oldschoolfool says:
Sorry for the delay, worlds on fire and all...
Being a defensive character who needs charging up (so to speak) is where I'm going with my absorbing type. He'll need to be pummeled a bit before he has the offense he'll need to respond in kind.
Bored, so I decided to do a treatment of this
[ +- ] The power
Energy absorption - You have some options for fluff here but I would suggest it be purely kinetic energy. You absorb hits from punches, bullets, baseball bats, the ground approaching really fast (might be a fun way to charge quickly!), and become all around stronger. But stuff like fire, or electricity, would be too hard to absorb effectively. Or else, you could be purely electricity, or pure fire, or energy as defined in the book. Up to you. But when I picture the character I picture him or her shrugging off punches and jumping off buildings to hero pose and super charge.
-- Capacitance x 3 - Petition to be able to take this multiple times, to store up more energy. It doesn't seem like this would be unbalancing, and fits the flavor of a character who stores up energy to unleash it as a big attack later
-- Master energy absorption
-- Super toughness
Special effects (Pick two):
Physical recovery: You're extra resilient to physical damage
Area attack: Discharge your energy in a big burst all around you
Forced movement: You punch and they go flying
Extra action: Maybe having extra energy lets you move a bit faster too
Drawback: Must be Discharged Violently: The stored energy needs to be released in bursts, it can't be trickled away slowly. If lots of energy is stored up, discharging it could be destructive to whatever you target; picture smashing a car, putting cracks in the ground, destabilizing your house. Keeping energy stored for longer than a scene is dangerous; if you don't discharge it into something you don't care about, it may discharge itself into something you do. For the most part you try to discharge it into things that can take it... sometimes you're wrong
Collateral damage effect:
Bulletproof: You can, at will, shrug off any amount of physical stress from a single source—bullets simply bounce off your chest, uselessly. However, the damage is reflected into your environment; bullets gotta go somewhere, after all. You have a limited ability to alter the trajectory of incoming attacks, rather than just absorb them, but not enough control to send it exactly where you want
As far as what the power does, my treatment was just to make it so when you're charged, you don't exactly gain supernatural powers, you just do ordinary things much better. When charged, you can move really quickly, punch really hard, jump really high, or lift heavier things, but you don't get the ability to shoot lasers or anything (take the energy blast power if you want to change that). How it plays in practice is you get attacked, use energy absorption+capacitance, and then when you make a skill roll like fight against the enemy, you can use your boost to hit them back harder. Keep getting hit and you'll keep charging your capacitance boosts. The more you get hit in a round, the more punishment you'll be able to dish out on your turn