OOC Chat

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Apr 15, 2020 1:27 am
Good points, Eskaton.

But for Initiative at least, we'll probably just be doing Initiative as "normal" for D&D - people go in the spot they roll. It's just too much hassle to manage coordinating the optimal order in PbP otherwise. That communication factor is just too big of a pinch point.

And for Assists to "work", all we need is everyone to share their character sheets/make them readable by anyone. If you go to your "Characters" tab, and click on the folder looking icon next to your PC's name, everyone can see your Skills and anyone can then formulate the optimal group pool.

We're still learning so no biggie, we'll take the lumps as they come.
Apr 15, 2020 2:47 am
https://gamersplane.com/characters/starwarsffg/14841/
Apr 15, 2020 5:22 am
D'oh, sorry about that. We'll just role-play it as a
our characters aren't used to working together yet, haha
Apr 17, 2020 4:24 pm
Alright, so this combat is in-part a dry run at aspects of the titan battles.

Specifically, I want to highlight and test out the interactivity of the "arena".

For titan battles, and any others too really, I want to encourage an active Story Point "economy"/back and forth with both sides, GM and Players, spending them pretty actively. I would suggest reading again the different ways you guys can use Story Points, and specifically highlighting the narrative ways to spend then, with things I had in mind being like using them to "create" terrain that you can use to get some sort of advantage over or access to the creature, things to create special attack opportunities, and to generally just get creative with the narrative "space" that I really just can't possibly display or describe to the level needed in big, puzzle-boss type battles in the pbp medium.

Does that all make sense? If not, ask questions...
Apr 18, 2020 6:01 am
Interesting. So could I use a story point to say there is a stalactite directly over the creature? I'm thinking my sling isn't enough to break it, but maybe a javelin or arrow?
Apr 18, 2020 2:14 pm
crazybirdman says:
Interesting. So could I use a story point to say there is a stalactite directly over the creature? I'm thinking my sling isn't enough to break it, but maybe a javelin or arrow?
Yes, precisely. And for something like that, I would probably use "Sunder" rules as a guide for what it takes to bring it down.
Apr 19, 2020 5:56 am
Sorry, just realized I rolled an upgraded difficulty instead of adding a setback. That's my bad
Apr 20, 2020 2:56 am
DeJoker says:
OOC:
So it automatically hits? Or was that what the roll was about -- if yes then could you explain the attack roll -- also if I understanding you correctly Ageisdomas just took 4 wounds?
Yes, that "Brawl" roll was the serpent's attack.

The serpent has 4 Brawn and 1 rank in Brawl. The base Difficulty of any melee attack is 2 purples, I didn't see where you had anything that would modify that. It "netted" 2 success on it's attack, which adds to the damage it deals.

Ageis took 4 Wounds.
Apr 21, 2020 12:37 am
emsquared says:
OOC:
Oh man, that has got to be one of the most unlucky rolls I've ever seen, Joker. Sorry that happened to you...

A couple things tho, you formulated your pool incorrectly. You rolled too many dice. You also didn't take into account the additional elements of the Difficulty I mentioned, and I asked that if you couldn't do that to leave the negative pool to me. We'll move forward with the roll as-is, as it should have benefitted you and also so as not to slow things down. But I'm realizing I should have made some level of experience with this system a requirement. Do you have the book Joker?

If so, please give your core rulebook a read, specifically p. 19 on how to form a basic dice pool, for now. There are 3 example scenarios to help make sense of it.

If not, I cannot make or correct every roll for you, and if you're not able to learn the game you may have to withdraw.
Okay so other than maybe missing 1 Green Die (because I misunderstood page 19?? and something else that occurred earlier -- maybe not because I am misunderstanding page 19 still) and the 1 Purple Die (that everyone seemed to have missed and you made no mention of for them) and the 1 Black Die both of which were something new I had everything else correct -- yes/no? All of which would have added 2 or 3 more die to that roll -- so not sure how I rolled too many dice??

So please clarify -- because somewhere I got the idea that Attribute Dice was the Attribute - 1 but upon reading it once more it appears it is the attribute straight up which would have made my first roll correct?? So yes I am confused so would you please specify the value I am supposed to used associated with the Attribute is it the Attribute or the (Attribute - 1) as that currently is the only thing I am not fully understanding at this point.

Oh wait -- re-reading page 19 yet a 4th time (which could have been explained way back on that first roll which would have helped me immensely) -- I seemed to have missed the maximum dice pool caveat somehow -- okay so the maximum dice pool is the larger of the two dice pools -- so Brawn of 4 means a maximum of 4 Dice in the Pool (which start off being Green Dice) then you replace these green dice (which they do not say clearly) with the lesser valued ability (my Melee Skill of 2) in yellow dice so the Full Dice Pool becomes 2 Green and 2 Yellow, 3 Purple and 1 Black --- would that have been correct??

