IHA Character Creation Thread
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Mar 24, 2020 2:30 pm
Well timed, just sat down to read Fate stuff! I'll see what ideas I can come up with once I've given it a once over.
Mar 24, 2020 3:26 pm
So as I mentioned, I want to play a character who steals luck from enemies and gives it to allies. I like the idea of using power amplification as a model, but it would probably be unfair and unfun to apply an aspect that's simply "lucky" or "unlucky", since those aspects could be applied in nearly every situation. That would make my character a kind of one trick pony. So rather than that, I was thinking it would be better if I could apply luck or unluck to specific things (movement, the next punch X character does, the next coin flip), with some difficulty, with more specific situations being less difficult and less specific situations being more difficult (at the GM's discretion), with a general "luck" or "unluck" aspect being the most difficult (Nearly impossible) to apply (Maybe it can only be done as a collateral damage effect). That would make it a little more fun to play, I think - I can use the power most effectively by anticipating what others do, making my character kind of a chessmaster type. Plus it's like a subtle, optional form of mind control, where I can get people to do what I want by making it easier to do, and prevent people from doing things I don't want by making it harder.
Mar 24, 2020 4:01 pm
Okay I have a concept but not sure how to relate this to game mechanics -- further I realize I might not be able to implement all of the following, which is fine, just outlining it in fullness to see how much is possible and what needs to be dropped completely and what can be delayed for later (grown to). Of course the following concept does take a twist when someone steps into the personna but does not have all the knowledge of the previous person or at least that is the way it sounded.
First he has a knack for solving puzzles due to having a photographic memory and a sense for minute details (sight, sound, smell, and touch) -- nothing superhuman per-sae but he can do things like replay a room that he walked through and re-experience it again and again examining things he sensed more closely. If he encounters a puzzle/mystery he has a very strong urge (almost OCD level) to solve it or at least understand it. He also does not do well if he does not have something to be mentally working on that he is trying to solve so the longer he goes without something the solve the more he needs something to solve -- even minor puzzles help.
As for his superpower the concept is mostly a superform power I am guessing but he also does not much like his superform. This superform is a Wraith (an intangible ghost-form that cannot go invisible) looks kind of like Bleak's avatar and it has a cold graveyard like presence making it hard to use his main ability without it being at least initially noticed -- his full main ability is to step inside creatures (humans or animals or aliens) and either possess them or just ride along -- while inside of some-creature he can take over the body overtly or subtly, scan their thoughts, modify their memories, put their mental processes into a dream state (aka shut down conscious awareness) while keeping the body awake, communicate with them overtly or subtly or in a sort of dream state. Note this presence thing is also internal in that when in this form he feels cold emotionless and well just kind of dead inside so its not necessarily a pleasant experience for him.
As a ghost he "sees" in shades of gray and while this seems like sight it is not vision its more tactile in nature and he can sense through solid objects as if they were a light fog as the world becomes translucent with the less dense the matter the clearer it is and the farther he can sense. His hearing in this state is distorted in that he can hear normally it just takes on an odd tone due to a sort of paradigm filter that it passes through before getting to him. He of course can move but he does not walk as he has no legs, he just floats/flies along of course moving quickly requires focused concentration -- aka focused mental willpower needed to move faster than a walk kind of thing. So perhaps he does not as much become a wraith as he moves into another realm of existence maybe.
So about how much of that is going to actually be possible?
Oh and if this does not sound good I can probably work something else up as well.
First he has a knack for solving puzzles due to having a photographic memory and a sense for minute details (sight, sound, smell, and touch) -- nothing superhuman per-sae but he can do things like replay a room that he walked through and re-experience it again and again examining things he sensed more closely. If he encounters a puzzle/mystery he has a very strong urge (almost OCD level) to solve it or at least understand it. He also does not do well if he does not have something to be mentally working on that he is trying to solve so the longer he goes without something the solve the more he needs something to solve -- even minor puzzles help.
As for his superpower the concept is mostly a superform power I am guessing but he also does not much like his superform. This superform is a Wraith (an intangible ghost-form that cannot go invisible) looks kind of like Bleak's avatar and it has a cold graveyard like presence making it hard to use his main ability without it being at least initially noticed -- his full main ability is to step inside creatures (humans or animals or aliens) and either possess them or just ride along -- while inside of some-creature he can take over the body overtly or subtly, scan their thoughts, modify their memories, put their mental processes into a dream state (aka shut down conscious awareness) while keeping the body awake, communicate with them overtly or subtly or in a sort of dream state. Note this presence thing is also internal in that when in this form he feels cold emotionless and well just kind of dead inside so its not necessarily a pleasant experience for him.
As a ghost he "sees" in shades of gray and while this seems like sight it is not vision its more tactile in nature and he can sense through solid objects as if they were a light fog as the world becomes translucent with the less dense the matter the clearer it is and the farther he can sense. His hearing in this state is distorted in that he can hear normally it just takes on an odd tone due to a sort of paradigm filter that it passes through before getting to him. He of course can move but he does not walk as he has no legs, he just floats/flies along of course moving quickly requires focused concentration -- aka focused mental willpower needed to move faster than a walk kind of thing. So perhaps he does not as much become a wraith as he moves into another realm of existence maybe.
So about how much of that is going to actually be possible?
Oh and if this does not sound good I can probably work something else up as well.
Last edited March 24, 2020 4:09 pm
Mar 24, 2020 4:20 pm
@naelick - Yes, this is a good idea. I was thinking about it. As written, Power Amplification & Nullification only applies to actions involving powers...so you can't Amplify a character's shooting skill if their power does not apply to that skill. I think requiring your character to steal and grant only specific kinds of luck at a time is a good idea to keep this style of limit and make it more fun for you. And needing to anticipate what kind of actions to affect has good drawback potential also. What kind of delivery system were you thinking? For example...and sorry my examples will come mostly from Marvel comics, it's what I know...Domino just sort of needs to be near people to...while Rogue needs to touch people to take their power (I know...not what you are doing just a close example). In the TV show Heroes, Ando had to shoot bolts of energy to Amplify powers. I think it should be tied to a skill somehow. Fight and Shoot being an obvious choice, but maybe you have other ideas? Maybe Provoke for bad luck and Rapport for good luck? I'm just spit-balling...make it your own.
Mar 24, 2020 4:37 pm
@naelick seeing what has been said thus far -- let me share some brain storming thoughts that I had as I read it
One can give bad luck to someone in order to grant good luck to someone else and/or to ones self and vice-versa but the bad/good luck must be the same -- further if not given to someone else as the next action the good/bad luck gets applied to the hero's next action and/or maybe there is simply a chance that this happens anyway aka the transference does not always work 100% so then you have to decide do you give good or bad luck first as you may be eating the transference. Luck good/bad is a fickle mistress so-to-speak
Perhaps this concept extends to general life for the character being in the right place at the right time as well as being in the wrong place at the wrong time or right place wrong time or wrong place right time. Kind of a trouble magnet of a sort.
I could see this working sort of LoS but working better the closer you are to a target
One can give bad luck to someone in order to grant good luck to someone else and/or to ones self and vice-versa but the bad/good luck must be the same -- further if not given to someone else as the next action the good/bad luck gets applied to the hero's next action and/or maybe there is simply a chance that this happens anyway aka the transference does not always work 100% so then you have to decide do you give good or bad luck first as you may be eating the transference. Luck good/bad is a fickle mistress so-to-speak
Perhaps this concept extends to general life for the character being in the right place at the right time as well as being in the wrong place at the wrong time or right place wrong time or wrong place right time. Kind of a trouble magnet of a sort.
I could see this working sort of LoS but working better the closer you are to a target
Last edited March 24, 2020 4:38 pm
Mar 24, 2020 4:47 pm
@DeJoker - This sounds very possible. I'll break down my thoughts to parallel yours.
First, the non-super power, detective stuff is fine. Your character should have high Notice and Investigate skills. One of your Aspects should probably be worded to reflect what you want...for example "Obsessive Puzzle Solver" is a good Aspect because you can use it as a positive attribute, and I can compel it to make you hyperfocus when I think you should. You might also look at those two skills to see if you like any suggested stunts you might also want.
Second, starting the Quirk with Super-Form is a good idea. It should add Phasing and Influence powers I think. And a mechanism to "expel" your possession will be needed. It could be as simple as taking Stress or Consequences, but I'm open to other ideas as well. I do think it needs to be something fairly common though...like it can't be "only telepathic characters can push me out of people" as not every fight will have a telepathic enemy. Oh, and Flight...if you want to be able to do that once you transform. So the basic Quirk looks like it will cost at least 4 of the 6 stunts. A good drawback would be that you share any Stress or Consequences your 'victims' suffer while you are riding them, as well as the sensory stuff as noted below.
As for your senses...that is mostly flavor stuff that I can narrate into your story, but maybe include it as part of the Drawback
First, the non-super power, detective stuff is fine. Your character should have high Notice and Investigate skills. One of your Aspects should probably be worded to reflect what you want...for example "Obsessive Puzzle Solver" is a good Aspect because you can use it as a positive attribute, and I can compel it to make you hyperfocus when I think you should. You might also look at those two skills to see if you like any suggested stunts you might also want.
Second, starting the Quirk with Super-Form is a good idea. It should add Phasing and Influence powers I think. And a mechanism to "expel" your possession will be needed. It could be as simple as taking Stress or Consequences, but I'm open to other ideas as well. I do think it needs to be something fairly common though...like it can't be "only telepathic characters can push me out of people" as not every fight will have a telepathic enemy. Oh, and Flight...if you want to be able to do that once you transform. So the basic Quirk looks like it will cost at least 4 of the 6 stunts. A good drawback would be that you share any Stress or Consequences your 'victims' suffer while you are riding them, as well as the sensory stuff as noted below.
As for your senses...that is mostly flavor stuff that I can narrate into your story, but maybe include it as part of the Drawback
Mar 24, 2020 4:53 pm
Oh...and in case it wasn't clear to the new-to-Fate players...
Normally in fate you get 3 Stunts and 3 Refresh. In Venture City they up the number to 6 Stunts. You may also spend up to 2 Refresh to create more stunts if you want, but doing so puts you at a disadvantage. Your Refresh value is how many Fate Points you have at the start of a new scene. So if you spend the Refresh, you only have 1 Fate Point at the start of a session and will have fewer resources to do cool stuff with. You can always ask for a Compel by taking detrimental actions in line with your character, but that is not always optimal.
This isn't fully explained in the Venture City SRD section the way it is in the actual book, so I just wanted to point out that rule still exists.
Normally in fate you get 3 Stunts and 3 Refresh. In Venture City they up the number to 6 Stunts. You may also spend up to 2 Refresh to create more stunts if you want, but doing so puts you at a disadvantage. Your Refresh value is how many Fate Points you have at the start of a new scene. So if you spend the Refresh, you only have 1 Fate Point at the start of a session and will have fewer resources to do cool stuff with. You can always ask for a Compel by taking detrimental actions in line with your character, but that is not always optimal.
This isn't fully explained in the Venture City SRD section the way it is in the actual book, so I just wanted to point out that rule still exists.
Mar 24, 2020 5:13 pm
Okay, so I'm still thinking about my characters High Concept, but as far as powers go, I was considering something along the lines of being able to conjure an avatar capable of fighting on their behalf, perhaps with a few added benefits (Avatar might have enhanced strength or speed compared to a human, or just be able to operate more efficiently due to a lack of senses such as pain)
Mar 24, 2020 5:15 pm
Dreamblade says:
@naelick - Yes, this is a good idea. I was thinking about it. As written, Power Amplification & Nullification only applies to actions involving powers...so you can't Amplify a character's shooting skill if their power does not apply to that skill. I think requiring your character to steal and grant only specific kinds of luck at a time is a good idea to keep this style of limit and make it more fun for you. And needing to anticipate what kind of actions to affect has good drawback potential also. What kind of delivery system were you thinking? For example...and sorry my examples will come mostly from Marvel comics, it's what I know...Domino just sort of needs to be near people to...while Rogue needs to touch people to take their power (I know...not what you are doing just a close example). In the TV show Heroes, Ando had to shoot bolts of energy to Amplify powers. I think it should be tied to a skill somehow. Fight and Shoot being an obvious choice, but maybe you have other ideas? Maybe Provoke for bad luck and Rapport for good luck? I'm just spit-balling...make it your own.For skills... I was thinking Will, to make it a telekinesis kind of power? Or investigate, maybe they need to actively find the possibilities present in a scene to enhance or suppress them. Or Notice, along the same lines.
Another option is to build it around the Influence power, but have it provide a bonus when the action is followed, in addition to stress if it's not. That'd make the roll stress opposed by will, but it's a bit of a different character than I was imagining
Mar 24, 2020 5:35 pm
@Bleak - I like it. Creature Summoning is a basic power in the catalog that you can totally spend your stunts on building the Avatar up. As written it only allows it once per scene and they are kind of squishy so maybe adding a level of Mastery to give it more Stress and another stunt to make a custom "respawn" where you can spend a Fate point to either remove all stress on it or re-summon it if it is "killed" in action?
Mar 24, 2020 5:56 pm
@naelick - All this is fine you settle on what you want. Your Domini comparison makes sense to me. I can also see going either telekinesis or influence powers instead of amplification/nullify. It puts a different spin on it though. If you went with TK, explaining it as you can only offer nudges, then a good Collateral effect would be an all-out TK storm where your Quirk goes berserk and smashes everything in the zone. The influence is cool to but might push into DeJoker's realm? I'm not saying no, because DeJoker hasn't posted as I type this up, but I'll just put out the thought that you might want to avoid stepping on each others gimmick. Up to you though. Input is always welcome.
Mar 24, 2020 6:02 pm
I do not think as Influence naelicks power would step at all on my shtick because he influences "luck" while mine is more direct and much more invasive so-to-speak. It would be like having two elemental types one fire and one ice -- their powers would be similar but quite different.
Last edited March 24, 2020 6:04 pm
Mar 24, 2020 6:09 pm
So Dreamblade, I know you were mentioning the characters coming from a rather dystopian world, do you have any more details on that for the sake of making our character's backstories?
A brief image browse later, I think I'm getting the start of a concept. Probably a dead-end bartender of some kind, personality pending.
A brief image browse later, I think I'm getting the start of a concept. Probably a dead-end bartender of some kind, personality pending.
[ +- ] Image

