2020 1:33 pm
Let's think about wrapping up the pre-feast explorations, shall we? Maybe one more location for each group?

I know Nekurr and Bruv have several potential locations they could investigate: the abandoned place near the mayor's, the ruined church, the ferryman. You two could presumably split up, but that's a lot of GM labor to run another separate search, so I'd ask you only do that if one of you plans to visit a location that won't entail social interaction (like the ruined church or abandoned building).

The folks in the house have left several rooms unexplored, too. The house group could presumably look at multiple locations, but remember that your hosts are due any minute now and may have questions if you're, say, poking around in a bedroom or something.
May 11, 2020 2:12 pm
SavageBob says:
I know Nekurr and Bruv have several potential locations they could investigate: the abandoned place near the mayor's, the ruined church, the ferryman. You two could presumably split up, but that's a lot of GM labor to run another separate search, so I'd ask you only do that if one of you plans to visit a location that won't entail social interaction (like the ruined church or abandoned building).
IC developments would point to the ferryman I think. There doesn't seem to be much talk about the abandoned buildings, besides the children thinking one of them is haunted...

I guess once the party is together we can assume the spider cult drove off whatever church was here before and that the haunted house may hold new clues about it, so even OOC I'd say leave those for later.

Lets see what emsquared thinks :D
Last edited May 11, 2020 2:40 pm
May 11, 2020 2:34 pm
Yea, haunted house is fine.
May 11, 2020 3:35 pm
Em, you saying Bruv will check the abandoned house while Nekurr talks to the ferryman?
May 11, 2020 3:54 pm
Oh, musta misread. Ferryman is fine.
May 19, 2020 2:15 pm
Hey, folks! So this is a natural place to wrap up the pre-festival investigations and, with them, the session. We've accomplished a lot since you arrived at the back door of Buzzard's Ford, so everyone gets 20 XP. Do let me know what you spend it on, unless you choose to bank it.

That said, feel free to wrap up your current scenes however you see fit. Bruv and Nekurr may have more questions for the ferryman, for instance.

In the meantime, you should also come up with a game plan for the festival. Are all of you going to go? Or will one or two of you use the opportunity to snoop around the village while others are occupied? (Your absence will be noticed, of course, but how people react to your absence is an open question).

Will you be staying the night at the manor? Or the Galbernost barn? Or in your own tents somewhere?

Will you be bringing your weapons to the festival, even though it's likely to spook people? (Only Tronus and Nera have weapons that would be conspicuous, really.)

Anything else?
May 19, 2020 2:26 pm
No more questions, just wanted to check what the ferryman would say about Isle. They all have the same story :D

As it stands, Nekuur will join the festival with no weapons, but may crash at Galbernost's. I'm curious about that haunted place and it may be easier to sneak out of a barn :D

I guess there is the possibility that someone "wasn't feeling well", maybe due to the swamp/mosquitos and snoop around without raising much questions
May 19, 2020 3:51 pm
Yea, nah, I'm good. I'm sure I'll be spending XP but not sure on what yet...

15 Second Wind, rank 3
20 Enduring
Last edited May 19, 2020 3:58 pm
May 19, 2020 8:13 pm
Hildar's main focus at the moment would be to regroup with the company and fill them all in on what has been found but after that would want to observer the festival - he's hoping the villagers may perform certain rights or observances during the proceedings that may shed some light on things. His preference would be to stay together wherever they end up bedding down but he doesn't have strong feelings on where to go.

XP spent, I had 5 banked so have spent to total as follows:

5 xp Talent: Tier 1: Dark Insight (215)
10 xp Talent: Tier 2: Grit (Rank 2) (225)
10 xp Skill: Knowledge (Forbidden) 1-2 (235)
May 19, 2020 9:16 pm
Sick! I'm all for sticking together tonight, nothing like a mysterious festival to reveal terrifying rituals I'm sure.

15 xp- Precise Archery Tier 3 - no more upgraded archery checks when enemies are engaged with companions.
10 xp: Deceptions 1 -> 2

Think I should hold off on combat stuff for a bit now.
Last edited May 19, 2020 9:19 pm
May 29, 2020 6:24 pm
I'm still here! Adjusting to a new schedule which has left me with a bit of writers block, I should be back to normal by the end of this week.
May 30, 2020 2:03 am
somebox says:
I'm still here! Adjusting to a new schedule which has left me with a bit of writers block, I should be back to normal by the end of this week.
Thanks for checking in! This is Nera's big chance to show off with her marksmanship, so let us know if she wants to do the knife-throwing contest, or to make a play to get her bow back. :)
Jun 3, 2020 6:52 pm
I'll post more shenanigans soon. In the meantime, it's June 3. Everyone gets 5 XP to spend or bank as you please. Let me know what you buy if you do buy something.
Jun 4, 2020 8:00 am
right! I probably should but something now with all the banked XP. let me see...
Jun 4, 2020 8:11 am
I've banked the 5XP for now
Jun 4, 2020 8:31 am
ok... so I was at 225 XP spent with 255 XP total:
* T3 laugh it off talent -> 240 XP spent
* raise charm to lv3 -> 255 XP spent

That should sort it :D
Jun 4, 2020 12:09 pm
Inspiring Rhetoric Supreme, back to all spent.
Jun 14, 2020 12:10 pm
Apologies for not posting in a while on here - have had a pretty rough week with work and a few other things. Will get caught up and try to post something IC later
Jun 15, 2020 2:03 am
Thanks for checking in. Feel free to narrate yourself wherever sounds most intriguing to Hildar. I've been assuming you're with Nekurr up at the razorwing races, but there's no reason you couldn't be with Tronus by the hog or with Bruv with the two pageant contestants (or elsewhere).
Jun 15, 2020 3:19 pm
Mcneils5, based on what you've been able to determine, these folks' worship of Aris is highly unusual. So far your spider-god knowledge is fairly circumstantial (a single book from the mayor's shelf). To determine whether Arachne is actually being worshipped here (knowingly or otherwise) will take some sleuthing.

You can try further Lore checks (on the lady's rhyme, say), but I'll say that this approach is only likely to reaffirm what you already know, that this village's view of Aris is idiosyncratic (though not anathema to how the goddess is venerated elsewhere).

You can try Forbidden checks to cross reference these Aris rites and ceremonies against what you can remember about Arachne or Harridan, the two Zanagan gods associated with the book from the mayor's shelf. Any such check is going to be Formidable (PPPPP + K) with the setback for the isolation of this village (since its customs are all so weird anyway). This is steep, I know, but the clergy of the two Zanagan gods you're thinking of are highly secretive, so knowing what their rites are or are not is a tough proposition without access to research materials.

Finally, determining any particular villager's sincerity is a simple Vigilance check versus their Deception (whether they are actively lying or not). This shopkeeper woman is a decent BSer, so Vigilance versus her is RRP.

There may be other avenues, as well (including magic). These are merely suggestions.
Jun 17, 2020 4:40 pm
https://media0.giphy.com/media/OoaTf8fEuesP6/giphy.gif?cid=82a1493b90573cfb998041369b764c4ca7428ddad7857cf6&rid=giphy.gif
Man... that felt good. lol

That little misogynistic Malfoy-looking punk 😂
Last edited June 17, 2020 4:41 pm
Jun 17, 2020 9:36 pm
Hey Bob, when I first devised the idea, it seemed like a pretty benign thing to do. Not actually targeting/manipulating anyone, or damaging anything, etc.

But as I've had time to reflect on it, like, if it's generally known to be frowned upon in the world to use magic within city limits, it was probably a little out of character for him to have done that... Although his weaknesses is anger/having a short fuse.

I'm prepared to accept the consequences, but just wanted to say, if that's gonna be disruptive I'll accept those consequences without disrupting the story further. Sorry 😬
Last edited June 17, 2020 9:39 pm
Jun 18, 2020 12:24 am
LOL. Yeah, I thought it was a bit drastic, but apparently the teenage boy struck a nerve. :) I'm going to have Jacey make a Fear check to avoid being freaked out -- she's now trapped in a bramble with someone she doesn't know well. Based on what happens there, we can decide how she reacts (and how the teenage boy reacts.) Even if things go sour, there are still some big events coming up that can draw attention away (the pig wrassling, the razorwing race).
Jun 18, 2020 12:36 am
Well... you did say I had to "neutralize this guy"...

I was like, "I can do that."

😖
Jul 1, 2020 3:00 pm
Tronus is up.

In the meantime, it's July! Here's your +5 XP monthly award. Feel free to bank it, but let me know what you spend it on if you do.
Jul 1, 2020 3:03 pm
I'll be banking this time
Jul 6, 2020 3:43 pm
Banking since I've no idea what to work towards currently.
Jul 6, 2020 4:40 pm
Also banking.
Jul 6, 2020 5:51 pm
I guess I'll join the bandwagon and say banking for now.
Jul 11, 2020 8:05 pm
Hey all, wanted to give ya heads up, I'm gonna be gone for the next week or so on vacation.

Will probably have reduced activity levels, see ya on the flip side!
Jul 13, 2020 1:47 am
Thanks for the heads up, Emsquared. Enjoy the vacation! If you can check in, that's gravy. You'll probably just miss the pageant if anything.
Jul 14, 2020 8:42 pm
Yeah also a heads up me and the fam will be going away for a few days from Thursday through to the end of the weekend so my posting will be down quite a bit too
Jul 15, 2020 2:32 pm
SavageBob says:
As outsiders, you all stick out like sore thumbs here. Whatever you decide to do, it'll be obvious to just about everyone. If the plan is to sneak around, you'll have to figure out a way to excuse yourselves from the rest of the festival to do so.

As a reminder, you all have the impression that there's a strong expectation that you'll stay, and folks have intimated that you'll even be expected to help judge the pageant. Leaving now (whether to pursue the matter with the weaver, or under some other excuse) is going to raise eyebrows.

This isn't me saying not to do it, of course! Go where you think the case is leading you. I just want to set expectations right that leaving now will require some extra legwork.
I suppose we could say one of was wasn't feeling well due to the spider thing and have to leave. This was it is not as obvious if the others stay, right? It is unlikely that everyone was indisposed at the same time. This is also just brainstorming here, Nekurr can be easily persuaded on this subject :D
Jul 15, 2020 2:52 pm
It would probably make sense for Hildar to stay at the pageant given what happened with the bird effigy
Jul 15, 2020 5:36 pm
Tronus doesn't see why we have to stay, it's not related to Tax collection via the Mayor.
Jul 15, 2020 6:04 pm
Nekurr would probably argue that is it fun and you can ... "guess" who will win... but I believe in the end tronus will just drag him by the tail
Jul 15, 2020 6:07 pm
Remnant says:
Tronus doesn't see why we have to stay, it's not related to Tax collection via the Mayor.
To be sure, it's strictly social pressure to stay. You're a novelty here for many, and (if your suspicions are right that there's something dastardly going on), a potential threat to at least some. Leaving would upset both camps. :)
Jul 15, 2020 7:06 pm
Nekurr doesn't have to worry about Tronus pulling him place until he starts the "Help & See what had happened was" dialogue.
Jul 16, 2020 9:10 am
bound to happen 😂
Jul 16, 2020 2:32 pm
So, at the moment, it sounds like Nekurr and Hildar stay here, while Nera and Tronus leave under some excuse (illness, etc.)? Or is the plan for Nera and Tronus to insist on investigating the hog situation despite the mayor telling them to drop it?

Emsquared's on vacation, so we can by default leave Bruv at the festival unless em gets a chance to say otherwise.
Jul 16, 2020 2:55 pm
Tronus was going to leave with the rebuttal for anything different being to sod off or get socked. XD
Jul 16, 2020 4:48 pm
Nera's a master liar, so she may have different plans. ;P Somebox?
Jul 16, 2020 6:34 pm
Yeah in that case Nera will go with grumpy Tronus, she'll let him go off for a second before interjecting that it's his bed time. Perfect cover up.
Jul 18, 2020 12:05 am
Hey, folks! Just a head's up that I'll be on vacation this coming week (Saturday to Saturday). I'm not sure what the Internet situation is going to be yet, so my posting may be reduced.

Hopefully I'll get a post in before I leave tomorrow morning.
Aug 3, 2020 8:36 pm
Hey, everyone! Let's give Somebox until this evening to try to get Nera to avoid a scuffle.

In the meantime, it's August! +5 XP to everyone. Let me know if you buy anything new.
Aug 3, 2020 9:56 pm
That puts me on 15 spare XP so I'm taking the following talent:

Tier 3: Heroic Will (Intellect, Willpower)
Last edited August 3, 2020 9:56 pm
Aug 4, 2020 2:11 am
Apologies for taking so long! I was going to make a post but got tied up again and now I need to go to bed! I don't mind if we have to deal with the consequences of Tronus playing to his character, makes for interesting situations.
Aug 4, 2020 3:02 am
I'm going to bed, too. :P If you get a chance, you can try the Deception check. Otherwise, it's going to be initiative for Tronus and Nera (probably Cool for Tronus, Vigilance for Nera).
Aug 4, 2020 8:06 am
I'm bank for now. I have too many T1 talents, so I probably should get a T2, but I'll have to think about it :D
Aug 4, 2020 12:52 pm
I'll put me at 10 floating, I'll bank until I look though my list for my build.
Aug 4, 2020 2:40 pm
Banking, here.
Aug 7, 2020 1:57 pm
Moving discussion here, as it's gotten lengthy:

I haven't gotten the impression that Nekurr or Hildar is as cautious about the villagers as Bruv seems to be. So far, the spiders are associated with three things: The pig, the owner of the pig (the weaver), and a book on the mayor's shelf that was not as dusty as other books found there. You have no idea if the mayor has even read it; maybe he invited the weaver over for tea, and she stuck it there and said "hey read this later." (Just saying that y'all have jumped to some conclusions that may not bear out. Or they may. That's the fun of an investigation. :) )

If you think Nekurr would respond to Bruv's warning, though, he could drop his current augment and put up a Barrier. It'd be Hard (PPP) for one that covers all three of you, Formidable (PPPPP) if you want to add the Sanctuary effect (so that anyone antithetical to your faith gets repelled). Or Hard (PPP) for a repel spell that only affects Nekurr. All of these would get +3 setbacks if you try to cast without speech or gesture.

But a word of caution: Theoretically, let's say you put up a divine barrier and suddenly, all the villagers are repelled from you as worshippers of a dark god. What do you do? Slaughter the whole lot of them, men, women, and children? They'll suddenly know you're a magic-user who is actively opposing the biggest event of their calendar, and they likely won't take kindly to that fact. (All this is theoretical. Y'all don't have enough information to conclude that anyone here is actively evil or following a dark god, even if you might suspect it.)

What you absolutely know at this point is that there is a sleep-inducing substance in some of the food and drink that Hildar and Nekurr have consumed, so it's not a spoiler to say that a Resilience check is coming up. If you drop the Augment, that check becomes harder.

At the end of the day, do what you think your PCs would do. Would they go along for the ride and try to glean more information about the villagers and their religious beliefs? Or would they go on the offensive based on what clues they've gathered so far and disrupt a public festival? No judgment, just wanted to lay out the possible ramifications of each approach.

