The Oozing Temple (3rd level)

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Feb 4, 2020 2:51 pm
As the flames and rage recede, Zigurd comes back to himself and reviews the surroundings.
He doesn't sheathe Red Tooth though...

"All this ooze and water doesn't make this any easier..." he says with frustration.
Last edited February 4, 2020 2:53 pm

Rolls

Which way to go? (Survival) - (1D20+3)

(6) + 3 = 9

Feb 4, 2020 6:08 pm
Zigurd sees that there are two options before the party. Either they can backtrack into the tunnels and try the other path at the intersection, or continue forward in these ancient halls of worked stone.
Feb 4, 2020 7:35 pm
Corunir retrieves his longsword and sheathes it. He does his best to sluice acid away from his armor. He's unhappy about the damage, to his precious gear, but he has no choice but to soldier on.

"Which way then, friend Zigurd?"
Feb 4, 2020 8:27 pm
"I say we should head further inside. What we seek must be in the beyond, not in the before." Zigurd answers Corunir
Feb 5, 2020 10:38 am
"Truer words have never been uttered! Deeper into the tunnels, then! Follow me!" Corunir bravely marches on... in the wrong direction.
Last edited February 5, 2020 10:39 am
Feb 5, 2020 9:12 pm
As Corunir turns back towards the tunnels, he quickly finds two more oozes making their way towards the party. It is unclear whether this pair happened to be wandering by, or were drawn by the commotion of the battle that recently took place. Whatever the case, the two monsters seem to wriggle in delight at finding prey.
Feb 5, 2020 9:14 pm
OOC:
Round 1 Player Phase!

Speedy rules here. Just take your turn whenever!

Everyone is in range to move and attack, but Corunir is closest and most likely will be targeted by the oozes.
https://i.pinimg.com/originals/a7/00/e6/a700e6d83183b358b080cb5f62cd32ef.jpg
Feb 5, 2020 10:07 pm
Duren sees the two new oozes approaching and takes the time to bring out his bow and notch an arrow. With room available he will fire as they come into range.

Rolls

Bow attack on #1, Damage - (1d20+5, 1d8)

1d20+5 : (2) + 5 = 7

1d8 : (4) = 4

Feb 5, 2020 10:55 pm
"Ha! I used-ta know an innkeeper who jiggled like that!" Tip lashes out with her whips. With the smooth motion of her stiles, she pretends her arms are jelly. "Hrblblbrb."

Tip deals 10 slashing damage to ooze 1.

HP: 25/25
AC:15

Rolls

Whip 1 v Ooze 1 - (1d20+5)

(6) + 5 = 11

Whip 2 v Ooze 1 - (1d20+5)

(12) + 5 = 17

Damage x2 - (2d4+6)

(31) + 6 = 10

Feb 5, 2020 11:58 pm
"This way, Corunir..." Zanzur says, as the paladin gets turned around, but is interrupted by the arrival of the oozes. With an exclamation in gnomish, followed by rapid incantations in the arcane tongue, Zanzur touches Corunir's sword, lending it an unearthly glow, then flings a flaming bolt at the creatures, but his shot goes wide.
OOC:
Corunir's sword is now a +1 magic weapon, and his armor now holds 1 transfusion charge 2 transfusion charges.
[ +- ] Magic Weapon
[ +- ] Armor Infusion
Last edited February 8, 2020 1:47 pm

Rolls

Firebolt - (1d20+13, 1d10)

1d20+13 : (1) + 13 = 14

1d10 : (1) = 1

Feb 6, 2020 12:38 am
OOC:
Campeador - With Magic Weapon being a 2nd level spell, you should be able to put 2 charges on Corunir's armor.
Feb 6, 2020 2:41 am
"YOU SHALL NOT PASS!" Corunir cries, standing as a shining bulwark against the foul creatures.
[ +- ] Channel Divinity: Heroic Challenge
Feb 6, 2020 4:02 am
Andras without a word took the time to bite on the torch (Not hard, he didn't want to lose his teeth but firm enough to keep it in place)
As he whipped out his bow once again and fired. Another solid hit, and another arrow lost
Last edited February 6, 2020 4:02 am