[ +- ] The Avatar

Last edited March 24, 2020 7:01 pm
Mar 24, 2020 6:42 pm
Bleak I look more like this but I think some overlap is cool because it make us more thematic ;)
Mar 24, 2020 6:59 pm
Hey, I'm all for thematic looks if that's the case. Just didn't wanna hustle in on your ghostly shtick XD
Mar 24, 2020 7:19 pm
I am not the kind of player to be bothered by such a small detail -- I think there is plenty of room for all types -- perhaps we will get along well due to your creepy side-kick and my just creepy presence ;)
Mar 24, 2020 8:57 pm
I agree, that's the kind of detail that's fun to role play off of. There's lots of different ways a character could feel about someone else having a similar power
Mar 24, 2020 9:16 pm
Same here, still worth checking. Alright.
I think I'm gonna make my char some kind of disillusioned bartender. Still on the fence about a Trouble for her because I don't want to make her constantly deadpan. Might look into her powers first and then come back to it.
Edit: Thinking along the lines of "Bartender Fence" for concept and "Anything for Money" as her trouble.
I think I'm gonna make my char some kind of disillusioned bartender. Still on the fence about a Trouble for her because I don't want to make her constantly deadpan. Might look into her powers first and then come back to it.
Edit: Thinking along the lines of "Bartender Fence" for concept and "Anything for Money" as her trouble.
Last edited March 24, 2020 9:25 pm
Mar 24, 2020 9:47 pm
lol Bleak -- I can see her saying "We're doomed, it'll never work." or some variation on that all the time
Last edited March 24, 2020 9:48 pm
Mar 24, 2020 10:13 pm
Cool stuff! Glad everyone is working it out and communicating. I just wanted to make sure.
And to answer Bleak's question...your use of the word dystopian is funny to me, but not exactly what I meant. Your characters come from a world EXACTLY like ours...the real world...where nothing supernatural exists. In fact you could make your PC be you if you wanted.
But they would be a you who woke up in a world where IMPOSSIBLE things...superheroes...exist. The superhero world will work physically and (more-or-less) socially the same, so you won't be totally blindsided. But it will have Quirks and a little bit of super-tech that would naturally go with that. For example, there is a team that works for the cops who have powers that allow them to create restraints for villains in a matter of minutes that counter powers. One hero might have air manipulation powers, but their control of the air doesn't let them fly, until they put on a special suit through wich they channel their power.
So think about a character you would like to explore that world as. Perhaps you will play the comic nerd who now gets to live their dream of being a true hero, or maybe the deadbeat dad who was drinking themselves to an early grave only to wake up as a teenager with fire breath. You could explore race or gender swaps in the character if you want. There are lots of options and threads to pull on.
I will make the mystery of how you got here and what it means a main issue of the game. You are not necessarily required to seek out a way back, but there are factions involved who will be looking into it and it will be something you have to deal with.
Oh, And some other disclaimer stuff, just to be on the up and up. I am keeping this PG-13 per the site rules, so light teenage sex-comedy shenanigans are acceptable, if you want to play in that sandbox, but nothing too graphic. NPCs will get murdered, but the gore will be veiled. I won't be chopping off your PC's limbs just for shock value and such. I encourage you to use your X-cards if something gets to intense or triggering, we are here to have fun and explore characters, but people have their limits. I respect your traumas and you do not need to explain anything to me or the other players. A simple post of "X-Card for gore" or whatever is sufficient. And I ask that other players respect boundaries as well. I am an SJW if you want to use that term, I prefer Ally to the LGBT+ community, but SJW doesn't offend me. At the same time, I don't have a lot of hang ups myself, I'm lucky that way and I acknowledge that. **steps down form soap box**
So the Hero World, as I said will have it's own history and issues, but I'm keeping those secret until you investigate them. You can expect to find a history similar to ours, but different. So there was a stone age and a medieval period and a Renaissance, wars, religion, colonialism, slavery, patriarchy, monarchy, fascism, democracy...all that stuff...but superpowers also existed. In small numbers at first but over time the powers and numbers grew and now we have a shiny world where heroes protect citizens. Most private citizens have Quirks too, but you have to be licensed to use them in every day life or as a Hero. Villains operate from petty crime to major terrorist threat levels. Because there are a couple Superman/All-Might level heroes around the world, the high level terrorism is rare, but the top heroes can't be everywhere at once so the petty stuff is as common in the Hero World as it is in our world.
I hope that clears things up, I want to talk more about the Hero World, but I want that to come out in the game, so I'll leave it at that for now.
And to answer Bleak's question...your use of the word dystopian is funny to me, but not exactly what I meant. Your characters come from a world EXACTLY like ours...the real world...where nothing supernatural exists. In fact you could make your PC be you if you wanted.
But they would be a you who woke up in a world where IMPOSSIBLE things...superheroes...exist. The superhero world will work physically and (more-or-less) socially the same, so you won't be totally blindsided. But it will have Quirks and a little bit of super-tech that would naturally go with that. For example, there is a team that works for the cops who have powers that allow them to create restraints for villains in a matter of minutes that counter powers. One hero might have air manipulation powers, but their control of the air doesn't let them fly, until they put on a special suit through wich they channel their power.
So think about a character you would like to explore that world as. Perhaps you will play the comic nerd who now gets to live their dream of being a true hero, or maybe the deadbeat dad who was drinking themselves to an early grave only to wake up as a teenager with fire breath. You could explore race or gender swaps in the character if you want. There are lots of options and threads to pull on.
I will make the mystery of how you got here and what it means a main issue of the game. You are not necessarily required to seek out a way back, but there are factions involved who will be looking into it and it will be something you have to deal with.
Oh, And some other disclaimer stuff, just to be on the up and up. I am keeping this PG-13 per the site rules, so light teenage sex-comedy shenanigans are acceptable, if you want to play in that sandbox, but nothing too graphic. NPCs will get murdered, but the gore will be veiled. I won't be chopping off your PC's limbs just for shock value and such. I encourage you to use your X-cards if something gets to intense or triggering, we are here to have fun and explore characters, but people have their limits. I respect your traumas and you do not need to explain anything to me or the other players. A simple post of "X-Card for gore" or whatever is sufficient. And I ask that other players respect boundaries as well. I am an SJW if you want to use that term, I prefer Ally to the LGBT+ community, but SJW doesn't offend me. At the same time, I don't have a lot of hang ups myself, I'm lucky that way and I acknowledge that. **steps down form soap box**
So the Hero World, as I said will have it's own history and issues, but I'm keeping those secret until you investigate them. You can expect to find a history similar to ours, but different. So there was a stone age and a medieval period and a Renaissance, wars, religion, colonialism, slavery, patriarchy, monarchy, fascism, democracy...all that stuff...but superpowers also existed. In small numbers at first but over time the powers and numbers grew and now we have a shiny world where heroes protect citizens. Most private citizens have Quirks too, but you have to be licensed to use them in every day life or as a Hero. Villains operate from petty crime to major terrorist threat levels. Because there are a couple Superman/All-Might level heroes around the world, the high level terrorism is rare, but the top heroes can't be everywhere at once so the petty stuff is as common in the Hero World as it is in our world.
I hope that clears things up, I want to talk more about the Hero World, but I want that to come out in the game, so I'll leave it at that for now.
Mar 24, 2020 10:16 pm
@Bleak - "Anything for money" is a very interesting idea for a Trouble. There is a lot to do with that in my mind. I think that could work well.
Mar 24, 2020 10:30 pm
Ah right, I thought you had mentioned the original world being somewhat futuristic. Either way, my concept still works! I believe I've got my powers sorted out, and my skills. I'll definitely be playing a more sardonic criminal angle, but not wholly evil - She just fences the stuff, after all, not steals it! For the most part, she's still just selling drinks at some cocktail bar.
So yeah, currently, it's:
Bartending Fence
Anything for Money
Skills:
Rapport +4
Deceive +3, Will +3
Empathy +2, Craft +2, Notice +2
Drive +1, Resources +1, Contacts +1, Shoot +1
Power: Master Creature Summoning with Tough Little Thing (Though I might trade that out for an enhancement that lets me summon it twice, as you said). Spending one of my normal 3 stunts to give it Power Synergy - Super Toughness too.
Creature has Fight +3 and Physique +3, and Looks Like a Living Nightmare. Its Collateral Damage would probably be Noble Sacrifice.
Still need to decide on my own stunts, but that about does it for my powers.
So yeah, currently, it's:
Bartending Fence
Anything for Money
Skills:
Rapport +4
Deceive +3, Will +3
Empathy +2, Craft +2, Notice +2
Drive +1, Resources +1, Contacts +1, Shoot +1
Power: Master Creature Summoning with Tough Little Thing (Though I might trade that out for an enhancement that lets me summon it twice, as you said). Spending one of my normal 3 stunts to give it Power Synergy - Super Toughness too.
Creature has Fight +3 and Physique +3, and Looks Like a Living Nightmare. Its Collateral Damage would probably be Noble Sacrifice.
Still need to decide on my own stunts, but that about does it for my powers.
Last edited March 24, 2020 10:47 pm
Mar 24, 2020 10:56 pm
I like it. So under extra on the character sheet name it something interesting. Living Nightmare is actually cool, like Dark Shadow from the My Hero series. You spent 3 stunts...Creature Summon (includes Fight +3), Master Creature Summon Gives it physique +3 (so it will have a total of 4 physical stress and 2 mental stress boxes...pretty good for anyone really) and Tough Little Thing (gives it the standard PC Mild/Moderate/Severe consequences). So it actually is pretty tough now that I see it stated this way. But we can alter it if you change your mind.
Edit* nevermind...I didn't read the Summon entry all the way
Edit* nevermind...I didn't read the Summon entry all the way
Mar 24, 2020 11:00 pm
That's the way I read it. I'm kinda struggling with stunts since I don't fully understand the mechanics of the game just yet? I'd be open to suggestions. I did also spend a 4th stunt on giving the avatar synergy with Super Toughness... To make it even harder to kill.
Submitted my character as is, still needs a couple of things. Let me know what you think, will get to it in the morning probably.
Submitted my character as is, still needs a couple of things. Let me know what you think, will get to it in the morning probably.
Last edited March 24, 2020 11:12 pm
Mar 25, 2020 1:28 am
@Bleak - Super Toughness works. You got yourself a real scary looking tank there. Your other Stunts can be difficult, so no worries. Since they aren't powers, they need to be just extra little things that represent how skilled your character is at certain things. Each skill has three example stunts on the SRD page, which I'm sure you noticed.
There are a lot of things you could do. Sometimes people focus on their best skills for their stunts making them really good at doing things with those skills. Other times people use their stunts to bolster their lower skills to give them advantages in very specific circumstances. An example I saw once was a character with a low Shoot score in a Weird West setting. He had a stunt that let him use Notice (his best skill) for shooting on the first turn of combat. He justified this as saying his instinct and reflexes took over in those heated moments, but once the gun was in his hand and he had to pick his targets, he was not that great of a shot.
Your highest skill is Rapport, so we will start there. Best Foot Forward is one of the sample stunts. It says: "Twice per session, you may upgrade a boost you receive with Rapport into a full situation aspect with a free invocation." First, we should describe what a session is for us. Normally, it means every time you sit down at your table to start a game, but since we are online, it will be closer to every three or four long scenes. Basically, I will declare when a new scene starts a new session. You can probably count on a new session starting anytime a new day starts, as long as something actually happened the previous day and your character didn't just veg on the couch.
Next we will look at terms. In Fate, you can have four possible results from a roll...Failure, Tie, Success, and Success with Style. Failure in this game does not always mean you fail, sometimes you get what you want but at a price. Rapport will usually be used to Overcome or Create An Advantage. On a Tie to Create An Advantage, you usually only get a Boost, which is a short, one time use +2 bonus to your next action (assuming that action is in line with the first...you can't expect to cuss somebody out on one turn and start a make-out session on the next...most of the time...I'm not kink shaming anyone.) If you Succeed on a Create an Advantage action, you instead create a Situational Aspect. Aspects last longer, usually until the end of a scene unless someone makes it go away with another action. Something could be On Fire as an Aspect, but when someone uses their action to dump a bucket of water on the fire, that Aspect goes away as the fire goes out. When an Aspect is created, the creator, or someone they choose, can typically gain a free invoke (a +2 bonus) to some future roll.
Best Foot Forward allows you to take a tie, the small Boost, and turn it from a temporary advantage into a full on Aspect with a free invoke that lingers for the rest of the scene. As a fence of stolen goods, I could see a scene where a dangerous goon brings you some jewels from a smash and grab. They want lots of money, but you feel it isn't worth the lower profit margin. So you try to Create an Advantage and convince him you are giving him "The Best Prices in Town" given how much heat he's brought down on himself with cops. You roll, you tie. Normally, the goon would be suspicious and need further convincing. You would get a small boost to your next attempt at convincing him, but with this Stunt, you can turn it into a successful Aspect and on your next turn, convince him he should accept even less money so with the promise that your door is always open to him anytime he has merchandise to move.
Perhaps you decide you want to hire him for a specific job later in the scene, you would still have that Aspect to call upon to convince him. But if he leaves and the scene ends, the Aspect goes away, he might learn that Vinny da'Screw over on Baker St. would have paid what he wanted, the goon isn't mad exactly because he got some cash, but he knows you are no longer the "Best Prices in Town (You can spend a Fate Point to turn Aspects into Story Details if you want...making them essentially permanent, but that is advanced stuff)
Other times stunts are much simpler, Demagogue just gives you a +2 when you give a stirring speech to a crowd. No special rules...a simple +2 to the result. Popular is probably not a great one to start with, because you are in a brand new world and don't actually know anyone. You could choose to leave the stunt open, then create it later with a Fate Point. You might take Black Market Contacts that let you know someone in the area once you've explored some.
I hope this helps. As you think more about who Lotte is/was more ideas may come to you. And I'll just say again, you don't HAVE to come up with them right now, you are allowed to create them on the fly if you want. Maybe something will come to you in an ealry scene and you'll think "I wish I had this trick to pull." and you can just declare that it is a trick you know.
There are a lot of things you could do. Sometimes people focus on their best skills for their stunts making them really good at doing things with those skills. Other times people use their stunts to bolster their lower skills to give them advantages in very specific circumstances. An example I saw once was a character with a low Shoot score in a Weird West setting. He had a stunt that let him use Notice (his best skill) for shooting on the first turn of combat. He justified this as saying his instinct and reflexes took over in those heated moments, but once the gun was in his hand and he had to pick his targets, he was not that great of a shot.
Your highest skill is Rapport, so we will start there. Best Foot Forward is one of the sample stunts. It says: "Twice per session, you may upgrade a boost you receive with Rapport into a full situation aspect with a free invocation." First, we should describe what a session is for us. Normally, it means every time you sit down at your table to start a game, but since we are online, it will be closer to every three or four long scenes. Basically, I will declare when a new scene starts a new session. You can probably count on a new session starting anytime a new day starts, as long as something actually happened the previous day and your character didn't just veg on the couch.
Next we will look at terms. In Fate, you can have four possible results from a roll...Failure, Tie, Success, and Success with Style. Failure in this game does not always mean you fail, sometimes you get what you want but at a price. Rapport will usually be used to Overcome or Create An Advantage. On a Tie to Create An Advantage, you usually only get a Boost, which is a short, one time use +2 bonus to your next action (assuming that action is in line with the first...you can't expect to cuss somebody out on one turn and start a make-out session on the next...most of the time...I'm not kink shaming anyone.) If you Succeed on a Create an Advantage action, you instead create a Situational Aspect. Aspects last longer, usually until the end of a scene unless someone makes it go away with another action. Something could be On Fire as an Aspect, but when someone uses their action to dump a bucket of water on the fire, that Aspect goes away as the fire goes out. When an Aspect is created, the creator, or someone they choose, can typically gain a free invoke (a +2 bonus) to some future roll.
