IHA Character Creation Thread

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Mar 27, 2020 5:08 am
Ah okay yeah thanks naelick --- I think it was supposed to be an Aspect actually and thanks for that explanation I am sure it did not help just me ;)
Mar 27, 2020 5:44 am
DeJoker says:
Not understanding you have Physical Stress and Mental Stress in the upper right corner but you want it down below?
You're right. I forgot it was up there. I was thinking about the custom sheet. My bad.
Mar 27, 2020 5:59 am
Emberskyes says:
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?

I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
naelick did a really good job of explaining how to build a power with Enhancements and Synergy powers. But to answer your question directly Emberskyes, it depends on what you mean by psychokinetic. Psychokinesis could mean Telekinesis, the power to move objects. Pyrokenesis, the ability to manipulate fire with your mind could take a lot of forms.

Energy Blast, being the base form, is a non-descript 'force blast' that has no effect beyond the basic damage. A simple bolt of energy using the Shoot skill. Projection (found in Common Power Synergies of Energy Blast) adds a type at the cost of another stunt, in this case Fire, giving you narrative permission to burn things with your Energy Blasts. You could take it a step further and add a level of Telekinesis (Fire) at the cost of another stunt, giving you the ability to move your fire blasts and shape them. You could sculpt the fire into the shape of demon and try to intimidate someone, or make it take the shape of a rabbit and leap from trash pile to trash pile setting them ablaze. Really it just depends on how you want to do things. It's almost all there in the rules...somewhere.
Mar 27, 2020 6:01 am
I read Joker’s power description writeup and suddenly I feel like Bob Parr...
[ +- ] Bob Parr.
I’ll take some time in the morning I guess to figure it out, I think my brain just doesn’t work that way, I went to school with a guy who’d spend 3 hours moving every resource in Civilization before he ended his turn, I feel like that again. 😂😂😂
Mar 27, 2020 6:19 am
DeJoker says:
I could use some help describing this Stunt (or at least I thinks its a Stunt) -- Obsessive Puzzle Solver

I was thinking he might constantly be solving puzzles as via Background Processing but I do not think that would then be compellable as you kind of wanted it to be.

Also is there a benefit to having a positive ability have a drawback ??
Yes, Obsessive Puzzle Solver was a suggestion for an Aspect, not a stunt/power. You want Aspects to have a positive and negative sides to fuel the Fate Point economy. For you, having an aspect apply positively gives you the ability to invoke it by spending a Fate Point and gain a +2 to your roll or re-roll all together (and you get to make that decision after the results of the roll are known, so sometimes it is better to take the +2, sometimes you want to just re-roll.)

You want them to have "negative" sides so that I can compel them, giving you a choice between doing what you want vs. doing what I want and getting paid with a Fate Point you can turn around and use to get bonuses on other actions.

In this specific example, let's say your PC walks into a crime scene. There's a dead body in the middle of the floor, most of the room looks ransacked, but over under the unbroken window there is a pile of glass shards. Now, the most evidence might be found on the body itself, but I can compel your Obsessive Puzzle Solver aspect to get you to focus on the glass and try to put it back together, or understand how it got there. In this scenario it was a little glass unicorn figurine. The killer leaves one at the scene of his murders. This time it fell off the window ledge because of road construction below. The cops have three other scenes with the same unicorn figurines, it's not news to them. While you waste your time putting together the glass shards, the cops have finished processing the scene. You probably gained their ill will for focusing on a non issue, making future interactions harder.

(Note*:You may also decline a compel by paying me a Fate Point when i offer you one)
Mar 27, 2020 7:58 am
Thanks for the further explanation on that Dreamblade I kind of got that from the previous explanation but this clarifies it even more.

That being said and assuming the Power Theme Wraith-Form I presented is okay this is what I have put together. I cannot get it all but it has the basics that can be built upon. I could take more Draw Backs to add more color but not sure if I am supposed to do that or not and/or whether I made be able to trade additional Draw Backs for a free additional Enhancement (I asked this in an earlier post).
[ +- ] Wraith Power Outline
So Dreamblade is this viable?
Last edited March 27, 2020 5:34 pm
Mar 27, 2020 11:09 am
Ah see breaking it down, it’s 4am and my brain will not shut up about this, is helping me understand what you’re doing and how you’re doing it. Each modification of the skill costs a stunt and each "problem" associated refunds a stunt. I learn by example not reading texts.

We’ve only got 6 stunts to spend though right? Can you synergies any powers at the costs of a stunt or just the ones listed? I work with law so it makes me very literal about what’s written on the page.
Mar 27, 2020 11:42 am
Emberskyes says:
Ah see breaking it down, it’s 4am and my brain will not shut up about this, is helping me understand what you’re doing and how you’re doing it. Each modification of the skill costs a stunt and each "problem" associated refunds a stunt. I learn by example not reading texts.

