//File 0.11 - Helios and Missy//

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Mar 10, 2020 3:30 pm
DeJoker sent a note to BedzoneII
Helios concurs with Missy's suggestion as they did not need to be in the boat to do what they were going to do and once both were on board and the boat was released from the dock Helios summoned a water elemental big enough to move the boat but no bigger than was needed. The boat was in the water so it should not need a powerful water elemental.

Once the elemental is summoned and assuming no issues occur Helios will have it begin moving the boat slowly out of the harbor
OOC:
Not sure how much Force you feel is needed but whatever seems right I would guess a 1 or 2 but maybe a 3
Last edited March 10, 2020 3:37 pm

Rolls

Summon Water Elemental - (13d6)

(1346461652611) = 46

Resist Drain - (13d6)

(2533252462653) = 48

Mar 10, 2020 8:51 pm
OOC:
remember to resist drain
Mar 11, 2020 1:34 pm
OOC:
Well I don't yet know what else you might want the water spirit to do, but if the only service you want to use it for is moving the boat, a Force 2 will do. Unless you would like it to possess an additional optional power, in which case you need Force 3 and above.
You've rolled 5 hits, and the spirit rolls 0 hits, so you have 5 net hits, which means 5 services. 5 hits on resist Drain, so no Drain effects. I'll grant that the water spirit is hidden by the illusion of the boat.
Helios and Missy boarded the cabin cruiser, but did not yet attempt to enter the cabin. Instead, they stayed on the deck, trusting Missy's illusion to still give the impression that the boat was unoccupied. It was now Helios' turn to make things happen. He commanded the service of a water spirit. Given that they were on the water, it was an easy affair to summon one. It arose from the surroundings, a small shapeless form that raised itself to Helios' eye level to await his instructions. All Helios required it to do was to push the boat off quietly away from the pier and shore. This it did obediently, although it hesitated for a moment when it encountered resistance, and had to first weigh anchor as well. The Blue Escape began to move slowly away.
OOC:
I will require 2 services for this. One to raise anchor, one to push the boat away from shore. The spirit has 3 services left. The boat is moving. Let me know what's next, ie. how far out before you drop the illusion, what actions you're taking in the meantime while the boat is slowly being pushed out, if any.

Rolls

Force 2 Spirit - (4d6)

(2422) = 10

Mar 11, 2020 2:46 pm
OOC:
Boats at a dock do not put down an anchor?? In fact I am not even sure anchors are used now a days when in a harbor as they would be considered unsafe due to potential driftage. They are instead docked (tied) to the dock which Helios released and why I did not have Helios raise the anchor.

Also did not realize the elemental would rise up out of the water nice to know and thanks for letting it be hidden by the phantasm -- and no a Force 2 is sufficient (hopefully) for this leg of the journey

To clarify Helios is having the water elemental move the boat at a speed that minimizes any wake it might create -- granted having the water elemental moving the boat ought to in-itself reduce or eliminate said wake due to what creates the wake in the first place would not really be present but no need having the water elemental creating a wake of its own if it can or does.
Helios maintains contact with the water elemental helping to guide it both how fast and in what direction to go leaving the phantasm of the boat at the dock and the boat they are on totally in Missy's capable hands.
Last edited March 11, 2020 2:47 pm
Mar 11, 2020 3:14 pm
OOC:
Sorry I should've been clearer. I simply meant the boat was moored in some way, whethered anchored, or moored as in tethered, either to the pier itself, or tied to a mooring anchor or buoy. I can grant that Helios or Missy did do so. I can also grant the elemental remained underwater even when Helios summoned it. Perhaps it'll help if you understood a number of my descriptions as flavour. Functionally it makes no difference, eg I say the elemental rose up vs you had imagined the elemental being submerged. Unless you as a player flesh it out beforehand. Same with whether the boat was tied or not. However I can see how player posts can end up overly long and detailed, eg I step on the boat, then I untie the rope from the pier, then I push off, then I summon an elemental, but I make sure the elemental remains underwater and unseen, etc etc. So I suggest we can take some creative licence with the descriptions, unless it has some in-game effect. So in this case I will rescind the service of the elemental having to weigh anchor ie. unmoor the boat. Let's count only 1 service used so far.