Tl;dr: Cautious approach would be for one or more of you to put up a Counterspell maneuver to gum up a theoretical spell coming your way. Let the pageant participants recite their lines, then analyze what they say with Knowledge (Lore) or Knowledge (Forbidden). Nuclear option would be to try to put a Barrier-reflect against theoretical bad guys, possibly repelling them, and causing a huge scene.
Aug 8, 2020 8:43 am
I'm playing Hildar's current disposition based on his reaction to the Mayors social checks so he's pretty much thinking the Mayor is a decent guy at the moment and he's sure hes not involved in anything too nefarious......

His current standing is he's not going to cast anything straight out but he would be ready. Who knows, the ritual could cast a spell that protects the village from the spiders and the Weaver is trying to disrupt it for some reason (i.e. they are the only spider cultist) so us countering it could play into her hands
Aug 17, 2020 2:46 am
We can probably wrap up this session at this point. Everybody gets +15 XP for surviving the festival! But a couple of questions for you all:

1) I don't want to deprive Nera of a chance to sneak around. Somebox, with Nera aware that the festival is likely nearing its completion, what were you planning to have her do? Maybe we can let her do some minor roguishness while the others walk back to bed.

2) Everyone else: Where are you sleeping? Tronus seems to have conked out in the barn. Are the rest of you doing the same? Assume that the mayor is walking back from the festival with you, and he will try to talk you into using his spare rooms, as you're distinguished guests. He might see it as an indication that you don't trust him if you stay in the barn. (And you may not trust him. But sleeping in the barn will tip your hand that you don't trust him.) Just let me know, as I'll need to know where you are when we pick up the final chapter of the adventure.
Aug 17, 2020 8:36 am
I think Nekurr will just sleep where they point him. Given he failed the roll so badly, it could even be under a tree on the festival grounds if the villagers forget about him :D

it looks like I have 25 XP banked now, so that's 15XP for a lv 3 skill + 10 for a T2 talent.
I was thinking level up divine to 3 and add a signature spell:
* Augment seems like useful particularly with easier additional targets, but it is PPP for 2 targets and already PPPPP for 3
* Healing (wounds and strain!), which I never used, scales much better with 3 PCs healed for just PP, with an extra P to add range :D
Last edited August 17, 2020 8:55 am
Aug 17, 2020 11:29 am
Tronus is closing his eyes to give someone an opportunity to do stuff without actually being seen. I can't be concerned to hold their hand if they're off to 'use the bathroom in the night'.
Aug 17, 2020 2:01 pm
If the Mayor offers his house again Hildar will gladly accept. He's a great guy and I'm sure he's not aware of anything untoward going on around here :)

As for the XP I'm spending it on a third purchase of the Grit talent. It also takes me over the threshold for another Heroic Ability Point which I've used to take the Duration add on again (means Paragon lasts for 3 of my turns now)
Aug 17, 2020 5:36 pm
Should've read this first. My plan was to head back to the hog-lady, see if there was anything to discover at this hour.

I shall update my character, will look through my options.
Aug 18, 2020 12:29 am
mcneils5 says:
If the Mayor offers his house again Hildar will gladly accept. He's a great guy and I'm sure he's not aware of anything untoward going on around here :)

As for the XP I'm spending it on a third purchase of the Grit talent. It also takes me over the threshold for another Heroic Ability Point which I've used to take the Duration add on again (means Paragon lasts for 3 of my turns now)
I believe this is true for everyone. You all should be due for another Heroic Ability upgrade. Let me know if anyone needs a refresher on the options.
Aug 18, 2020 12:30 am
somebox says:
Should've read this first. My plan was to head back to the hog-lady, see if there was anything to discover at this hour.

I shall update my character, will look through my options.
Check the IC. We can abstract the recon run somewhat. It's pretty dangerous, but you're up to the challenge, right? :)
Aug 18, 2020 11:02 am
Okay, I suppose I shouldn't buy everything until after the session is "over".
Aug 18, 2020 11:23 am
Well after having such a hot streak of rolls I think a stealth upgrade is due:

XP to spend: 35

Stealth 2->3 (15xp)

Talent: Natural (Tier 3) - Stealth/Perception
[ +- ] Natural
Save the 5xp, should save for a rank of discipline or cool.

I have 2 upgrade points I'll spend on upgrading paragon to the improved version.
Last edited August 18, 2020 11:30 am
Aug 21, 2020 12:07 pm
I think I'll go with Dodge for -15XP I'm still banking 4
Aug 21, 2020 3:26 pm
Excellent. Emsquared's out of town for the weekend, so no rush on moving into "action" IC yet. But please feel free to continue discussing the case so far. Hildar has some information to share, I recall.
Aug 27, 2020 5:11 am
Just realized I hadn't registered the end of season XP yet... 15 gives me 25. I... think I'm taking Dedication (Cunning)! Cool beans.
Aug 27, 2020 10:14 am
did we recover all strain? I still have 3 marked. Also, when do I get to heal wounds (i can't remember it anymore) ?
Aug 27, 2020 1:29 pm
CESN, everyone should be back to full strain now, yes. If enough time passes, it makes sense to just reset it, although some GMs will ask you to roll every time. For Wounds, you heal one after a full night's sleep, but there's always magical healing (you and Bruv's doing) or health elixirs (which someone in the party may have?). Health elixirs heal 5 wounds on the first use in a day, then 4, then 3, etc.

Emsquared, does Bruv have two ranks of Dodge (Tier 3 and Tier 4)? Just checking over your pyramid and trying to visualize it.

ETA: I also think we may have gotten wires crossed somewhere on XP. I just revisited my calculations in this thread, and I think you should still be about 15 XP short of a Tier-5 talent. It's possible I gave you the wrong XP amount when you started, since you came in after 3/4 of a session had been played. But everyone should be at 160 earned XP. Getting a Tier 5 takes 175 XP, assuming you haven't spent anything on skill ranks.

Make sense?
Aug 27, 2020 3:18 pm
I've tracked where I've spent all the XP on my character sheet at the bottom in the notes if you ever want to check. It's not readable in "tree-order", but an easy way to count Tiers (5:5 XP, 4:10 XP, so on...). And I spent 20 chargen XP on Talents, and 20 earned XP on skill ranks, so yea, at 175 earned I'll hit the Tier 5. Don't know how or when I ended up with +15 earned tho.

I've corrected my character sheet.
Aug 28, 2020 1:27 pm
CESN says:
did we recover all strain? I still have 3 marked. Also, when do I get to heal wounds (i can't remember it anymore) ?
If you talk to Tronus in the morning and have some nice dwarven tea aka dirt water you can heal 2 a day. Legit not messing with you.
Sep 2, 2020 1:22 pm
It's September! Everyone can add +5 XP. Please let me know if you buy anything with it.
Sep 21, 2020 9:36 am
I'll be away for the week. I'll try to keep up, but feel free to skip me if I'm not around
Sep 21, 2020 3:02 pm
OK, thanks for letting us know. We're entering an encounter where you Catfolk are potentially going to be crucial (Fleet of Paw during a footrace), so if you do check in, that's great. But no worries!
Sep 30, 2020 2:15 pm
SavageBob says:
Feel free to correct my narration, but I'm interpreting that "Ice" figuratively rather than literally due to the nature of Nekurr's lucky magic!
Looks good. At first, I was thinking about using the "cold night" excuse for some temporary fatigue (like one of them is brething with difficulty and needs to catch his breath), but I wasn't sure if there would be enough advantages after the setbacks :D
Last edited September 30, 2020 2:15 pm
Oct 1, 2020 4:06 pm
Remnant says:
yes this could even be Nekurr
Nekurr feels so inspired after Tronus rage-blaming :D
Oct 2, 2020 1:03 pm
In the unlikely event Nekurr's in the thick of it Tronus does have his back. Afterwards he'll complain about the thin catman not being able to carry his own weight and Tronus is too old to be raising kids... but then slide him some supplements if he's injured while grumbling about not being able to take an ax to the shoulder... XD
Oct 12, 2020 1:04 pm
Belated October +5 XP coming your way! Mea culpa for letting the month pass without noticing. Deadlines are terrible right now.

Just waiting on Tronus's Coerction check to see if the one remaining weirdo responds to a more forceful approach after his friends have been beaten and all have been disarmed.
Oct 13, 2020 1:56 pm
Seeing as the one left is batters and it's still a rough roll I'm more inclined to plant him head first through a violent thrashing.
Oct 13, 2020 2:58 pm
Banking the XP.
Oct 13, 2020 3:04 pm
Oh that's enough for Enduring T4
Oct 14, 2020 8:02 am
I'll bank now as well
Oct 14, 2020 7:53 pm
I'll spend 10xp for a second rank of discipline.
Oct 27, 2020 9:15 am
OOC:
1) Are you going to the "hootenanny"? If so, who do you want to guide you: Zymph, the guard, or one of the others (once revived, which entails waiting another half hour or so)?
I'd say we go and check it out, but defenitly not with Zymph leading. That's asking for a trap given my vigilance roll. It will have to be the villager that is afraid of dying. I mean, look at Tronus and he will know fear :D
OOC:
2) Are you going to spend the fifteen minutes it'll take to grab the vials and herbs from the mayor's house?

3) Where are you leaving the people you aren't taking? In the manor? In the field? At Galbernost's place? And are you tying them up?
I was thinking about tying them properly at the mayor's, since he is probably with the spider lady doing something to the little girl, so he won't mind. But waking up Galbernost is tempting, I think we got his trust and he is not totally confortable with the missing tax man situation if I remember correctly. He could heal them and guard the others.
OOC:
4) What's Nekurr's question for Fortuna? No one's proposed anything, but what's a big question you have about the situation that the goddess might help clear up?
True, I agree with McNeils and I think we need to get the level of detail just right:
1) Are the creeper and the spider pig related?
2) Is the winner girl in danger?
3) Was the tax man caught up in this creep stuff
4) Are they ready just going out for a night drink in a dark, suspicious cave?
5) Are those dark god involved in this celebration?
Oct 27, 2020 12:45 pm
I think we will need to go to the spot also

I definitely think we need the vials/herbs in can we also get whammied by poisoned blades.

Zymph besides giving the location has worn out the slack on his rope. Galbernost being told to watch people tied up that threatened suicide and might be part of a group sacrifice by outsiders at most I think would remain neutral until he say something either way.

Now suspect: If 'everyone' is suppose to be breathing in this junk and having nice dreams it's suspect people are out and about doing shady stuff that.

I'm ok with throwing out we have the suspicion of Dark Magics being used which is a napalm option to tell the higher ups.

Even in a drunk state they opted for immediate threat of suicide when caught which doesn't sit right with the story stated of just being goofballs doing goofy things. Once we have an antidote that works, maybe check on one of the sleepers (that attacked us they aren't innocent civilians) we should use on Nekurr to get him back to his normal level of being him, once we know the location we can always stab Zymph with a laced sickle to shut him up (Tronus will volunteer since it's not very neighborly of a thing to do).
Oct 27, 2020 1:40 pm
OK, so is it fair to say the consensus at the moment goes something like this?

1) Bring the three costumed figures to the mayor's manor and secure them.
2) Grab the medical items from the pantry.
3) Fetch Farmer Galbernost to keep watch over the trio, explaining to him the events of the evening and the suspicions you've developed. (But Tronus and Bruv would remember that the young pageant loser, Melchic Grimbly, is at the Galbernost house, too.)
4) Head to the hootenanny/potential dark ceremony with the guard as your guide.

Just a couple of thoughts: Unless the guard is in on all of this, Zymph and his associates are your only source of information for where the party is being held. Thus, even if you don't take Zymph as your guide, you're still likely walking into some sort of trap, since the guard is clueless. Again, unless the guard is lying and is secretly allied with Zymph and the other Night Creepers.

Second, the poison has been established to be a strong soporific. So they didn't try to commit suicide so much as they played possum by putting themselves to sleep.

If I'm outlining the nascent plan correctly, any of those Fortuna questions might be able to clarify your plans; you can always get more specific, but at a risk. E.g., "Is anyone in danger at this night party?" is a different question from "Is the pageant winner in danger at this night party?"

Emquared and Somebox seem to be away at the moment, but let's hear from mcneils5 and hopefully refine the plan today. Then we can do the prep stuff as more of a montage rather than playing it though blow by blow.
Oct 27, 2020 2:21 pm
SavageBob says:

Just a couple of thoughts: Unless the guard is in on all of this, Zymph and his associates are your only source of information for where the party is being held. Thus, even if you don't take Zymph as your guide, you're still likely walking into some sort of trap, since the guard is clueless. Again, unless the guard is lying and is secretly allied with Zymph and the other Night Creepers.
OOC:
Interesting... maybe we can just drag them with us and if there is anything slightly funny going on... Tronus will teach them funny before them can say "spider". The dwarf is known for is humor right?
https://media1.tenor.com/images/68b1e4051bf52044a504a0f7e35aabc7/tenor.gif?itemid=7396263
Oct 27, 2020 2:49 pm
I don't think we should involve any other townsfolk (like Galbernost).

They're more likely to turn on us/help they're own than help us.

I'd say take Skeeter to the shin dig. Maybe swing by Jacey's on the way? Turn the other two over to the guard to do with what he will. We know where they all live, as it were...
Last edited October 27, 2020 2:49 pm
Oct 27, 2020 11:01 pm
That rundown looks good from Hildar's perspective but I do agree with emsquared, leave the others with the guard and get Zymph to lead us to the meeting/party/foul ritual
Oct 28, 2020 8:36 am
sounds like a plan :D
I think the question should be...

https://i.chzbgr.com/full/6546690048/hCEB90CB3/4-armed-mohawked-robot-playing-the-drums

Is there a dangerous secret about this founder's night the villagers are hidding?
(give or take)
Last edited October 28, 2020 8:36 am
Oct 29, 2020 1:10 pm
Hey, folks! I've got a writing deadline this Monday, along with a bunch of job applications due then. Advancing to the next bit of story may have to wait until Tuesday. We'll see how things go. Sorry!
Nov 3, 2020 3:37 am
As some of you might know I've become very busy over the last year which has been affecting my participation. At this point I'm thinking it might be better if I drop out, I'm having trouble keeping up with any of the posts.
Nov 3, 2020 3:13 pm
Sorry to see you go if you do. Who will be the one to walk in the gray areas of the law while Tronus looks the other way conveniently? Don't point at Nekurr I'm just glad he can walk someplace without misfortunes randomly happening to or around him. *Rubs bridge of nose*
Nov 3, 2020 3:22 pm
somebox says:
As some of you might know I've become very busy over the last year which has been affecting my participation. At this point I'm thinking it might be better if I drop out, I'm having trouble keeping up with any of the posts.
Well obviously you need to do what ever is best for you but hopefully things will level off for you soon and you can come back!
Nov 3, 2020 8:16 pm
So, I survived the first of the month! Happy November: +5 XP to all.

Second, Somebox, I'd hate to see you leave, but I do appreciate your letting us know. So many people ghost on PbP, it's always refreshing when someone bows out with class. But if you need to make this a temporary exit, I'd be happy to honor that. You're a delight to GM for, so let me know if you think you really need to cut completely.