Best Foot Forward allows you to take a tie, the small Boost, and turn it from a temporary advantage into a full on Aspect with a free invoke that lingers for the rest of the scene. As a fence of stolen goods, I could see a scene where a dangerous goon brings you some jewels from a smash and grab. They want lots of money, but you feel it isn't worth the lower profit margin. So you try to Create an Advantage and convince him you are giving him "The Best Prices in Town" given how much heat he's brought down on himself with cops. You roll, you tie. Normally, the goon would be suspicious and need further convincing. You would get a small boost to your next attempt at convincing him, but with this Stunt, you can turn it into a successful Aspect and on your next turn, convince him he should accept even less money so with the promise that your door is always open to him anytime he has merchandise to move.
Perhaps you decide you want to hire him for a specific job later in the scene, you would still have that Aspect to call upon to convince him. But if he leaves and the scene ends, the Aspect goes away, he might learn that Vinny da'Screw over on Baker St. would have paid what he wanted, the goon isn't mad exactly because he got some cash, but he knows you are no longer the "Best Prices in Town (You can spend a Fate Point to turn Aspects into Story Details if you want...making them essentially permanent, but that is advanced stuff)
Other times stunts are much simpler, Demagogue just gives you a +2 when you give a stirring speech to a crowd. No special rules...a simple +2 to the result. Popular is probably not a great one to start with, because you are in a brand new world and don't actually know anyone. You could choose to leave the stunt open, then create it later with a Fate Point. You might take Black Market Contacts that let you know someone in the area once you've explored some.
I hope this helps. As you think more about who Lotte is/was more ideas may come to you. And I'll just say again, you don't HAVE to come up with them right now, you are allowed to create them on the fly if you want. Maybe something will come to you in an ealry scene and you'll think "I wish I had this trick to pull." and you can just declare that it is a trick you know.
Mar 25, 2020 3:34 am
Had another thought for everyone...
Consider a heroic epitaph for one of your Aspects. Examples: Superman - the Man of Steel, Shazam - the Big Red Cheese, Flash - the Fastest Man Alive, Green Lantern - The Man Without Fear, Spider-Man - Friendly Neighborhood Spider-Man, Daredevil - Devil of Hell's Kitchen.
My Hero Academia has some goofier ones that are still useful- The Stealth Hero: Invisible Girl, Stun Gun Hero: Chargebolt, Fresh Picked Hero: Grape juice
Consider a heroic epitaph for one of your Aspects. Examples: Superman - the Man of Steel, Shazam - the Big Red Cheese, Flash - the Fastest Man Alive, Green Lantern - The Man Without Fear, Spider-Man - Friendly Neighborhood Spider-Man, Daredevil - Devil of Hell's Kitchen.
My Hero Academia has some goofier ones that are still useful- The Stealth Hero: Invisible Girl, Stun Gun Hero: Chargebolt, Fresh Picked Hero: Grape juice
Mar 25, 2020 8:19 am
Best Foot Forward sounds appropriate for a barkeep methinks. Will have a look at some others in a bit.
Out of curiosity, are we starting with them arriving in the super-world, or having been there long enough to get somewhat adjusted?
Out of curiosity, are we starting with them arriving in the super-world, or having been there long enough to get somewhat adjusted?
Mar 25, 2020 12:16 pm
The PCs will have had ten minutes in their rooms to dress after waking up and then they are called to the courtyard for morning muster.
Mar 25, 2020 12:17 pm
It's not a military school, they just gather to go over the plan for the day, then dismiss for breakfast.
Mar 25, 2020 2:27 pm
Ten Minutes.
They went to sleep in the "Real World", whatever that means for your character, and woke up ten minutes ago in the "Hero World". You will be allowed to act however you want, but there has been very little time to adjust...which I want to be part of the fun.
They went to sleep in the "Real World", whatever that means for your character, and woke up ten minutes ago in the "Hero World". You will be allowed to act however you want, but there has been very little time to adjust...which I want to be part of the fun.
Mar 25, 2020 3:49 pm
I'm having trouble getting the character to come together in my head and on paper, so I think I'm going to take it in a different direction.
I'm considering a character who's like, a grizzled mercenary before he gets isekai'd. Like he falls asleep in a tent in a warzone and wakes up as a teenager in a school. But I don't know what his power is yet. I kind of want it to play against type
I'm considering a character who's like, a grizzled mercenary before he gets isekai'd. Like he falls asleep in a tent in a warzone and wakes up as a teenager in a school. But I don't know what his power is yet. I kind of want it to play against type
Mar 25, 2020 4:05 pm
Ok naelick, what type exactly do you want to play against? A 'grizzled mercenary' could be a lot of things...a gung-ho commando, a sneaky black-ops assassin, a banner waving patriot general...just some examples.
So playing against type...could be a tiny waif of a child with a cute, bubbly costume and a decidedly non-lethal power...maybe a water control quirk (which could be used to torture or drown people...but that's not heroic so the teachers would frown upon it...) or "capture bubbles" or a Jubilee style flare to distract but not harm.
So playing against type...could be a tiny waif of a child with a cute, bubbly costume and a decidedly non-lethal power...maybe a water control quirk (which could be used to torture or drown people...but that's not heroic so the teachers would frown upon it...) or "capture bubbles" or a Jubilee style flare to distract but not harm.
Mar 25, 2020 5:29 pm
Thanks for the ad. I figured might poll you and see if some sort of character is needed/wanted? I'm not fussy, and I figured I have this set of rules somewhere in this mess and should play it.
Mar 25, 2020 5:37 pm
Yo! We're all still kinda deciding on characters I believe, so it's hard to say what's 'needed' if anything.
Mar 25, 2020 5:42 pm
Okay I have been working on the character some trying to implement the concept I have in my head. I was going to go photographic memory but that was not quite the theme I was striving for so I went with Eidectic Memory as it is defined as the ability to accurately and vividly recall something you have sensed and photographic memory seems more in-tune with memorizing books rather than scenes
Skill: Notice (+4)Does this seem viable when it comes to Stunts? Am I understanding this concept correctly? Are they sufficiently restricted without being to restricted?
Skill: Notice (+4)
[ +- ] Stunt : Eidectic Memory
The character has the ability to accurately and vividly recall anything they have previously encountered with their senses in a seemingly unlimited volume. The character can use Notice to make an Investigation check in regards to something they previously experienced. The normal amount of time to Investigate is still required but they do not have to actively be present at the location they are investigating as they are pulling it from memory.
[ +- ] Stunt : Detailed Sensory Awareness
The character's senses operate at a profound level of focus, allowing them to casually and sometimes unconsciously pick up up on details that, others might never have noticed. With this stunt, the character faces no increased difficulties due to a physical detail being to subtle or simply difficult to perceive. The character still must take time to analyze what they perceived. However, if they have Eidectic Memory they can do this at a later time.
Last edited March 25, 2020 7:34 pm
Mar 25, 2020 6:14 pm
I'm thinking the character is kind of like a Jayne Cobb type from firefly, someone who likes big guns and explosives and especially shooting big guns and blowing things up. But yeah, isekai'd into a small skinny girl body.
For the power... I don't know if it's just me being indecisive, but maybe I just go all in on power replication? Why choose when I can borrow everyone else's?
Nevermind that, I think I want super intelligence. I think it'd be fun to play a smart character who doesn't have any practice at being a smart character
For the power... I don't know if it's just me being indecisive, but maybe I just go all in on power replication? Why choose when I can borrow everyone else's?
Nevermind that, I think I want super intelligence. I think it'd be fun to play a smart character who doesn't have any practice at being a smart character
Last edited March 25, 2020 6:17 pm
Mar 25, 2020 6:37 pm
@oldschoolfool - Fate is one of those games where you don't really NEED the typical warrior/healer/stealth load out. You make do with what you got. That said...it looks like we have a Super Intelligence user, a Sherlock with who transforms into a wraith and possesses people, and a basic human who summons a big scary minion to do their fighting. You can either make somebody to compliment that, or...you know...whatever you feel like.
@DeJoker - Seems good, sounds like we will have some "mind palace" scenes going between you and Naelick, with you recalling all the details and their character putting the clues together. The beauty of PbP means we can always go back and review the previous scenes to see what your character had a chance to pick up. I approve of those two stunts.
@Naelick - I like the potential of this concept. Curious to see what you do with it.
@DeJoker - Seems good, sounds like we will have some "mind palace" scenes going between you and Naelick, with you recalling all the details and their character putting the clues together. The beauty of PbP means we can always go back and review the previous scenes to see what your character had a chance to pick up. I approve of those two stunts.
@Naelick - I like the potential of this concept. Curious to see what you do with it.
Mar 25, 2020 7:38 pm
Alright, so I've settled on Best Foot Forward and Hard Boiled as Stunts. Believe all I've got left is the three aspects generated from the background etc.
Last edited March 25, 2020 7:38 pm
Mar 25, 2020 11:18 pm
Just writing down some stuff
High concept: Big dumb muscle of the Kaze Noir mercenary company
Trouble: Things are more beautiful when they're on fire
Power:
Super intelligence
Master Super intelligence x3
Precognition
Visions
Drawback: Power is a separate entity with goals not necessarily aligned with mine
Collateral damage effect: expected backup
Skills:
+4: Shoot
+3: Will, Notice
+2: provoke, deceive, drive
+1: fight, burglary, empathy, investigate
Power notes:
Power works like an instantly queriable super computer in X's head, giving answers to questions at the speed of thought. The power can only access information X has, though it's able to make connections X wouldn't have thought of. It can't lie, but it can give answers that encourage a particular course of action that advances its own goals. It can't respond unless queried and has absolutely no control over the body, so it ought to be motivated to at least play along with X's desires, because it can't accomplish anything at all if X stops using the power because she doesn't trust it
[ +- ] Character
High concept: Big dumb muscle of the Kaze Noir mercenary company
Trouble: Things are more beautiful when they're on fire
Power:
Super intelligence
Master Super intelligence x3
Precognition
Visions
Drawback: Power is a separate entity with goals not necessarily aligned with mine
Collateral damage effect: expected backup
Skills:
+4: Shoot
+3: Will, Notice
+2: provoke, deceive, drive
+1: fight, burglary, empathy, investigate
Power notes:
Power works like an instantly queriable super computer in X's head, giving answers to questions at the speed of thought. The power can only access information X has, though it's able to make connections X wouldn't have thought of. It can't lie, but it can give answers that encourage a particular course of action that advances its own goals. It can't respond unless queried and has absolutely no control over the body, so it ought to be motivated to at least play along with X's desires, because it can't accomplish anything at all if X stops using the power because she doesn't trust it
Last edited March 25, 2020 11:28 pm
Mar 26, 2020 2:11 am
Dreamblade says:
@oldschoolfool - Fate is one of those games where you don't really NEED the typical warrior/healer/stealth load out. You make do with what you got. That said...it looks like we have a Super Intelligence user, a Sherlock with who transforms into a wraith and possesses people, and a basic human who summons a big scary minion to do their fighting. You can either make somebody to compliment that, or...you know...whatever you feel like.@DeJoker - Seems good, sounds like we will have some "mind palace" scenes going between you and Naelick, with you recalling all the details and their character putting the clues together. The beauty of PbP means we can always go back and review the previous scenes to see what your character had a chance to pick up. I approve of those two stunts.
@Naelick - I like the potential of this concept. Curious to see what you do with it.
Last edited March 26, 2020 2:33 am
Mar 26, 2020 2:43 pm
I created a hero once whose only power was that they were nigh-invulnerable and nothing else no special strength no special other powers he could be a shield of a sorts and he could mess with villains but everything else he could do was nothing more than a normal person could do. Yeah he would shine in some situations but in many he was completely ineffectual
Last edited March 26, 2020 7:22 pm
Mar 26, 2020 7:21 pm
No I just have not gotten to that part -- do I need those Skill stunts for my Power??
Or are you commenting on that side comment I made to oldschoolfool's mulling ??
Or are you commenting on that side comment I made to oldschoolfool's mulling ??
Last edited March 26, 2020 7:23 pm
Mar 26, 2020 7:32 pm
Ahh, I misunderstood as well. It's clearer now
For your power you want to look at the venture city rules. The powers listed there are stunts but they're allowed to be a little bit more broad than normal
For your power you want to look at the venture city rules. The powers listed there are stunts but they're allowed to be a little bit more broad than normal
Mar 26, 2020 8:23 pm
Right but I just want to make sure the Stunts I am using on my Skills are not the same ones I am supposed to be using on my Power (Quirk)
Mar 26, 2020 9:19 pm
Upon some meditation I've realized I'm uncomfortable portraying a character who would effectively be trans with the amount of tact I would want to have, so my character is starting out as a woman. A badass, take no prisoners, muscle bound woman. But after the isekai, she's going to be the total opposite, small, frail, 100 lbs soaking wet.
Her name before the isekai was Akira LeBlanc, daughter of French and Japanese mercenaries, raised to kill a man with her thumb by age 11.
I think I'll leave the details of the high school student's life before the isekai to the gm and for my character to discover as she goes. To that end, I think I'm going to leave my other aspects blank for now, if that's ok, and fill them in with details of the new girl's life as they come up. That way I can be totally blindsided with complications at the gm's whim
Her name before the isekai was Akira LeBlanc, daughter of French and Japanese mercenaries, raised to kill a man with her thumb by age 11.
I think I'll leave the details of the high school student's life before the isekai to the gm and for my character to discover as she goes. To that end, I think I'm going to leave my other aspects blank for now, if that's ok, and fill them in with details of the new girl's life as they come up. That way I can be totally blindsided with complications at the gm's whim
Last edited March 26, 2020 9:33 pm
Mar 26, 2020 9:53 pm
My other aspects are still blank. From what I read, aren't you supposed to come up with those based on events the group shared prior to the adventure?
Mar 26, 2020 10:02 pm
Yeah, but of course if we're waking up in a new world starting the rp from the moment we wake up, we wouldn't have that shared history (unless we did, before the isekai)
Mar 26, 2020 10:16 pm
@DeJoker - I thought you were saying you made an Invulnerable character instead of the Wraith Possession idea you originally pitched. But that was just an example, so we are good.
As for your stunts, yes, the super power stunts are different from your Eidectic Memory and Detailed Sensory Awareness. You can still put each of the descriptions in the "Stunts" section of the character sheet so we don't have to go reference the SRD every time, but also make quick notes in the Extras box...just list them under the name of your quirk like: Super form, Phasing, Influence, Flight.
Later I will make one of the teachers public so you can see what I mean if that doesn't make sense.
@naelick - That's fine by me. Not an issue either way.
@Bleak - Normally yes, that is how it is done. The default game assumes that your PCs have met each other before and we spend time telling the story about one time when they were together and you take an aspect from that story. This time however, we aren't starting as a cohesive group, so that doesn't really work.
Now, you have a couple options here. You can leave your Aspects blank and "discover them" during play. Just tell me after you take an action that you want to make an Aspect. It should be relevant to that action in the current scene, but other than that you have creative control. Option two is make them up on your own. Whatever works for you is fine. If you really want to link your PC to another, you can do that. But it isn't required.
As for your stunts, yes, the super power stunts are different from your Eidectic Memory and Detailed Sensory Awareness. You can still put each of the descriptions in the "Stunts" section of the character sheet so we don't have to go reference the SRD every time, but also make quick notes in the Extras box...just list them under the name of your quirk like: Super form, Phasing, Influence, Flight.
Later I will make one of the teachers public so you can see what I mean if that doesn't make sense.
@naelick - That's fine by me. Not an issue either way.
@Bleak - Normally yes, that is how it is done. The default game assumes that your PCs have met each other before and we spend time telling the story about one time when they were together and you take an aspect from that story. This time however, we aren't starting as a cohesive group, so that doesn't really work.
Now, you have a couple options here. You can leave your Aspects blank and "discover them" during play. Just tell me after you take an action that you want to make an Aspect. It should be relevant to that action in the current scene, but other than that you have creative control. Option two is make them up on your own. Whatever works for you is fine. If you really want to link your PC to another, you can do that. But it isn't required.
Mar 26, 2020 10:44 pm
Reading through everything, like big guns and explosives. Lol!
I’m wrapping my head around the system while feeling somewhat cruddy. I’m thinking bad girl, rich family, black sheep, no one in the family wants her about. I’m trying to decide between either an underground fight ring regeneration type or fire... lots of fire...
Let me know what you think...
[ +- ] Big guns and explosives.