Rolls

Ranged Attack - (1d20+7)

(15) + 7 = 22

Damage - (1d8+3)

(3) + 3 = 6

Feb 6, 2020 12:12 pm
Araklusta says:
OOC:
Campeador - With Magic Weapon being a 2nd level spell, you should be able to put 2 charges on Corunir's armor.
OOC:
Thank you for reminding me! Yes, two charges! Definitely spending my Reaction to detonating those if Corunir takes damage. Hopefully, no allies will caught in the blast.
Last edited February 6, 2020 12:16 pm
Feb 6, 2020 12:37 pm
Seeing that Corunir seems to be protected quite well, Unice instead takes a shot with her crossbow.
The bolt shoots from the weapon, penetrating the homogeneous mass that is her enemy.
OOC:
forgot to add that i wanted to attack ooze 2
Last edited February 6, 2020 12:38 pm

Rolls

Hand Crossbow attack - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (3) + 2 = 5

Feb 6, 2020 11:35 pm
Round 1 Summary

The dim passageway fills with bright light as Corunir's armor shines, revealing clearly the gray masses jiggling towards the paladin. Arrows and crossbow bolts fly towards the oozes, but they wriggle closer.

The first slaps at Corunir with a slimy pseudopod, but the glowing paladin easily withstands the blow. The second ooze flings itself into the air and latches onto Corunir's helmet, emitting a strange hiss as it tries to squeeze its bulk through his visor.

Flesssh for the Facelesss Lord!

Corunir is just beginning to feel the sting of acid on his face (after resistance Corunir takes 2 bludgeoning and 2 acid damage) when Zanzur detonates the armor transfusions warding the paladin's armor. The explosion obliterates the ooze on the wet floor (Ooze 1 takes lethal damage), and dislodges the one clinging to Corunir's visor. It falls to the ground with a heavy splash.

Rolls

Ooze 1 wis save vs Heroic Challenge - (1d20-2)

(9) - 2 = 7

Ooze 2 wis save vs Heroic Challenge - (1d20-2)

(12) - 2 = 10

Ooze 1 vs Corunir - (1d20+3)

(8) + 3 = 11

Ooze 2 vs Corunir - (1d20+3)

(18) + 3 = 21

Dmg to Corunir (bludgeoning, acid) - (1d6+1, 2d6)

1d6+1 : (3) + 1 = 4

2d6 : (31) = 4

Ooze 1 Dex save vs transfusion charge - (1d20-2)

(10) - 2 = 8

Ooze 2 Dex save vs transfusion charge - (1d20-2)

(17) - 2 = 15

Dmg to ooze 1 (force) - (2d6)

(53) = 8

Feb 7, 2020 12:07 am
OOC:
Round 2 Player Phase!!

Zigurd can take 2 turns this round.

Ooze 1 is dead and ooze 2 is wounded. Get 'em!
Gray Ooze 2
AC 8
HP: 17/22
Feb 7, 2020 1:43 am
"You know, suddenly I'm liking these guys a lot less," Tip frowns. Her complaint is barely heard through the sound of her striking whips.

Rolls

Whip 1 - (1d20+5)

(8) + 5 = 13

Whip 2 - (1d20+5)

(15) + 5 = 20

Damage - (2d4+6)

(11) + 6 = 8

Feb 7, 2020 7:11 am
Taking another shot at the ooze, Snakebluff mumbles Oh come on, die already...

Rolls

Hand Crossbow attack - (1D20+4, 1d6+2)

1D20+4 : (11) + 4 = 15

1d6+2 : (2) + 2 = 4

Feb 7, 2020 6:04 pm
Zigurd is lost in his head and the fact that these ooze get the drop on him put him on the back foot and he is delayed with his attacks.
So lost in his head, in fact, that he doesn’t rage either.
"Karrabast! These oozes are everywhere."

Rolls

Delayed first slash against ooze - (1D20+4)

(20) + 4 = 24

Delayed second slash against ooze - (1D20+4)

(9) + 4 = 13

Slash damage - (2D6+2)

(32) + 2 = 7

Slash damage - (2D6+2)

(61) + 2 = 9

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