GM: The way down for
Mara is a smooth glide. The air changes from cool to slightly chilly. Only one wall has the occasional anchor point, showing the progress the thief had made. As you drift down with the speed of
feather fall, you notice the tilt of the ground and where the tiny stream flows. The area under the
"bendy Zan" (*Heh heh) last piton hole is dry. Through your foresight you avoided the slick mud stones leading to the pit.
Tarquin, Climbs down quickly with Logrith lowering him. The occasional pause as Tarquin Stabs a piton into the hole used by the thief and Rolls his wrist to anchor the pitons permanently. Running the rope through climbing carabiners attached to the pitons, changes the 90 foot climb into several 10ft climbs. At the bottom Tarquin sets the safety line to prevent any accidental slipping...
Larkin uses the ropes, pitons, and Logrith's might to get down.
The three of you cross the tilted slick area to the corner. Tarquin peers carefully around the corner and doesn't See any traps thus far. However, at the end of the passage, there are WOODEN Stairs to a Wood Deck. Lanterns hang from vertical wood beams providing light.
Logrith rides
White-Claw down. All of you return to your marching order/combat formation.
As all of you get closer to the wooden stairs You notice that mold, lichen, and very small stunted plants grow in small clumps down here. Tiny beetles, Sand flies, and teeny-tiny spiders live here. A glance down into a fissure reveals something that seems impossible in such dark depths; Trees. With closer study and a look into the occasional low fissures against the wall. The "trees" are petrified and could very well be as old as the world above.
The wood platform resembles Docks as it is supported on pillars. It is level and supported over uneven rocks, mounds, fissures, and MASSIVE natural quartz crystals. Crystal pillars rise up through sections here and there. A number of buildings linked by corridors, stairs, rope bridges, sit at different levels.
In the distance the sounds of massive wood cogs turning, the hint of Forge smoke, and the faint clink of chain.