Let me know what you think...
Last edited March 26, 2020 10:46 pm
Mar 26, 2020 11:05 pm
Sounds like our characters would get along... And that we would both need a character with sense to rein us in
Mar 26, 2020 11:16 pm
Ope...nearly cross posted there. Welcome Emberskyes. That makes our 5th so recruitment is closed, but the adventure is still ahead.
Per our PM, the fire bender is fine. Regeneration is...trickier. It doesn't work like Wolverine and Deadpool. It's a little more subtle. But combine it with some of Super Toughness and you might be happy. Maybe an attack power also. Just some thoughts.
Per our PM, the fire bender is fine. Regeneration is...trickier. It doesn't work like Wolverine and Deadpool. It's a little more subtle. But combine it with some of Super Toughness and you might be happy. Maybe an attack power also. Just some thoughts.
Mar 26, 2020 11:31 pm
I’m reading, I loath reading on a screen, makes my eyes hurt, on the Phase Trio thing now. Should I worry to much about this or just get on with it? The more powers I read the more I’m, that’s cool, that’s cool oh look at that... fudge...
Mar 26, 2020 11:34 pm
Emberskyes says:
I’m reading, I loath reading on a screen, makes my eyes hurt, on the Phase Trio thing now. Should I worry to much about this or just get on with it? The more powers I read the more I’m, that’s cool, that’s cool oh look at that... fudge...Mar 26, 2020 11:48 pm
Spooky relatives ;) could be a cross character collaboration maybe
Last edited March 26, 2020 11:50 pm
Mar 26, 2020 11:53 pm
So, my first idea was a kind of fireball version of Korra, martial arts, flaming fists, fire fire fire... bit of a pyromaniac.
And then I thought, Wolverine is pretty cool, but apparently that is difficult so perhaps not.
Then I saw precognition, and I thought for a martial arts type that might be cool...
I think what this is telling me is 1 - No wonder I can’t figure out where to eat dinner and b - I have a desire to physically hit things, or pyrotechnically hit things.
And then I thought, Wolverine is pretty cool, but apparently that is difficult so perhaps not.
Then I saw precognition, and I thought for a martial arts type that might be cool...
I think what this is telling me is 1 - No wonder I can’t figure out where to eat dinner and b - I have a desire to physically hit things, or pyrotechnically hit things.
Last edited March 26, 2020 11:54 pm
Mar 27, 2020 12:06 am
Are skills in the pyramid outside of powers? Thus, if I take say teleport I don’t have to say put 4 skill points into it to make me a great teleporter?
Mar 27, 2020 12:26 am
Emberskyes says:
Are skills in the pyramid outside of powers? Thus, if I take say teleport I don’t have to say put 4 skill points into it to make me a great teleporter?Mar 27, 2020 12:27 am
Wolverine is not difficult, it just isn't as flashy as it is in the comic. But a Pre-cog psychokinetic martial artist is cool too.
And yes Skills are outside/separate from powers. Your Powers might add to your skills, or give you a new way to use a skill that most characters can't, but you set your skills apart from selecting your stunts.
And yes Skills are outside/separate from powers. Your Powers might add to your skills, or give you a new way to use a skill that most characters can't, but you set your skills apart from selecting your stunts.
Mar 27, 2020 1:15 am
Here is the first teacher I made. He's isn't 100% complete, I didn't add skills, but I made notes. You can check the sheet with THIS LINK if you want to see how I format these things gs.
Mar 27, 2020 2:11 am
Not understanding you have Physical Stress and Mental Stress in the upper right corner but you want it down below?
Mar 27, 2020 2:55 am
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?
I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Last edited March 27, 2020 2:56 am
Mar 27, 2020 3:10 am
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle Solver
I was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.
Also is there a benefit to having a positive ability have a drawback ??
I was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.
Also is there a benefit to having a positive ability have a drawback ??
Mar 27, 2020 3:52 am
Rubix cubes, my kiddo has like a dozen of the things in all shapes and sizes. You need to solve puzzles of all types all the time, sudoko, crosswords, cryptograms etc. The need is overwhelming, you have to find the morning paper and do all the puzzles in it before you can start your day and you need to find the evening edition so you can sleep.
Last edited March 27, 2020 4:03 am
Mar 27, 2020 3:58 am
Emberskyes says:
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Your basic power is Natural weapon. To that, you add a collateral damage effect, which represents your power when you're maxed out and unafraid of the consequences, two special effects, and a drawback. This represents the bare minimum needed for your superpower, and all of that costs one stunt
You can then take more stunts to improve it, like master natural weapon for an additional +2 to fight, or other options from the natural weapon power (or make some up, as long as the GM approves)
But, what if you want to punch so hard that it creates little tornadoes to blow people away? Well, you can take energy blast as a power synergy, by spending a stunt. You don't get another collateral damage effect, any special effects, and you don't get a new drawback, and if something prevents you from punching, you are also prevented from making tornadoes, but otherwise it works just like if you had taken energy blast as your main power, and you could use other stunts like master energy blast to improve it. You still "Only have one power" (punching really hard) but the power has a different use than before.
Last edited March 27, 2020 3:59 am
Mar 27, 2020 4:11 am
DeJoker says:
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle SolverI was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.
Also is there a benefit to having a positive ability have a drawback ??
As for whether there's a benefit to having a drawback... I'm pretty sure there's no choice, your power needs at least one drawback. That said, the drawback is an aspect and as such is invokable (rare, but possible) or especially compellable. That means having it can earn you fate points, and fate points are a clear benefit
Mar 27, 2020 5:05 am
Thanks Emberskyes that part I got I meant explaining it as a Stunt? For either Notice (primary) or Investigation (secondary)
Can I create a Power Theme -- Changing forms (Super-Form) was my main go to but Corruption fits him even more so. So I was thinking something like:Also is there a benefit to taking more than 1 Drawback? For instance: if I took an extra Drawback or even 2 extra Drawbacks could I take an additional Enhancement for free? Again very knew to this game but have played numerous other games where taking a disadvantage (or 2) allows one to take an additional advantage.
Can I create a Power Theme -- Changing forms (Super-Form) was my main go to but Corruption fits him even more so. So I was thinking something like:
[ +- ] Wraith-Form Theme
The character's power is not always active; instead, they need to take a moment before battle to change forms. Further this form has a particularly disturbing aesthetic as the character appears to be a Wraith/Dementor/DarkGhost causing the character to simply seem "wrong" to everyone around them on a subtle (or not so subtle), psychological level as such the character's presence while in this form is unnerving. Converting to this ghostly form requires an action, but while one is not in their wraith-form it is impossible for anyone or anything to detect that they have a power at all.
Enhancements
Flight: In addition to the standard wraith-form, the character can use their ability to fly since walking can be rather problematic at times. If this is taken the character can only fly as they have no real legs and they use Will instead of Athletics to overcome obstacles or create advantages related to flying. Like normal flight the movement can be improved upon if desired by taking further enhancements (e.g. Master Flight or Supersonic Flight -- page 36). However, this movement requires mental effort on the part of the character, as such the character does not get the free zone move that comes normally with unrestricted movement.
Ghost Sight: Ghost do not have physical senses but they still sense their environments however their environments become as intangible as they are allowing them to sense through solid objects as if they were just shadows. A side effect to this is there is no color everything is always in shades of gray.
Horrifying to Behold: Something about your appearance is so unsettling that it actually hurts people to get close to you. Anyone who attacks you using Fight takes a mild mental consequence if they do not already have one.
Obvious Target: You do not need to work hard to get someone to want you dead. You gain +2 to Provoke when attempting to make a target attack or follow you.
Skin Ride: As a ghost you can actually step inside a creature and hop a ride. If the character's form touches that of the creature the character can make a Contested Will check and if successful they step inside the creature. While riding the character passively uses the creatures senses to perceive the world. However when skin-riding any harm caused to the host also gets directed at the rider. If the rider does not defend they they are simply immediately ejected from the host. However if the rider chooses to Defend and subsequently takes Stress or Consequences this also will cause them to be immediately ejected from the creature they are riding.
Back Seat Driver: (Requires: Skin Ride) While skin riding the character and exert their Will making a contested check to cause their ride to do something or go somewhere of the riders choice. However, the ride will not do anything that would obviously cause them harm. This is a limited form of Influence (page 42).
Possession: (Requires: Back Seat Driver) The character makes a contested Will check and if successful they can completely take over the creature they are riding, subsuming the creatures persona and pushing it into hibernating or unconscious state.
Common Power Synergies
Harm: The corruption in you can suck the life force from others with but a little contact (page 39).
Phasing: When in wraith-form, the character becomes intangible and can use their normal movement Skill to move through walls and other physical barriers. Further their Intangible rating acts a bonus modifier to overcome obstacles one is passing through but it also works as a threshold that must be overcome to physical interact with objects.
Regeneration: The character is basically just a life force and as such they can use the life force of others to replenish their own (page 55).
Super Toughness: When in wraith-form, the character becomes intangible which acts like a form of armor in that physical things just simply pass harmlessly through them (page 65).
Drawbacks
• No explanation needed for this one: Noticeably Corrupted.
• Aura of Corruption: Animals and folk particular sensitive are attuned to the vibes that emanate from the character even when not in Wraith-Form and they will react accordingly (e.g. Dogs bark, animals shy away dramatically, folks just dislike them for unknown reasons, etc...). Thus the character gives off: Bad Vibes.
• The character cannot affect the physical world—thus they cannot physically interact with or be physically interacted with, however, they can still be harmed via physical means. Basically this mean the cannot pick up physical objects, open doors, etc... but conversely they cannot be physically held either. Thus the character is considered: Out of Touch
• The corrupted form does not just dislike direct Sunlight; the character becomes Weakened by direct Sunlight and may take physical damage from prolonged exposure to it. Thus the character has: Sunsentivity.
• The wraith-form is so powerful that one cannot dive into it instantly; the character suffers from: Extended Transformation Sequence.
• The character's normal and super selves are not the same person—they have distinct minds and personalities that happen to share a body. They do not hate one another, but they are still: Often Arguing with Themselves.
Collateral Damage Effects
Harm: If the character does not mind killing a lot of people, they can use their corruption to suck the life force from everything in their zone. This immediately kills any nameless NPCs, while named NPCs and PCs must make a Physique roll against a Fair (+2) difficulty to avoid taking a moderate physical consequence (typically the Shivers). (Venture City Stories page 9)
Enhancements
Flight: In addition to the standard wraith-form, the character can use their ability to fly since walking can be rather problematic at times. If this is taken the character can only fly as they have no real legs and they use Will instead of Athletics to overcome obstacles or create advantages related to flying. Like normal flight the movement can be improved upon if desired by taking further enhancements (e.g. Master Flight or Supersonic Flight -- page 36). However, this movement requires mental effort on the part of the character, as such the character does not get the free zone move that comes normally with unrestricted movement.
Ghost Sight: Ghost do not have physical senses but they still sense their environments however their environments become as intangible as they are allowing them to sense through solid objects as if they were just shadows. A side effect to this is there is no color everything is always in shades of gray.
Horrifying to Behold: Something about your appearance is so unsettling that it actually hurts people to get close to you. Anyone who attacks you using Fight takes a mild mental consequence if they do not already have one.
Obvious Target: You do not need to work hard to get someone to want you dead. You gain +2 to Provoke when attempting to make a target attack or follow you.
Skin Ride: As a ghost you can actually step inside a creature and hop a ride. If the character's form touches that of the creature the character can make a Contested Will check and if successful they step inside the creature. While riding the character passively uses the creatures senses to perceive the world. However when skin-riding any harm caused to the host also gets directed at the rider. If the rider does not defend they they are simply immediately ejected from the host. However if the rider chooses to Defend and subsequently takes Stress or Consequences this also will cause them to be immediately ejected from the creature they are riding.
Back Seat Driver: (Requires: Skin Ride) While skin riding the character and exert their Will making a contested check to cause their ride to do something or go somewhere of the riders choice. However, the ride will not do anything that would obviously cause them harm. This is a limited form of Influence (page 42).
Possession: (Requires: Back Seat Driver) The character makes a contested Will check and if successful they can completely take over the creature they are riding, subsuming the creatures persona and pushing it into hibernating or unconscious state.
Common Power Synergies
Harm: The corruption in you can suck the life force from others with but a little contact (page 39).
Phasing: When in wraith-form, the character becomes intangible and can use their normal movement Skill to move through walls and other physical barriers. Further their Intangible rating acts a bonus modifier to overcome obstacles one is passing through but it also works as a threshold that must be overcome to physical interact with objects.
Regeneration: The character is basically just a life force and as such they can use the life force of others to replenish their own (page 55).
Super Toughness: When in wraith-form, the character becomes intangible which acts like a form of armor in that physical things just simply pass harmlessly through them (page 65).
Drawbacks
• No explanation needed for this one: Noticeably Corrupted.
• Aura of Corruption: Animals and folk particular sensitive are attuned to the vibes that emanate from the character even when not in Wraith-Form and they will react accordingly (e.g. Dogs bark, animals shy away dramatically, folks just dislike them for unknown reasons, etc...). Thus the character gives off: Bad Vibes.
• The character cannot affect the physical world—thus they cannot physically interact with or be physically interacted with, however, they can still be harmed via physical means. Basically this mean the cannot pick up physical objects, open doors, etc... but conversely they cannot be physically held either. Thus the character is considered: Out of Touch
• The corrupted form does not just dislike direct Sunlight; the character becomes Weakened by direct Sunlight and may take physical damage from prolonged exposure to it. Thus the character has: Sunsentivity.
• The wraith-form is so powerful that one cannot dive into it instantly; the character suffers from: Extended Transformation Sequence.
• The character's normal and super selves are not the same person—they have distinct minds and personalities that happen to share a body. They do not hate one another, but they are still: Often Arguing with Themselves.
Collateral Damage Effects
Harm: If the character does not mind killing a lot of people, they can use their corruption to suck the life force from everything in their zone. This immediately kills any nameless NPCs, while named NPCs and PCs must make a Physique roll against a Fair (+2) difficulty to avoid taking a moderate physical consequence (typically the Shivers). (Venture City Stories page 9)
Last edited March 27, 2020 3:21 pm
Mar 27, 2020 5:08 am
Ah okay yeah thanks naelick --- I think it was supposed to be an Aspect actually and thanks for that explanation I am sure it did not help just me ;)
Mar 27, 2020 5:44 am
DeJoker says:
Not understanding you have Physical Stress and Mental Stress in the upper right corner but you want it down below?Mar 27, 2020 5:59 am
Emberskyes says:
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Energy Blast, being the base form, is a non-descript 'force blast' that has no effect beyond the basic damage. A simple bolt of energy using the Shoot skill. Projection (found in Common Power Synergies of Energy Blast) adds a type at the cost of another stunt, in this case Fire, giving you narrative permission to burn things with your Energy Blasts. You could take it a step further and add a level of Telekinesis (Fire) at the cost of another stunt, giving you the ability to move your fire blasts and shape them. You could sculpt the fire into the shape of demon and try to intimidate someone, or make it take the shape of a rabbit and leap from trash pile to trash pile setting them ablaze. Really it just depends on how you want to do things. It's almost all there in the rules...somewhere.
Mar 27, 2020 6:01 am
I read Joker’s power description writeup and suddenly I feel like Bob Parr...
I’ll take some time in the morning I guess to figure it out, I think my brain just doesn’t work that way, I went to school with a guy who’d spend 3 hours moving every resource in Civilization before he ended his turn, I feel like that again. 😂😂😂
[ +- ] Bob Parr.

