Mar 27, 2020 5:14 pm
Hey gang!
I'm excited that there's interest emerging before even having made an Interest check thread.
We'll be using pretty standard Genesys stuff for the most part, as far as Skill list, and Archetypes, and as described in the SETTING DETAILS thread, you'll be making your own Careers. I want you all to coordinate heavily on the types of characters you're interested in, and creating. With the knowledge that we will be focusing on "Shadow of the Colossus" style battles, HOWEVER also as described in the SETTING DETAILS, I will be incorporating more standard rpg elements and gameplay within those battles, and leaking up to those battles, too, to try and make it a "full" ttrpg experience...
So, yea, what kind of characters do you want to play? What Skills do you want your PC to focus on?
ARCHETYPES:
the Aristocrat

the Average Human

the Disciple

the Gymnast

the Intellectual

the Laborer

the Rascal

This campaign will consist entirely of Player-made Careers, here are the rules you must follow to make your own Careers:
Choose 8 Skills to be Career Skills. You begin play with 4 free ranks to distribute amongst your chosen Career Skills.
You must have:
1. At least 3 General Skills.
2. At least 1 Combat Skill.
3. At least 1 Social Skill, OR 1 Knowledge Skill.
You CANNOT have:
1. More than 2 Combat Skills.
2. More than 3 Social Skills.
3. More than 4 General Skills.
SKILLS:
> General
Athletics (Brawn)
Cool (Presence)
Coordination (Agility)
Discipline (Willpower)
Mechanics (Intellect)
Medicine (Intellect)
Perception (Cunning)
Resilience (Brawn)
Riding (Agility)
Skullduggery (Cunning)
Stealth (Agility)
Streetwise (Cunning)
Survival (Cunning)
Vigilance (Willpower)
> Combat
Brawl (Brawn)
Melee (Heavy) (Brawn)
Melee (Light) (Brawn)
Ranged (Agility)
> Social
Charm (Presence)
Coercion (Willpower)
Deception (Cunning)
Leadership (Presence)
Negotiation (Presence)
> Knowledge
Education (Intellect)
Lore (Intellect)STARTING EXPERIENCE:
Your Starting Experience may be spent as follows:
1. On Characteristics, where it costs 10x the NEW RATING of the Characteristic. Ratings must be bought incrementally.
> _ No Characteristic may start higher than 4.
2. On Skills, where it costs 5x the NEW RATING of the Skill - IF it is a Career Skill. Or, an additional +5 XP on top of that if it is not a Career Skill. Skill ranks must be bought incrementally.
> _ No Skill may start higher than 2.
3. On Talents, where it costs 5x the Tier of the Talent. Talents must be bought incrementally/following the Talent pyramid progression.
TALENTS:
You are free to use any Talents from the published Genesys books (so long as they are applicable to the setting/Skills), as well as the "Talents Expanded" supplement which contains several adaptations of Talents from the Star Wars system, in addition to some completely original creations:
Talents Expanded V5
STARTING GEAR:
You begin play with 500 monies to spend.
I'm excited that there's interest emerging before even having made an Interest check thread.
We'll be using pretty standard Genesys stuff for the most part, as far as Skill list, and Archetypes, and as described in the SETTING DETAILS thread, you'll be making your own Careers. I want you all to coordinate heavily on the types of characters you're interested in, and creating. With the knowledge that we will be focusing on "Shadow of the Colossus" style battles, HOWEVER also as described in the SETTING DETAILS, I will be incorporating more standard rpg elements and gameplay within those battles, and leaking up to those battles, too, to try and make it a "full" ttrpg experience...
So, yea, what kind of characters do you want to play? What Skills do you want your PC to focus on?
ARCHETYPES:
the Aristocrat

the Average Human

the Disciple

the Gymnast

the Intellectual

the Laborer

the Rascal

Quote:
CAREERS:This campaign will consist entirely of Player-made Careers, here are the rules you must follow to make your own Careers:
Choose 8 Skills to be Career Skills. You begin play with 4 free ranks to distribute amongst your chosen Career Skills.
You must have:
1. At least 3 General Skills.
2. At least 1 Combat Skill.
3. At least 1 Social Skill, OR 1 Knowledge Skill.
You CANNOT have:
1. More than 2 Combat Skills.
2. More than 3 Social Skills.
3. More than 4 General Skills.
SKILLS:
> General
Athletics (Brawn)
Cool (Presence)
Coordination (Agility)
Discipline (Willpower)
Mechanics (Intellect)
Medicine (Intellect)
Perception (Cunning)
Resilience (Brawn)
Riding (Agility)
Skullduggery (Cunning)
Stealth (Agility)
Streetwise (Cunning)
Survival (Cunning)
Vigilance (Willpower)
> Combat
Brawl (Brawn)
Melee (Heavy) (Brawn)
Melee (Light) (Brawn)
Ranged (Agility)
> Social
Charm (Presence)
Coercion (Willpower)
Deception (Cunning)
Leadership (Presence)
Negotiation (Presence)
> Knowledge
Education (Intellect)
Lore (Intellect)
Your Starting Experience may be spent as follows:
1. On Characteristics, where it costs 10x the NEW RATING of the Characteristic. Ratings must be bought incrementally.
> _ No Characteristic may start higher than 4.
2. On Skills, where it costs 5x the NEW RATING of the Skill - IF it is a Career Skill. Or, an additional +5 XP on top of that if it is not a Career Skill. Skill ranks must be bought incrementally.
> _ No Skill may start higher than 2.
3. On Talents, where it costs 5x the Tier of the Talent. Talents must be bought incrementally/following the Talent pyramid progression.
TALENTS:
You are free to use any Talents from the published Genesys books (so long as they are applicable to the setting/Skills), as well as the "Talents Expanded" supplement which contains several adaptations of Talents from the Star Wars system, in addition to some completely original creations:
Talents Expanded V5
STARTING GEAR:
You begin play with 500 monies to spend.