The Oozing Temple (3rd level)

Jan 27, 2020 10:18 pm
OOC:
Looks like we have Jabes, Aldrusian, Caesar, Heister, Campeador, and MattParody who want in on this one. And Gardensun! Let's begin!

Jabes - Corunir, Heroism
Aldrusian - Duren, Wyvern Predator
Caesar - Snakebluff, Obligation
Heister - Andras, Bounty Hunter
Campeador - Zanzur, Transfusion
MattParody - Ziggurd, Dragonheart
Gardensun - Tip, Displacer Beast Predator
Jan 28, 2020 2:09 am
https://i.pinimg.com/originals/b4/2d/e6/b42de63ceb9af0ac6daecc448dcc6586.jpg
Thick shadows press in around the party as they travel through tunnels far beneath the earth. A long way they have come, and with much farther to go.

A sudden trembling shakes the ground, and the tunnel about them collapses. Heavy rocks rain down about the companions as they tumble away into darker paths...
OOC:
Go ahead and make Dexterity saves to see how well you fare! DC 13, or you take 5 bludgeoning damage. Save for none.
The rumbling stops. The air is thick with choking dust, but only those with the gift of darkvision can see it - the tunnel ahead and behind is sealed with fallen stone, but a yawning hole has opened off to one side. The path they previously traveled has closed, but it seems that a new way has appeared.

The slow drip of falling water beckons the companions onward...
Jan 28, 2020 7:04 am
Despite his heavy armor, Corunir dodges the falling rocks with the alacrity and agility of a cat. "Is everyone alright?"
Last edited February 15, 2020 4:08 pm

Rolls

Dex save vs. DC 13 - (1d20+1)

(20) + 1 = 21

Jan 28, 2020 5:28 pm
Duren ducks and rolls to try to avoid the falling rocks.
OOC:
Duren takes a sharp, stoney jab to his left hip as he rolls away. 5 points and a bit of a limp for awhile.
Last edited January 28, 2020 5:30 pm

Rolls

Dexterity save - (1d20+3)

(3) + 3 = 6

Jan 28, 2020 5:34 pm
[ +- ] Unice "Snakebluff" Peckham

Unice' mind is far away at home, thinking about her childhood, when suddenly the tunnel collapses. Because of that, she isn't fast enough to effectively dodge, so a rock of the size of an apple hits her forehead.
Stupid Snakebluff! she thinks to herself as the headache spreads from the point of impact. Shouldn't think about the past. The Oath forbids it. She feels like she deserves this for breaking the tenets of sobriety and vigilance she has sworn to uphold.
She then turns toward the other paladin. Yes, I am fine. she answers, rubbing her forehead.
OOC:
Damage noted. Also, I forgot the Channel Divinity in the CS, added it.
Last edited January 28, 2020 6:06 pm

Rolls

Dex save vs. DC 13 - (1d20+2)

(4) + 2 = 6

Jan 28, 2020 7:26 pm
"This is fine," Tip wheezes, shrugging off rocks and picking herself off the ground. "There's probably way cooler stuff this way." She squints blindly into the darkness. "Probably."

Tip fails her save and takes 5 bludgeoning damage.

HP: 20/25

Rolls

Dex save - (1d20+4)

(2) + 4 = 6

Jan 28, 2020 10:32 pm
"GREAT FIRE!" Ziggy exclaims as he slams his back against the wall to avoid the falling debris.

He coughs loudly in the dust cloud, "I am fine Corunir. But, this chocking darkness does suck."
Last edited January 28, 2020 10:38 pm

Rolls

Avoid rocks - (1d20+1)

(13) + 1 = 14

Jan 28, 2020 10:41 pm
"Ooof," Zanzur yelps as he gets pummeled by rocks. "Help!"