Mar 27, 2020 6:19 am
DeJoker says:
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle SolverI was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.
Also is there a benefit to having a positive ability have a drawback ??
You want them to have "negative" sides so that I can compel them, giving you a choice between doing what you want vs. doing what I want and getting paid with a Fate Point you can turn around and use to get bonuses on other actions.
In this specific example, let's say your PC walks into a crime scene. There's a dead body in the middle of the floor, most of the room looks ransacked, but over under the unbroken window there is a pile of glass shards. Now, the most evidence might be found on the body itself, but I can compel your Obsessive Puzzle Solver aspect to get you to focus on the glass and try to put it back together, or understand how it got there. In this scenario it was a little glass unicorn figurine. The killer leaves one at the scene of his murders. This time it fell off the window ledge because of road construction below. The cops have three other scenes with the same unicorn figurines, it's not news to them. While you waste your time putting together the glass shards, the cops have finished processing the scene. You probably gained their ill will for focusing on a non issue, making future interactions harder.
(Note*:You may also decline a compel by paying me a Fate Point when i offer you one)
Mar 27, 2020 7:58 am
Thanks for the further explanation on that Dreamblade I kind of got that from the previous explanation but this clarifies it even more.
That being said and assuming the Power Theme Wraith-Form I presented is okay this is what I have put together. I cannot get it all but it has the basics that can be built upon. I could take more Draw Backs to add more color but not sure if I am supposed to do that or not and/or whether I made be able to trade additional Draw Backs for a free additional Enhancement (I asked this in an earlier post).So Dreamblade is this viable?
That being said and assuming the Power Theme Wraith-Form I presented is okay this is what I have put together. I cannot get it all but it has the basics that can be built upon. I could take more Draw Backs to add more color but not sure if I am supposed to do that or not and/or whether I made be able to trade additional Draw Backs for a free additional Enhancement (I asked this in an earlier post).
[ +- ] Wraith Power Outline
Wraith-Form: The character is intangible appearing to be a black ghostly mass which everything finds to be rather unsettling or unnerving. Further being intangible means they are not easily affected by purely physical damage and that they see the world threw the lens of intangibility causing everything to appear in shades of gray and solid matter to appear like shadows (aka light to heavy fog). They move by sheer force of Will and can move through solid matter almost as easily as they move through air. Also if they contact a creature they may attempt to skin ride (step inside the creature). However the character must take an action to assume this form as it is not their natural state.
Power Breakdown
...• Intangible (Super Toughness)
...• Wraith-Form (Power Theme)
.......• Ghost Sight (Enhancement)
.......• Flight (Enhancement)
.......• Skin Ride (Enhancement)
.....• Phasing (Synergy)
Special Effects: Extra Movement, Physical Recovery
Drawback: (Out of Touch)
Collateral Damage Effect: If the character does not mind killing a lot of people, they can use their corruption to suck the life force from everything in their zone. This immediately kills any nameless NPCs, while named NPCs and PCs must make a Physique roll against a Fair (+2) difficulty to avoid taking a moderate physical consequence (typically the Shivers).
Costs: 5 Stunts
Skills: 2 Stunts
Stunts Left: 0
Refresh Left: 2
Power Breakdown
...• Intangible (Super Toughness)
...• Wraith-Form (Power Theme)
.......• Ghost Sight (Enhancement)
.......• Flight (Enhancement)
.......• Skin Ride (Enhancement)
.....• Phasing (Synergy)
Special Effects: Extra Movement, Physical Recovery
Drawback: (Out of Touch)
Collateral Damage Effect: If the character does not mind killing a lot of people, they can use their corruption to suck the life force from everything in their zone. This immediately kills any nameless NPCs, while named NPCs and PCs must make a Physique roll against a Fair (+2) difficulty to avoid taking a moderate physical consequence (typically the Shivers).
Costs: 5 Stunts
Skills: 2 Stunts
Stunts Left: 0
Refresh Left: 2
Last edited March 27, 2020 5:34 pm
Mar 27, 2020 11:09 am
Ah see breaking it down, it’s 4am and my brain will not shut up about this, is helping me understand what you’re doing and how you’re doing it. Each modification of the skill costs a stunt and each "problem" associated refunds a stunt. I learn by example not reading texts.
We’ve only got 6 stunts to spend though right? Can you synergies any powers at the costs of a stunt or just the ones listed? I work with law so it makes me very literal about what’s written on the page.
We’ve only got 6 stunts to spend though right? Can you synergies any powers at the costs of a stunt or just the ones listed? I work with law so it makes me very literal about what’s written on the page.
Mar 27, 2020 11:42 am
Emberskyes says:
Ah see breaking it down, it’s 4am and my brain will not shut up about this, is helping me understand what you’re doing and how you’re doing it. Each modification of the skill costs a stunt and each "problem" associated refunds a stunt. I learn by example not reading texts. We’ve only got 6 stunts to spend though right? Can you synergies any powers at the costs of a stunt or just the ones listed? I work with law so it makes me very literal about what’s written on the page.
*When I say it isn't relevant, I mean that while your character is still affected by the drawback, it's assumed that they are mitigating it somehow. If your Drawback is "only works in proximity to water", but the gm hasn't compelled it, you can assume you are in close proximity to water somehow. If the gm compelled it ("there's been a drought lately, so you can't use your power") but you don't want to accept it, you spend your fate point and could assume you're mitigating it again (Maybe lots of people have bottles of water in the crowd). If your Drawback is "requires ammunition" you're assumed to have enough on hand until the gm compels it you say you've run out. For my drawback "independent entity" I can assume that my power is working to help me out, but the gm could compel it to say I've been mislead in some way
Regarding synergising powers, the ones listed are only suggestions. You can add any power you want, it's just up to you to describe how it's associated in that case (and subject to the GM's approval, as everything)
Mar 27, 2020 11:42 am
You can synergise any power provided you can justify it - For instance, I gave my summoned avatar Super Toughness even though it wasn't listed.
That said, I don't believe drawbacks refund stunts? I haven't read anything about that.
Wow talk about timing.
That said, I don't believe drawbacks refund stunts? I haven't read anything about that.
Wow talk about timing.
Last edited March 27, 2020 11:44 am
Mar 27, 2020 2:51 pm
Thanks that was what I was assuming but felt it never hurt to ask just in case.
Mar 27, 2020 3:25 pm
Right, Drawbacks are inherent in your powers, you HAVE to have them...they do not "refund" stunts. You have 3 Refresh that you can choose to spend 2 of to get more stunts. Having an Aspect compelled during a game will get you paid a Fate Point, but that is about Aspects, not Stunts.
@DeJoker - You are almost there. The flavor text is fine. I'm going to "clean up your bookkeeping" a bit.
@DeJoker - You are almost there. The flavor text is fine. I'm going to "clean up your bookkeeping" a bit.
[ +- ] Wraith Quirk
So your powers and numbers as written should look more like this:
...• Wraith-Form (Power Theme)
......• Intangible (Super Toughness)
......• Ghost Sight (Enhancement)
......• Flight (Enhancement)
......• Skin Ride (Enhancement)
......• Phasing (Synergy)
Everything is under the Super Form because you can't access your powers while not in Super Form, and that is part of the setting...you only get one Quirk. And Super Form effectively gives you a secret identity. When not transformed you are Bruce Banner, just another face in the crowd. Once you assume your Super Form all that power becomes available and you "Hulk Out"
Costs: 6 Stunts Each dot above counts as a stunt.
Skills: 2 Stunts These are the Eidetic Memory and Detailed Sensory Awareness stunts...correct? If yes, still approved.
Stunts Left: 0
Refresh Left: 1 As written you used all 6 of the Stunts granted to you for powers, and then 2 of the 3 Refresh for EM and DSA.
Your Special Effects and Collateral Damage are right out of the book so that's fine.
I think your Drawback is good to, but let's just make sure we are on the same page. Out of Touch (great title) makes me think this is part of your Phasing and the emotional detachment your character suffers while your powers are active. That is great in my opinion. So while the Super Form is active I can impose Out of Touch when you try to interact with physical objects or emotionally connect with people. This will mostly come up when you're under pressure and in key scenes, but you can role-play it as you see fit.
How does all that sound? The only thing 'wrong' was your stunt count. If you want to change something still you can. We are negotiating here. Being new to the system you seem to be getting it pretty well. It would be easier if we were talking face-to-face in real time, but your doing just fine with our limitations.
...• Wraith-Form (Power Theme)
......• Intangible (Super Toughness)
......• Ghost Sight (Enhancement)
......• Flight (Enhancement)
......• Skin Ride (Enhancement)
......• Phasing (Synergy)
Everything is under the Super Form because you can't access your powers while not in Super Form, and that is part of the setting...you only get one Quirk. And Super Form effectively gives you a secret identity. When not transformed you are Bruce Banner, just another face in the crowd. Once you assume your Super Form all that power becomes available and you "Hulk Out"
Costs: 6 Stunts Each dot above counts as a stunt.
Skills: 2 Stunts These are the Eidetic Memory and Detailed Sensory Awareness stunts...correct? If yes, still approved.
Stunts Left: 0
Refresh Left: 1 As written you used all 6 of the Stunts granted to you for powers, and then 2 of the 3 Refresh for EM and DSA.
Your Special Effects and Collateral Damage are right out of the book so that's fine.
I think your Drawback is good to, but let's just make sure we are on the same page. Out of Touch (great title) makes me think this is part of your Phasing and the emotional detachment your character suffers while your powers are active. That is great in my opinion. So while the Super Form is active I can impose Out of Touch when you try to interact with physical objects or emotionally connect with people. This will mostly come up when you're under pressure and in key scenes, but you can role-play it as you see fit.
How does all that sound? The only thing 'wrong' was your stunt count. If you want to change something still you can. We are negotiating here. Being new to the system you seem to be getting it pretty well. It would be easier if we were talking face-to-face in real time, but your doing just fine with our limitations.
Mar 27, 2020 5:27 pm
Dreamblade consulting the Venture City Guidelines (page 9) it states the following:
Also on (Page 12) of Venture City Guidelines it outlines the primary power and then adds the Power Theme to it as follows:
• Fire Projection (Power Theme)
.....• Friend to Flames (Enhancement)
.....• Fire Control (Enhancement)
Costs: 3 Stunts
2ndParagraph says:
Because the actual effects of power themes are limited, you may purchase one for free. Each theme beyond the first added to a power costs one stunt. PowerBreakdown says:
• Energy Blast• Fire Projection (Power Theme)
.....• Friend to Flames (Enhancement)
.....• Fire Control (Enhancement)
Costs: 3 Stunts
Last edited March 27, 2020 5:32 pm
Mar 27, 2020 5:33 pm
So if I was to build, Wolverine or Deadpool. The powers I can think of would be Healing synergized with Regeneration with a self only limitation and Natural Weapons. Is that about right? Captain America’s shield would be a Gadget he can throw with Energy Absorption and he’d have Super Strength.
So to make a Precog Brawler I’d take Precognition, boost it up with Master Precog, temper it with Migraines because seeing all those possibilities hurts, Synergy it with Natural Weapons and figure out a way to put in Super Toughness so I don’t die instantly.
So to make a Precog Brawler I’d take Precognition, boost it up with Master Precog, temper it with Migraines because seeing all those possibilities hurts, Synergy it with Natural Weapons and figure out a way to put in Super Toughness so I don’t die instantly.
Mar 27, 2020 6:03 pm
@DeJoker - I stand corrected. I was only referencing the SRD...which has limited reproduction of the book. I made the assumption and was wrong. So yes, your math was correct.
@Emberskyes - I think you can EASILY justify the Precognition power giving Natural Weapons and Super Toughness power synergies. The ability to predict the future tells you where to hit to do the most damage and how to move so the hits you simply can't avoid do the least amount of damage. Basic Super Toughness gives Armor 2, meaning all hits that do land do 2 less Stress. So any hit that would only deal 1-2 stress we will say still "missed" you. You might still take other effects...like if the Human Torch blasted you with fire for 2 stress and attached the situational aspect 'Singed" to you, you could ignore the stress saying you sidestepped the blast, but you were close enough that the "Singed" aspect still took hold.
If you want "energy" punches, your natural weapons could be flavored as 'Psychic Knives' or 'Bio-electric discharge from your enhanced brain activity.
@Emberskyes - I think you can EASILY justify the Precognition power giving Natural Weapons and Super Toughness power synergies. The ability to predict the future tells you where to hit to do the most damage and how to move so the hits you simply can't avoid do the least amount of damage. Basic Super Toughness gives Armor 2, meaning all hits that do land do 2 less Stress. So any hit that would only deal 1-2 stress we will say still "missed" you. You might still take other effects...like if the Human Torch blasted you with fire for 2 stress and attached the situational aspect 'Singed" to you, you could ignore the stress saying you sidestepped the blast, but you were close enough that the "Singed" aspect still took hold.
If you want "energy" punches, your natural weapons could be flavored as 'Psychic Knives' or 'Bio-electric discharge from your enhanced brain activity.
Mar 27, 2020 6:27 pm
Emberskyes if I am understanding the Guidelines correctly making a Power Theme of some sort for this seems appropriate. Basically instead of bunch of eclectic powers melded together you create a over all concept and then work that into an appropriate list of Enhancements and Synergies. I had to re-analyze mine a couple of times before figuring out what the Base Power would be that would then subsequently drive the rest (including the Power Theme) but I eventually settled on Intangibility which I bought as Super Toughness but repainted its aesthetic instead of stopping punches with a hard exterior the punches instead do not land.
Yours could be very similar with something like:The above is just scratching the surface of this but it helps you paint your powers into a more cohesive bundle and helps weed out or at least redefine the elements that really would not apply.
Yours could be very similar with something like:
[ +- ] Super Reflexes (Super Toughness)
The character has the ability to anticipate all physical attacks and react to them such that the attack either completely misses them or does not land as solidly as it would have normally. The character gains Armor:2 against any purely physical damage to reflect this uncanny ability.
Power Theme : Super Martial Artist
Enhancement: Combat Precog (page 54) The character's mind can see attacks before they are even launched, thus letting them use Notice to defend against all physical attacks. Also during a conflict the character always acts before anyone who does not have some kind of precognitive ability.
Enhancement: Master Combat Precog -- (requires: Combat Precog) The character gains a +2 to Notice when defending against physical attacks.
Synergy: Pressure Points (Harm)(page 39)
Drawback: Too Many Possibilities Can Hurt (Mental Strain)
Power Theme : Super Martial Artist
Enhancement: Combat Precog (page 54) The character's mind can see attacks before they are even launched, thus letting them use Notice to defend against all physical attacks. Also during a conflict the character always acts before anyone who does not have some kind of precognitive ability.
Enhancement: Master Combat Precog -- (requires: Combat Precog) The character gains a +2 to Notice when defending against physical attacks.
Synergy: Pressure Points (Harm)(page 39)
Drawback: Too Many Possibilities Can Hurt (Mental Strain)
Last edited March 27, 2020 6:31 pm
Mar 27, 2020 8:46 pm
Drawbacks cost nothing they simply add flavour to the power if I read this right. I can see where refunding for drawbacks would allow for OP characters, does not work in the heart of a neutron star.
Does - Ravage: Instead of decaying flesh, you can use your ability to weaken metal. Every metallic object in the scene—including handcuffs, deadbolts, and weapons—either falls apart or becomes so fragile that a single hit will shatter it.
Change the base power of Harm or does it simply add an effect, I don’t want to kill all kinds of people.
Does - Ravage: Instead of decaying flesh, you can use your ability to weaken metal. Every metallic object in the scene—including handcuffs, deadbolts, and weapons—either falls apart or becomes so fragile that a single hit will shatter it.
Change the base power of Harm or does it simply add an effect, I don’t want to kill all kinds of people.
Last edited March 27, 2020 8:50 pm
Mar 27, 2020 8:46 pm
I cannot find that post that had the link to the example character sheet layout did it get removed?
Mar 27, 2020 8:51 pm
Dreamblade says:
Here is the first teacher I made. He's isn't 100% complete, I didn't add skills, but I made notes. You can check the sheet with THIS LINK if you want to see how I format these things gs.Mar 27, 2020 9:11 pm
Okay working off Joker’s idea and my idea ... his was better.
[ +- ] Power
The character has the ability to anticipate all physical attacks and react to them such that the attack either completely misses them or does not land as solidly as it would have normally. The character gains Armor:2 against any purely physical damage to reflect this uncanny ability.
Power Theme : Super Martial Artist
1 - Enhancement: Combat Precog (page 54) The character's mind can see attacks before they are even launched, thus letting them use Notice to defend against all physical attacks. Also during a conflict the character always acts before anyone who does not have some kind of precognitive ability.
1 - Enhancement: Master Combat Precog -- (requires: Combat Precog) The character gains a +2 to Notice when defending against physical attacks.
1 - Synergy: Necrotic Touch (Harm)(page 39) I could make it a psychic knife...
1 - Enhancement: Piercing Damage: Your ability ignores the target’s Armor rating. Additionally, you do not have to maintain skin contact for your power to work; you can cause harm through multiple layers of clothing.
1 - Ravage: Instead of decaying flesh, you can use your ability to weaken metal. Every metallic object in the scene—including handcuffs, deadbolts, and weapons—either falls apart or becomes so fragile that a single hit will shatter it.
1 - Synergy: Basic Super Toughness: You gain Armor:2 against any purely physical damage.
Drawback: Can’t Turn it Off - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
Drawback: Too Many Possibilities Can Hurt (Mental Strain)
Power Theme : Super Martial Artist
1 - Enhancement: Combat Precog (page 54) The character's mind can see attacks before they are even launched, thus letting them use Notice to defend against all physical attacks. Also during a conflict the character always acts before anyone who does not have some kind of precognitive ability.
1 - Enhancement: Master Combat Precog -- (requires: Combat Precog) The character gains a +2 to Notice when defending against physical attacks.
1 - Synergy: Necrotic Touch (Harm)(page 39) I could make it a psychic knife...
1 - Enhancement: Piercing Damage: Your ability ignores the target’s Armor rating. Additionally, you do not have to maintain skin contact for your power to work; you can cause harm through multiple layers of clothing.
1 - Ravage: Instead of decaying flesh, you can use your ability to weaken metal. Every metallic object in the scene—including handcuffs, deadbolts, and weapons—either falls apart or becomes so fragile that a single hit will shatter it.
1 - Synergy: Basic Super Toughness: You gain Armor:2 against any purely physical damage.
Drawback: Can’t Turn it Off - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
Drawback: Too Many Possibilities Can Hurt (Mental Strain)
Last edited March 27, 2020 11:08 pm
Mar 27, 2020 11:35 pm
My time has not been my own today, sorry for the delays.
@Emberskyes - I'm mostly ok with this. Couple questions though. And I'm not near my book for a bit so I might have more after I look at that. First, you list Ravage as though it is a power? As written it is intended as a Collateral Damage, because it affects the whole scene. I'm ok with you affecting metal but the whole scene is to much for a "normal power" and would need to stay as the Collateral Damage. Second, you listed two drawbacks. You only have to have one. If you really want two for effect, I can roll with that but there isn't a bonus for it. I will just apply them interchangeably as I see fit for the story.
@Emberskyes - I'm mostly ok with this. Couple questions though. And I'm not near my book for a bit so I might have more after I look at that. First, you list Ravage as though it is a power? As written it is intended as a Collateral Damage, because it affects the whole scene. I'm ok with you affecting metal but the whole scene is to much for a "normal power" and would need to stay as the Collateral Damage. Second, you listed two drawbacks. You only have to have one. If you really want two for effect, I can roll with that but there isn't a bonus for it. I will just apply them interchangeably as I see fit for the story.
Mar 27, 2020 11:45 pm
I just cut and pasted Ravage from the book. It’s a doesn’t hurt people version of Collateral Damage, so it’s a modifier to the Harm ability you can use, this is the hurts people version.
Mass Illness: You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
Also, totally understand the problems of the world being overwhelming, it also sucks being confined to home because of a cough...
Mass Illness: You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
Also, totally understand the problems of the world being overwhelming, it also sucks being confined to home because of a cough...
Last edited March 28, 2020 12:50 am
Mar 28, 2020 2:21 am
@Emberskyes - Ok, I guess I'm confused at what you want still. So your power is Super Martial Arts, that's a fine start.
So that includes Basic Precognition and Master Precognition, Harm w/Piercing (so you can ignore the skin contact clause of Harm), Basic Super Toughness (to ignore some damage). Then for Collateral Damage you want to let loose and harm all metal objects in the scene, opposed to people? Does that sum up what you want to do? You listed two Drawbacks...both Can't Turn It Off and Too many Possibilities (causing headaches) Do you really want two of them?
So that includes Basic Precognition and Master Precognition, Harm w/Piercing (so you can ignore the skin contact clause of Harm), Basic Super Toughness (to ignore some damage). Then for Collateral Damage you want to let loose and harm all metal objects in the scene, opposed to people? Does that sum up what you want to do? You listed two Drawbacks...both Can't Turn It Off and Too many Possibilities (causing headaches) Do you really want two of them?
Mar 28, 2020 3:06 am
I’m good with 2 disadvantages, it gives you more to chew on and yes, super martial arts.
I could make my weakness cake. 🤣
I’m not trying to be a pain.
I could make my weakness cake. 🤣
I’m not trying to be a pain.
Last edited March 28, 2020 4:09 am
Mar 28, 2020 4:23 am
@Emberskyes - No worries. I don't mean to sound mad. I just felt like we were circling the same point and not moving toward completing the character. If that is your list, go ahead and update your sheet. I see 5 stunts overall for your powers. On your sheet there are already 3 stunts. You can have all of those, but your Refresh and starting Fate Points is only 1.
Your sheet is also missing your High Concept and Trouble as of this posting. You have to have those before we can get started. This goes for DeJoker too.
Your sheet is also missing your High Concept and Trouble as of this posting. You have to have those before we can get started. This goes for DeJoker too.
Mar 28, 2020 6:26 am
Done, take a look and see, any suggestions you have would be appreciated. Now I just need to find an appropriate image, oddly I can’t quite find, the one.