Finally, I'll update the game very soon. We're headed for the final part of the adventure, so things should be interesting!
Nov 3, 2020 10:56 pm
Huzzah! I'm banking my XP at the moment.
Nov 20, 2020 2:31 pm
Friendly genre reminder: Remember that we're mashing up fantasy and mystery, and mystery stories tend to require interrogations (or at least parleys) with POIs. So talking to the woman may be risky (she can lie to you, try to get you to do things, etc.). But she's also a source of potentially useful information. (Why is she in a cage? Why were Skeeter Zymph and his crew out and about? Whom was Melchic Grimbly fleeing? Why did he flee to the Galbernost farmstead?)

The alternative is to treat this as a standard dungeon crawl and try to avoid any potential dangers (like the woman), storm or sneak through this house in the hopes of finding physical clues, and try to determine what's going on that way. That's valid, too, but the answers you get may not be as helpful, and there's no opportunity to ask follow-up questions of, say, a piece of physical evidence.

Third option, I suppose, is to storm through, find the hootenanny, kill everyone, and sort it out afterward. That way will likely have consequences from your boss, though. :P
Nov 20, 2020 4:23 pm
I don't think we're "storming through", so much as trying to perform under perceived pressures.

We know (or, at least, I think):

1. We intercepted 3 cultists from coming here, and took their place.

2. We can reasonably expect the rest of the Hootenanny is probably expecting those 3. Time pressure.

3. We were told that anyone here likely knows we're here now, cuz of the noise we made. Increased time pressure. And an awareness pressure/an expectation from anyone here to perform as the 3 missing cultists would.

4. Presumably that expectation is to return to the Hootenanny. Now we know maybe/probably with the boy.

So, hanging around out here, questioning Anzila, could seem odd to those waiting. Cuz:

1. It's taking too long.

2. Why would 3 cultists who know what's going on need to sit and talk with the prisoner?

3. It's extremely risky, because our ignorance would almost surely tip off Anzila that were intruders.

4. Who knows what else is going on? They could have Jacey on an altar ready to sacrifice. They could be performing a ritual to summon some unfriendly force as a part of the Hootenanny.

It doesn't seem, to Bruv, like there's any room for investigation at the moment...
Nov 20, 2020 6:41 pm
Fair enough. I was joking with the suggestion of steam-rolling through and picking up the pieces later, by the way. ;) . It is good to hear how things are being perceived from the players' point of view. I'm a firm believer in providing alternative avenues to gain information, I just wanted to make sure we weren't having a disconnect on the idea that talking to folks is a viable strategy if you want to pursue it.
Nov 20, 2020 7:04 pm
There are four/five of us and they expect three, so that could be an issue 🤔 Nera could get off scene an "get the boy" (or find o what he was running from )
Nov 21, 2020 1:35 am
Bruv proposed 2 of us stay with Anzila/to watch our backs, while 3 go through the door.

I don't think splitting up so far as/distant from each other to go get Melchic is wise at this point.

My $0.02
Nov 21, 2020 4:12 am
Remnant has been pretty quiet, and Somebox says she's unable to contribute very regularly. We can assume those two are staying in the room with the weaver if you three want to move on to other parts of the house.
Nov 21, 2020 4:30 pm
SavageBob says:
Remnant has been pretty quiet, and Somebox says she's unable to contribute very regularly. We can assume those two are staying in the room with the weaver if you three want to move on to other parts of the house.
Or... temporarily "remove them" from the scene. That would give us the "don’t tell me you didn’t get the boy" lame evil minion troupe to use ;)
Nov 23, 2020 1:44 am
Hopefully Remnant will be back soon. Somebox mentioned needing to scale back, so her absence (though sad) was expected. But, yeah -- you could also leave them outside to keep an eye on Zymph. The weaver's in a cage, after all. Just let me know what room(s) you're headed to.

Also, I'll note that NOT responding to the weaver about the boy is going to set off her alarm bells. Whether she can do anything about it in her present state is another question.
Nov 23, 2020 9:26 am
I think it makes sense from a narrative perspective to leave them with her and the rest of us investigate the remainder of the house, keeps the characters close by if the players come back. The only slight wrinkle in things is if Hildar moves longer than short range from Tronus (and Bruv for that matter) that the Mask will drop off of them but I'm assuming most of the house would class as being pretty short range ish unless it's a lot bigger than I'm thinking
Nov 23, 2020 10:35 am
I'm here not needed to assist in the current roll so I've been quiet.

Meta: Weaver being in the cage for any reason either the screw up of being related with the pig spider incident or something else isn't something we 'have' to know or figure out. She's not an innocent though so if we're keeping someone here so she doesn't start alerting others from her cage I'm just as soon to knock her out either through blunt force or poison. Speculation on what we don't know is just that though until we see something to verify. Oddly enough we have jurisdiction to wage war in my opinion on the possibility of use of forbidden or dark magic. Religious freedom excuse for sacrificing people for a good reason also gets a dwarf fist to the face. If they want to squabble legally after the fact I think it'd be interesting since that doesn't seem part of the MO for a 'normal' village.

Short version: Disable Weaver's Consciousness lets press on
Nov 23, 2020 11:55 am
Yes, that could be done. I had the feeling somebox would be away longer-ish, so removing Nera while answering the weaver's question about the kid seemed a good way to go.

Now, putting her to sleep is a good way, specially since we have the point. We can make it look like she overdosed. There is the risk someone comes in and doesn't buy it, which could be a problem (specially with the mayor later on when he finds out).

I agree we have to open the door and find out what is happenign on the other side. However, we have to keep in mind that Zymph was ok wirth teeling about this place, so there are some chances nothing is going on here (we may have been played).

Additionally, I just though that 3 could go in (because we are replacing a party of 3) and one could pretent to be on the weaver's side and gain her trust.
Nov 23, 2020 12:29 pm
I'm fine with staying back with Nera[afk].
Nov 23, 2020 8:02 pm
OK, so I'm hearing:

1) Put the weaver to sleep somehow. (If this is the plan, please all roll Cool for initiative and we'll resolve.)
2) Leave Tronus and Nera in the room with her as lookouts.
3) Check out the rest of the house. (It's a small farmhouse, so no worries about keeping Tronus and Hildar within short range of one another.) So, which room first? Junk room, crawlspace, or door opposite the entrance?
Dec 3, 2020 5:15 pm
So all the normal combat rules applying to magic makes it seem like spells could be Dodged, Parried and/or Blocked? That accurate?
Dec 3, 2020 6:25 pm
For spells using the Attack action, yes. I think the default assumption is something like magic missile or a fireball, all of which could conceivably be dodged, blocked, or soaked. For something more esoteric, Curse would be more appropriate, or Conjure of something that attacks in non-standard ways.
Dec 4, 2020 12:50 am
In light of how absurdly hard it is to NOT kill someone in this system/setting, I guess we probably should have just went for Wounds and flipped a Story Point to have her not die...

We literally have no way to not kill her besides me, I'm assuming? Or does anyone have Stun weapons?

Is it too late to retcon my spell to not be Non-lethal, Bob? I don't care about the extra Difficulty die. Take the roll as is, but just have it do Wounds?
Dec 4, 2020 3:03 am
I don't think it's all that dire yet. You've still got Nekurr and Nera's go. Nekurr could do Curse + Despair, which would reduce her Strain and Wound Thresholds by Nekurr's ranks in Knowledge (Lore). Or he could just bash her with a blunt object, declaring it to be stun damage. Likewise, Nera can bash or shoot something blunt with her bow. Then, next round, she can't take actions, so Bruv can do another non-lethal attack spell.

At this point, bringing her down below strain threshold is inevitable. It's the despairs and threats you roll in the process that you have to watch out for!
Dec 4, 2020 3:39 pm
Quote:
Or he could just bash her with a blunt object, declaring it to be stun damage. Likewise, Nera can bash or shoot something blunt with her bow.
Ok, didn't know if that was an option or if the weapon would have to have a Stun quality..
Dec 4, 2020 4:05 pm
Sorry, clarification: unarmed attacks by default can be declared to be inflicting stun. Melee weapons have to have Stun Damage quality to do this, though. Punch and kick away!
Dec 8, 2020 4:06 pm
SavageBob says:
[Desperate Recovery only comes into play if you were below half strain, but yes.
Not sure I understood. Shouldn't it be if above half strain?
Dec 8, 2020 6:01 pm
CESN says:
SavageBob says:
[Desperate Recovery only comes into play if you were below half strain, but yes.
Not sure I understood. Shouldn't it be if above half strain?
Actually, you're right! Sometimes I fall into the D&D mindset of envisioning a pool of strain or HP that gets depleted, whereas this game does the opposite. You start at 0/X Strain and Wounds and then accumulate toward your max. With Desperate Recovery, you have to be past the halfway point toward your threshold before it kicks in.
Dec 9, 2020 3:29 pm
ahah true :D far too many system being played simultaneously on GP.
Dec 16, 2020 4:39 pm
Here's where I'm coming from with the legalese:

1. Our job/authority is to find the taxes and the taxman.

2. We found the Taxman murdered, may or may not yet find the taxes.

3. Immediate priority becomes securing all suspects in the murder, so that someone with authority to try suspects for murder can do that. Basically, we need to take suspects back to the Baron, right? Which our suspects for murderer and accomplices are the cultists and anyone who knows about this place; Skeeter, the two townsfolk who were with him, Anzilla, and now clearly the Mayor, who knew she was imprisoned here and is likely somehow involved in all this.

4. Once all suspects are secured, we gather more evidence, interrogate, whatever.

It's not our job to sort all this out, and carry out a trial here, UNLESS anyone is unwilling to cooperate with our legal authority (which is again, to find the taxes, and now to secure suspects), in which case it seems like we're good to forcibly secure them, and even kill them if they fight back.

That's where I'm at.
Dec 21, 2020 10:23 am
OOC:
sorry for the slow response!
Our authority is to find Isle and the money. I'm not sure investigating in the name of the Baron and bringing suspect to justice is part of it, but that is a good question actually. This was a sort of secret low profile mission because the lady that gave it to was screwed up and was trying to cover her track right? Are we actually working for the barony or just have a document saying that?
Dec 21, 2020 2:09 pm
Well the way Hildar is operating at the moment it boils down to the following

1) the mayor seems trustworthy due to previous checks so Hildar is willing to at the very least just give him the benefit of the doubt.
2) the weaver is obviously guilty of something hence why she is locked up but whether that something is directly related to our investigations/the fate of the taxman remains to be seen (seem likely that she is spider-momma though)
3) unless we find something concrete linking the mayor to the murder of the taxman he still has the legal authority to decide what happens to the townsfolk here abouts and we would be on very dicey ground even detaining people for questioning without his permission.
4) if we can prove who killed the taxman we should be able to press the case that we can take them back with us to answer to the baron. Beyond that we can at least take the account of his fate back and report in and leave it to the baron to decide and enact any punitive measures.

To be fair we don't even have the authority of the baron here. One of his staff sent us to investigate on the quiet as (from the way I read it) she didn't want it to be known she had sent the taxman here to collect a large amount of taxes that he seemingly absconded with as she would probably be on the hook for it. I doubt the baron even knows we are here....or who we are at all for that matter.
Dec 21, 2020 11:09 pm
Yea, I had lost sight of the on-the-down-low part.

Well, as far as the impending fight goes, we'd already put Skeeter (and the other Creepers) out in the course of our investigation, so if/since they're attacking us for something we've already done, Bruv's gonna defend himself.
Dec 22, 2020 3:09 pm
Question: does a Crit inflicted while doing Strain damage still kill, specifically a Minion? :P

Or is it just considered a knockout?
Dec 22, 2020 3:55 pm
emsquared says:
Question: does a Crit inflicted while doing Strain damage still kill, specifically a Minion? :P

Or is it just considered a knockout?
If it's Brawl and designated as Strain damage, then, yeah, it's a knockout.
Dec 23, 2020 9:17 pm
SavageBob says:
local criminal matters are handled by local judiciaries across the baronies.
OOC:
Killing a tax colection is a local crime? Technically, she killed an agent of the Baron so it could be considered an act against the Barony no?

... I suppose that would be the social conflict :D
Dec 23, 2020 9:19 pm
CESN says:
OOC:
Killing a tax colection is a local crime? Technically, she killed an agent of the Baron so it could be considered an act against the Barony no?

... I suppose that would be the social conflict :D
Oh, I see where you're coming from. Yeah, that's a matter for legal interpretation (i.e., conflict with the mayor of some sort)!
Dec 29, 2020 3:53 am
Hey, folks! I'll respond to the recent posts in the IC soon. I'm staying with relatives with terribly slow Internet, but I should be able to get a faster connection tomorrow. I'm not upset with any of you if it came across that I was. But I will respond more thoroughly, hopefully sometime tomorrow.
Dec 30, 2020 2:12 am
Hey, folks. Finally got a spare moment to try to catch up with some of the questions and comments y'all have been posing. So I'll address things in several parts:

1) Did the mayor and his Night Creepers hear Bruv call out about the animated scarecrows? Have they heard the fighting between Bruv and the other Night Creepers out front?

I was operating under the assumption that they did not hear the warning called out, as they were just coming in the door and being surprised at finding the lot of you inside. However, Tronus and the other inquisitors would have heard it, as they were already inside and not adjusting to a completely surprising situation.

Then, judging by the narrative emsquared gave, Bruv was using fisticuffs to put the Night Creepers down, so I was assuming muted noises from that altercation that the mayor probably wouldn't have noticed due to being presented with the body of Kellis Isle -- a much more important development for him than some fighting outside. (Important to note here is that Skeeter was not left on the porch, but rather "near the porch," so close or far enough for the fighting to be heard (or not) depending on narrative necessity).

From a meta-gaming perspective, I was trying to leave the door open to you to parley with the mayor some if you wanted to. I've been trying to give you opportunities to interrogate folks to get more information on what's going on, so I didn't want to foreclose that possibility prematurely. But this leads to...

2) What does the evidence point to (or not point to ) so far?

So, you have all ascertained that there's a secret meeting going on behind this old house. You have determined that the way this village worships the goddess Aris (a nature goddess represented by a dove) is strange. However, idiosyncratic worship practices are not unheard of in isolated backwaters like this, so on its face, it means nothing that they think of Aris as a blackbird or crow. Nevertheless, you have also determined that black birds and the dark side of nature are associated with a dark goddess called Harridan. So maybe there's Harridan worship being hidden under Aris worship. If that's the case, it's possible that only the folks at this gathering know of the truth.

You know that Harridan is sometimes allied with a spider goddess called Arachne.

You know that the pig had spiders in it, the mayor was upset about it, the weaver was put under house arrest afterward, the local spirits indicate there's an internal rift happening among the people who meet at this house, and that at some point Anzila was brought to this house, where the mayor plans to execute her. You assume she killed your man, Kellis Isle, but you don't know whether the mayor knew that or not. He claims to have not known.