Zanzur's familiar, Brassbeak is buried underneath the rockfall. The gnome knows there's no hope for the owl. He will just have to summon her again on the morrow. This sunless place just became even more dismal.
Last edited January 28, 2020 10:48 pm

Rolls

Dexterity save - (1d20+2)

(1) + 2 = 3

Brassbeak's dexterity save - (1d20+1)

(4) + 1 = 5

Jan 28, 2020 11:00 pm
OOC:
Well, Ara, bet you didn't expect such horrible rolls from your players on opening day. Reminds me of the Cubs of old. Now that we're nearly all down 20% I imagine there's a dragon right around the corner. lol
Jan 29, 2020 2:58 am
Such an event had caught Andras by a bit of surprise, but it was not something he had seen before, he gave it his best shot to duck and tumble out of the way. Fortunately, it wasn't super hard to find footing and get to safety.
OOC:
Forgot to add my saving throw modifier but I think I'm in the clear regardless. Its a +5
Last edited January 29, 2020 3:00 am

Rolls

Dexterity Saving throw - (1d20)

(14) = 14

Jan 29, 2020 4:19 am
OOC:
Aldrusian - I figured about half the party would fail. But I didn't expect the poor owl familiar! In any case, I promise not to attack the party with rabid horses in this adventure!
With the exception of the gnome in their ranks, the companions find themselves utterly blind to their surroundings. While his allies stumble about in the dark, voices echoing in the stale air, Zanzur notices a small stream of water flowing from the new opening into the collapsed passage of tunnel. As they adjust to their new surroundings, the heroes find that the water beneath their feet is rising ever so slowly.
OOC:
So it's totally dark. We'll assume that the party has standard adventuring gear, so torches are an option if you want light. If the party provides no light source, they probably want Zanzur to guide them forward.
Jan 29, 2020 6:11 am
*with the darkness settling, Andras struggled to find his tinderbox before grasping it and starting an attempt to light a torch*
"Come on...There."
*The Torch bristles to life, giving its light to the area. His longbow has been put away and has been replaced with one of two shortswords*
Last edited January 29, 2020 6:12 am
Jan 29, 2020 1:45 pm
The flickering light of Andras' torch sends the darkness fleeing. The new passageway before them runs perhaps twenty feet, and then divides into two paths.

One leads left. The other, right.
Jan 29, 2020 4:41 pm
"Well, uh... this rising water is a concern," Zanzur says. The fact that he is the shortest, and would be the first to drown is not lost on him.
Jan 29, 2020 5:45 pm
"The peoples of my land always keep their most valuable treasure in the leftmost longhouses, so I think that left path would be best." Ziggy explains after squinting off the sudden torchlight and taking in these new surroundings.

"But, whichever way is less flooded will do. Fire & Water are not the best of friends." he says with a knowing wink towards Zanzur

Rolls

Figure out whichever way is best(Survival check) - (1D20+3)

(17) + 3 = 20

Jan 29, 2020 8:36 pm
Corunir places a gauntleted hand gently on his wounded companions' shoulders to ease their hurts. Then, he draws "Valor," his longsword as he speaks, "Come, my friends! Glory awaits!" With that, he leads the way in the direction Ziggy has indicated.
OOC:
Lay On Hands 5 hit points each for Duren, Zanzur, and Tip.
Jan 29, 2020 8:37 pm
Duren covers his eyes when he hears the striking of stone on steel and opens them slowly when he smells the burning torch. Not saying anything he looks around at their new passageway and watches the flow of water to gauge its speed and depth. Once the group moving Duren limps forward with a grimace on his face and his mace as hand.
Jan 29, 2020 10:33 pm
The walls of both tunnels shine with slick wetness as water trickles down them from above. From the look of things, the water level might rise by as much as a foot within the hour.

The party moves down the left tunnel, with Corunir at the lead. Splashes beneath their toes are a constant reminder of the danger that threatens them. Should these tunnels fill with water... Then the light from Andras' torch falls on oddly flat ground ahead; walls and floor of worked stone. What craftsmanship or masonry that might have given a clue as to the builders of such a place appear worn long ago by time and ruin. On the far side of the room, a connecting hallway stretches into darkness.

As the party inspects this strange room forgotten by time, Duren notices something move on the ceiling. Not water such as runs down the walls, but something thicker. Darker... Two large clumps of slime fall from above, their squirming masses splatting to the wet floor and wriggling towards the nearest companions!
OOC:
Roll initiative!
Jan 29, 2020 11:33 pm
"What on- Everyone ready!"

*Andras kept his grip on the shortsword in his right hand*

Rolls

Initiative - (1d20+3)

(12) + 3 = 15

Jan 30, 2020 12:48 am
"Oh, wow! Those things are so gross!" Tip cries with elation. In her haste to approach the slimes she pays no attention to her footing and ends up floundering in the water, very unprepared for combat.
OOC:
That should be +3, not +4. ...Not that it matters here.

Rolls

Initiative - (1d20+4)

(1) + 4 = 5

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