[ +- ] Possibilities in no particular order...




Last edited March 28, 2020 6:27 am
Mar 28, 2020 3:30 pm
Sorry for the delay, worlds on fire and all...
Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
Mar 28, 2020 3:34 pm
As a question before we begin, this place 10 minutes from now we wake up in, is it familiar or did we go to sleep in our apartment on Soho and wake up in the Ancient One’s monastery in Tibet?
Mar 28, 2020 6:23 pm
oldschoolfool says:
Sorry for the delay, worlds on fire and all...Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
Mar 28, 2020 6:28 pm
Emberskyes says:
As a question before we begin, this place 10 minutes from now we wake up in, is it familiar or did we go to sleep in our apartment on Soho and wake up in the Ancient One’s monastery in Tibet?I don't want to spoil to much, but they have like mag-lift trains for public transport and the police have access to hover cars so they can help chase or track flying villains. Minor holographic projections and such. A slightly futuristic city. Roads, stoplights, traffic jams, and street vendors are still a thing. You will recognize it as A CITY that works more or less like we do in our modern day, but there will be advancements because there are "super science" heroes making technology better in increments.
Mar 28, 2020 7:23 pm
See that’s way more than I needed to know for the beginning waking up in a strange bedroom is ... never a good thing. Waking up hungover in a strange bedroom with someone you’ve never met is down right terrifying.
Mar 29, 2020 9:18 am
Dreamblade says:
Your sheet is also missing your High Concept and Trouble as of this posting. You have to have those before we can get started. This goes for DeJoker too.High Concept: Who Am I
Trouble: New Entity in a New World
Mar 29, 2020 1:32 pm
On the terms of High Concept and Trouble are the worlds parallel enough that the gambling debit I ran up to Jimmy the Cheesepuff in world 1 exist in world 2? ie. Am I literally replacing this worlds version of me who has the same past as I do? That’s kind of what I went with, my family problems in A exist here as well.
Mar 29, 2020 1:51 pm
Even if not, it'd be ironic if your character is like l, "Yes, I'm finally free" only to find out he's in debt to super powered gangsters in this world
Mar 29, 2020 2:46 pm
High Concept and Trouble are something you have to have. The form the core of your characters. The other stuff you can figure out as we go.
The idea that you woke up in a different world and a different body than you remember leaving you wondering "Who am I" could be a good Trouble, but for your High Concept, I really feel like you need to define who that person you think you are/were is. It's the core of the game story, being a normal person who wakes up one day in a world of Super Heroes.
The idea that you woke up in a different world and a different body than you remember leaving you wondering "Who am I" could be a good Trouble, but for your High Concept, I really feel like you need to define who that person you think you are/were is. It's the core of the game story, being a normal person who wakes up one day in a world of Super Heroes.
Mar 29, 2020 2:49 pm
@Emberskyes - I can work with that idea, so yeah, your character could have parallel issues in both worlds. Like family or gambling issues. That could be fun.
Mar 29, 2020 2:51 pm
Okay so -- Trouble : Who was I and Who am I now
High Concept: ???
So I still need some help with this one as I am actually struggling with summing up this into One statement as none of the ones I can think of seem to apply
High Concept: ???
So I still need some help with this one as I am actually struggling with summing up this into One statement as none of the ones I can think of seem to apply
Mar 29, 2020 3:02 pm
Dreamblade says:
oldschoolfool says:
Sorry for the delay, worlds on fire and all...Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
Mar 29, 2020 3:40 pm
Good question honestly not sure where to go with that one -- its part of reason I am having a problem with that -- as who he was should drive the who he is and the eventually the who I want him to be... items I am aware of that I want are:
1) He does not like the power he acquired and is highly suspicious of it
However I am not sure if he possessed those skills prior to entering the world or like his powers after.
I could see him as being a comic book geek with high ideals of goodness and being a hero but am not sure how to wrap that up into a single statement and/or if it would truly fit the character overall
1) He does not like the power he acquired and is highly suspicious of it
However I am not sure if he possessed those skills prior to entering the world or like his powers after.
I could see him as being a comic book geek with high ideals of goodness and being a hero but am not sure how to wrap that up into a single statement and/or if it would truly fit the character overall
Mar 29, 2020 4:13 pm
@DeJoker - That is doable. So we have a comic book nerd with some slightly obsessive tendencies when it comes to solving puzzles and doing the right thing, who is confused and suspicious about finding himself in a different world than he remembers. Perhaps one of these ideas can work for you, or be a springboard for the one you choose:
Confused Would-Be-Paladin Nerd
Mildly Obsessive Nerdy Do-Gooder
Nerdy Would-Be-Detective in a Strange Land
Confused Would-Be-Paladin Nerd
Mildly Obsessive Nerdy Do-Gooder
Nerdy Would-Be-Detective in a Strange Land
Mar 29, 2020 4:23 pm
I think you Kind of just did. I think who we become and how we relate to our powers is secondary, that’s all in the future. Who we were and any problems we bring with us that’s important. Maybe your character was bullied hence his desire to set things right but his trouble is that his bully is also here. Maybe his trouble is an overprotective family.
Oxana’s trouble is her family and their pushing her out the door. She is largely the source of her own trouble she’s just not smart enough to see it yet. Perhaps her parents are divorced and she’s never reconciled the split, perhaps they remarried to someone she simply can’t stand, maybe the family relationship was abusive...
Oxana’s trouble is her family and their pushing her out the door. She is largely the source of her own trouble she’s just not smart enough to see it yet. Perhaps her parents are divorced and she’s never reconciled the split, perhaps they remarried to someone she simply can’t stand, maybe the family relationship was abusive...
Mar 29, 2020 5:17 pm
Look at my character @Dreamblade I put it in there. Although that last statement I made is probably better.
Mar 29, 2020 5:45 pm
@Emberskyes the issue with you High Concept and Trouble is it needs to be a short, less than one sentence phrase that sums up the stuff you wrote. It's fine to explain it in the Background, but currently yours is too much. Look at my previous post and how I turned what DeJoker said into something smaller.
"Exiled Oligarch Princess" could sum up your High Concept.
"Hedonistic Wild Child" could describe how she gets into trouble most often.
While your PCs father is an important detail, it isn't the end all be all of who she is. She's her own person.
"Exiled Oligarch Princess" could sum up your High Concept.
"Hedonistic Wild Child" could describe how she gets into trouble most often.
While your PCs father is an important detail, it isn't the end all be all of who she is. She's her own person.
Mar 29, 2020 5:51 pm
Hehe I am to much. I’ll steal your catch phrases. For me that was a pretty small background, most of mine run on for paragraphs, then the game never happens and I write a short story based around the character concept.
Last edited March 29, 2020 5:58 pm
Mar 29, 2020 6:23 pm
how about : Social Outcast Idealistic Athletic Nerd -- he enjoys sports as much as he does books but just never seemed to fit into any social groups due to his non-conformative views and as such has been a forced loner. Family life is pretty much the same siblings but no solid relationships within the family either. So with that description would this blurb seem to cover the concept? Note he is not anti-social and in fact is quite friendly he just does not seem to fit in with the norm.
Last edited March 29, 2020 6:28 pm
Mar 29, 2020 6:38 pm
The concept is solid, I'd say. Might wanna think about trimming down the title a bit. Some of the stuff might be entailed by his other aspects.
Mar 29, 2020 7:02 pm
@DeJoker....you're getting there. I feel like you could put either Nerd or Athlete into one of your Aspects. Like...he's a Comic Nerd so he knows all the cliche villain plots...it could help deal with a villain in this world. Or (Specific Sport) Athlete would come up during a chase scene or when you try to throw a rock to been somebody to far away to punch.
But if you really want the Nerd and Athlete part to be "core" to who your character is, go with what you wrote there. It does the job.
But if you really want the Nerd and Athlete part to be "core" to who your character is, go with what you wrote there. It does the job.
Mar 29, 2020 7:10 pm
Yeah but the Athletic Nerd covers two semi-important elements I thought he is a good athlete and while not the best of the best he is in the top 15% but he is also a Nerd and again while not the best of the best he is again in the top 15% but he does not fit in with the jocks because he's a nerd and he does not fit in with the nerds because he's a jock. I suppose I could just say.
Idealistic Athletic Nerdy Outcast
Idealistic Athletic Nerdy Outcast
Mar 29, 2020 7:20 pm
I believe I have fixed what you needed me to fix.
I like the idea you know comic tropes and cliches.
I like the idea you know comic tropes and cliches.
Last edited March 29, 2020 7:22 pm
Mar 29, 2020 7:32 pm
Okay I think we cross posted Dreamblade
High Concept: Idealistic Social Outcast
Aspect: Detective & Comic Nerd
Aspect: Quick Learner
Aspect: Football Player
Something like that, I mean I thought Aspects needed to be double-edge a Pro and Con wrapped into one?
Note what I mean by Detective & Comic is -- yes comics but also detective stories Sherlock Holmes, Doc Savage, the Shadow -- yeah some of these appeared in comics but there were quite a few books on these might also be able to call it Pulp Fiction and go with Pulp & Comic Nerd if you feel that rings better
And we cross posted again Dreamblade
So I will wait to see what you have to say to this before finalizing things
High Concept: Idealistic Social Outcast
Aspect: Detective & Comic Nerd
Aspect: Quick Learner
Aspect: Football Player
Something like that, I mean I thought Aspects needed to be double-edge a Pro and Con wrapped into one?
Note what I mean by Detective & Comic is -- yes comics but also detective stories Sherlock Holmes, Doc Savage, the Shadow -- yeah some of these appeared in comics but there were quite a few books on these might also be able to call it Pulp Fiction and go with Pulp & Comic Nerd if you feel that rings better
And we cross posted again Dreamblade
So I will wait to see what you have to say to this before finalizing things
Last edited March 29, 2020 7:37 pm
Mar 29, 2020 8:22 pm
Idealistic Athletic Nerdy Outcast seems like one good aspect that covers a lot of ground, both positive and negative. You could sub in football player for athletic, because one implies the other unless you go out of your way to say otherwise
Mar 29, 2020 8:28 pm
I can see that --- Idealistic Outcast Nerdy Football Player
putting it together here but still waiting for feedback from Dreamblade
putting it together here but still waiting for feedback from Dreamblade
Last edited March 29, 2020 8:28 pm
Mar 29, 2020 8:33 pm
I approve. The "best" Aspects are ones you the player can see the double edge on, so that you can ask for compels when you want them, to build up your Fate Point pool. I see plenty to work with here so I'm good.
And @oldschoolfool, I haven't forgotten about you, I've just been to busy to sit down and put my thought together. A post for you will be coming soon.
And @oldschoolfool, I haven't forgotten about you, I've just been to busy to sit down and put my thought together. A post for you will be coming soon.
Mar 29, 2020 8:38 pm
On the back of these, I've added Lotte's aspects. The ones I came up with are:
Trustworthy Face: Something about Lotte just exudes the kind of aura that people feel comfortable around. (Perhaps not so double-edged, but lemme know).
Night Owl:As her job(s) took place largely in the depths of night, Lotte is no stranger to the late shift or the dark, for that matter. She's really not a morning person, however.
Metropolitan: Lotte's a city girl, at home in the sprawling streets and ever-present bustle. She can navigate easily, find the best spots to find particular people, but she isn't a fan of the 'tranquility' of nature.
[ +- ] Aspects
Trustworthy Face: Something about Lotte just exudes the kind of aura that people feel comfortable around. (Perhaps not so double-edged, but lemme know).
Night Owl:As her job(s) took place largely in the depths of night, Lotte is no stranger to the late shift or the dark, for that matter. She's really not a morning person, however.
Metropolitan: Lotte's a city girl, at home in the sprawling streets and ever-present bustle. She can navigate easily, find the best spots to find particular people, but she isn't a fan of the 'tranquility' of nature.
Last edited March 29, 2020 8:38 pm
Mar 29, 2020 8:40 pm
Bleak says:
On the back of these, I've added Lotte's aspects. The ones I came up with are:[ +- ] Aspects
Trustworthy Face: Something about Lotte just exudes the kind of aura that people feel comfortable around. (Perhaps not so double-edged, but lemme know).
Night Owl:As her job(s) took place largely in the depths of night, Lotte is no stranger to the late shift or the dark, for that matter. She's really not a morning person, however.
Metropolitan: Lotte's a city girl, at home in the sprawling streets and ever-present bustle. She can navigate easily, find the best spots to find particular people, but she isn't a fan of the 'tranquility' of nature.
Mar 30, 2020 12:24 am
oldschoolfool says:
Sorry for the delay, worlds on fire and all...Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
[ +- ] The power
Energy absorption - You have some options for fluff here but I would suggest it be purely kinetic energy. You absorb hits from punches, bullets, baseball bats, the ground approaching really fast (might be a fun way to charge quickly!), and become all around stronger. But stuff like fire, or electricity, would be too hard to absorb effectively. Or else, you could be purely electricity, or pure fire, or energy as defined in the book. Up to you. But when I picture the character I picture him or her shrugging off punches and jumping off buildings to hero pose and super charge.
-- Capacitance x 3 - Petition to be able to take this multiple times, to store up more energy. It doesn't seem like this would be unbalancing, and fits the flavor of a character who stores up energy to unleash it as a big attack later
-- Master energy absorption
-- Super toughness
Special effects (Pick two):
Physical recovery: You're extra resilient to physical damage
Area attack: Discharge your energy in a big burst all around you
Forced movement: You punch and they go flying
Extra action: Maybe having extra energy lets you move a bit faster too
Drawback: Must be Discharged Violently: The stored energy needs to be released in bursts, it can't be trickled away slowly. If lots of energy is stored up, discharging it could be destructive to whatever you target; picture smashing a car, putting cracks in the ground, destabilizing your house. Keeping energy stored for longer than a scene is dangerous; if you don't discharge it into something you don't care about, it may discharge itself into something you do. For the most part you try to discharge it into things that can take it... sometimes you're wrong
Collateral damage effect:
Bulletproof: You can, at will, shrug off any amount of physical stress from a single source—bullets simply bounce off your chest, uselessly. However, the damage is reflected into your environment; bullets gotta go somewhere, after all. You have a limited ability to alter the trajectory of incoming attacks, rather than just absorb them, but not enough control to send it exactly where you want
As far as what the power does, my treatment was just to make it so when you're charged, you don't exactly gain supernatural powers, you just do ordinary things much better. When charged, you can move really quickly, punch really hard, jump really high, or lift heavier things, but you don't get the ability to shoot lasers or anything (take the energy blast power if you want to change that). How it plays in practice is you get attacked, use energy absorption+capacitance, and then when you make a skill roll like fight against the enemy, you can use your boost to hit them back harder. Keep getting hit and you'll keep charging your capacitance boosts. The more you get hit in a round, the more punishment you'll be able to dish out on your turn
Mar 30, 2020 12:42 am
naelick says:
oldschoolfool says:
Sorry for the delay, worlds on fire and all...Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
[ +- ] The power
Energy absorption - You have some options for fluff here but I would suggest it be purely kinetic energy. You absorb hits from punches, bullets, baseball bats, the ground approaching really fast (might be a fun way to charge quickly!), and become all around stronger. But stuff like fire, or electricity, would be too hard to absorb effectively. Or else, you could be purely electricity, or pure fire, or energy as defined in the book. Up to you. But when I picture the character I picture him or her shrugging off punches and jumping off buildings to hero pose and super charge.
-- Capacitance x 3 - Petition to be able to take this multiple times, to store up more energy. It doesn't seem like this would be unbalancing, and fits the flavor of a character who stores up energy to unleash it as a big attack later
-- Master energy absorption
-- Super toughness
Special effects (Pick two):
Physical recovery: You're extra resilient to physical damage
Area attack: Discharge your energy in a big burst all around you
Forced movement: You punch and they go flying
Extra action: Maybe having extra energy lets you move a bit faster too
Drawback: Must be Discharged Violently: The stored energy needs to be released in bursts, it can't be trickled away slowly. If lots of energy is stored up, discharging it could be destructive to whatever you target; picture smashing a car, putting cracks in the ground, destabilizing your house. Keeping energy stored for longer than a scene is dangerous; if you don't discharge it into something you don't care about, it may discharge itself into something you do. For the most part you try to discharge it into things that can take it... sometimes you're wrong
Collateral damage effect:
Bulletproof: You can, at will, shrug off any amount of physical stress from a single source—bullets simply bounce off your chest, uselessly. However, the damage is reflected into your environment; bullets gotta go somewhere, after all. You have a limited ability to alter the trajectory of incoming attacks, rather than just absorb them, but not enough control to send it exactly where you want
As far as what the power does, my treatment was just to make it so when you're charged, you don't exactly gain supernatural powers, you just do ordinary things much better. When charged, you can move really quickly, punch really hard, jump really high, or lift heavier things, but you don't get the ability to shoot lasers or anything (take the energy blast power if you want to change that). How it plays in practice is you get attacked, use energy absorption+capacitance, and then when you make a skill roll like fight against the enemy, you can use your boost to hit them back harder. Keep getting hit and you'll keep charging your capacitance boosts. The more you get hit in a round, the more punishment you'll be able to dish out on your turn
Mar 30, 2020 12:48 am
I thought that was a pretty neat power, kind of like... Kevin Bacon in First Class, what was his name? Shaw?
Did you approve my character?
Do we have a theme we’re sticking to for character portraits?
Did you approve my character?
Do we have a theme we’re sticking to for character portraits?
Last edited March 30, 2020 12:50 am
Mar 30, 2020 1:16 am
I was thinking as I was designing the power that it might be nice to have a way to store the energy longer than a boost. For most boosts you can already "promote" them to aspects, but by default the character doesn't really have the ability to do that. Maybe that should be a stunt?
Re: portraits. I was going to find an anime character as well but it wouldn't bug me if people didn't
Re: portraits. I was going to find an anime character as well but it wouldn't bug me if people didn't
Last edited March 30, 2020 1:17 am
Mar 30, 2020 1:30 am
No style really a requirement for me on the portrait. I would like one so if we join another game together I don't get confused...but that's a preference not a command.
And yes Emberskyes I got you approved. Sorry about forgetting that until you said something.
And yes Emberskyes I got you approved. Sorry about forgetting that until you said something.
Mar 30, 2020 2:27 am
naelick says:
oldschoolfool says:
Sorry for the delay, worlds on fire and all...Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
[ +- ] The power
Energy absorption - You have some options for fluff here but I would suggest it be purely kinetic energy. You absorb hits from punches, bullets, baseball bats, the ground approaching really fast (might be a fun way to charge quickly!), and become all around stronger. But stuff like fire, or electricity, would be too hard to absorb effectively. Or else, you could be purely electricity, or pure fire, or energy as defined in the book. Up to you. But when I picture the character I picture him or her shrugging off punches and jumping off buildings to hero pose and super charge.
-- Capacitance x 3 - Petition to be able to take this multiple times, to store up more energy. It doesn't seem like this would be unbalancing, and fits the flavor of a character who stores up energy to unleash it as a big attack later
-- Master energy absorption
-- Super toughness
Special effects (Pick two):
Physical recovery: You're extra resilient to physical damage
Area attack: Discharge your energy in a big burst all around you
Forced movement: You punch and they go flying
Extra action: Maybe having extra energy lets you move a bit faster too
Drawback: Must be Discharged Violently: The stored energy needs to be released in bursts, it can't be trickled away slowly. If lots of energy is stored up, discharging it could be destructive to whatever you target; picture smashing a car, putting cracks in the ground, destabilizing your house. Keeping energy stored for longer than a scene is dangerous; if you don't discharge it into something you don't care about, it may discharge itself into something you do. For the most part you try to discharge it into things that can take it... sometimes you're wrong
Collateral damage effect:
Bulletproof: You can, at will, shrug off any amount of physical stress from a single source—bullets simply bounce off your chest, uselessly. However, the damage is reflected into your environment; bullets gotta go somewhere, after all. You have a limited ability to alter the trajectory of incoming attacks, rather than just absorb them, but not enough control to send it exactly where you want
As far as what the power does, my treatment was just to make it so when you're charged, you don't exactly gain supernatural powers, you just do ordinary things much better. When charged, you can move really quickly, punch really hard, jump really high, or lift heavier things, but you don't get the ability to shoot lasers or anything (take the energy blast power if you want to change that). How it plays in practice is you get attacked, use energy absorption+capacitance, and then when you make a skill roll like fight against the enemy, you can use your boost to hit them back harder. Keep getting hit and you'll keep charging your capacitance boosts. The more you get hit in a round, the more punishment you'll be able to dish out on your turn
Mar 30, 2020 3:52 am
Dreamblade I know you have approved but I was still not quite happy with it -- and while this is closer (and I am probably not going to get any closer) its not quite right either but its at least workable I thinkAgain I am hoping for feedback in some way... perhaps a fine tuning or pointing out something I might have missed or anything really. Again I can probably go with this but am not sure it hits the mark I was aiming at.
[ +- ] Aspects
High Concept Aspect : Outcast Nerdy Football Player
As a fairly good linebacker he is viewed by the nerds as a jock, but being more interested in books and grades than cars and such he is considered a nerd by jocks. Not able to fit in with the socialites there was just no place that he seemed to fit within the world he lived.
Trouble Aspect : Who am I, What am I
Obsessive puzzler solver there is a deep internal question, one that he carried with him form the other world -- Who am I -- which has been compounded by what he now can do that makes him ask -- What am I
Aspect: Obsessive Puzzle Solver
Solving puzzles had become a means of dealing with being an outcast. Intensely occupy the mind and you do not have time to think about your social issues. This of course seems to have almost taken on a life of its own in this new world.
Aspect: Pulp Hero Idealist
Besides puzzle he loved reading pulp fiction and comic books -- stories of heroes who were always trying to make the world a better place to live. Sure sometimes their methods were not always understood by the common folk but is part of what set them apart form them and above them maybe. Sherlock Holmes, Doc Savage, the Shadow, Batman, and many others were individuals he dreamed of being.
Aspect: Competitive Strategy Gamer
These are just a different kind of puzzle. A puzzle with many more elements that could dynamically change on the fly. Further one was often pitted against others making the experience more exciting and the solving that much more satisfying.
As a fairly good linebacker he is viewed by the nerds as a jock, but being more interested in books and grades than cars and such he is considered a nerd by jocks. Not able to fit in with the socialites there was just no place that he seemed to fit within the world he lived.
Trouble Aspect : Who am I, What am I
Obsessive puzzler solver there is a deep internal question, one that he carried with him form the other world -- Who am I -- which has been compounded by what he now can do that makes him ask -- What am I
Aspect: Obsessive Puzzle Solver
Solving puzzles had become a means of dealing with being an outcast. Intensely occupy the mind and you do not have time to think about your social issues. This of course seems to have almost taken on a life of its own in this new world.
Aspect: Pulp Hero Idealist
Besides puzzle he loved reading pulp fiction and comic books -- stories of heroes who were always trying to make the world a better place to live. Sure sometimes their methods were not always understood by the common folk but is part of what set them apart form them and above them maybe. Sherlock Holmes, Doc Savage, the Shadow, Batman, and many others were individuals he dreamed of being.
Aspect: Competitive Strategy Gamer
These are just a different kind of puzzle. A puzzle with many more elements that could dynamically change on the fly. Further one was often pitted against others making the experience more exciting and the solving that much more satisfying.
Last edited March 30, 2020 3:54 am
Mar 30, 2020 4:17 am
Truth be told DeJoker, I don't have a lot to say about these. They are pretty good. I do think that Competitive Strategy Gamer might be a bit redundant with Obsessive Puzzle Solver, I would view any mystery or stratagem as a puzzle regardless of moving pieces. Perhaps leave one of the aspects blank for now and see how the character develops through play. Perhaps I will challenge you with something new and you will discover it. Especially since you say it's close but not quite right. Leaving one Aspect open gives you room to add on without shifting the foundation to much.
Mar 30, 2020 4:19 am
@Dreamblade, thank you so much for all the work in helping us all out, also I just finished "Ready Player One," it was fun and I would love to freeze frame every shot in the Oasis to see how many characters I recognize, it’s like "Wreck it Ralph" on steroids. Thats my only ooc comment for this thread.
All of you have put a ton of thought into this, I’m super happy.
All of you have put a ton of thought into this, I’m super happy.
Last edited March 30, 2020 4:22 am
Mar 31, 2020 3:11 am
Sorry everybody, today was nuts. Mondays will probably be like this while schools are closed. I was going to have the first post up this morning, but things got busy. Anyway, I'm going to start writing the first post/scene now. oldschoolfool don't worry, we'll find a way to incorporate you when you finish up your character.
Mar 31, 2020 5:06 am
Just a note on Akira's power (more for myself than anything right now).
I think the other brain would notice immediately that Mirai got a complete personality swap. The way I'm writing it, it's playing dumb, trying to analyse the situation. It doesn't have a real reason to inform Mirai proactively, especially since Akira wouldn't know to keep defenses up (which is a great opportunity for it). That might change, but for the moment it's going to take advantage of the situation and pretend to be Akira's handler as much as it can without lying
I think the other brain would notice immediately that Mirai got a complete personality swap. The way I'm writing it, it's playing dumb, trying to analyse the situation. It doesn't have a real reason to inform Mirai proactively, especially since Akira wouldn't know to keep defenses up (which is a great opportunity for it). That might change, but for the moment it's going to take advantage of the situation and pretend to be Akira's handler as much as it can without lying
Mar 31, 2020 5:43 am
Nice. Would you mind if I made an NPC for it, in case I want to data dump through it to you? You will still be allowed to "play it" but just in case I want to jump in.
Mar 31, 2020 6:42 am
Decided to find a better look for Lotte's new appearance (Had the old one more in mind as Lotte's actual look!).
[ +- ] New Body