If the blue above is correct than I understand what is wrong in the below
3 Purple from Brawn 4-1 (because that is what I thought you did with an Attribute and because its the greater) -- 2 Yellow from Melee Skill 2 (because its lesser) -- 2 Purple from Base Difficulty (per your instructions) +1 Purple Die for Adversary 1 -- +1 Black Die from Defense 1 (which I missed because these were new and I forgot to look them up before making the roll -- which was my bad (still learning) but also everyone seemed to have missed Adversary one unless I misunderstood your initial statement about the Base Difficulty of a Melee Attack and the verbiage explaining Adversary 1) -- oh also Defense is on page 92 and Adversary is on page 131 and neither of these is covered on page 19 which I had read twice (now 3 times) --- so was there something else within that I should have added or adjusted or does that cover all the elements now?

Still as a side note could you not have just outlined the adjusting dice in the post denoting that information -- for instance Adversary 1 (+1 Difficulty) and Defense 1 (+1 Set Back) then everyone would have been in the know up front no mystery and no needing to look up these rather scattered guidelines

Also I thought the whole purpose of this battle was to learn better how the system works and because we are all learning we are prone to make mistakes (which most of us did). On that point did I perhaps maybe miss something I could have done, that would have improved by base situation (not that any extra dice would have helped me much or at all) but if you have suggestions in how I might improve what I do that would be greatly appreciated and would help all of use learn faster I would imagine -- I was mainly keeping it simple to make sure I had the basics understood -- which we can all see was not the case and thus it did help clarify what I was missing without adding any extra items to the mix

Lastly so far I have made 2 mistakes in this game, neither of which was an actual repeat per-sae, so I am not sure why you chose to single me out for this kind of statement as just about everyone has made 1 or 2 mistakes thus far.
Last edited April 21, 2020 1:31 am
Apr 21, 2020 2:02 pm
Quote:
I am not sure why you chose to single me out for this kind of statement as just about everyone has made 1 or 2 mistakes thus far.
I apologize for singling you out Joker.

I had a stressful day of work yesterday, and was feeling demoralized about this game as a result of a larger frustration of having to work through the mechanics more than I would have liked, that boiled over on you. It's a little soul-crushing to have to slog through trying to teach a game over pbp. Don't know if you've ever tried it.

But I simply don't have the time or energy to explain every step of gameplay to anyone. That should have been the point of my post. It was wrong to focus on you. So I'm sorry for that.

Upon reflection, my main desire for this game was to have active players. And you all have done great at that. So thank you.

But I need to re-evaluate whether I should be trying to run this game.

It's been more stressful/just another task rather than the fast and easy fun I was envisioning.
Apr 21, 2020 2:58 pm
Maybe there's a video people can watch with a quick explanation of the dice? (I know they exist for Star Wars, the system is the same, only the symbols are different) Or I can step in and help when I see someone male a mistake, and help them fix it?
Apr 21, 2020 8:39 pm
Hey gang,

Wanted to let you all know, upon reflection, I determined that the only thing that has actually been stressing me out about this game was DeJoker's demeanor. And I decided to remove him from the game.

I want to say that it is very regretfully that I feel I had to do this, as he was an active player and rper, and I bare him no ill will, and I told him as much. But we seemingly have not had a very healthy dynamic between he and I from the start.

Where I was looking for something easy and fun in this game, he was making it difficult.

He seemed to have trouble accepting the choices that I feel I had to make to keep things easy and dynamic, and I was just dumb-struck when he asked if the snake just hits automatically... Like, I felt as though he either had absolutely no clue what was going on with the mechanics, or didn't trust me as GM to be fair or follow the rules, or both. And it was stressing me out when I just wanted this to be fun and easy...

I apologise to you guys too. This is not how I would prefer to represent myself, and taking on this game may yet prove to be too much but for now I'd like to try to carry on with the game, if you guys want to. And if not, I understand.
Apr 21, 2020 11:06 pm
I for sure would like to continue, because so far this has been genuinely enjoyable. Also because I am learning a lot about RPGing online.
Apr 22, 2020 4:33 am
Yeah, I’m up for trying to continue as well
Apr 22, 2020 8:57 am
I'm down to help going! Sometimes personalities clash, I've run into it myself in pbp.
Apr 22, 2020 9:00 am
Oops, I wanted to use 1 advantage to pass a boost. Think it just got mixed up in my ooc spew. Good point on the double soak, first time playing with dual wielding!
Apr 23, 2020 2:37 pm
Wanted to get your input, gang, on how to handle Ageis as an in-character entity.

I would prefer to just retcon that the PC was never here.

But I've also had Players request that we reconcile a characters "exit" in-character, so as not to mess with any prior narrative and immersion.
Apr 23, 2020 4:22 pm
1) pretend he was never there
2) have him eaten by the snake (might seam mean and passive-aggressive)
3) In character he decides this is too much and flees. He can return later as an ally or rival
Apr 23, 2020 5:50 pm
No preference. Personally I've never really gotten the "immersion" thing since we're all typing on a forum, so whatever is most convenient to you emsquared sounds good to me. I'm totally cool with lampshading him out.
Apr 23, 2020 8:16 pm
I’m also okay with him just disappearing, it might’ve been different if we’d RPd for months and months, but since we’re still relatively early on in the game, I think that’s fine
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