As Rupert Wayland plods off toward the back of the house, Tronus, Hildar, and Nera enter the manor house. By simply closing the thick, wooden door, they find that the temperature is quite a lot more comfortable than the humid morass outside. Even better, no mosquitos! This despite the fact that a fire smolders in the hearth across from the front entrance in what seems to be the main living room (
J1). The room is cozy enough, with cushioned chairs and sofas. A small shrine in the corner contains a large candle, strips of some sort of dried herb, and several heavily charred effigies of a figure woven from some sort of plant material.
A quick sweep through the ground floor reveals several rooms to the manor house: A lush-looking parlor, replete with finely carved and upholstered furniture (
J2), a well-stocked pantry (
J3), a dining room dominated by a sturdy-looking table and hand-carved chairs (
J4), a kitchen served by the other side of the hearth, where some sort of thick vegetable sludge simmers in a pot (
J5), two bedrooms, one with a large bed (
J6) and the other with a spartan set of bunk beds (
J8), and a small sitting room with an impressive bookshelf with an unimpressive number of books on it (
J7). A balcony overlooks this sitting room, from which you can see six doors equally spaced on the second story, which seems to be a set of small but cozy guest rooms (
J9).
OOC:
Lots of opportunities to look around with Perception checks or Knowledge checks, just let me know where you want to focus and what you might be looking for, and I'll give difficulties.