We’ve only got 6 stunts to spend though right? Can you synergies any powers at the costs of a stunt or just the ones listed? I work with law so it makes me very literal about what’s written on the page.
No, you don't get refunds for accepting more drawbacks in FATE, unlike other systems. That's I assume because unlike other systems, the drawbacks aren't relevant all the time*. They become relevant if the gm compels them, and you can either earn a fate point by accepting the compel or spend a fate point to ignore it. So additional drawbacks just provide more ways for you to earn or spend fate points

*When I say it isn't relevant, I mean that while your character is still affected by the drawback, it's assumed that they are mitigating it somehow. If your Drawback is "only works in proximity to water", but the gm hasn't compelled it, you can assume you are in close proximity to water somehow. If the gm compelled it ("there's been a drought lately, so you can't use your power") but you don't want to accept it, you spend your fate point and could assume you're mitigating it again (Maybe lots of people have bottles of water in the crowd). If your Drawback is "requires ammunition" you're assumed to have enough on hand until the gm compels it you say you've run out. For my drawback "independent entity" I can assume that my power is working to help me out, but the gm could compel it to say I've been mislead in some way

Regarding synergising powers, the ones listed are only suggestions. You can add any power you want, it's just up to you to describe how it's associated in that case (and subject to the GM's approval, as everything)
Mar 27, 2020 11:42 am
You can synergise any power provided you can justify it - For instance, I gave my summoned avatar Super Toughness even though it wasn't listed.

That said, I don't believe drawbacks refund stunts? I haven't read anything about that.

Wow talk about timing.
Last edited March 27, 2020 11:44 am
Mar 27, 2020 2:51 pm
Thanks that was what I was assuming but felt it never hurt to ask just in case.
Mar 27, 2020 3:25 pm
Right, Drawbacks are inherent in your powers, you HAVE to have them...they do not "refund" stunts. You have 3 Refresh that you can choose to spend 2 of to get more stunts. Having an Aspect compelled during a game will get you paid a Fate Point, but that is about Aspects, not Stunts.

@DeJoker - You are almost there. The flavor text is fine. I'm going to "clean up your bookkeeping" a bit.
[ +- ] Wraith Quirk
Mar 27, 2020 5:09 pm
I submitted my character, does everything look good?
Mar 27, 2020 5:27 pm
Dreamblade consulting the Venture City Guidelines (page 9) it states the following:
2ndParagraph says:
Because the actual effects of power themes are limited, you may purchase one for free. Each theme beyond the first added to a power costs one stunt.
Also on (Page 12) of Venture City Guidelines it outlines the primary power and then adds the Power Theme to it as follows:
PowerBreakdown says:
• Energy Blast
• Fire Projection (Power Theme)
.....• Friend to Flames (Enhancement)
.....• Fire Control (Enhancement)

Costs: 3 Stunts
Last edited March 27, 2020 5:32 pm
Mar 27, 2020 5:33 pm
So if I was to build, Wolverine or Deadpool. The powers I can think of would be Healing synergized with Regeneration with a self only limitation and Natural Weapons. Is that about right? Captain America’s shield would be a Gadget he can throw with Energy Absorption and he’d have Super Strength.

So to make a Precog Brawler I’d take Precognition, boost it up with Master Precog, temper it with Migraines because seeing all those possibilities hurts, Synergy it with Natural Weapons and figure out a way to put in Super Toughness so I don’t die instantly.
Mar 27, 2020 6:03 pm
@DeJoker - I stand corrected. I was only referencing the SRD...which has limited reproduction of the book. I made the assumption and was wrong. So yes, your math was correct.

@Emberskyes - I think you can EASILY justify the Precognition power giving Natural Weapons and Super Toughness power synergies. The ability to predict the future tells you where to hit to do the most damage and how to move so the hits you simply can't avoid do the least amount of damage. Basic Super Toughness gives Armor 2, meaning all hits that do land do 2 less Stress. So any hit that would only deal 1-2 stress we will say still "missed" you. You might still take other effects...like if the Human Torch blasted you with fire for 2 stress and attached the situational aspect 'Singed" to you, you could ignore the stress saying you sidestepped the blast, but you were close enough that the "Singed" aspect still took hold.

If you want "energy" punches, your natural weapons could be flavored as 'Psychic Knives' or 'Bio-electric discharge from your enhanced brain activity.
Mar 27, 2020 6:05 pm
Oh...and @naelick I approved Akira. Looks good
Mar 27, 2020 6:27 pm
Emberskyes if I am understanding the Guidelines correctly making a Power Theme of some sort for this seems appropriate. Basically instead of bunch of eclectic powers melded together you create a over all concept and then work that into an appropriate list of Enhancements and Synergies. I had to re-analyze mine a couple of times before figuring out what the Base Power would be that would then subsequently drive the rest (including the Power Theme) but I eventually settled on Intangibility which I bought as Super Toughness but repainted its aesthetic instead of stopping punches with a hard exterior the punches instead do not land.

Yours could be very similar with something like:
[ +- ] Super Reflexes (Super Toughness)
The above is just scratching the surface of this but it helps you paint your powers into a more cohesive bundle and helps weed out or at least redefine the elements that really would not apply.
Last edited March 27, 2020 6:31 pm
Mar 27, 2020 8:46 pm
Drawbacks cost nothing they simply add flavour to the power if I read this right. I can see where refunding for drawbacks would allow for OP characters, does not work in the heart of a neutron star.

Does - Ravage: Instead of decaying flesh, you can use your ability to weaken metal. Every metallic object in the scene—including handcuffs, deadbolts, and weapons—either falls apart or becomes so fragile that a single hit will shatter it.

Change the base power of Harm or does it simply add an effect, I don’t want to kill all kinds of people.
Last edited March 27, 2020 8:50 pm
Mar 27, 2020 8:46 pm
I cannot find that post that had the link to the example character sheet layout did it get removed?
Mar 27, 2020 8:51 pm
Dreamblade says:
Here is the first teacher I made. He's isn't 100% complete, I didn't add skills, but I made notes. You can check the sheet with THIS LINK if you want to see how I format these things gs.
Here you go.
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