[OOC] Death & Taxes

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Feb 11, 2021 8:10 am
SavageBob says:
At the rate of 2 threat per black die, you could throw another black die on the Night Creeper Rival 2. Coupled with swapping out that first purple for a red, that may be enough to make them fail their check. Then use their 4 threat to throw 2 more back dice at Jacey, and you potentially reduce the number of passes from 3 to 1. That gives you a situation where the guards are like, "It's a tiger!" while everyone else (including the leaders) is saying, "No, it's Harridan!"

You can get that effect with three of the rolls passing, as well, of course. It's just easier for 3 groups to oppose 4 than it is for 1 to oppose 6 in a religious schism.
That could work, though we may need to use the last of our SP for that
SavageBob says:
But assuming we leave the rolls as is, I think causing a religious schism along the passed/didn't pass axis can work to your benefit by sowing general chaos and preventing them from presenting a unified front, at the very least.

Fright checks are incoming, as well, so some of the threats can be used to impose setbacks on those if you wish.
I think having threats just adding to the fright difficulty could be a good default option as well. It would be 3 groups: the bird prayers, the tiger seers and the panic fleers
Feb 11, 2021 1:29 pm
I'll up for CESN's suggestion since Nekurr is the center of all this chaos... in a good way.
Feb 18, 2021 3:42 pm
Remnant says:
You can all take a maneuver now on my turn for -1 strain
Sounds like the answer to my question:
CESN says:
would having a look around to recognise anyone familiar be an action?
Feb 18, 2021 6:01 pm
I'll add a bit more detail about the crowd in the IC thread. But as for trying to determine identities, that would be an action (or require enough advantages on a check you made). Say Perception vs. RPP for most of these folks, with a setback for darkness.

The advantage option would be to roll another check (say, an attack or Coercion or whatever) and use 3+ advantage to have the mask fall off.
Feb 18, 2021 8:18 pm
Nekurr’s highly honed feline perception is ... 0/2 😱
I’ll just eat them and try to figure out from the taste 😅
Feb 18, 2021 10:23 pm
Well Were-Catman licking the flesh off a man's fale face slowly in the pale moonlight in this situation while purring would probably be slightly unsettling for some.
Last edited February 19, 2021 1:13 pm
Feb 19, 2021 2:04 am
Remnant says:
Well Were-Catman licking the flesh off a man's fale slowly in the pale moonlight in this situation while purring would probably be slightly unsettling for some.
Yes, yes, a thousand time yes. Nightmares! :D
Feb 26, 2021 1:49 am
emsquared says:
Quote:
Let's say the wall has 10 wounds and 3 Soak; Jacey doesn't harm it, but strains herself in the effort.
OOC:
So, I realize how much this could suck if it was ever turned on us, but... seems like there needs to be a point of order addressed here.

Is there "damaging materials" guidance that you based the 10 and 3 off of? I ask because this earthen dome is the equivalent of a Silhouette 3 structure. A tractor trailer, a fighter jet... pretty big compared to people. It would seem to me that planetary scale/Armor and Hull Trauma might almost be more appropriate... Or at the very least it should require Sunder damage steps (so, Crits from someone without a weapon with the Sunder quality?) instead of "simple" Wounds equivalent to a Rival? Or at least draw the Soak and Wounds from some analogous Sil 3 Monster if there is something out there (an elemental?)?
Yeah, I just made something up on the fly, as there's virtually no chance she can get out with Brawn 1 and no combat skills—but she'd want to. Allowing a conjured item like this to be vehicle-scale in wounds and hull trauma threshold sounds logical, but I'm hesitant to allow a spell to do that. It would basically take any threat completely out of the encounter, as very few creatures can break through a tractor-trailer you drop on them.

I like the idea of basing it on a comparable elemental-type creature, though. Maybe the Dimora? It's the Terrinoth equivalent of an earth elemental. 18 Wounds, Soak 6. Pretty damn tough, but not impossible for someone to break through eventually.
Feb 26, 2021 8:39 am
SavageBob says:
OOC:
OK, so is Nekurr using the double triumph to drop two of the minions? That would completely wipe out Group 3, massacred by their own god!
but I only "gently" pushed them out of the way to help the dead one 😈
Feb 26, 2021 2:09 pm
SavageBob says:
Allowing a conjured item like this to be vehicle-scale in wounds and hull trauma threshold sounds logical, but I'm hesitant to allow a spell to do that.
Yea, totally get that. And like I said, that sword when cutting both ways would be painful...

But was also just thinking of like, if it's something structural like a Conjured bridge that we were using to cross a chasm, it would make me really sad if an enemy could destroy it with one or two blows, which I think something like an Empowered attack spell or the right melee or range build could dish out at 10/3.

And the Sunder idea was just cuz that's about the only "damaging inanimate objects" model we have in the system.

The dimora basis seems like a good compromise tho.

Thanks for hearing me out.
Feb 26, 2021 2:18 pm
Yeah, I think it's narratively dependent. Making a bridge that can resist enemy catapults makes sense and wouldn't be problematic. Your question makes me wonder if GMs have faced a player trying to conjure a giant boulder at medium range above a target's head or some such. Theoretically it's possible, but it would be nasty on a PC! :) A lot of this is similar to the possible uses and abuses of Move in Star Wars. Fun to kind of speculate.
Feb 26, 2021 2:19 pm
CESN says:


but I only "gently" pushed them out of the way to help the dead one 😈
An entire cosmology is being rewritten as we speak.... :D
Mar 1, 2021 2:29 pm
CESN has indicated possibly letting these folks go. Another possibility might be a citizens' arrest? You have seven Night Creepers on their faces, giving up. The two rivals who have run off are another loose end, especially as running will eventually bring them back to the village proper, with all those sleeping villagers.
Mar 2, 2021 7:48 am
OOC:
who is closer to the "dangerous" coward group Tronus or Nekurr? I can try to jump on them if I can run there
Mar 2, 2021 4:41 pm
Tronus is probably closer to the person who fled eastward into the high grass. (It's just one person.) That's the one Hildar just shot at, but missed. I'd think Nekurr's utility may be more in keeping the seven other Night Creepers in the clearing complacent until they're all subdued.
Mar 3, 2021 1:44 pm
Did you want to go first or me CESN?
Mar 3, 2021 1:51 pm
no, go ahead. you're closest to the runaway man :D
Mar 3, 2021 3:22 pm
By the way, Happy March! +5 XP all around.
Mar 3, 2021 5:52 pm
That puts me at enough for a T5 talent so taking Dedication Presence.
Mar 3, 2021 6:50 pm
OK, so as far as I see it, there's no need to play this encounter out any further. You have the Night Creepers in the clearing either dead or cowed, you have Jacey Tabbins captured, and you have two fleeing Rivals.

Maybe an opposed Athletics check of Tronus versus the guy fleeing east to see if he makes it to the center of town before he's apprehended? Difficulty would be PPPP.

The guy at the house is another loose end, but I don't know any of you can catch up to him at this point. Maybe if he makes his Discipline check to calm his fear?

OK, so let me do the two Discipline checks for the Rivals and at least see if they are able to act in their right minds yet. Then we can decide whether to continue or just say the encounter's been won.
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