So now he comes in with some Night Creepers brandishing weapons. Tronus takes that as a provocation to fight. However (and perhaps I didn't explain this well narratively), those weapons were not necessarily meant for you. They were legitimately surprised to find you in the house. They sensed y'all doing magic (due to a despair) and assumed Anzila had gotten free. So to find y'all instead was actually something of a relief. So, let's not be mistaken - the mayor is not pleased you're up, around, and snooping. He made it clear you were to sleep through the night, and he'd pay your your back taxes in the morning. But finding you in the house instead of a freed, magic-using weaver, he has extended an olive branch (albeit one that you perhaps don't want) and asked for your help bringing the weaver to justice (albeit as they are defining justice).

Now, it sounds like Tronus's aggression was due to misreading the weapons as being intended for you, coupled with Wayland's anger at seeing you out and about. I perhaps didn't make it clear enough that he was asking for help (whether sincerely or not) and not attacking you. That was intended as an opportunity for you to, potentially, play along to get a better understanding of what you're up against. Does he have more people somewhere? Is anyone else in danger? What is the beef between him and Anzila? That's why I asked for a Coercion check -- to see if you could cow him into backing away from executing Anzila, at least enough to reveal more of his plans.

It's possible you would still want to attack him and try to get into a position where you could interrogate him after a fight, though. And that's fine.

3) Are you doing something wrong? Am I doing something wrong as GM?

Short answer: no, but our expectations may not be aligning completely. That's fine, but it's also not a bad idea to bring the misalignment to light.

Meta-rumination: Y'all have a tendency to punch first and ask questions later (or not to ask questions at all). I'm not sure if that's just the fact that you all prefer to lean into the fantasy, sword-and-sorcery bits more than the investigation bits that interest me more. But there have now been several points in the story when you could have tried to get a clearer picture of what's going on but instead chose to avoid talking to people. Perhaps this tendency is due to a sense that talking can be dangerous. Well, yes, it can be. But on the other hand, being in the dark brings its own dangers. And as a fantasy-Cthulhu mashup, the interpersonal bits are just as important as the magic-and-blades bits, or I've intended for them to be.

Narrative-wise, you're broadly right that a dark cult is at work in this village. But there's a lot more to it, and I don't want it to seem like a "punishment" if, for instance, we do a big scenario-ending fight here with the mayor and then you learn that something really bad has happened because you didn't try to get a bit more information before you attacked him.

That said, we can still make it work, and make it feel satisfying, I think. We can totally fight the mayor here. So if that's the plan, let's get those remaining initiative rolls. Ultimately, it's your story, so it's my job to give you what will hopefully be a satisfying conclusion!
Dec 30, 2020 10:31 am
Thanks for clarifying things. From a personal perspective I've been holding off having Hildar go into more social engagements because he's not very well suited to them so I've been playing it that he hangs back a touch and prefers to let some of the more talky types lead on those kind of things. I've a line that I've been mulling over trying to go down but I've not had much time this last week or so to get on here....will try to put something up in a bit
Dec 30, 2020 12:10 pm
OOC:
that is a great summary! I’m ok with Nekurr being feed to the goat men if that is what’s coming. Any end can be a good end :D
Yeah, Nekurr is more of a charms cat, so coercion only with smiles :D
Dec 30, 2020 3:04 pm
Yea, I think 1. and 2. all jives pretty much with my take on the situation.

The only difference might be in the meta-rumination part.

I kind of fall where Remnant did: there's clearly something dark and evil going on here, the more we obey the procedure and laws of "polite society" (which the dark and evil things clearly do not) the more we're putting ourselves and others at risk.

We could have just went to sleep, gotten the taxes the next day, and walked away with or mission technically accomplished. That's where following the letter of the law, and just doing out job, would have taken us.

But I don't think that's particularly fun or interesting in this case. So where we're at is, to use a term of your own Bob, we have to be the Big Damn Heroes if we really want to do GOOD here. And that means doing what it takes to make sure no one else gets hurt.

I feel like we've done a ton of investigation, and gotten all the information we need to know that something far beyond a dry legal tax situation is going on here. So if we continue to try to pretend like we're just addressing a dry legal tax situation, we're seriously endangering or ability to prevent the dark and evil stuff from continuing to disappear people.

If this ends with the cabal of Creepers dead, and Bruv imprisoned because he didn't follow the law when preventing dark, evil cultists from continuing to look people? I'm ok with that.
Dec 30, 2020 3:11 pm
[ +- ] OoC Sea of Text
Last edited December 30, 2020 3:18 pm
Dec 30, 2020 4:48 pm
Remnant, it seems you're taking my comments personally, like I'm upset with you. I'm not! I enjoy having you as a player. I appreciate all of you and don't have a problem with how you're playing except in one dimension.

This one thing boils down to this: To get a clear idea of what's going on, you have to talk to dangerous people.

That's really it. Everything else is just details.

You are all right to suspect something really bad is happening. But it's more complicated than "mayor's up to no good." You're at the part of the Bond movie where the villain spills his evil plan. But you have to get him talking to get him to do that.

My intention with this conversation was simply to clear the air, not to chastise you as players. (You're all great.) Let's get to the fight. It should be fun, so let's get to it!

ETA: Still lots of ways you can still "talk to dangerous people" if you fight the mayor, so we can preserve the option to "win" the adventure even if you take him out. E.g., keep him alive so you can talk to him afterward (actually quite genre appropriate), resuscitate Anzila to interrogate her, keep one of his cronies alive so you can interrogate them, resuscitate Zymph so you can interrogate him after the fight, send Nera off to scout the larger area, use your narrative symbols to learn more about what's going on (triumps, etc.)... Just throwing out possibilities.
Dec 30, 2020 5:12 pm
I'm under impression we're just not going in the direction that you think is best to get an answer/clue/result. Mind you we've stumbled through a lot so to speak as a party in the last adventure. Tronus for example always blamed Nekurr now... but if he's making sense well hold up now he's got a point makes for something interesting. This kid dropped a mausoleum coffin lid on my foot and stood there wondering what to do. *shakes fist*

To get a clear idea I'd counter we need to get what we can and come to a conclusion with all the evidence gathered we might be wrong since we missed something and that might bit us in the end but we can only get what we get through gut feelings, blatant things, and clue we actually find through rolls that may or may not be actually helpful. depending on who says it multiple people can say that other person is the bad guy and/or at fault it's not me.

But I'd say we can talk things out ICly with a cup of tea later when Bruv at least is in a safe place and before Nekurr drops something else important in a poop patty.
Jan 3, 2021 4:42 am
Mentioning Harridan definitely gets his attention! But I think in tandem with Tronus's ultimatum, we're still facing combat unless a social check can be made to get him talking. The difficulty is as I outlined in the IC, but you'll get boosts for bringing up Harridan. So roll versus RRP with 4 boosts (Tronus + Nekurr + Tronus), and 2 for bringing up Harridan. 6 setbacks for his motivations.

Otherwise, we can go into combat. (Again, I'm not miffed at anyone!) In that case, consider using narrative symbols to get him to spill more information about his plan if you'd like. Or keep him alive to interrogate after the fight. :)

Finally, Happy New Year! I realize I completely let December pass by without XP, so please take +10 for the New Year.
Jan 3, 2021 11:09 am
Well I threw one last roll out there and got a lot better than I was hoping for on it. Was thinking Leadership on the check because Hildar is trying to use the Authority of the Barron to take charge of the situation without any overt threats but like I said on the IC post he's at 2 x greens on every Social skill so I'll leave it to your discretion as to what skill is best from a narrative perspective. Definitely wanting him to monologue a bit if the success warrants it.

For no particular reason before we kick things off Hildar is dropping 20 XP to pick up the T4 Talent 'Teleport' from the EPG lol

Oh and happy new year to everyone too! Hope you've all had a good one!
Last edited January 3, 2021 11:09 am
Jan 3, 2021 7:51 pm
I'd ask that you hold off on Teleport for the time being -- I'm not sure that one will be permissible. I'll review it and get back to you; still trying to get back on my feet after the holidays!

So, the roll, as I see it, needs to reflect the things that have been said:

Tronus: You're doing dark and forbidden things, so stop or we'll stop you by force.
Nekurr: Better listen to him.
Hildar: We insist you let the baron's courts handle this. And what's up with this Harridan worship?

Maybe the best thing to do is to let the roll stand as is -- technically Tronus could have improved Hildar's roll by contrbuting Presence 3 and Leadership 2, but the Dwarf's approach was more threatening, so I'm inclined to consider it worth a boost, but not a full skilled assist. (There's stuff in the Expanded Player's Guide about what to do when PCs use conflicting social approaches on the same target in the same encounter—I need to check that again, but let's go with this for now.)
Jan 3, 2021 8:53 pm
Yeah no probs, I’ve noted it down but I’ll hold off doing anything with it until you’ve had chance to weigh in on it. I agree it’s pretty strong but it is a T4 talent so I think at that level they’re all pretty beefy.
Jan 7, 2021 4:36 pm
If there's a lot of spell casters Counterspell seems good for use if with Surpreme Inspiring Rhetoric. That said scathing Tirade I think now is looking good. But still saving for first T5 talent.
Jan 7, 2021 5:00 pm
is the talent tome gone? :o
Jan 7, 2021 5:18 pm
depends on if someone paid their storage sub on dropbox I guess...
Jan 7, 2021 5:27 pm
CESN says:
is the talent tome gone? :o
The guy updates it when new books come out, so I think the previous link was outdated. Try here.

mcneils5: I reread Teleportation, and I think it should be OK. It's very powerful, but also very, very dangerous, especially if Hildar wants to bring friends along. I think I'll ask you to assume a Story Point upgrade anytime it's used.
Jan 7, 2021 6:16 pm
How convinient! Has Nekurr's name all over it... but I'm not sure if there are many devices in this setting :)

Otherwise, I'll boost the talents I usually forget about to get T3: Natural (vigilance/charm) and T4:Can’t we talk about this for 15+20XP right?
Jan 7, 2021 6:22 pm
Did we get anything for December?
Jan 7, 2021 6:26 pm
SavageBob says:
Finally, Happy New Year! I realize I completely let December pass by without XP, so please take +10 for the New Year.
did we get a new Heroic points by the way?
Jan 7, 2021 6:43 pm
Thx bud. That should put us at 155 so yes, I'm Frequency also since I had one saved before as well.
Jan 25, 2021 3:13 pm
SavageBob says:
So, I'm trying to figure out how casting further attack spells on him is going to be possible. He put the monster behind the door to slow down pursuit, so I'm inclined to say that it will require an Athletics or Coordination check to get past the monster and fire at him in the dark. And, of course, making such a check removes that character's options to also cast a spell on their turn.
Did he close the door? I guess I'm not entirely getting what happened :(

It looks to me like he ran and dropped a snake outside, to Nekurr you just go out, expose himself to an attack and cast a spell. If the door is closed, then it's probably wiser to re-group, kill the scarecrows and release bruv, and then run after him. We have the witch and the boat man who can explain what is going on
Jan 25, 2021 4:56 pm
CESN says:
Did he close the door? I guess I'm not entirely getting what happened :(

It looks to me like he ran and dropped a snake outside, to Nekurr you just go out, expose himself to an attack and cast a spell. If the door is closed, then it's probably wiser to re-group, kill the scarecrows and release bruv, and then run after him. We have the witch and the boat man who can explain what is going on
Yeah, sorry if it's not clear what's happened. Over his past two turns, he ran outside the house, closed the door, cast a conjure spell to summon a monster, and then ran as far as he could north of the house. His goal is obviously to get away from you and to slow down pursuit, as even with the scarecrows around, he's a sitting duck in a straight-up fight with you.

Again, you can get a shot off at him, but you'll need to get outside to do so, and that requires dealing with the monster he dropped there, which is guarding the door.
Jan 25, 2021 5:07 pm
emsquared says:
OOC:
Nekurr was already outside tho, right?

Can we get the result of his turn adjudicated?

Also, I would add there's nothing in the rules that say you can't fire or move past an enemy, that I'm aware of, that's kind of just stone-walling our efforts...

This isn't D&D where the enemy takes up a 5'square...

I could see the summons having to use it's turn to shut the door and try to keep it shut.

But just saying it's in the way isn't very cool, IMO.
In a previous turn, it looks like CESN tried to move through the door after the mayor, but he didn't have enough maneuvers to do so. I let him get his shot off anyway, as the mayor was just on the other side of the door, so narratively I said the door was still swinging shut. (This was when the overhang fell on him.)

So, by this point, the door is closed, and the mayor has moved halfway to long range (still technically medium range, but now through a closed door and with a monster summoned just behind the door). So for Nekurr or anyone to get another shot at him, they have to engage the door (maneuver), open the door (maneuver), and fire. But now there's a monster in the way. That fact should affect the roll in some way to my mind.

That said, I'm not trying to cheat or to be frustrating here. My goal is to give you a thrilling encounter, and just wailing on the mayor seemed like it might be boring. So what if we let Nekurr get his spell off, but it's automatically upgraded?
Jan 25, 2021 5:15 pm
Yeah, so GM fail. Again, I didn't anticipate you going aggro on him in the house, so when this turned to combat, he was really not going to be much of a threat. My goal was simply to get the combat to a more interesting area. But now he's down!
Jan 25, 2021 5:21 pm
I have wayland cast ensnaring spell and 2 moves one turn with a strain burn I guess, another cast and a move or double move after Nekurr's attack which did something to him. So if he closed a door (was never stated him doing just it's closed or it's cover if the attack succeeded though it it's not really an issue I figure to get through now) that'd be an action in there as well and he's two to three moves away from Nekurr which get to I figure since he magicked through doorway or a closer door already.

Field Commander maneuver to get through door and then move and attack or move twice to be close enough to see if he had any gum in his pocket then spend an action to lick his face or something more dangerous.

If we have a new house rule now a spell summon can lead block out of turn that's ok but that's also something we can do from now one I figure if they block line of sight mind you I can get that but that's for a stationary target casting and not moving before casting no?
Last edited January 25, 2021 5:24 pm
Jan 25, 2021 6:15 pm
A thrilling encounter is good and desirable, but OOC and IC we have no idea what he's doing or where he's going.

If I was him, I know I would go for help. That's what I/Bruv assumed he's doing. If he was just moving the fight to a different "arena", maybe with more cultists or something, where this could be concluded with more challenge but without changing the "color" of "the victory"? I'm fine with that sort of thing, and I think there's tools to do that and make it clear that's the intent of his flight (explicit expositive narrative and Story Points). "The Mayor is running away from town into the fields and swamp. Like the prey he's become, he's heading for his last hope and final stand. Yada yada..." In which case I wouldn't necessarily be so dead set on stopping his immediate escape immediately.

But entangling more, and potentially more innocent, people in this does not equate to thrilling for me. That starts getting painful.

We started by talking. He made a power-play out of it to take control of the situation, we made a power-play back. He didn't like it (granted within the bounds of law), and he chose to engage us in combat. Between everything that we've learned and the fact that the Mayor knew what's going on here and resisted our power-play, I/Bruv would rather do GOOD here (so much as we've been able to discern it) than follow the law, and I/Bruv have no troubles seeing that turn off events as he's clearly the bad guy now, and responsible for his own death and those of the Cultists.

If he was innocent he could have easily been more accommodating to our attempt to attain an understanding.