Mar 31, 2020 11:21 am
Dreamblade says:
Nice. Would you mind if I made an NPC for it, in case I want to date dump through it to you? You will still be allowed to "play it" but just in case I want to jump in.Mar 31, 2020 1:53 pm
Dreamblade says:
Sorry everybody, today was nuts. Mondays will probably be like this while schools are closed. I was going to have the first post up this morning, but things got busy. Anyway, I'm going to start writing the first post/scene now. oldschoolfool don't worry, we'll find a way to incorporate you when you finish up your character.Mar 31, 2020 3:36 pm
Okay asked this in OOC but probably should have asked it here...
Would it be possible to be allowed two characters so that I can have a pic for my normal ident and one for my super ident?
Would it be possible to be allowed two characters so that I can have a pic for my normal ident and one for my super ident?
Mar 31, 2020 3:42 pm
DeJoker says:
Okay asked this in OOC but probably should have asked it here...Would it be possible to be allowed two characters so that I can have a pic for my normal ident and one for my super ident?
Mar 31, 2020 3:46 pm
And Lotte for that matter...you could use your second character for your summoned creature if you want/care to give it that much autonomy.
Mar 31, 2020 4:07 pm
I may for when I summon it in combat, just to describe its actions, but otherwise I don't think it has much of a mind outside of the capacity to obey commands and protect its summoner.
Mar 31, 2020 4:50 pm
Bleak says:
I may for when I summon it in combat, just to describe its actions, but otherwise I don't think it has much of a mind outside of the capacity to obey commands and protect its summoner.Mar 31, 2020 6:08 pm
2nd Character Pic submitted -- its just a container for a name and an Image
Although I could copy everything over if you like - no issue here in doing so
Although I could copy everything over if you like - no issue here in doing so
Last edited March 31, 2020 6:11 pm
Mar 31, 2020 7:37 pm
That's Genzo, Lotte's avatar submitted.
If only as a constant reminder of how horrible it looks.
If only as a constant reminder of how horrible it looks.
Apr 1, 2020 5:52 am
I think I’ll figure out a super identity in the game. I mean realistically we did just wake up, Stranger in a Strange Land, I don’t wonder about with a super hero ID in reserve just incase I get pulled into a parallel dimension... Or do I?
Apr 1, 2020 6:10 am
Ah well my super identity is kind of dictated to -- granted he is not even aware its there at this time -- it will be interesting to see how he even figures it out unless the school already has that info on him and they let him know or he finds out
Last edited April 1, 2020 6:10 am
Apr 1, 2020 6:10 pm
I think the whole confusion thing about wtf is going on is working well... still looking for super ID look.
[ +- ] Somewhere between these...


