Out of Character

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Mar 22, 2020 1:58 am
Awesome! After this adventure, we'll bridge to the next one.
Mar 22, 2020 2:30 am
I'm not done with Rohim and I really enjoy the Numenera system, so count me in to continue.
Mar 22, 2020 2:39 am
Excellent!
Mar 22, 2020 10:19 am
Hello everyone! Happy to be on board, will submit my character asap
Mar 28, 2020 2:20 am
You'll notice that I renamed the game, to reflect a continuing adventure. I decided that I wanted to explore the Aeon Priest raccoon a bit more, so chose an adventure that features them.

Dark_Raider had joined us and let's assumed you have traveled together now for a few days and are mostly comfortable with each other.
Mar 28, 2020 2:37 am
Do we know anything about the descriptive or focus of Kaseeh?
Mar 28, 2020 3:14 am
They're an Imaginative Glaive who Fuses Flesh and Steel
Mar 28, 2020 3:36 am
I'm in for another
Mar 28, 2020 10:40 am
Posted some character art with the rest, I see Qralloq took care of cyphers etc, so I only need to pick his Glaive special abilities
May 9, 2020 3:46 pm
Hey my bad I haven't been keeping up folks, blame the quarantine craziness if anything, I'm very much enjoying this narrative so I'm taking today to catch myself up to speed and join the fray. Sorry about that.
May 9, 2020 3:46 pm
Thanks for checking in Jay10
May 17, 2020 9:43 pm
Now that Sanguinity is finished are you planning another chapter or are we completely done?
May 17, 2020 9:53 pm
I'm not certain. I am leaning toward shutting it down but haven't really decided yet. If I shut it down, I'd have space to try another Cypher game, maybe Predation (time travelers trapped in the Cretaceous).

I've played in a few Numenera games now, and run 5 or 6 so far. I love the idea of the setting but each time I find it hard to motivate the PCs to be attached to the world; same as a player. They generally end up being disaffected nomads with no meaningful goals. That's not what I really want.
May 17, 2020 10:03 pm
My character would really love the simple opportunity to scavenge for artefacts, but the stories closed before we could do any treasure hunting.

Maybe connecting the group with a community? Would serve as base for expedition, storybuilding for timeskips and the problem solving would be more impactful cause we would see (or avoid) the consequences.

Also, what happened with the metallic duck? :P
Last edited May 17, 2020 10:04 pm
May 17, 2020 10:35 pm
For a game that was intended to be more than a one-shot, I'd definitely have set up a community base with NPCs and meaningful PC backstories. Of course, there are always opportunities for chaining adventures together ("You find a clue!") but without personal stakes there isn't any reason to do so rather than just run something else.

I can tell you that this adventure was from a supplement called Weird Discoveries. As to artefact scavenging, there wasn't anything in the adventure to be found at the brood site.
May 17, 2020 10:39 pm
What would you like to see in your Numenera games and/or players then?
May 17, 2020 10:45 pm
Well, I'm not sure. Again, this game was intended to be a one-shot, running The Nightmare Switch. We extended it for another adventure based on enthusiasm.

If we want to continue for a more campaign level game, then for my end, we would need to backfill some setting details.

I'd want the lot of you to have a common community, set up some NPCs, and have goals beyond explore and discover.

For example, we could use this last adventure to make permanent homes in Rodia's village for you all, but we would definitely need to set up personal stakes for the PCs.
May 18, 2020 12:32 am
That is one of the things that I find with Numenera. Its so vast and filled with wonder and strangeness, and it always piques my intellectual curiosity because I have no idea what anything is or how it works, and that's fascinating and refreshing. But at the same time, its SO non-traditionally alien that I always feel like a stranger or a tourist, rather than a resident there. It's hard to feel connected, or even pretend to feel connected to a place that's so many things at once. I'm not sure how to explain it any better, but it seems even more alien to me than the strangest sci-fi or science-fantasy - which it kind of is.... It's weird, I'm fascinated by the setting, but even when I'm playing in it, I feel apart from it.

Q, I think you're right. If a group did an extensive world-building Session 0 and at least had a connection to, and an understanding of a place, it would at least provide a 'reality spike' that could be an anchor as they go off into the strange and unknown.
May 18, 2020 12:37 am
I think you've nailed it exactly, KaeJae.
May 18, 2020 5:21 am
Also, both the adventure we did offered no incentive toward success or failure and felt like events that any sane person would have avoided at all cost. So a bit of disconnect was necessary just to go along with the adventure :P

For Rohim, is electricity power mess up some part of his brain that transforms short term memories in long term one. So he does not remember anything specific before he encountered Nim (his current long-term memories are tied to his daily association with his friend) So he fitted the aimless wanderer bit perfectly. But that would make him very invested in any connection he did build.

He would have been satisfied to trvel and scavenge until he became more powerful before thinking about using his power for something specific, the path is the journey as they say. However, he would be very serious about protecting a community or interested in finding strange kid like he was and offering them a home or mentorship of some sort. Which you probably involve him eventually with powerful groups that try to take advantage of people with powers.
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