Getting more townsfolk and the guard involved, who may not actually know or be responsible for what's going on here? I/Bruv do not want at any cost. Because then we have to start killing innocents, and that's not fun or thrilling for me.

That's all highly meta obviously, and is a level of discussion that wasn't going on (probably because that level of discussion can dampen the thrill too) and so in retrospect may have little value, but where we end up at without that is where we are: we still just want control of the situation like we tried to get in the first place by talking.

For the record, I have found it all very thrilling anyway. When a pbp game gets your blood pumping irl, you know it's a good game, IMO. And that's what this story has done, even without being pushed to our very limits with combat.
Last edited January 25, 2021 6:24 pm
Jan 25, 2021 6:52 pm
Remnant says:
I have wayland cast ensnaring spell and 2 moves one turn with a strain burn I guess, another cast and a move or double move after Nekurr's attack which did something to him. So if he closed a door (was never stated him doing just it's closed or it's cover if the attack succeeded though it it's not really an issue I figure to get through now) that'd be an action in there as well and he's two to three moves away from Nekurr which get to I figure since he magicked through doorway or a closer door already.

Field Commander maneuver to get through door and then move and attack or move twice to be close enough to see if he had any gum in his pocket then spend an action to lick his face or something more dangerous.

If we have a new house rule now a spell summon can lead block out of turn that's ok but that's also something we can do from now one I figure if they block line of sight mind you I can get that but that's for a stationary target casting and not moving before casting no?
Think of it this way: You open a door, and there's someone standing right behind it, blocking the way. It's essentially a second door for purposes of movement and line of sight. I think adding a couple of setbacks might be another way of handling it (shooting a ranged attack through the person blocking the doorway). The "Penalties when Casting Spells" table suggests that an upgrade is in keeping with the rules for this sort of thing, too, so I think we can leave it at that.

And incidentally, yeah, if y'all are ever in a situation where you want to block someone from entering or exiting through a door, Conjure is a good way to do that. In fact, plain Conjure could theoretically summon an actual wall! In this case, Divine doesn't allow summoning, but the mayor had a special ability that let him summon scarecrow monsters.
Jan 25, 2021 6:53 pm
SavageBob says:
Yeah, sorry if it's not clear what's happened. Over his past two turns, he ran outside the house, closed the door, cast a conjure spell to summon a monster, and then ran as far as he could north of the house.

I let him get his shot off anyway, as the mayor was just on the other side of the door, so narratively I said the door was still swinging shut.
Sorry, didn’t notice the door :(
Last edited January 25, 2021 6:54 pm
Jan 25, 2021 7:01 pm
emsquared says:
A thrilling encounter is good and desirable, but OOC and IC we have no idea what he's doing or where he's going.

If I was him, I know I would go for help. That's what I/Bruv assumed he's doing. If he was just moving the fight to a different "arena", maybe with more cultists or something, where this could be concluded with more challenge but without changing the "color" of "the victory"? I'm fine with that sort of thing, and I think there's tools to do that and make it clear that's the intent of his flight (explicit expositive narrative and Story Points). "The Mayor is running away from town into the fields and swamp. Like the prey he's become, he's heading for his last hope and final stand. Yada yada..." In which case I wouldn't necessarily be so dead set on stopping his immediate escape immediately.
Yeah, that was the intent. I thought I telegraphed as much when he said something along the lines that "the ritual" would be completed this evening with or without the weaver. But I could have had him reiterate that through dialogue as he fled.
emsquared says:
But entangling more, and potentially more innocent, people in this does not equate to thrilling for me. That starts getting painful.

We started by talking. He made a power-play out of it to take control of the situation, we made a power-play back. He didn't like it (granted within the bounds of law), and he chose to engage us in combat. Between everything that we've learned and the fact that the Mayor knew what's going on here and resisted our power-play, I/Bruv would rather do GOOD here (so much as we've been able to discern it) than follow the law, and I/Bruv have no troubles seeing that turn off events as he's clearly the bad guy now, and responsible for his own death and those of the Cultists.

If he was innocent he could have easily been more accommodating to our attempt to attain an understanding.

Getting more townsfolk and the guard involved, who may not actually know or be responsible for what's going on here? I/Bruv do not want at any cost. Because then we have to start killing innocents, and that's not fun or thrilling for me.
Yeah, I totally understand that and didn't mean to imply any of that was wrong.
emsquared says:
That's all highly meta obviously, and is a level of discussion that wasn't going on (probably because that level of discussion can dampen the thrill too) and so in retrospect may have little value, but where we end up at without that is where we are: we still just want control of the situation like we tried to get in the first place by talking.

For the record, I have found it all very thrilling anyway. When a pbp game gets your blood pumping irl, you know it's a good game, IMO. And that's what this story has done, even without being pushed to our very limits with combat.
Thanks for letting me know it's been thrilling! That's a relief. Again, I didn't mean to shame you all for killing him. I merely wanted to give you a satisfying showdown. And even with the mayor down, it's not over yet!
Jan 25, 2021 7:34 pm
No worries! it's very easy to miss things in PbP :D I'k ok with attacking the mosnter behind the door.

So, Nekurr runs to the door, carefully opens it and then cires like "a little girl" (casting) when he sees the scarecrow, and then turns into an bad big tiger man :D
Last edited January 25, 2021 8:14 pm
Jan 25, 2021 7:46 pm
Quote:
I thought I telegraphed as much when he said something along the lines that "the ritual" would be completed this evening with or without the weaver.
Oof, I definitely missed that. I've had a lot of home-owner drama tho ever since Xmas (broken pipe, water in the basement, asbestos discovered! 😩) and so probably haven't been reading every post as diligently as I might otherwise. Sorry!
Jan 25, 2021 8:40 pm
No worries at all. Thanks for everyone being transparent and constructive in their feedback. It's a good reminder that PbP requires more frequent reminders than in-person play. In a real-world game, I'd ask a player to recap things at the start of a session to make sure they hadn't missed or forgotten any important plot points, but in PbP sessions drag on so long, those reminders need to be more frequent.
Jan 26, 2021 7:39 am
SavageBob says:
If someone wants to use Heal or Medicine on him before the end of the round, he might be saved. But everyone's been using lethal force on him, so he's dead otherwise, I'm afraid.
So... Nekurr is a raging killing beast of destruction(well... brawl 3... ) He just can't really cast spells anymore...
I guess Bruv is our only hope to help the mayor get back to his feet (so Tronus can beat him down with the "non-lethal" power of the law)
Jan 26, 2021 12:10 pm
I would heal him... but at this point I'd charge the village... plus we still got a ritual to stop/break up possibly.
Jan 26, 2021 12:13 pm
Remnant says:
we still got a ritual to stop/break up .
yeah, Nekurr is smelling it no worries :D
Last edited January 26, 2021 12:13 pm
Jan 26, 2021 4:20 pm
emsquared says:

Forgot I was immobilized, can't Aim, so that meets a Threat.[/ooc] Still bound to the frame Bruv unleashes a blast of primal energies at the scarecrow!
I guess that's a dead mayor.
Not as low profile as the quest giver was thinking 😂
Last edited January 26, 2021 4:21 pm
Jan 26, 2021 4:40 pm
Bruv was bound - the most he could have done was broken free of his Ensnare and wouldn't have had another action anyway, he never could have rescued the Mayor. Not a chance. He was inside the kitchen, blocked by a scarecrow, and a wall, and didn't even know (much less care) that the Mayor went down. The Mayor brought on his own death upon himself when he refused to cooperate with our investigation.

Plus...

As we know, the victors of a war get to write the history of it's battlers, so... I think we're good.
Feb 3, 2021 7:54 am
SavageBob says:
So any ideas for recon? You can interrogate Zymph, try some magic, or just try a Hard (PPP) Knowledge (Geography) or (Adventuring) check (with 2 setbacks for darkness) to find the quickest way through the corn if you want. And are you re-masking yourselves as cultists? Or just going in as yourselves?
Well Nekurr can't magic at the moment and his knowledge is at G, so I think he will just run after any red dot :)
Feb 3, 2021 1:35 pm
I'd be 2G, we technically don't even have a plan yet. XD
Feb 4, 2021 3:45 am
Almost forgot: It's February! +5 XP to all.
Feb 4, 2021 9:59 am
SavageBob says:
The Shapeshifter talent leaves the character in charge of their faculties, so how he roleplays that is up to CESN, I think.
Yes, It is basically like D&D raging: hit harder, not spells, but still you as far as I can tell


SavageBob says:
Using his frightening (and supernatural) appearance to your advantage could be helpful, depending on what kind of plan you come up with.
Although this being an horror game I was thinking more of some scary bestial/hunter form. He would still know who is who, but instead of trying to get out of trouble, he lends more to a hunt and kill mood (his brawl/agility are still a crappy 3 -_-)
Feb 5, 2021 2:47 pm
Brawl and Agility 3 are good scores in this system—solidly above average, anyway. :)

So, I'm hearing that one or two of you will sneak up directly behind Jacey Tabbins, then Nekurr comes out claiming to be some sort of swamp god. Then the folks behind Tabbins nab her in the ensuing chaos?

For 4 advantage you can move two people behind the girl. Then Nekurr reveals himself. That leaves at least one other person on the high ground in the case a fight breaks out. Hildar and/or Bruv probably make sense, since they can cast ranged spells and take advantage of the elevation.

Am I understanding the plan right?
Feb 5, 2021 2:53 pm
SavageBob says:
Nekurr comes out claiming to be some sort of swamp god.
His claims will be something like "*grrr* *raaa* *growl*" :)
Feb 5, 2021 3:17 pm
So thinking Hildar could put a Mask on Nekurr to make them look more the part.

Base difficulty would be Easy (1xP) with a Size and Realism additional effects (2xP) would make it a Sil 2 image and look more convincing - would Hildar get any boosts or anything due to his studies of these strange foreign gods?
Feb 5, 2021 4:00 pm
I think that makes sense. If you want to keep Nekurr looking like a feline, you could try a Knowledge (Forbidden) check first to determine what the right scary feline god might be? Daunting (PPPP), but with a couple of boosts for previous knowledge.

The other idea would be to make him look like a giant bird or a giant spider, depending on what kind of reaction you want (awe or terror). In that case, no Forbidden check is needed, and I'm happy to grant a couple of boosts for previous knowledge to the Arcana check.
Feb 5, 2021 5:02 pm
SavageBob says:
If you want to keep Nekurr looking like a feline
Isn't he a feline already? :o
mcneils5 says:
So thinking Hildar could put a Mask on Nekurr to make them look more the part
I assumed simple bluffing would work at the moment. something like someone shout: "It's the messanger of [insert bad god here]" and they would be primed to it :D
Feb 5, 2021 6:28 pm
Good point; with no spell at all, Nekurr already looks ferocious (and feline). The question is whether there's any role for a feline god in their cosmology (which would be the Knowledge (Forbidden) check). If not, they would probably just assume Nekurr's a monster and either run or fight.

If the idea is to awe them into worshipful submission, masking Nekurr to look like a giant buzzard is probably more appropriate.
Feb 5, 2021 10:25 pm
Giant buzzard it is then! Everyone ok with the plan before Hildar starts casting?
Feb 8, 2021 2:41 pm
I say go for it! This should be fun. :)
Feb 8, 2021 2:43 pm
[ +- ] Something like?
Feb 8, 2021 7:01 pm
Hahahaha!
Feb 11, 2021 8:10 am
SavageBob says:
At the rate of 2 threat per black die, you could throw another black die on the Night Creeper Rival 2. Coupled with swapping out that first purple for a red, that may be enough to make them fail their check. Then use their 4 threat to throw 2 more back dice at Jacey, and you potentially reduce the number of passes from 3 to 1. That gives you a situation where the guards are like, "It's a tiger!" while everyone else (including the leaders) is saying, "No, it's Harridan!"

You can get that effect with three of the rolls passing, as well, of course. It's just easier for 3 groups to oppose 4 than it is for 1 to oppose 6 in a religious schism.
That could work, though we may need to use the last of our SP for that
SavageBob says:
But assuming we leave the rolls as is, I think causing a religious schism along the passed/didn't pass axis can work to your benefit by sowing general chaos and preventing them from presenting a unified front, at the very least.

Fright checks are incoming, as well, so some of the threats can be used to impose setbacks on those if you wish.
I think having threats just adding to the fright difficulty could be a good default option as well. It would be 3 groups: the bird prayers, the tiger seers and the panic fleers
Feb 11, 2021 1:29 pm
I'll up for CESN's suggestion since Nekurr is the center of all this chaos... in a good way.
Feb 18, 2021 3:42 pm
Remnant says:
You can all take a maneuver now on my turn for -1 strain
Sounds like the answer to my question:
CESN says:
would having a look around to recognise anyone familiar be an action?
Feb 18, 2021 6:01 pm
I'll add a bit more detail about the crowd in the IC thread. But as for trying to determine identities, that would be an action (or require enough advantages on a check you made). Say Perception vs. RPP for most of these folks, with a setback for darkness.

The advantage option would be to roll another check (say, an attack or Coercion or whatever) and use 3+ advantage to have the mask fall off.
Feb 18, 2021 8:18 pm
Nekurr’s highly honed feline perception is ... 0/2 😱
I’ll just eat them and try to figure out from the taste 😅
Feb 18, 2021 10:23 pm
Well Were-Catman licking the flesh off a man's fale face slowly in the pale moonlight in this situation while purring would probably be slightly unsettling for some.
Last edited February 19, 2021 1:13 pm
Feb 19, 2021 2:04 am
Remnant says:
Well Were-Catman licking the flesh off a man's fale slowly in the pale moonlight in this situation while purring would probably be slightly unsettling for some.
Yes, yes, a thousand time yes. Nightmares! :D
Feb 26, 2021 1:49 am
emsquared says:
Quote:
Let's say the wall has 10 wounds and 3 Soak; Jacey doesn't harm it, but strains herself in the effort.
OOC:
So, I realize how much this could suck if it was ever turned on us, but... seems like there needs to be a point of order addressed here.

Is there "damaging materials" guidance that you based the 10 and 3 off of? I ask because this earthen dome is the equivalent of a Silhouette 3 structure. A tractor trailer, a fighter jet... pretty big compared to people. It would seem to me that planetary scale/Armor and Hull Trauma might almost be more appropriate... Or at the very least it should require Sunder damage steps (so, Crits from someone without a weapon with the Sunder quality?) instead of "simple" Wounds equivalent to a Rival? Or at least draw the Soak and Wounds from some analogous Sil 3 Monster if there is something out there (an elemental?)?
Yeah, I just made something up on the fly, as there's virtually no chance she can get out with Brawn 1 and no combat skills—but she'd want to. Allowing a conjured item like this to be vehicle-scale in wounds and hull trauma threshold sounds logical, but I'm hesitant to allow a spell to do that. It would basically take any threat completely out of the encounter, as very few creatures can break through a tractor-trailer you drop on them.

