I'm probably not going to be playing, but I made a character anyway. Maybe he can appear as an extra! :D
Kinda min-maxed on this one, poor guy is going to have problems with mental damage.
[ +- ] Mamushi
Mamushi is a relic of older days - an enhanced who was bred as a stylish weapon, to be able to serve both as an intimidating bodyguard to snarl at business partners and a grenade to throw in the middle of opponent's army to cause havoc. Years and years of research and modifications and life with nothing but bloodlust didn't do wonders for his mind's stability, and nowadays, discarded with his creators' destruction, Mamushi struggles to survive in the world where everything is ruled by the people more cunning and adept at life than himself. Finding a new leader to follow is his primary goal, and second comes the desire to return to what he loved, loves and believes to continue to love: fighting.
Mamushi grew up in a laboratory controlled by one of the big corporations of that time, but he barely saw civilization during his earlier days. As soon as the corporation deemed him a worthy asset - or worthy enough to be tested, at least, - he was thrown into endless fighting on the remote desert planets, where it was too costly to constantly sent usual humans, vulnerable to temperature and disease. Mamushi survived, growing familiar with the heat and sands drenched with blood.
Mamushi has a snake-themed mutation, scales covering areas of his body and his spit great at melting armor. He is a fighter, an intimidator, someone created to set fear upon the enemy with just their apearance, dancing on the line between keeping control and diving into the delight of pure destruction. He fights with no weapon other than his fangs and claws, and he displays an alarming affinity for blood and pain, be it caused by him or inflicted upon him.
Name: Mamushi
Origin: Enhanced
Upbringing: Wilderness
Class: Soldier
Physical Resistance: 4/4
Mental Resistance: 1/1
Fatigue Resistance: 5/5
Armor: ?/?
Traits:
Origin Trait:
Predator
Enhanced were designed as hunters and predators, not soldiers. Apply a +1 modifier to any roll in which the Enhanced is facing off against an enemy which they have previously studied, which they have ambushed or if they are otherwise in an advantageous situation of their own creation. You may apply a -1 modifier to any action that requires following orders by or subservience to other races.
Upbringing Trait:
Harsh Climates
Having to deal with climates and temperatures outside of what humans usually deal with has hardened you. Sometimes, when you’re on a more moderate world, you even miss those. Choose either Hot or Cold. Apply a +1 modifier to rolls if you are in especially harsh conditions of the type you chose. You may apply a -1 modifier if you are in especially harsh conditions of the type you did not choose.
Class Trait:
Armor Destruction
Instead of trying to harm an opponent, a soldier can attempt to destroy their armor. Before making an attack, they have to announce to make use of this ability. If their attack hits, they do not roll to circumvent armor and do no damage to the target. Their armor penetration value is counted as 1 higher than it actually is. For the purposes of damaging armor, this attack is counted as if it had failed to penetrate the armor. If the armor is damaged by this attack, it takes one additional point of damage.
Skills:
Social
Bluff - 1
Disguise - 2
Non-Intelligence Interaction - 2
Intimidate - 4
Persuade - 1
Insight - 2
Movement
Exert - 4
Pilot - 1
Drive - 2
Run - 4
Stealth - 1
Technology
Computers - 2
Hacking - 1
Mechanism - 1
Repair - 2
Support
Appraise - 1
Medicine - 3
Perception - 3
Sleight of Hand - 1
Survival - 4
Combat
Dodge - 4
Unarmed - 4
Melee - 1
Ranged - 1
Artillery - 1
Maneuver - 2
Abilities:
Raise Roll:
By taking a point of Fatigue Damage, you may reroll any skill check you have made. This way, you can turn a failure into a success or achieve a critical success.
Origin Ability:
Offensive Mutation
You possess a pair of claws or other natural weapons. By taking one point of fatigue damage, whenever you roll an unarmed attack, you may do an additional point of damage and ignore the target’s armor.
Class Ability:
Bloodrage
By taking a point of fatigue damage, you may perform an attack against every enemy engaged in the current combat. You may not perform another action this turn (except for moving) and regardless of the number of attacks you are performing, you apply no focus bonus or multi action penalty to any of them.
Equipment:
Light armor: defence sacrificed in favor of mobility.
A bracelet with an image of a mamushi.
Miscellaneous clothing and accessories.Edit: fixed the skill points.
Last edited January 27, 2020 3:12 pm