So does the elemental create or reduce the wake? Would removing the wake count as a service? But you were clear about moving the boat at an optimal speed so there'll be no or minimal wake, so that totally makes sense and we can leave it at that. I was also going to comment on steering, but realised your latest post specifies it already, so we're good there.
BedzoneII sent a note to DeJoker
Mar 11, 2020 3:28 pm
OOC:
Oh okay -- so be sure to include more detail -- no problems I can do that ;) easily --- also I had no issues with the elemental rising out of the water just did not realize or think it would do that although it did make sense -- Helios is used to dealing with animal spirits so this mistake would have been completely understandable by him

Yeah basically the plan is to move leaving as little evidence they are there and moving until they get into more open water where such a thing would be a lot less notable due to the natural waves and movements of the water. It is also why Helios is keeping an eye on it because I do not expect the water elemental to per-sae understand that but if it does awesome then yeah I would use another sevice to allow us to move faster and leave no evidence of our passage -- aka perhaps something the elemental communicates to Helios while they are moving and he is speeding them up and slowing them down
DeJoker sent a note to BedzoneII
Last edited March 11, 2020 3:33 pm
Mar 12, 2020 3:35 am
OOC:
Haha I wouldn't want you to overly detail every action either, I figure that'll truly be too tedious, especially for PbP. So let's play it by ear, and ask questions to clarify if details are missing or assumed, or if a description is literal or figurative. I'm doing that for all threads anyway.

Yes a Force 2 spirit does not understand that much, its Logic and Intuition would be at animal intelligence (compared with typical Critter ratings). So I have assumed Helios' instructions would have been something to the effect of, "move this large object slowly in this direction as quietly as possible until it reaches such-and-such a distance".

I will assume for the next part that the boat is moved at least up to line-of-sight, so that @runekyndig can post his dispelling of the illusion. Then you can decide how to command the elemental to sail the ocean, or do your breaking and entering into the cabin, etc.

The combat movement rate of spirits is listed in its stats, which is half the speed of PC movement. But it doesn't give normal movement rate. If you're intending to have the elemental 'push' the boat all the way to Japan I'll figure out a travel speed if it's relevant, ie. only if there's combat or a chase. I'm not intending to play out the weeks of traveling!!
Mar 12, 2020 10:01 am
Once they are a bit out of the harbor, Missy drops the spells she is holding with a sigh. She gives the ship a once over in the astral, to spot any magical traps. She does not say this aloud, as she (occ I forgot) is embarrass that she forgot. If there is any, she works on countiering them. Else she examens the doors into the cabin, with the aim to get into the boat.
Mar 12, 2020 4:10 pm
DeJoker sent a note to BedzoneII
OOC:
Note while I know this is not required when summoning a spirit but Helios always believes in giving them a gift for their assistance which means at some point prior to letting the elemental go he will give these water elementals 3 drops of his blood.

Note I will do my best to research what each type of elemental likes based on whatever I can find on the internet and I base this mostly on american indian shamanism as one of the more standard gifts is tobacco either raw or the smoke from it but that does not apply to all spirits

Also yes I was planning on having an elemental (because it will obviously take more than one) to move us unless we have enough fuel to make the full trip and/or if the boat can travel faster but as safely as being moved by the elementals -- I think the biggest concerns will be fuel and/or safety.
Last edited March 12, 2020 4:14 pm
Mar 13, 2020 4:50 am
OOC:
@runekyndig can I first check how you intend to have the illusion disappear? Are you following @dejoker's suggestion earlier?The one about the sinking boat? Or did you have something else in mind?
Mar 13, 2020 9:25 am
OOC:
Unless I spend a Karma on the illusion, then I have to drop it at some point, but yes having it "sink" before dropping the spell, is a good idea .
Mar 13, 2020 1:05 pm
With the combination of Missy's illusion and Helios' water spirit, they managed to get the Blue Escape out into the bay, away from the Aberdeen marina. When Missy judged the distance to be far enough, and the marina was some distance away, Missy completed the finishing touches to the illusion by making it look as if the boat had slowly sunk into the water. Any of the security cameras capturing that would have recorded the slow sinking of the cabin cruiser, mysterious and inexplicable as it might have been. If there was an investigation, the mystery would only deepen as they would find no trace of a sunken boat under the water.

But that was no more a concern of the two mages. They were now about to approach open waters, the elemental continuing to move the boat slowly and without turbulence in the same direction as it was earlier instructed to do so. It was up to Helios to direct the spirit if he wanted the spirit to change directions or navigate.

Both of them were on the deck of the ship. The cabin was situated in the middle, and the cockpit right inside the front of the cabin. The living area was of course inside. The main door to the cabin was locked. And from the outside, it was still certain that the boat had no other occupants.
OOC:
I'll need your actions if you want to enter the cabin. And how you intend to continue steering the boat, ie. what kinds of instructions are you going to give the spirit. You are out of the harbour, and about to reach open waters, towards the South China Sea. It is around 4am in the morning now, if you need the time.
Mar 13, 2020 2:08 pm
Helios, not expecting there to be any issues, calls out to Missy, "I am going to continue working with the elemental if you want to check out the rest of the boat, holler out if you encounter anything though. Oh and you might want to see if this thing has a GPS tracking device on it as that is something we definitely want to pitch overboard or better yet put on another passing vessel."