I like the idea of basing it on a comparable elemental-type creature, though. Maybe the Dimora? It's the Terrinoth equivalent of an earth elemental. 18 Wounds, Soak 6. Pretty damn tough, but not impossible for someone to break through eventually.
Feb 26, 2021 8:39 am
SavageBob says:
OOC:
OK, so is Nekurr using the double triumph to drop two of the minions? That would completely wipe out Group 3, massacred by their own god!
but I only "gently" pushed them out of the way to help the dead one 😈
Feb 26, 2021 2:09 pm
SavageBob says:
Allowing a conjured item like this to be vehicle-scale in wounds and hull trauma threshold sounds logical, but I'm hesitant to allow a spell to do that.
Yea, totally get that. And like I said, that sword when cutting both ways would be painful...

But was also just thinking of like, if it's something structural like a Conjured bridge that we were using to cross a chasm, it would make me really sad if an enemy could destroy it with one or two blows, which I think something like an Empowered attack spell or the right melee or range build could dish out at 10/3.

And the Sunder idea was just cuz that's about the only "damaging inanimate objects" model we have in the system.

The dimora basis seems like a good compromise tho.

Thanks for hearing me out.
Feb 26, 2021 2:18 pm
Yeah, I think it's narratively dependent. Making a bridge that can resist enemy catapults makes sense and wouldn't be problematic. Your question makes me wonder if GMs have faced a player trying to conjure a giant boulder at medium range above a target's head or some such. Theoretically it's possible, but it would be nasty on a PC! :) A lot of this is similar to the possible uses and abuses of Move in Star Wars. Fun to kind of speculate.
Feb 26, 2021 2:19 pm
CESN says:


but I only "gently" pushed them out of the way to help the dead one 😈
An entire cosmology is being rewritten as we speak.... :D
Mar 1, 2021 2:29 pm
CESN has indicated possibly letting these folks go. Another possibility might be a citizens' arrest? You have seven Night Creepers on their faces, giving up. The two rivals who have run off are another loose end, especially as running will eventually bring them back to the village proper, with all those sleeping villagers.
Mar 2, 2021 7:48 am
OOC:
who is closer to the "dangerous" coward group Tronus or Nekurr? I can try to jump on them if I can run there
Mar 2, 2021 4:41 pm
Tronus is probably closer to the person who fled eastward into the high grass. (It's just one person.) That's the one Hildar just shot at, but missed. I'd think Nekurr's utility may be more in keeping the seven other Night Creepers in the clearing complacent until they're all subdued.
Mar 3, 2021 1:44 pm
Did you want to go first or me CESN?
Mar 3, 2021 1:51 pm
no, go ahead. you're closest to the runaway man :D
Mar 3, 2021 3:22 pm
By the way, Happy March! +5 XP all around.
Mar 3, 2021 5:52 pm
That puts me at enough for a T5 talent so taking Dedication Presence.
Mar 3, 2021 6:50 pm
OK, so as far as I see it, there's no need to play this encounter out any further. You have the Night Creepers in the clearing either dead or cowed, you have Jacey Tabbins captured, and you have two fleeing Rivals.

Maybe an opposed Athletics check of Tronus versus the guy fleeing east to see if he makes it to the center of town before he's apprehended? Difficulty would be PPPP.

The guy at the house is another loose end, but I don't know any of you can catch up to him at this point. Maybe if he makes his Discipline check to calm his fear?

OK, so let me do the two Discipline checks for the Rivals and at least see if they are able to act in their right minds yet. Then we can decide whether to continue or just say the encounter's been won.
Mar 3, 2021 6:58 pm
If the guy makes it to the house, does Nera just get him?
Mar 3, 2021 7:04 pm
So, he's still gripped by fear, so that's impeded his progress. That puts him within a turn of you all (if you use a ranged attack), or two turns if you need to engage him. I think it makes sense that if he tries to enter the house, Nera will probably defend your prisoners, so we can assume that's the case.

The first rival is headed back toward the clearing and no longer afraid.
Mar 3, 2021 7:07 pm
I thought I was chasing the one going to the village... he should be afraid. Imma talk to him with my weapons and boot.

Update: Also this is the second adventure wrapping up with Tronus chasing someone down to beat their legs until they don't work...
Last edited March 3, 2021 7:10 pm
Mar 3, 2021 7:14 pm
LOL. Yeah, you're running after the one trudging through the fields, where the danger would be that he emerged into the village square and started waking the neighborhood. The other guy fled down to the house, where he presumably has found the mayor's body.
Mar 8, 2021 5:49 pm
SavageBob says:
Creative use of her 2 threat also welcome.
At this point... maybe someone can just confirm Isle died as a sacrifice?
I don't think we are actually sure why he was killed
Mar 8, 2021 7:37 pm
emsquared says:
We found da body of our Tax Man - murdered, jost yonder. And your Mayor tried to kill us for it. He has died in dat foight, as have others now.
Would these technically count as sacrifices? Blood was drawn 🤔
Mar 9, 2021 1:58 pm
Not within range of bad ju ju circle, technical foul on moving jerk mentality before death.
Mar 9, 2021 4:40 pm
Looks like we have two strong opinions on the dilemma before you. What do Nekurr and Tronus want to do? Let them sacrifice Anzila so the village continues to be livable? Or stop the practice here and now and let the villagers either get wiped out wholesale or at least forced to relocate as refugees when the crops die?

A third way may be possible, but it will have to be fodder for another adventure that takes place after Anzila either is or isn't sacrificed.
Mar 9, 2021 5:15 pm
Yeah, though choice. I think we should try to figure how where Anzila came from and who she is... but then there is not enough time to sacrifice anyone right?


Our job is to get the money and find Isle. If Anzila killed him, then her death is justifiable. Demons and so on can be reported to the Barony, and solved later. Nekurr, on the other hand:
* Joined Argus Inquiries for the privileges, so as long as he is paid, its not his problem.
* He is afraid to run out of luck, and pissing off demons is a short-cut to that
* He thinks everyone should care less because, you know... cats
* He opts for the tried-and-true approaches. We know what will happen if the sacrifice goes on, but definitely not if we stop it.

So basically, all his motivations fit burning the witch. Unless we grab a dying villager and go with that one :D
Last edited March 9, 2021 5:21 pm
Mar 9, 2021 5:59 pm
So, as a priest of a specific god, he's ok with making a sacrifice to a different, dark god?
Mar 9, 2021 6:09 pm
Yeah it’s a difficult one but... I guess that’s their ... luck?

Not sure how fortuna feels about that accordingly the Lore though
Last edited March 9, 2021 6:10 pm
Mar 9, 2021 6:18 pm
I can see Nekurr going that route or thought process it'll save some big horrific thing happening now. Also Tronus points out something that hasn't been discussed... aka the brother with the voice of a child.

Also Tronus for ripping the bandaid off now.
Last edited March 9, 2021 6:26 pm
Mar 9, 2021 6:49 pm
So that's 2 for, 2 against.

Would Hildar or Nekurr like to say anything in character?

Bruh would really love to know how the hundreds would die.

Also, how long is it until morning?
Last edited March 9, 2021 6:50 pm
Mar 9, 2021 7:24 pm
I think, dramatically speaking, it makes sense that dawn is minutes rather than hours away. Exactly how long? We can leave it flexible for now, but rolled threats or despairs (or triumphs depending on what you want to happen) may sway the timing somewhat.

I suspect Nera would side with killing the witch if it makes any difference. :P

At any rate, I should note that if we play one more adventure after this one, this will be your down-note Empire Strikes Back, so there's still an upbeat Return of the Jedi on the horizon if you'd like. (No pressure. We've been playing a long time, so we could also wrap up on this downbeat if folks aren't keen for one more case.)
Mar 9, 2021 8:26 pm
emsquared says:
So that's 2 for, 2 against.
It shall be solved with a death match under the rising sun 😆

Nekurr wouldn’t feel strongly about stopping the ritual as well, though hildar’s warning creeps him out.

We probably listen to the elf ;)
Last edited March 9, 2021 8:26 pm
Mar 9, 2021 8:43 pm
Unfortunately, Bruv won't be going along with it, if that is what is decided by the group.

I'm not proposing PvP, and have no intent to attack or harm group members. But he's not just gonna stand by and watch ppl knowingly and willingly worship and empower an evil god. He's gonna try to prevent the sacrifice from happening.

If the group wants to put him down for doing that, that's ok with me as a Player. So, feel free to attack him gang. But as a player, I don't want this character's story to be that he did what the Evil wanted him to do because it was less work.

Cool/tough choice presented to us here, Bob. Well done! Look forward to seeing how it plays out :)
Mar 9, 2021 9:37 pm
Well Hildar is very much coming from the perspective of one life now vs potentially hundreds down the line but that's based purely on his read of the situation. I'm not advocating PvP either but when we're sat with these two opposing view points something has to give.

I was thinking to try something but it would potentially affect everyone in the group so I'm not sure whether to pull the trigger on it or not as it would take other players agency away from them.

Oh, and if it does come to throwing down if Hildar was the one to get taken down then that cool by me as a player too. As long as it fits the narrative then it's good by me

mcneils5 sent a note to SavageBob
Last edited March 9, 2021 9:39 pm
Mar 9, 2021 9:42 pm
Again, as a player, I'm fine with if this is how it ends, so if you want to cast a Paralyze or whatever, that's fine with me.

My plan was to take out all the remaining cultists, so that if the sacrifice is gonna happen one of you will have to do it yourselves. So again, I'm not planning on attacking any party members.

Just want to try to make you do the dirty work up close and personal if it's gonna be done, if you really believe that's what should be done.
Mar 9, 2021 9:44 pm
I'm not keen on PvP, so I'd rather you all sorted things out through weighing the pros and cons. One open question is how quickly the retribution will happen if you refuse to let them kill Anzila. Are we talking immediate death to all denizens of Buzzards Ford? Or is it that the harvest will fail and everyone will be forced to leave town? In other words, are we talking divine genocide or famine? Neither is pleasant, but one is far worse than the other.

This might be a question to pose to the Night Creepers or the witch.

By the way, is Hildar still maintaining the mask over Nekurr?
Mar 9, 2021 9:44 pm
mcneils5 says:
but when we're sat with these two opposing view points something has to give.
Wait! Nekurr, as a cleric, has the fairest method of all. Divine will!!!
Anzila shall be submitted to the ultimate trial by ordeal... the coin toss 🪙
Mar 9, 2021 9:55 pm
I get that PvP doesn't necessarily mean PCs attacking PCs, and even just acting against each other's "interest"... or goals, is maybe the better word in this case? Is PvP.

So if me trying to even indirectly stop the sacrifice is too much, I understand.

Could we just flip 2 Story Points, no roll, Bruv gets zapped with a paralyze, and we can move on? It would probably logically mean the end of Bruv being in the group afterward, but I could roll up a new PC for the Return of the Jedi?

:P

Anyway, I have no ill will here no matter what happens, I think it's a nice dramatic peak, and I enjoy the rp and moral dilemma.
Mar 9, 2021 10:08 pm
Hildar would have dropped the Mask yeah.

I'm as equally happy for Hildar to take Bruv down and then retire him afterwards if you wanted to carry on with him in the group - it largely depends I think on where the rest of the party is sitting over this. If they are on 'team Bruv' then we can play it as Hildar forcing matters and then going his own way, if they are on 'team Hildar' then we can go the other way.

I also have no bad feelings about this, am enjoying the dilemma immensely :)
Mar 9, 2021 10:22 pm
Full disclosure, I had been contemplating (hadn't decided yet) leaving the campaign after this adventure was concluded anyway, if it wasn't the envisioned end of things (which it sounds like Bob is open to either keeping going or letting this be the end?). Mainly because I have rpg ADHD and am always looking at something new and shiny. But also I have been wanting to run a game, and have had less and less time to do it. And cutting back on the games I'm playing in would help me feel better about being able to run a game again... And this one has been awesome, and I feel like I would be ending it on a high note if this was the end (which may also factor into my inflexibility here).

So, this could also be an easy out for me in that regard.
Mar 10, 2021 2:18 am
CESN says:
mcneils5 says:
but when we're sat with these two opposing view points something has to give.
Wait! Nekurr, as a cleric, has the fairest method of all. Divine will!!!
Anzila shall be submitted to the ultimate trial by ordeal... the coin toss 🪙
LOL. Yes, feel free to have were-Nekurr flip a coin. Roll a 1d2. :)
emsquared says:
Full disclosure, I had been contemplating (hadn't decided yet) leaving the campaign after this adventure was concluded anyway, if it wasn't the envisioned end of things (which it sounds like Bob is open to either keeping going or letting this be the end?). Mainly because I have rpg ADHD and am always looking at something new and shiny. But also I have been wanting to run a game, and have had less and less time to do it. And cutting back on the games I'm playing in would help me feel better about being able to run a game again... And this one has been awesome, and I feel like I would be ending it on a high note if this was the end (which may also factor into my inflexibility here).

So, this could also be an easy out for me in that regard.
The game's been going for nearly two years now, right? That's pretty venerable for PbP, even if we're only concluding our second adventure. So, yeah, I was going to put it to the group if you wanted to do a third adventure. If we did, it would definitely be the capstone. The idea for Adventure 3 would be to put you in a situation where you have to mind your Ps and Qs (under investigation by the baron? Investigating corruption in the nobility? Who knows). But it would give you all the chance to put right any collateral damage you cause in this adventure.

Case #3 would hopefully be more streamlined, as well. I admit I made some mistakes with this adventure—tacking on that whole first session that was basically travel, having the mayor show up in the house instead of one of his lieutenants, maybe other stuff. So I would hope Adventure 3 would be wrapped in a "session" or two tops.

But I'm not offended if folks are ready to end the campaign here, either. I have an idea for another game I want to run, and you'd all be invited for that one.

So, yeah: Happy to do one more (shorter) adventure to wrap things up in a bow, but if this is the campaign ender, let her rip! :)
Mar 10, 2021 8:30 am
I wonder if Tronus will take the opportunity to "accidentally" teach Nekurr one or two lessons :D
CESN says:
"Boatman" Nekurr points back to where the witch is "He knows?" he asks Tabbins, pointing and nodding to the house, almost as if ordering him to stand up and get the Anzila and Skeeter.
Yeah I think we can build tension while waiting for the two to explain themselves.

In metagaming terms, we can even just drop a random NPCs finishing the ritual. This way things are done Hildar's way but Bruv is not guilty because he could have not stoped it (this time). Though act 3 will be much more interesting if evil mage Hildar did kill everyone and was on his way to lichdom... just saying :D
Last edited March 10, 2021 8:35 am
Mar 10, 2021 4:03 pm
I mean, we really need to come to an OOC solution if that's how we're gonna decide this, because Bruv is about to start blasting cultists so that they cannot do the ritual, and Nekurr or Hildar would have to do it themselves if it's to be done.

Did any of them clear the area, Bob, after Bruv's "processing" and warning? How many are around still, and at what range are they to Bruv? Also, can/would I still be able to target any of them as a group?

Addendum, I would also view playing this out IC to be agreeable. As mentioned, I won't be using attacks that cause Wounds or Strain against any PCs. And I am fine with other PCs attacking Bruv with any force they seem necessary, to prevent/stop his actions.

