[OOC] Death & Taxes

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Mar 18, 2021 3:02 pm
that sounds like skullduggery.
Mar 18, 2021 3:51 pm
Can't we just get the key from some corpse?
Mar 18, 2021 4:24 pm
*slowly blinks* Nekurr's gotta an evil doppleganger!!!!

(j/k but noice XD)
Mar 20, 2021 1:09 am
So, opening the cage and getting her out isn't going to be a problem. But do you want her to be conscious when you do so? That's why I thought you wanted her in the cage -- it may or may not be keeping her from casting.
Mar 20, 2021 2:26 am
Dragging her about as dead weight (either in the cage or unconscious) is going to be really problematic whilst trying to outrun the swamp reclaiming the land so Hildar is thinking to take a chance and get her out so she can at least move under her own power. He’ll just keep an eye out for any funny business from her
Mar 20, 2021 3:19 am
Loving Raistlin Hildar. :D I think his proposal to her is worth a social check to see if she'll behave: Negotiation is PPP (but with a Black, as it's unclear what she gets from the bargain), Coercion is PPPP, Deception is PPPP.
Mar 20, 2021 8:37 am
Edited my last post and rolled Negotiation as he’s being genuine in his intent here, he’s not the best at this kind of check though lol
Mar 20, 2021 9:04 am
Could the friendly presence of a big cat help with a B?
Mar 20, 2021 2:55 pm
CESN says:
Could the friendly presence of a big cat help with a B?
Your assistance is actually skilled, as you have Negotiation 2. That would raise the pool up by 1 yellow, so if you think Nekurr is present and would be willing to offer the witch some sort of "deal" down the road, feel free to add a yellow to the pool. I'll lave it to you to determine how were-Nekurr makes this attitude known.
Mar 22, 2021 1:13 pm
Head's up: My intense, two-day, all-online job interview begins tomorrow. I may need to ghost y'all until Thursday. We'll see how things go!
Mar 22, 2021 5:45 pm
Good luck on the interview!
Mar 26, 2021 8:55 am
we have Isle's ring right? so we have evidence we found him? (like, we don't need to drag the body along)
Mar 26, 2021 1:38 pm
Ah, yes. Good point. You have the ring, so now you just need to juggle securing your captives and helping save as many villagers as possible. The taxes are still missing, but finding them may be a bridge too far at this point.
Mar 26, 2021 3:53 pm
Bruv doesn't see anything else as being important other than saving as many citizens as possible.

RE: securing the captives, Anzila says she'll take her chances with the swamp? Zap her unconscious and grant her her wish. See what Zymph wants to do after that?
Mar 26, 2021 3:57 pm
emsquared says:
RE: securing the captives, Anzila says she'll take her chances with the swamp? Zap her unconscious and grant her her wish. See what Zymph wants to do after that?
[ +- ] Zap
Mar 28, 2021 12:01 am
Using a disruptor on jawas is SO excessive. When Mando whipped that out on them, I was like...

https://media.giphy.com/media/l4Ho0At2UD2d7WyD6/giphy.gif
Mar 29, 2021 1:38 am
OK! So it sounds like the plan is to help get the non-Night Creeper villagers to safety as much as possible. You have proof of Isle's death by way of his signet ring. If Anzila is planning to take her chances with the swamp, are you trying to keep any of the other Night Creepers prisoner?

I think we can abstract out the rest of the evacuation with a few rolls, but I need to know the general plan first.
Mar 29, 2021 12:22 pm
I wanted to curse Anzila but I can't cast spells :( Nekurr can try to grab/drag some Night Creepers so we have some prisoners, but helping the villagers is priority.
Mar 29, 2021 1:13 pm
Let's treat this as a skill challenge, then. Kind of a common home-brew idea folks use in the Genesys/Star Wars community.

First, those of you with magic are free to Augment up if you please, and we can start after that.

At that point, we'll do three rounds. You each take a turn (no initiative order, just whoever wants to go): Just say what you're doing to help evacuate the village. I'll give you a difficulty and any modifiers, and you roll the appropriate skill up. We spend symbols normally. Then the next person goes, etc. No two people can try the same activity in a row (so we use a bunch of different skills).

Let's say that getting yourselves out of Buzzard's Ford is going to require 20 uncanceled successes. Failure to obtain that will cost you something (wounds, lost gear, etc.). If you hit 20 successes, every uncanceled success beyond that after 3 rounds will net you a household's worth of villagers who you've managed to also save. Saving the entire village is doable, but would require 40 total successes (20-ish households). Advantages and Triumphs and the like may be used to help secure prisoners or to have other creative effects.*

After 3 rounds, the village will be fully flooded and otherwise inaccessible.

*I am very new to skill challenges, so it's possible these numbers are skewed toward the easy or hard range. Apologies in advance if you either blow this out of the water, or it proves impossible!
Mar 30, 2021 3:32 pm
4 of us, with 3 rolls each, trying to reach 20 - 40 net success...

I mean we have the opportunity to play to our strengths/best skills. But we also must average more than 3 successes on every single check.

Definitely a very tall order. Statistically, probably bordering on impossible, depending on Difficulties, to save everyone, but that's probably narratively appropriate.

Anything else before we begin?
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