IHA Character Creation Thread

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Mar 26, 2020 10:44 pm
Reading through everything, like big guns and explosives. Lol!
[ +- ] Big guns and explosives.
I’m wrapping my head around the system while feeling somewhat cruddy. I’m thinking bad girl, rich family, black sheep, no one in the family wants her about. I’m trying to decide between either an underground fight ring regeneration type or fire... lots of fire...

Let me know what you think...
Last edited March 26, 2020 10:46 pm
Mar 26, 2020 11:05 pm
Sounds like our characters would get along... And that we would both need a character with sense to rein us in
Mar 26, 2020 11:16 pm
Ope...nearly cross posted there. Welcome Emberskyes. That makes our 5th so recruitment is closed, but the adventure is still ahead.

Per our PM, the fire bender is fine. Regeneration is...trickier. It doesn't work like Wolverine and Deadpool. It's a little more subtle. But combine it with some of Super Toughness and you might be happy. Maybe an attack power also. Just some thoughts.
Mar 26, 2020 11:31 pm
I’m reading, I loath reading on a screen, makes my eyes hurt, on the Phase Trio thing now. Should I worry to much about this or just get on with it? The more powers I read the more I’m, that’s cool, that’s cool oh look at that... fudge...
Mar 26, 2020 11:34 pm
Emberskyes says:
I’m reading, I loath reading on a screen, makes my eyes hurt, on the Phase Trio thing now. Should I worry to much about this or just get on with it? The more powers I read the more I’m, that’s cool, that’s cool oh look at that... fudge...
No. We aren't really using the Phase trio. You can make up the Aspects on your own or leave them blank to discover during play.
Mar 26, 2020 11:48 pm
Spooky relatives ;) could be a cross character collaboration maybe
Last edited March 26, 2020 11:50 pm
Mar 26, 2020 11:53 pm
So, my first idea was a kind of fireball version of Korra, martial arts, flaming fists, fire fire fire... bit of a pyromaniac.

And then I thought, Wolverine is pretty cool, but apparently that is difficult so perhaps not.

Then I saw precognition, and I thought for a martial arts type that might be cool...

I think what this is telling me is 1 - No wonder I can’t figure out where to eat dinner and b - I have a desire to physically hit things, or pyrotechnically hit things.
Last edited March 26, 2020 11:54 pm
Mar 27, 2020 12:06 am
Are skills in the pyramid outside of powers? Thus, if I take say teleport I don’t have to say put 4 skill points into it to make me a great teleporter?
Mar 27, 2020 12:06 am
Ooo Precog with a Flaming Fist and projected Fireball "Hoiken"
Mar 27, 2020 12:26 am
Emberskyes says:
Are skills in the pyramid outside of powers? Thus, if I take say teleport I don’t have to say put 4 skill points into it to make me a great teleporter?
Yes and no. Some powers have a skill associated with them, like energy blast and shoot, but teleport doesn't, so it just comes down to which teleport stunts you take. But even for the powers that do need a skill, most powers have a stunt that gives you +2 to the roll. Take that twice, and you're as good as someone who started with +4 to begin with, though you could take the stunts to go higher than that as well
Mar 27, 2020 12:27 am
Wolverine is not difficult, it just isn't as flashy as it is in the comic. But a Pre-cog psychokinetic martial artist is cool too.

And yes Skills are outside/separate from powers. Your Powers might add to your skills, or give you a new way to use a skill that most characters can't, but you set your skills apart from selecting your stunts.
Mar 27, 2020 1:15 am
Here is the first teacher I made. He's isn't 100% complete, I didn't add skills, but I made notes. You can check the sheet with THIS LINK if you want to see how I format these things gs.
Mar 27, 2020 2:11 am
Not understanding you have Physical Stress and Mental Stress in the upper right corner but you want it down below?
Mar 27, 2020 2:55 am
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?

I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Last edited March 27, 2020 2:56 am
Mar 27, 2020 3:10 am
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle Solver

I was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.

Also is there a benefit to having a positive ability have a drawback ??
Mar 27, 2020 3:52 am
Rubix cubes, my kiddo has like a dozen of the things in all shapes and sizes. You need to solve puzzles of all types all the time, sudoko, crosswords, cryptograms etc. The need is overwhelming, you have to find the morning paper and do all the puzzles in it before you can start your day and you need to find the evening edition so you can sleep.
Last edited March 27, 2020 4:03 am
Mar 27, 2020 3:58 am
Emberskyes says:
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?

I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Ok, let's say your quirk is punching really, really hard.

Your basic power is Natural weapon. To that, you add a collateral damage effect, which represents your power when you're maxed out and unafraid of the consequences, two special effects, and a drawback. This represents the bare minimum needed for your superpower, and all of that costs one stunt

You can then take more stunts to improve it, like master natural weapon for an additional +2 to fight, or other options from the natural weapon power (or make some up, as long as the GM approves)

But, what if you want to punch so hard that it creates little tornadoes to blow people away? Well, you can take energy blast as a power synergy, by spending a stunt. You don't get another collateral damage effect, any special effects, and you don't get a new drawback, and if something prevents you from punching, you are also prevented from making tornadoes, but otherwise it works just like if you had taken energy blast as your main power, and you could use other stunts like master energy blast to improve it. You still "Only have one power" (punching really hard) but the power has a different use than before.
Last edited March 27, 2020 3:59 am
Mar 27, 2020 4:11 am
DeJoker says:
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle Solver

I was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.

Also is there a benefit to having a positive ability have a drawback ??
It sounds like you're describing an aspect, rather than a stunt. For aspects, you only really need to describe them insofar as it makes it easier for you to invoke them, and the GM to compel them. I think Obsessive puzzle solver is a good aspect. You kind of want aspects to be doubled edged, applicable in both positive and negative situations. This is because aspects have two roles. They can either be invoked (spend a fate point for +2 to a relevant roll, or to reroll a relevant roll) or compelled (In short, the GM proposes a complication based on the aspect and if you accept, you earn a fate point). Your aspect is invokable in situations where you need to solve a puzzle or problem, but since you're obsessive, it can be compelled perhaps to have you stick your nose in someone else's business, or to become distracted by a puzzle when you really should be focusing on the present situation, or to follow a lead when it might be safer just to let it go.

As for whether there's a benefit to having a drawback... I'm pretty sure there's no choice, your power needs at least one drawback. That said, the drawback is an aspect and as such is invokable (rare, but possible) or especially compellable. That means having it can earn you fate points, and fate points are a clear benefit
Mar 27, 2020 5:05 am
Thanks Emberskyes that part I got I meant explaining it as a Stunt? For either Notice (primary) or Investigation (secondary)

Can I create a Power Theme -- Changing forms (Super-Form) was my main go to but Corruption fits him even more so. So I was thinking something like:
[ +- ] Wraith-Form Theme
Also is there a benefit to taking more than 1 Drawback? For instance: if I took an extra Drawback or even 2 extra Drawbacks could I take an additional Enhancement for free? Again very knew to this game but have played numerous other games where taking a disadvantage (or 2) allows one to take an additional advantage.
Last edited March 27, 2020 3:21 pm
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