I'm playing this very open handed and meta because I don't want anyone coming away upset. So if any other single person (including GM) doesn't want any PVP we need to come to an OOC agreement before IC talk and actions continue.
Last edited March 10, 2021 4:33 pm
Mar 10, 2021 4:30 pm
Nekurr really doesn't care much. He thinks evil is bad, but he trust the elf. So he is just waiting to see is someone grabs the witch and the naughty boatman.
Mar 10, 2021 4:37 pm
I'll post more later, but I wanted to clarify that you are actually letting these folks go? I assumed you'd want to restrain them so that you can reveal their identities to the "good" villagers later. (If it's not clear, these folks have been operating in secrecy. The other villagers—including the Galbernost family and the gnome healer Erfan Eswyse—are entirely in the dark about what's been going on in secrecy every year.)

So I don't know that Bruv needs to bust any heads. These folks are docile and cooperative. They're trying to convince you to let them kill the witch, but they won't do so if they think you'll attack them for doing so (even only one of you).
Mar 10, 2021 4:55 pm
Well, that's what the processing was for, I described in my first post after the combat ceased that he unmasked people and made note of the identities of people we knew, and the descriptions of the people we didn't know. But he/we have no real way to restrain them. And I also describes how, after processing, he was shoving people away, and urging them to return to their homes.

At the time, Bruv was just trying to ensure the situation remained de-escalated by clearing the area, because getting the trouble makers to leave is how law enforcement stops mobs from trouble making.

But if none of them would leave the area, cuz they are still hoping to complete the sacrifice, then ok.

However at this point now, Bruv doesn't care how docile they are, if the spectre of completing the sacrifice remains, he now wants them out of the equation by any means necessary, and is gonna start putting any cultists to sleep who still remain.
Last edited March 10, 2021 4:58 pm
Mar 11, 2021 2:25 am
OK, I misunderstood. Gotcha. Let's say that Bruv is able to put the remaining Night Creepers to sleep if he wishes; call it 6 strain. Beyond that, it sounds like Nekurr wants to question Zymph and/or Anzila about things.

Does this sound about right? I can post a narrative post about all this and kind of give you a gist of what the ferryman and Anzila say. Then we can make a final decision about whether to kill the witch or risk the rest of the village dying.
Mar 11, 2021 4:58 am
Sounds fine. Bruv isn't gonna stand there blasting cultists after Nekurr and/or Hildar head to the house, but he'll at least begin the Ensleepening while Tronus and Hildar debate.
Mar 12, 2021 7:54 am
SavageBob says:
When asked about the role of the annual sacrifices, Anzila refuses to speak. She says she'd rather die by the hangman's noose or on the baron's pyre than to let Castor Wayland get the last laugh at her sacrifice.
Sounds like a good motivation to bullyintimidate her: speak or the elf will feed you to the bad crow, raise the mayor's corpse and casting hideous laughter on it:D
Last edited March 12, 2021 7:55 am
Mar 12, 2021 8:47 pm
SavageBob says:
[ooc]CESN, when I said "babies," I meant the baby spiders. :)]
Ahah I know😂 not really intimidating, just looking like a cursed were thing since it’s on the topic of evilness
Last edited March 12, 2021 8:48 pm
Mar 13, 2021 7:20 am
SavageBob says:
So wake the villagers? Cast a spell with an extreme-range to try to ward them?
I suppose this is a barrier spell... how would this roll look like?
Mar 13, 2021 11:25 am
I think I may need to revise Hildars Motivation after this, he's developed beyond what I put down when I built the character.

Also, completely forgot about the Predict power in the EPG but this seems like a perfect time to use it.
Mar 15, 2021 7:49 am
SavageBob says:
his vengeance for the Waylands' broken covenant. Their line will be wiped from Mennara."
I wonder if the founding member of the family wasn't called Genghis Wayland Khan 🤔
Mar 15, 2021 1:41 pm
CESN says:
SavageBob says:
his vengeance for the Waylands' broken covenant. Their line will be wiped from Mennara."
I wonder if the founding member of the family wasn't called Genghis Wayland Khan 🤔
LOL. Y'all got the story from the pageant. The contestants recited the story of the founding of the town, the blight and near destruction of the place, then the ancestor going off into the swamp and coming back with a newfound understanding of how to worship Aris. You killed the mayor before you could determine whether he actually understood that it was not really Aris, but rather Harridan. The other cultists don't seem to realize that it's not Aris. The new information is that this pact was a family-heredity pact that seems to have been tied to the Wayland bloodline.
Mar 15, 2021 2:57 pm
Yeah, that's the interesting part - would it just be direct descendants or any one who carries a bit of "Wayland Prime"'s blood who would be affected by the backlash? A small village like this, I would imagine most people could trace their lineage back to a common ancestor after a certain point......
Mar 16, 2021 5:08 pm
SavageBob says:
Yep. Now we're at 1 success, 1 advantage. The roll was already to notice something, so thoughts on the 1 advantage?
Gain advantage against that something or have the starts talking with hildar after all (some helpful information about what's coming) ?
Mar 18, 2021 2:35 pm
SavageBob says:
Moving a cage with a person inside is going to be pretty difficult, even for a were-cat.
Maybe we can open the cage first and just move the person?
Mar 18, 2021 3:02 pm
that sounds like skullduggery.
Mar 18, 2021 3:51 pm
Can't we just get the key from some corpse?
Mar 18, 2021 4:24 pm
*slowly blinks* Nekurr's gotta an evil doppleganger!!!!

(j/k but noice XD)
Mar 20, 2021 1:09 am
So, opening the cage and getting her out isn't going to be a problem. But do you want her to be conscious when you do so? That's why I thought you wanted her in the cage -- it may or may not be keeping her from casting.
Mar 20, 2021 2:26 am
Dragging her about as dead weight (either in the cage or unconscious) is going to be really problematic whilst trying to outrun the swamp reclaiming the land so Hildar is thinking to take a chance and get her out so she can at least move under her own power. He’ll just keep an eye out for any funny business from her
Mar 20, 2021 3:19 am
Loving Raistlin Hildar. :D I think his proposal to her is worth a social check to see if she'll behave: Negotiation is PPP (but with a Black, as it's unclear what she gets from the bargain), Coercion is PPPP, Deception is PPPP.
Mar 20, 2021 8:37 am
Edited my last post and rolled Negotiation as he’s being genuine in his intent here, he’s not the best at this kind of check though lol
Mar 20, 2021 9:04 am
Could the friendly presence of a big cat help with a B?
Mar 20, 2021 2:55 pm
CESN says:
Could the friendly presence of a big cat help with a B?
Your assistance is actually skilled, as you have Negotiation 2. That would raise the pool up by 1 yellow, so if you think Nekurr is present and would be willing to offer the witch some sort of "deal" down the road, feel free to add a yellow to the pool. I'll lave it to you to determine how were-Nekurr makes this attitude known.
Mar 22, 2021 1:13 pm
Head's up: My intense, two-day, all-online job interview begins tomorrow. I may need to ghost y'all until Thursday. We'll see how things go!
Mar 22, 2021 5:45 pm
Good luck on the interview!
Mar 26, 2021 8:55 am
we have Isle's ring right? so we have evidence we found him? (like, we don't need to drag the body along)
Mar 26, 2021 1:38 pm
Ah, yes. Good point. You have the ring, so now you just need to juggle securing your captives and helping save as many villagers as possible. The taxes are still missing, but finding them may be a bridge too far at this point.
Mar 26, 2021 3:53 pm
Bruv doesn't see anything else as being important other than saving as many citizens as possible.

RE: securing the captives, Anzila says she'll take her chances with the swamp? Zap her unconscious and grant her her wish. See what Zymph wants to do after that?
Mar 26, 2021 3:57 pm
emsquared says:
RE: securing the captives, Anzila says she'll take her chances with the swamp? Zap her unconscious and grant her her wish. See what Zymph wants to do after that?
[ +- ] Zap
Mar 28, 2021 12:01 am
Using a disruptor on jawas is SO excessive. When Mando whipped that out on them, I was like...

https://media.giphy.com/media/l4Ho0At2UD2d7WyD6/giphy.gif
Mar 29, 2021 1:38 am
OK! So it sounds like the plan is to help get the non-Night Creeper villagers to safety as much as possible. You have proof of Isle's death by way of his signet ring. If Anzila is planning to take her chances with the swamp, are you trying to keep any of the other Night Creepers prisoner?

I think we can abstract out the rest of the evacuation with a few rolls, but I need to know the general plan first.
Mar 29, 2021 12:22 pm
I wanted to curse Anzila but I can't cast spells :( Nekurr can try to grab/drag some Night Creepers so we have some prisoners, but helping the villagers is priority.
Mar 29, 2021 1:13 pm
Let's treat this as a skill challenge, then. Kind of a common home-brew idea folks use in the Genesys/Star Wars community.

First, those of you with magic are free to Augment up if you please, and we can start after that.

At that point, we'll do three rounds. You each take a turn (no initiative order, just whoever wants to go): Just say what you're doing to help evacuate the village. I'll give you a difficulty and any modifiers, and you roll the appropriate skill up. We spend symbols normally. Then the next person goes, etc. No two people can try the same activity in a row (so we use a bunch of different skills).

Let's say that getting yourselves out of Buzzard's Ford is going to require 20 uncanceled successes. Failure to obtain that will cost you something (wounds, lost gear, etc.). If you hit 20 successes, every uncanceled success beyond that after 3 rounds will net you a household's worth of villagers who you've managed to also save. Saving the entire village is doable, but would require 40 total successes (20-ish households). Advantages and Triumphs and the like may be used to help secure prisoners or to have other creative effects.*

After 3 rounds, the village will be fully flooded and otherwise inaccessible.

*I am very new to skill challenges, so it's possible these numbers are skewed toward the easy or hard range. Apologies in advance if you either blow this out of the water, or it proves impossible!
Mar 30, 2021 3:32 pm
4 of us, with 3 rolls each, trying to reach 20 - 40 net success...

I mean we have the opportunity to play to our strengths/best skills. But we also must average more than 3 successes on every single check.

Definitely a very tall order. Statistically, probably bordering on impossible, depending on Difficulties, to save everyone, but that's probably narratively appropriate.

Anything else before we begin?
Mar 30, 2021 5:37 pm
20 seems reasonable to me, especially since this is a very chaotic scene. And considering you didn't know what would happen if the ritual wasn't completed, this option still gives you a chance to mitigate some of the effects of letting the rituals end after all these years. :)

Plus, you have Story Points on your side, and I'm allowing you to try to augment up if you'd like. I'd be surprised if you didn't hit 20 successes. Finally, if things seem too skewed against you (you all roll terribly, say), we can bring Nera in as a pinch hitter.

So, yeah -- let's see what happens! It's not my intention to punish you, but I also don't want to play through the evacuation blow-by-blow, as that will take us another two or three months of play time. Go for it!
Mar 30, 2021 9:07 pm
I've already got a chunk of Strain, but could probably cast one Augment and not be pushing it too much.

Hildar/Nekurr, you want some augmentation?
Mar 31, 2021 2:04 am
Tronus is also free to use Supreme Inspiring Rhetoric on his go (after augmenting folks if he wishes). His successes would count toward your total, and he'd dole out a bunch of boost dice.
Mar 31, 2021 6:15 am
Yeah, I basically averaged Nekurr’s attributes with the transformation so a little green boost could help :D
Mar 31, 2021 12:49 pm
LOL. Looks like Mcneils5 and Remnant may be busy with RL, but, yeah, Bruv is welcome to try for the second augment in the meantime (or replace his own but take in a couple of comrades).
Mar 31, 2021 3:03 pm
Good point, unless I replaced my own, that would put me at sustaining two spells a round... Probably not sustainable for the skill challenge.

With the increased Difficulty of additional targets, I frankly don't want to risk losing my own. The Augmentation may have to be on Tronus...
Mar 31, 2021 9:40 pm
SavageBob says:
LOL. Looks like Mcneils5 and Remnant may be busy with RL, but, yeah, Bruv is welcome to try for the second augment in the meantime (or replace his own but take in a couple of comrades).
Yeah, apologies, have been a bit under the weather the last few days and works been a tad eventful as well.
Mar 31, 2021 9:49 pm
So Hildar would probably try to use magic to delay the rising swamp to buy people time. Thinking either throwing up a barrier around the village of some sort or conjuring a wall/flood break? Not sure if that's too much of a stretch but that would be where he'd end up.
Mar 31, 2021 11:33 pm
I would just say that, remember we need to get successes to "win" this, not superior narrative positioning.

So, if instead of trying to make a HUGE barrier with a really high Difficulty to cast, you can just skin it as making a small barrier in a central canal with a lower Dif to cast, and you'll get more success out of it... That's what you want to do.
Apr 1, 2021 2:36 am
That is a good point that most of the various home-brew rule sets don't seem to consider. Maybe there should be a multiplier for harder difficulties as long as they reasonably contribute to the goal: Average difficulty nets successes on a 1-to-1 basis, Hard is 2-to-1, Daunting is 3-to-1, and Formidable is 4-to-1?

As I read it, Barrier only affects one human-sized target. Making something to cover the whole village would be impossible, since you can't add enough additional targets. You could spin this as Hildar casting Barrier on himself with the max number of additional targets he can muster; we'd then rule that the targets vary depending on where he is, as he escorts people to higher ground.

Alternatively, Conjure might be more appropriate, but then you're limited to levees or raised ground of silhouette 3 max. In this case, though, the levees or dinghies or what have you could move along with Hildar.

Both sound cool, so go for it! High risk, but potentially high reward with the success multiplier.
Apr 1, 2021 7:16 am
SavageBob says:
That is a good point that most of the various home-brew rule sets don't seem to consider. Maybe there should be a multiplier for harder difficulties as long as they reasonably contribute to the goal: Average difficulty nets successes on a 1-to-1 basis, Hard is 2-to-1, Daunting is 3-to-1, and Formidable is 4-to-1?
Since we are already shortcutting the challenge, I suppose we could just ignore the details here and go with a flat difficulty for all actions and then narrate.

Let's say Hildar tries to make barriers (instead of a massive one), he can roll against PP and then how much he manages to protect depends on the overall successes of the party. Maybe he makes just enough barriers before the village sinks, maybe he doesn't. I think this is a good spot to focus on the narrative (though Nekurr can only grunt and push)
Apr 1, 2021 10:45 am
Right a Silhouette 3 Conjuration is quite a large amount of mass - how about Hildar is creating a series of raised paths that lead to each house in the village and all meet up to help people try to evacuate? His Signature Spell has the Grand Summon (Sil 3), Additional Summon, and Summon Ally additional effects rolled in that he can pop at a Hard difficulty with his wand - can we say flip a Story Point to swap the Summon Ally for Range additional effect on the signature spell so it can reach out further?

As for multiplying successes based on difficulty my thoughts would be that would be better handled by Boost or Setback dice - if the proposed action is going to be really helpful in the situation then adding a few Boosts to the check would probably balance out if the person trying it doesn't have a great dice pool for it, conversely if someone wants to do something that they have a really good pool at but would be a really hard fit for it being terribly useful in the situation then perhaps they roll with a few Setbacks to represent trying to square peg the round hole?
Apr 1, 2021 12:28 pm
I like CESN's vote for KISS, but I don't want to make things too easy. Looks like Hildar can do the impressive feat with a Hard spell, so let's do that. Makes sense that if he succeeds, others can do things that synergize to add on boosts, as Mcneils5 suggests.