Apr 1, 2020 8:24 pm
[ +- ] How about?

[ +- ] Or this??

[ +- ] Another possibility

[ +- ] Maybe?

[ +- ] Maybe?

[ +- ] Maybe?

Last edited April 1, 2020 8:50 pm
Apr 1, 2020 8:27 pm
I added a new aspect "My body needs a complicated cocktail of pills to stay alive"
I threw complicated in there because perhaps I could get the mix a little wrong, either to my benefit, or to my detriment. Or possibly both
I threw complicated in there because perhaps I could get the mix a little wrong, either to my benefit, or to my detriment. Or possibly both
Apr 1, 2020 9:48 pm
My body also needs a complicated cocktail of pills, well coffee and that’s really more about keeping you alive not me.
Apr 1, 2020 10:52 pm
sounds good naelick. Very funny Emberskyes. Same...well, not coffee, I hate coffee, but caffeine in it's many other forms.
Apr 2, 2020 3:31 am
Maybe Josh is gender fluid... Oddly I’ll bet the Alchemist has a bottle of gender fluid.
Thanks for all the pics Joker, still not finding what I want.
Thanks for all the pics Joker, still not finding what I want.
Last edited April 2, 2020 3:32 am
Apr 2, 2020 3:43 am
Give a sort of description of what you might be looking for there are lost of heroes and villains that might fit the bill
Apr 2, 2020 3:48 am
Emberskyes says:
Maybe Josh is gender fluid... Oddly I’ll bet the Alchemist has a bottle of gender fluid.Thanks for all the pics Joker, still not finding what I want.
Edit: Or more seriously, maybe in this society where girls can have literal mushrooms for hair, gender is actually a lot less relevant
Last edited April 2, 2020 3:50 am
Apr 2, 2020 4:31 am
The typos are endless. I intended Waylan to be a Male. I also left Brent ungendered, but have fixed. And yes, there is a lot less concern about gender in this world, but we'll get into the politics of that if/when it comes up
Apr 4, 2020 8:48 pm
Oui.
Also, that image really creeps me out. Like how does she get through doors? Or sleep without standing?
Quote:
Crystal England (Mushroom Head) (F) - Queen Bee(?)Last edited April 4, 2020 9:00 pm
Apr 4, 2020 9:13 pm
Oh man I missed that picture. I almost feel bad now, that looks really debilitating
Apr 5, 2020 3:36 am
You haven't touched it yet. It's actually very soft and flexible. She basically is wearing a pillow on her head. So she can lay down anywhere and her neck is supported.
Actually I couldn't find the picture I wanted for her, the original one was more...plausible...may be the right word? But that one will do.
Actually I couldn't find the picture I wanted for her, the original one was more...plausible...may be the right word? But that one will do.
Apr 6, 2020 2:36 pm
Hey, how old are these bodies? I assume we were all 20-30’s in the real world. Most of these Academia things I’ve seen the characters are in their early to mid teens.
Apr 6, 2020 3:16 pm
Judging by anime rules I'd assume most characters would be between 13 and 18. If we're all in the same class that would implicate a similar age group too, but I don't know the specifics.
Apr 6, 2020 3:53 pm
In the "real world" your character could have been any age you want to be...but teenage or higher is what everyone seemed to choose.
In "Hero World" you are in 16 year old bodies. This is a high school and my quick Googling tells me 16 is when high school starts over there. You could claim your identity is about to turn 17...but that's more flavor than part of the story.
In "Hero World" you are in 16 year old bodies. This is a high school and my quick Googling tells me 16 is when high school starts over there. You could claim your identity is about to turn 17...but that's more flavor than part of the story.
Apr 6, 2020 3:56 pm
I actually did not pick an age for my pre-character as I felt it was somewhat irrelevant I am just going with the -- he was older than he is now but not so much older that it makes a significant difference
Last edited April 6, 2020 3:57 pm
Apr 6, 2020 4:19 pm
Lotte was probably around 23/4ish. Enough to go "Oh no not this puberty shit again"
Apr 6, 2020 4:37 pm
I was thinking Akira was 26, but very arrested developmentally. So mentally she'll waver between 12 and 26, due to a very abnormal childhood
Apr 6, 2020 4:53 pm
Bleak says:
Lotte was probably around 23/4ish. Enough to go "Oh no not this puberty shit again"I also figured Oxana was mid 20’s, that was a good time.
Apr 14, 2020 4:05 am
I have been trying to wrap my head around the 2 body problem. I love the idea but I thought we’d be waking up in world 2’s version of world 1’s character and not someone else’s body which makes fitting:
Exiled Oligarch Princess
Trouble
Hedonistic Wild Childinto the new body difficult. I mean mentally Oxana is still Oxana but she’s not stuck in Anika’s world and life so I kind of wonder if maybe a second High Aspect / Trouble might be appropriate because the troubles we encounter are going to be the troubles of these bodies, the family and historical baggage that these bodies bring with them that we’re about to blunder through like bulls in china shops.
Say for example Anika racked up a massive gambling debit prior to Oxana moving in, well that debit is mine now and the Midnight visit from Brother Guido Sarduchi is suddenly my problem.
What are your thoughts?
I suppose for me the thing that kind of tipped off this train of thought was I went with Anika being similar to Oxana till we hit the 15-16 year old bit and then I thought that’s not going to work anymore.
Quote:
High AspectExiled Oligarch Princess
Trouble
Hedonistic Wild Child
Say for example Anika racked up a massive gambling debit prior to Oxana moving in, well that debit is mine now and the Midnight visit from Brother Guido Sarduchi is suddenly my problem.
What are your thoughts?
I suppose for me the thing that kind of tipped off this train of thought was I went with Anika being similar to Oxana till we hit the 15-16 year old bit and then I thought that’s not going to work anymore.
Last edited April 14, 2020 4:26 am
Apr 14, 2020 12:01 pm
That's kind of why I went with a high concept and trouble that are the same regardless of the body I'm in. Akira is a mercenary. That didn't change, except that now she's kind of a mercenary without a war. Her trouble is, effectively, she likes to blow things up. Well, there aren't many explosives around, but she can and will still start metaphorical fires.
That said, I think Akira is the only one who currently needs to be in a different body. Dan/Josh I think was transferred almost 1 to 1. So I think that the criteria could be a mental synchronisation. Say maybe both Akira and Mirai both had a near death experience at the same time. Josh/Dan were just inherently similar enough.
That said, I think Akira is the only one who currently needs to be in a different body. Dan/Josh I think was transferred almost 1 to 1. So I think that the criteria could be a mental synchronisation. Say maybe both Akira and Mirai both had a near death experience at the same time. Josh/Dan were just inherently similar enough.
Apr 14, 2020 12:09 pm
Likewise. Although Lotte's background as a barkeep may not be very applicable, she still knows how to get connected and make a deal. Her trouble, by extension, is purely a rather flawed facet of her personality that would remain regardless of the body.
Apr 14, 2020 2:01 pm
You are both more clever than I. 😃
I mean I can work both of those ideas into Anika but now that I’m playing here I can’t help but feel there’s something dark going on there too. It’s like I developed the character with one idea and then she became something different when she woke up. It’s kind of cool.
I mean I can work both of those ideas into Anika but now that I’m playing here I can’t help but feel there’s something dark going on there too. It’s like I developed the character with one idea and then she became something different when she woke up. It’s kind of cool.
Apr 14, 2020 2:36 pm
I'm not an author but my wife writes lots of stories. She starts that's the best part, when the characters start defying expectations and speaking in their own voice.
For you, I'd consider maybe an aspect like "same problems, different body", to indicate that problems you had before the change are leaking into this world in unexpected ways
For you, I'd consider maybe an aspect like "same problems, different body", to indicate that problems you had before the change are leaking into this world in unexpected ways
Apr 14, 2020 4:10 pm
I also write stories, when the muse visits me, and I completely agree with your wife. Nothing is better than writing something and watching your character turn left when you expected them to go right. I have a friend who writes for a living, makes a pretty good go of it and he keeps trying to get me to write more but my muse is fickle and she visits rarely.
When I get a moment I’ll have to look to see if there’s a power that allows you to nullify other people’s powers.
When I get a moment I’ll have to look to see if there’s a power that allows you to nullify other people’s powers.
Apr 14, 2020 5:06 pm
Quote:
The Grinch had a wonderful awful idea.How long have people in this world had powers? Like when did they first begin to appear? Are we the first, second, third, one hundredth generation of supers? I know from MHA anime that it’s fairly recent, I think there are adults with powers who have teens with powers but I don’t think there’s much evidence of 3rd or 4th generation supers from what I’ve seen. Been more interested in rewatching "Killing Eve" to get ready for S3.
I suppose what I’m asking is could our parents have powers?
Last edited April 14, 2020 5:38 pm
Apr 14, 2020 8:12 pm
Oooo dang we have parents in this world --- oooo what is going to happen when they visit and we do not recognize them ;) or do not remember anything about them
I was only concerned about potential students that might have been friends which have not cropped up so maybe there were not any of course it seems with what 13 shared we do not really know anyone all that well
I was only concerned about potential students that might have been friends which have not cropped up so maybe there were not any of course it seems with what 13 shared we do not really know anyone all that well
Last edited April 14, 2020 8:14 pm
Apr 14, 2020 9:15 pm
This was exactly the path I was going down. What if our parents are amazing here? What if our parents are psychopaths? Sooner or later Harry Potter is going to have to go back to the Dursley’s.
Apr 14, 2020 10:11 pm
Off shift now...
Ya this was kind of where I was going with this thought from the beginning, these bodies have pasts, for good or ill. They have friends, foes, relatives, relationships about which we know nothing. This was one reason I was looking up my old bodies social media profile and why I was snooping through Anika’s phone. Our bodies might be known to some of the other students, there might be restaurants we used to hang out at locally... although this place has a kind of Hogwarts no where near home feel about if.
Anyway, I figured I’d kind of make up something for this past to bump up against.
Ya this was kind of where I was going with this thought from the beginning, these bodies have pasts, for good or ill. They have friends, foes, relatives, relationships about which we know nothing. This was one reason I was looking up my old bodies social media profile and why I was snooping through Anika’s phone. Our bodies might be known to some of the other students, there might be restaurants we used to hang out at locally... although this place has a kind of Hogwarts no where near home feel about if.
Anyway, I figured I’d kind of make up something for this past to bump up against.
Last edited April 14, 2020 10:17 pm
Apr 30, 2020 6:26 pm
Oh, I think I may have found the proper corrupted shadow look. Now I just need to find the exact image.
[ +- ] Shadow of Corruption


Last edited April 30, 2020 6:34 pm