Yea, I guess there just weren't any specifics about how anyone was proceeding, no discussion or concensus about the multiple thoughts ppl voiced, and no one evoking the mechanics, either by asking for checks or taking a definitive/direct action that I could trigger the mechanics off of. Which leaves me with nothing to work with.
Which made me think things are just too unclear, and generally not working.
If you're feeling like your PCs are helpless or in the dark, it's because they are, because you didnt gather any more info :P
You guys only talked to one group of ppl: soldiers.
They gave you the minimum info needed for the plot to proceed, right? You learned where the thing was, and the single most overt thing that could be known about it: it's invulnerable. Is it surprising that the rest wasn't of much value? You didn't have to play the game/roll the dice or do anything special to get it.
For a glimpse into how I GM: nothing worth doing is ever gonna be free or easy. There's always gonna be Skill checks in between you guys and your goals. That's why we have the dice and call it a "game", right? So I apologise if I didn't make it clear that more info could be found, but it could have, you guys just looked at those options and decided against pursuing them.
Anyway, we're here now.
For the encounter at large, I just don't know how to approach a "puzzle boss" type encounter like this in a leading fashion. I don't want to lead you to the "answer", again were here to play a game. And so like the videogame, I figure if I lay out the "arena" before you - loosely - but with specifics, and encourage you to use it like a playground, that's about all I can do. From there I need you guys to really drive the action. To be explicit about your ideas and actions. To engage with the arena as an entity. To talk back and forth, in character and out of character, to each other and to me, about what you think or see that could be done.
It demands a high level of engagement from you guys, it's very sandboxy, and I'm not certain that it works. I haven't had good luck with sandboxes in pbp in the past. And I'm thinking it's not working, but if you guys want to keep going, let's do it.
Give me interaction with each other. Interact with the arena. Be specific. Evoke the mechanics.
And, Sass, for the love of Cthulhu, get a user-account avatar! ;D