[OOC] Death & Taxes

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Jan 25, 2021 8:40 pm
No worries at all. Thanks for everyone being transparent and constructive in their feedback. It's a good reminder that PbP requires more frequent reminders than in-person play. In a real-world game, I'd ask a player to recap things at the start of a session to make sure they hadn't missed or forgotten any important plot points, but in PbP sessions drag on so long, those reminders need to be more frequent.
Jan 26, 2021 7:39 am
SavageBob says:
If someone wants to use Heal or Medicine on him before the end of the round, he might be saved. But everyone's been using lethal force on him, so he's dead otherwise, I'm afraid.
So... Nekurr is a raging killing beast of destruction(well... brawl 3... ) He just can't really cast spells anymore...
I guess Bruv is our only hope to help the mayor get back to his feet (so Tronus can beat him down with the "non-lethal" power of the law)
Jan 26, 2021 12:10 pm
I would heal him... but at this point I'd charge the village... plus we still got a ritual to stop/break up possibly.
Jan 26, 2021 12:13 pm
Remnant says:
we still got a ritual to stop/break up .
yeah, Nekurr is smelling it no worries :D
Last edited January 26, 2021 12:13 pm
Jan 26, 2021 4:20 pm
emsquared says:

Forgot I was immobilized, can't Aim, so that meets a Threat.[/ooc] Still bound to the frame Bruv unleashes a blast of primal energies at the scarecrow!
I guess that's a dead mayor.
Not as low profile as the quest giver was thinking 😂
Last edited January 26, 2021 4:21 pm
Jan 26, 2021 4:40 pm
Bruv was bound - the most he could have done was broken free of his Ensnare and wouldn't have had another action anyway, he never could have rescued the Mayor. Not a chance. He was inside the kitchen, blocked by a scarecrow, and a wall, and didn't even know (much less care) that the Mayor went down. The Mayor brought on his own death upon himself when he refused to cooperate with our investigation.

Plus...

As we know, the victors of a war get to write the history of it's battlers, so... I think we're good.
Feb 3, 2021 7:54 am
SavageBob says:
So any ideas for recon? You can interrogate Zymph, try some magic, or just try a Hard (PPP) Knowledge (Geography) or (Adventuring) check (with 2 setbacks for darkness) to find the quickest way through the corn if you want. And are you re-masking yourselves as cultists? Or just going in as yourselves?
Well Nekurr can't magic at the moment and his knowledge is at G, so I think he will just run after any red dot :)
Feb 3, 2021 1:35 pm
I'd be 2G, we technically don't even have a plan yet. XD
Feb 4, 2021 3:45 am
Almost forgot: It's February! +5 XP to all.
Feb 4, 2021 9:59 am
SavageBob says:
The Shapeshifter talent leaves the character in charge of their faculties, so how he roleplays that is up to CESN, I think.
Yes, It is basically like D&D raging: hit harder, not spells, but still you as far as I can tell


SavageBob says:
Using his frightening (and supernatural) appearance to your advantage could be helpful, depending on what kind of plan you come up with.
Although this being an horror game I was thinking more of some scary bestial/hunter form. He would still know who is who, but instead of trying to get out of trouble, he lends more to a hunt and kill mood (his brawl/agility are still a crappy 3 -_-)
Feb 5, 2021 2:47 pm
Brawl and Agility 3 are good scores in this system—solidly above average, anyway. :)

So, I'm hearing that one or two of you will sneak up directly behind Jacey Tabbins, then Nekurr comes out claiming to be some sort of swamp god. Then the folks behind Tabbins nab her in the ensuing chaos?

For 4 advantage you can move two people behind the girl. Then Nekurr reveals himself. That leaves at least one other person on the high ground in the case a fight breaks out. Hildar and/or Bruv probably make sense, since they can cast ranged spells and take advantage of the elevation.

Am I understanding the plan right?
Feb 5, 2021 2:53 pm
SavageBob says:
Nekurr comes out claiming to be some sort of swamp god.
His claims will be something like "*grrr* *raaa* *growl*" :)
Feb 5, 2021 3:17 pm
So thinking Hildar could put a Mask on Nekurr to make them look more the part.

Base difficulty would be Easy (1xP) with a Size and Realism additional effects (2xP) would make it a Sil 2 image and look more convincing - would Hildar get any boosts or anything due to his studies of these strange foreign gods?
Feb 5, 2021 4:00 pm
I think that makes sense. If you want to keep Nekurr looking like a feline, you could try a Knowledge (Forbidden) check first to determine what the right scary feline god might be? Daunting (PPPP), but with a couple of boosts for previous knowledge.

The other idea would be to make him look like a giant bird or a giant spider, depending on what kind of reaction you want (awe or terror). In that case, no Forbidden check is needed, and I'm happy to grant a couple of boosts for previous knowledge to the Arcana check.
Feb 5, 2021 5:02 pm
SavageBob says:
If you want to keep Nekurr looking like a feline
Isn't he a feline already? :o
mcneils5 says:
So thinking Hildar could put a Mask on Nekurr to make them look more the part
I assumed simple bluffing would work at the moment. something like someone shout: "It's the messanger of [insert bad god here]" and they would be primed to it :D
Feb 5, 2021 6:28 pm
Good point; with no spell at all, Nekurr already looks ferocious (and feline). The question is whether there's any role for a feline god in their cosmology (which would be the Knowledge (Forbidden) check). If not, they would probably just assume Nekurr's a monster and either run or fight.

If the idea is to awe them into worshipful submission, masking Nekurr to look like a giant buzzard is probably more appropriate.
Feb 5, 2021 10:25 pm
Giant buzzard it is then! Everyone ok with the plan before Hildar starts casting?
Feb 8, 2021 2:41 pm
I say go for it! This should be fun. :)
Feb 8, 2021 2:43 pm
[ +- ] Something like?
Feb 8, 2021 7:01 pm
Hahahaha!
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