If we don't hear from Remnant before the end of the day, I'll have Tronus try the augment spell, then the Supreme Inspiring Rhetoric. Then we can get rolling.
Apr 1, 2021 12:43 pm
I'm still here checking out the discussion. Skill challenge is difficult by nature since it's kind of a big moment. It's designed to be difficult and it's skewed to probably not fully make it through with the outlier being skin of the teeth possibility. Advantage just can get pushed to the next roll as boosts though. Skills being used once means if Tronus uses leadership once leadership is not not a skill useage for the rest of the challenge. That's the rough part in the last round when you need success and people are pulling at straws.

I don't think me using SIR is useable for a Skill Challenge (rounds of the challenege are abstract montage time turns vs second by second based turns) plus if I use divine magic Nekurr or anyone else can't.
Apr 1, 2021 12:48 pm
I have rolled for Hildar's first attempt to keep things moving. If anything would affect his roll like SIR then I can throw anything else on top and can tweak the result of that after if needed
Apr 1, 2021 1:27 pm
I'm willing to roll with SIR, Remnant. You've spent a lot of XP to get to it, so this seems like a perfect time to capitalize on that.

And Nekurr can't cast Divine, as he's in were-form. So no worries there. (Plus the augments don't count against your allowed rolls.)
Apr 1, 2021 1:53 pm
Just a heads up SIR would possibly give everyone 1 boost for the 2 rounds and it'll burn my usage of Leadership for the challenge. Would the success still count since I'd need those to give people boost die? Since Mcneils5 didn't get any successes I can use it to get everyone boost but I'd like to ask if people think we can get at least 20 successes in 10 turns then? Also SavageBob are you limiting us to 5 boost die as a cap? Next roller is at 3 boost die already.
Apr 1, 2021 2:37 pm
I think it's do-able, especially if people push any Advantages for more boosts down the line.
Apr 1, 2021 3:14 pm
Yeah, SIR will burn Leadership for you, but it's probably worth it to dole out the blues. Beyond that, advantages being used to pass more blues makes sense, as long as people are willing to narrate how their action has helped in such a way.
Apr 1, 2021 4:09 pm
Remnant says:
OOC:
Hildar pass 3 boost die btw
This right, Bob? Does Bruh have 2 more Boosts?

I thought one could pass 1 Boost to the next Ally for 1 Advantage. But any subsequent passed Boosts cost 2 per, as they had to go by the "any Ally" rate.

Also, I will throw it out there that Boost die have a 1 in 3 chance of getting a success.

So in this challenge, trading successes that you already have, for 2, 33% chances for someone to later get a Boost may not be a great deal.
Apr 1, 2021 8:21 pm
To clarify, Remnant: SIR will burn Leadership, but your uncanceled successes will still contribute to the 20 successes needed. Are you planning to go that route? I think it would make total sense for Tronus to go first in that case, and I'm happy to retcon him in. It might push Hildar's roll over the edge to success.

To emsquared's point, yes, 1 advantage = 1 boost to your ally; 2 advantages = 1 boost to any specific person in the group. That means you can pass 2 boosts to any one specific person for 3 advantages (next ally + "specific" ally who happens to be next ally). SIR's effects stack onto this, of course.

In the olden days of Star Wars, people often interpreted the "pass 1 boost to the next person" as something you could choose multiple times, but I believe the devs have stated that it's only possible to choose that one time in Genesys to avoid the dice-snowball effect.
Apr 2, 2021 2:11 pm
Well that works for me then. Cool cool I'm put something up in the thread ICly now.
Apr 2, 2021 9:06 pm
I rolled an additional boost from Tronus and it got Hildar a success! Huzzah!!
Apr 5, 2021 1:45 pm
April means +5 XP! Maybe enough to grant you an edge in the last hours of this adventure?

Beyond that, hope everyone had a nice restful holiday if you're in a place that observed it.

CESN, what's were-Nekurr doing to help evacuate the town?
Apr 19, 2021 4:26 pm
OK, we can wrap the rest of the adventure up IC. Are you leading the refugees to the nearest town? Running ahead to get support for them? How many people can Hildar teleport?
Apr 19, 2021 11:35 pm
SavageBob says:
OK, we can wrap the rest of the adventure up IC. Are you leading the refugees to the nearest town? Running ahead to get support for them? How many people can Hildar teleport?
Hildar can transport himself and up to 5 others but it really pushes the difficulty up (would be rolling against 4 x Difficulty and 5 X Setback dice) so it might not be viable. It was my last gasp, may as well try it, contingency if things really took a turn and it looked like we were all about to die
Apr 20, 2021 1:13 am
OK, then, sounds like it's a long slog back to Nornholt. I'll post a denouement early tomorrow. Let me know if there's anything specific any of you would do.
Apr 20, 2021 12:39 pm
We can just walk/march them? Everyone's got feet, injured can be dragged... humans... its less than 60 miles we can make it within a week.
Apr 20, 2021 8:56 pm
Yeah walking looks like our only option at this stage, at least until we get to some sort of civilisation. Once we hit a town the authorities there can deal with some of the refugees maybe, thinking those particularly old and young who aren't in any shape for a longer journey.
Apr 21, 2021 7:02 am
I think the only question is if we just take them to Tamalir because... closer?
Last edited April 21, 2021 7:03 am
Apr 22, 2021 1:29 am
That is an interesting question. I think you might have considered Tamalir, but you know the people there would have no obligation to offer the villagers refuge, since they're from a different barony. Nornholt is farther, but a safer bet.
Apr 22, 2021 1:49 am
I'll move to the conclusion soon, meeting back up with the client. But I wanted to give you a chance to strategize if you wish about what you want to tell her. She certainly didn't get her wish that this whole affair be kept hush-hush. :)
Apr 22, 2021 8:00 am
SavageBob says:
they're from a different barony
😱
SavageBob says:
about what you want to tell her.
A bird came and killed everyone? 🙄
Last edited April 22, 2021 8:01 am
Apr 22, 2021 12:13 pm
CESN says:
A bird came and killed everyone? 🙄
LOL. Remember that there's apparently going to be an official inquiry into the whole matter, so what you tell your client may come back to haunt you when the baron's knights start looking into things. :)
Apr 22, 2021 3:36 pm
I figure we go with the truth.
Apr 22, 2021 11:42 pm
Hildar wouldn't sugar coat things, this may be a bitter pill to swallow but the client may be able to spin things to the duke that they suspected something iffy was going on and they sent us in to quietly investigate and deal with matters if things turned out to be bad.
Apr 27, 2021 1:13 am
Sorry for the delay, folks. Had a busy weekend, and wife was out for doctor's appointments all day (baby on the way), so I had to look after baby #1. I'll wrap things up soon!
Apr 29, 2021 7:48 am
SavageBob says:
Final post to come, but feel free to react or post questions here or OOC.
OOC:
Hildar has a evil book of spider secrets doesn't he? anything useful there?

Also... since everyone is dead, can't we just blame it all on Anzila, who actually escaped and should be captured?

I mean, we stoped an evil ritual worshiping dark gods. The mayor/villagers dying wasn't us, but Anzila's plotting?
Argus Inquiries' did nothing wrong :D
Apr 29, 2021 12:12 pm
Mayor dying was backlash from late payment. Not a lot of 'innocent' villagers died. We're investigation specialists no inquisitionists... well not for the job, that's a higher rate. ;)
Apr 29, 2021 2:48 pm
I mean I know Bruv's dead, but as a player I'm just here, sitting at the table until the "Session" is done, as it were...

So. since we're talking OOC I'd say we don't have to hide the reason for or justify the Mayor's death. He was sacrificing ppl, every year, for all of his adult life. He was evil. He tried to stop us from unearthing that. He died for it.
Apr 29, 2021 9:59 pm
What book? I don't remember Hildar picking up a strange a creepy tome.....honest :-P

Yeah he was trying to flee and died in his attempted escape. We certainly are being honest in the fact that we were trying to bring him back to face judgement but these things happen.
Just to give everyone a heads up I'll be on holiday next week so posting from my side will be a tad reduced (has been a bit slow this week as well I'm afraid as works been a tad taxing). Still hoping to get time to post every so often but will be spending most of the week doing family stuff :)
Apr 30, 2021 1:32 am
Good to hear from you, mcneils5. Enjoy your holiday!
Apr 30, 2021 7:53 am
did we find Anzilas ritual book with the money as part of some advantages? I thought Hildar had it :(
Apr 30, 2021 8:33 am
Yeah Hildar went off to try and find the money and the book was part of a Triumph IIRC but he was on his own when he found it and the taxes so I'm playing it at the moment that he would have shoved it in with his other books and just not mentioned it to anyone else. After all there was so much going on, the sinking village, the refugees, Bruv dying...never seemed like a good time to bring it up.....honest.....

That's the way I'm thinking to play it at the moment, if it really bothers anyone though Hildar keeping it back just shout out and I'm sure we can work something out. Just given how things went with the ritual Hildar would assume if he revealed the book there might be calls from the other party members to hand it over to church/Barron's people or just to destroy it and he would definitely want chance to study the tome before doing anything with it. He would be telling himself it's for the best and the more he knows about this kind of stuff the better he can help the rest of the party fight against it later.....at least that what he tries to keep telling himself :)
Last edited April 30, 2021 8:34 am
Apr 30, 2021 8:38 am
He also still has the book he recovered from the mayors house I believe but everyone should know about that one.
Apr 30, 2021 10:15 am
sounds good. just in case you wanted to used that to point out how evil they were :D
Apr 30, 2021 7:55 pm
All right! You're heroes, even if your client doesn't see it that way. Thanks for an amazing romp through the swamp!

The adventure we played was modified from Feast of Ravenmore, a Pathfinder one-shot. It took us much longer to get through it than I anticipated! I hope it didn't lag too much for you all. You threw me quite a few curveballs, and I hope the moral dilemma at the end was exciting rather than frustrating. It's a difficult balance, high fantasy-meets-cosmic-horror.

My original intention was to do one more case, one that would wrap things up and perhaps have the potential for a happy ending. That was before this adventure ended up taking 4 months-long sessions, though! We're down to three players, but are you all interested in the final chapter? I'm happy to run it, but I also have some other ideas in the hopper that I might go to if the Buzzard's Ford episode ends up being our final adventure. If we run the third adventure, I'll endeavor to keep it shorter (hopefully only a couple of "sessions." And I think we can stick with just the three of you at a potentially slower posting rate.

At any rate, let me know what you think. I'm flexible. You're a great and reliable group, and that's not something that comes easily in PbP. Thanks for brining it this adventure!
Apr 30, 2021 8:18 pm
SavageBob says:
I hope it didn't lag too much for you all. You threw me quite a few curveballs, and I hope the moral dilemma at the end was exciting rather than frustrating. It's a difficult balance, high fantasy-meets-cosmic-horror.
Didn't lag for me. It's what I love about the NDS; you don't have to have combat for things to be high stakes/threaten the characters. Plus, for me ever since we did our research back in the main city it was like, "Ok there's hallucinogens and curses going on here. How are we gonna find it." , and it was fun just digging until we got there.

As I think you know, I really enjoyed the moral dilemma :P One of the more satisfying character arcs I've ever had.

Thanks for running, Bob.

Good gaming with all the rest of you! I'm sure we'll see you all around the forums!
Last edited April 30, 2021 8:18 pm
May 1, 2021 8:41 am
Hi mate, I've thoroughly enjoyed the game so far and this last adventure never really felt like it was dragging to me. I'd like to carry on with the game but if you feel it's a good place to leave it and spin up something new I'm also happy for things to go that way as well :)
May 3, 2021 10:57 am
SavageBob says:
Feast of Ravenmore
😱
SavageBob says:
My original intention was to do one more case, one that would wrap things up and perhaps have the potential for a happy ending.
Nekkur got money to gamble away for prayers. Can't see an happier end :D
I mean, there was that strange tree, but he is not entirely sure where it came from

Same here. I think this went well and the dilemma managed to split the party killing the game, which is not an easy feat in PbP from my experience. I should reduce the number of games I'm in but I can do another 4 months :D
Last edited May 3, 2021 12:09 pm
May 3, 2021 1:35 pm
Well hopefully we didn't stress you out too much when they're no railroad tracks adventurers will wander. XD I'm up for another one or ending it here. Pacing on PbP being slow is okay. RL comes first.
May 3, 2021 2:00 pm
Thanks for the feedback, all, and for the vote of confidence to continue on to the final chapter! Curious, CESN, are you familiar with Feast of Ravenmore? I know next to nothing about Pathfinder other than mining its adventures from time to time.

Give me a few days to work up the opening of the next adventure, which will take place a few months after the conclusion of Death & Taxes.
May 3, 2021 2:06 pm
Not at all, but I tried to figure out what it was and I couldn't. Clearly not looking for pathfinder adventures :D
Last edited May 3, 2021 2:06 pm
May 3, 2021 3:26 pm
It's a Thanksgivings themed One Shot with an awkward and violent vampire lord showing up who starts killing family and friends and hogging the sweet potatoes casserole right? Then Ravens start to steal all the food.
May 3, 2021 3:38 pm
LOL. I see Remnant's played it before. :)

No, it's similar to what you played more or less. You're a band of adventurers who get hired to track down a missing tax man in a creepy, isolated, Lovecraftian village. The main difference is that the mayor's the only big bad, and there's no internal schism in the cult. I added that bit in when you all were so fixated on Anzila as the villain; I thought it would be interesting to make the mayor at least more sympathetic and to offer the option of "executing" Anzila, thereby satisfying your client and the mayor, albeit at the price of allowing their cult to go on for the time being. The original adventure is much more: investigate the town, figure out there's something going on at the abandoned house, disrupt the ritual. No moral dilemma to speak of. ;)
May 4, 2021 3:32 pm
Also using Xp for Scathing Tirade Imp... Tronus going to "let me speak to the manager" out of people now...
May 4, 2021 5:54 pm
Sounds good. If you all want to do any shopping, now's a good time to do so, as well. Make a list of what you might want, and I'll figure out the Negotiation difficulties for you to roll against.

I can get Chapter 3 off the ground as soon as Mcneils5 is back. I believe they're on holiday at the moment.
May 4, 2021 6:03 pm
I'm looking at Brigandine R5, Large shield R2, Military pick R2, and a throwing axe R1, and selling off my current shield, and leather armor. Plus taking drain since XP awarded hit the 4th bubble.
Last edited May 4, 2021 6:07 pm
May 4, 2021 8:17 pm
Yeah I’m away this week so limited time for being on here, should be able to get character updated and stuff by the beginning of next week though. As I track things it looks like Hildar at least will get another upgrade point for their heroic ability so I need to have a think about that as well.
May 7, 2021 8:42 pm
Mcneils5, no rush, but let me know when you're back. I've got Scenario 3 ready to roll and can start it off when you're back in action.
May 9, 2021 9:35 pm
Hi, back now mate. Will be looking at spending XP and probably tweaking some of Hildar's Motivation type stuff in light of recent developments in the game but I should be good for moving onto the next scenario whenever you want to kick things off.

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