OOC Character Creation

Mar 27, 2020 5:14 pm
Hey gang!

I'm excited that there's interest emerging before even having made an Interest check thread.

We'll be using pretty standard Genesys stuff for the most part, as far as Skill list, and Archetypes, and as described in the SETTING DETAILS thread, you'll be making your own Careers. I want you all to coordinate heavily on the types of characters you're interested in, and creating. With the knowledge that we will be focusing on "Shadow of the Colossus" style battles, HOWEVER also as described in the SETTING DETAILS, I will be incorporating more standard rpg elements and gameplay within those battles, and leaking up to those battles, too, to try and make it a "full" ttrpg experience...

So, yea, what kind of characters do you want to play? What Skills do you want your PC to focus on?

ARCHETYPES:

the Aristocrat
https://i.imgur.com/yX7qqPd.png

the Average Human
https://i.imgur.com/wNw6cF8.png

the Disciple
https://i.imgur.com/laaBFmY.png

the Gymnast
https://i.imgur.com/o86aeVU.png

the Intellectual
https://i.imgur.com/srsUGyn.png

the Laborer
https://i.imgur.com/V7XENBd.png

the Rascal
https://i.imgur.com/mkFhMEe.png
Quote:
CAREERS:
This campaign will consist entirely of Player-made Careers, here are the rules you must follow to make your own Careers:

Choose 8 Skills to be Career Skills. You begin play with 4 free ranks to distribute amongst your chosen Career Skills.

You must have:
1. At least 3 General Skills.
2. At least 1 Combat Skill.
3. At least 1 Social Skill, OR 1 Knowledge Skill.

You CANNOT have:
1. More than 2 Combat Skills.
2. More than 3 Social Skills.
3. More than 4 General Skills.

SKILLS:
> General
Athletics (Brawn)
Cool (Presence)
Coordination (Agility)
Discipline (Willpower)
Mechanics (Intellect)
Medicine (Intellect)
Perception (Cunning)
Resilience (Brawn)
Riding (Agility)
Skullduggery (Cunning)
Stealth (Agility)
Streetwise (Cunning)
Survival (Cunning)
Vigilance (Willpower)

> Combat
Brawl (Brawn)
Melee (Heavy) (Brawn)
Melee (Light) (Brawn)
Ranged (Agility)

> Social
Charm (Presence)
Coercion (Willpower)
Deception (Cunning)
Leadership (Presence)
Negotiation (Presence)

> Knowledge
Education (Intellect)
Lore (Intellect)
STARTING EXPERIENCE:
Your Starting Experience may be spent as follows:
1. On Characteristics, where it costs 10x the NEW RATING of the Characteristic. Ratings must be bought incrementally.
> _ No Characteristic may start higher than 4.
2. On Skills, where it costs 5x the NEW RATING of the Skill - IF it is a Career Skill. Or, an additional +5 XP on top of that if it is not a Career Skill. Skill ranks must be bought incrementally.
> _ No Skill may start higher than 2.
3. On Talents, where it costs 5x the Tier of the Talent. Talents must be bought incrementally/following the Talent pyramid progression.

TALENTS:
You are free to use any Talents from the published Genesys books (so long as they are applicable to the setting/Skills), as well as the "Talents Expanded" supplement which contains several adaptations of Talents from the Star Wars system, in addition to some completely original creations:
Talents Expanded V5

STARTING GEAR:
You begin play with 500 monies to spend.
Mar 27, 2020 5:23 pm
I have 3 basic ideas built of the concept that martial prowess will likely be more useful than social nicety in this setting:

An alpine focused "miner" background who would be a dual wielding melee class that could assist others in climbing these monsters as well as on-the-fly failsafes to protect them from mistakes.

A classic "god-of-war" style melee monster, probably wielding a two hander who's first thought is to run through a wall rather than figure out if there's a door further down.

A ranged-base martial character (maybe with grappling hook arrows that can run climbing lines?) who'll support from below, beat off smaller support creatures and AIM FOR THE EYES!

How do you see the education knowledge skill applying to this setting as opposed to lore?
Mar 27, 2020 5:48 pm
I like all that!

Though I will say, I do plan to incorporate significant Social Skills aspects into the gameplay, using Genesys' Social Encounter rules. You will have to interact with people to learn about the titans, to gain different types of aid, etc. The most significant faction of NPCs in this game will be humans - Cultists of the Titans. There will be Social stuff...

RE: Education v. Lore, Lore would be knowing things about the mythic world, Education would be anything from knowing about the natural world, to regional info (what are these people/this place like?), to politics, to engineering type stuff, etc. Make sense?