Once they get to a point where any wake the elemental might cause would go pretty much unnoticed he has it pick up speed to whatever would be its cruising speed while moving this boat through the water. In the meantime he sits on the prow watching their progress and adjusting the course based on anything he sees out in front of them and kind of chatting with the elemental to get to know it a little better. He is always concerned about the spirits he summons and interested in how they feel much like he is with the animals he interacts with from time to time.
Last edited March 13, 2020 2:09 pm
Mar 14, 2020 10:19 pm
We are going to pilot this boat by magic all the way? Then how about I fry every electronic system I can find? Lightning dances on Missy's fingertips, and unless Helios has objections, then that is what she does.
When she gets the door, she tries to force it. If it doesn't budge, she will try to get through a window instead. Last option is to shoot the lock.
Once she has gain entry to the cabin she continues to add lightning to any electronic. - With the boats fire extinguisher in hand.
Last edited March 14, 2020 10:22 pm

Rolls

Force the door - (1d6)

(5) = 5

Mar 14, 2020 11:58 pm
Helios chuckles, "Well it might be nice to have the non-magic version available if needed and we would not want to accidentally ignite the fuel but other than that do what you think works the best. I am not a vehicle expert by any stretch."
Last edited March 14, 2020 11:58 pm
Mar 15, 2020 1:23 pm
By the time they reached open water it appeared that the Blue Escape lived up to its name in making a clean escape. However, there were still some challenges ahead to get the cruiser to safely traverse thousands of kilometers from Hong Kong to Japan.

The first was navigation. Helios had settled himself on the prow of the boat. It was still night time, pitch dark at sea. His elven eyes had little difficulty adjusting to the starlight, but there were neither landmarks to navigate by nor was his commlink satellite enabled in order for him to use its GPS geo-location. The sea was relatively calm, as they were still reasonably near to surrounding landmass. His conversation with the water spirit, as far as 'conversations' go, helped him understand how the spirit functioned. It was familiar enough to be able to move in the direction Helios requested, and also clearly able to speed up and slow down when instructed. It was also able to convey a sense of the currents and ocean conditions, but not much more than that, given its power.

The second was breaking and entering. Missy found that the door into the cabin was locked. Without entering, they would have no access to shelter nor to the cockpit, the bunks, and whatever supplies if any were on board. She'd have to pick the security lock, or destroy it, or break the door or one of the glass windows.
OOC:
So, expect the next couple of posts to require some 'problem-solving', before you safely get to Japan. Two things to start with. Firstly, post how you intend to navigate. @dejoker can I have an Outdoors test, just to check that you're giving decent directions to the elemental at the moment. I've described what it can reasonably do.
Secondly, if you intend to break or blast something, the rules for Barriers are on p111. The door is 5 Structure, the windows are 4 Structure. And @runekyndig you're right, if it's a lightning blast, we'll see if it damages anything else. :P
I'll rule that your 'Force the Door' doesn't work, just a bit of GM intrusion because you have Impaired Strength.
Mar 15, 2020 8:17 pm
OOC:
Quote:
I'll rule that your 'Force the Door' doesn't work, just a bit of GM intrusion because you have Impaired Strength.
Are you saying that my small max/min flaw is coming to bite me?! :D Hehe
Missy is aiming the gun and the bullets further trajectory to the best of her abilities to avoid too much collateral damage. If she can shoot the window and the radio system at the same time, good for them.
She fires her Ares Predator and leaves a 2 cm large hole in the window. Hopefully, its enough for the window pain to collapse enough for her to open the door from the inside.
Mar 15, 2020 11:00 pm
OOC:
Well do not look to Helios to muscle in either as he has a similar or same flaw --- aren't we two peas in a pod
Mar 16, 2020 2:11 am
OOC:
Go ahead and make a gun attack roll.
And yeah, neither of you can carry anything! Leave that heavy lifting to your conjured spirits! :D
Mar 16, 2020 2:35 am
Using a combination of his natural night vision and magnification of his goggles Helios uses land references to keep them heading in the general direction of Japan. From what he remembers is that Japan is east of China and that following the coast of China initially would get them headed in about the right direction. Hopefully missing would be able to take over at some point as his skill with piloting things was something he never really developed a knack for. Helios does try to determine just how far the water elemental could sense land from as perhaps he could simply allow the elemental to just follow the coast at a set distance. Nicely though a ship their size traveling along the coast was not unusual nor should it draw to much if any attention.
Last edited March 16, 2020 1:57 pm
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