Chapter 7: Forward Scouting Thread
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She wonders what sort of defense would be effective against an attack by moving air.
She raises her voice just slightly, lust as the girl had done. "Is there anything we can do to convince you that we mean no harm?"
"What you mean?"
Rolls
Sense Motive - (1d20+0)
(12) = 12
Her eyes pinch shut tightly, and she claps her hands over her ears. "NO!" she screams. "Please don't! They... they won't..."
Like a marionette with cut strings, she slumps to her knees on the ground. "I'm sorry... I tried, but... I can't... control them all."
At the edge of the forest, there's a great creaking sound that you can feel in the ground at your feet. The trees around you begin swaying back and forth, and the breeze picks up speed. Scattered leaves swirl up in eddies of wind, bits of forest debris scampering across the ground. As you watch, one of the trees at the edge of the clearing starts to uproot itself.
Rolls
Initiative - (1d20-1)
(4) - 1 = 3
@Everyone: We don't mean any harm. We intend only to rest for the night. Please don't force us to fight you! We have no argument with any of you!
Rolls
Initiative - (1d20+2)
(15) + 2 = 17
"You lie. Like all flesh creatures. YOU LIE!" she bellows. The blackness in her eyes swirls and fades briefly, and she lets out a weak cry of pain in her own voice. She reaches out toward Swan and cries haltingly, "You have to... destroy it. For... help... the forest. Me."
Her eyes darken again as whatever force controls her reasserts its dominance.
Wil carefully grabs a stick from the fire. One end burning and the other not. Holding it in his off hand he draws his rapier and prepares to meet the tree.
Just when you think life can't get stranger.
I bet you thought time travel would be the weirdest thing we did this week.
Green squares are other (non-animated) trees. I used Yelnar's token for Zhaar, and the girl's token is on the map as well.
@Treebeard: If you won't respond to our offer of friendship, we'll defend ourselves.
Rolls
Hitting it with a torch, no idea how to roll - (1d20)
(3) = 3
Rolls
Will save - (1d20+9)
(18) + 9 = 27
He then charges the tree creature, throwing all his might into the blow.
Rolls
Initiative - (1d20+1)
(13) + 1 = 14
Power Attack Raging Charge - (1d20+9)
(11) + 9 = 20
Damage - (2d4+15)
(32) + 15 = 20
Rolls
Rapier attack - (1D20+8)
(13) + 8 = 21
Rapier damage - (1D6+6)
(6) + 6 = 12
Torch hit - (1D20+8)
(6) + 8 = 14
Fire damage - (1D2+1)
(2) + 1 = 3
The tree swings a surprisingly supple branch at Zhaar, taking its fury out on the one that injured it the worst.
Rolls
Tree slammage and damage - (1d20+12, 2d6+7)
1d20+12 : (15) + 12 = 27
2d6+7 : (65) + 7 = 18
Rolls
Tree-o inferno - (1d20+5)
(15) + 5 = 20
Burn, baby, burn - (1d2+1)
(2) + 1 = 3
Rolls
Concentration to cast defensively DC 19 - (1d20+8)
(12) + 8 = 20
Cure Moderate Wounds - (2d8+5)
(13) + 5 = 9
Maybe I can stab the cut in the bark.
Rolls
Rapier swing - (1D20+8)
(9) + 8 = 17
Rapier damage - (1D6+6)
(5) + 6 = 11
Burning branch swong - (1D20+8)
(15) + 8 = 23
Fire damage - (1D2+1)
(1) + 1 = 2
As Uelten casts his healing spell upon him, Zhaar’s elaborate tribal tattoos sharpen and swarm to the site of the touch, and Uelten gets a sense that the Barbarian may resist the magic through pure obstinacy and force of will.
Rolls
Will Save vs Friendly Spell - (1d20+4)
(10) + 4 = 14
Power Attack Hit - (1d20+9)
(18) + 9 = 27
Critical Threat Confirmation - (1d20+9)
(7) + 9 = 16
Normal Hit Damage - (2d4+15)
(32) + 15 = 20
Critical Hit Damage - (2d4+15)
(34) + 15 = 22