I feel like Knowledge Skills are more valuable when they're very broad...
Mar 27, 2020 6:48 pm
Yeah totally makes sense. That outline is exactly the sort of answer I was looking for. Are you bringing magic into this game?
Mar 27, 2020 7:00 pm
No Player-magic, at least not yet. I'll copy the applicable Skill list for the setting into the first post of this thread from the SETTING DETAILS.
Mar 30, 2020 3:37 pm
Hey gang, I've got a tentative/experimental gear list up. Which means we should be able to start character creation.

This is all a work in progress, so talk to me about what is and is not working for you as you work through your PC.

Ready? Let's go!
Mar 30, 2020 3:44 pm
Hey guys, I put a sheet up. One thing I wasn't sure of was the total # of career skills you wanted us to take so I indicated 8 (which I think is what most CRB careers have) and spent 500 gold to do my gear list. Let me know if either of these are wrong or if you'd be open to a career base gear pack that broke the 500 limit (e.g. I'd love a 1 gp rope, maybe a backpack, or rations as part of my alpinist career).

Linked the sheet to the game and can also be found here:

https://gamersplane.com/characters/starwarsffg/14841/
Mar 30, 2020 3:56 pm
Both of those assumptions are correct, thanks Eskaton! I'll add them to the first post here so that it's expressed specifically tho.

I wanted the gear costs to be a little severe, so that there was room for "growth"/gear progression within the limited bounds I've provided.

This reminds me, I will link to the community Talents Expansion and maybe some other docs too, cuz there are some Talents that I want to call out specifically for this setting...

charlietk, I know most of you're experience is with the swrpg so just let is know if you have any questions.

Oh and Eskaton, could you plz submit your PC through the Game page? I like being able to just click on avatars to peek at character sheets.
Mar 30, 2020 4:04 pm
I think I did, I just posted the link here too so other players could see. Let me know if I did something wrong through the game page.
Apr 1, 2020 2:14 pm
Wanted to give you an update Eskaton.

I'm doing some map/art/adventure prep, and am gonna see if I can recruit any more folks, and then we'll roll!

Eskaton, your PC should be approved, but I haven't looked at it yet actually...

I wanted to add a list of Talents that might be especially handy in this setting from the Community Expanded Talents list (specifically hoping to find something like Impossible Fall and/or Conditioned from swrpg...), but haven't gotten around to that yet either. But basically, if you want to continue to tweak your PC using that or other resources feel free.

Let me know if you have any questions, or input, in the meantime! Thanks!
Apr 1, 2020 4:04 pm
Oh, cool! I'm saving for the dual wielding talent at the moment, but I'll take a look through the expanded talents and see if maybe there's a more appropriate tier 1 in there. Thanks for the head's up!
Apr 2, 2020 4:52 am
Was it possible to see Eskaton’s character sheet somewhere? Just so I can make sure that I’m not forgetting anything as I create mine.

My character idea is basically an athlete/decathlete (I guess that’d be based on the Gymnast archetype) who really wants to be a philosopher but doesn’t have the aptitude for it at all. Finer details still TBD. Does that sound alright?
Apr 2, 2020 4:52 am
I had two concepts come to mind lemme know what you think. Either an intellectual character maybe a teacher, well versed in the legends of these creatures. Or a rascal, but not like a thief, he'd be some sort of street performer (maybe with a small pet that does tricks).

I know we will be trying to tackle giants, but I like to do something a little different from everyone else.
Apr 2, 2020 5:03 am
Will be chiming in but if Eskaton has the mostly pure fighter I think perhaps combat engineer type
Apr 2, 2020 5:40 am
My character sheet is linked above. If you have trouble seeing it I can screenshot it
Apr 2, 2020 6:07 am
The URL above (?linked?) states "No Character Found"
Apr 2, 2020 6:43 am
Ah, must not be able to look at other character's sheets. Seems silly, but I don't totally get some of the kinks in GP.

Here it is in two screenshots

Screenshot 1

Screenshot 2
Apr 2, 2020 9:15 am
If I buy a javelin as a ranged weapon, would that literally only be one javelin per 150 gold? Or how does that work?

Thanks for the screenshots Eskaton!
Last edited April 2, 2020 9:17 am
Apr 2, 2020 11:42 am
I've submitted my character now if you want to check it. I think I'm within the parameters though. Does the woven armor also have an encumbrance of 2 when it's worn? Read something in the manual about armor having different encumbrance scores for worn/carried. Doesn't matter too much since my encumbrance is 8/8, but it did make me consider whether to get a backpack.
Apr 2, 2020 2:31 pm
All you have to do, to allow everyone to see your character sheets is go to the "Characters" tab, and click on the icon that looks like a folder or something in line with the character sheet that you want to make visible.

Also, I do want to mention, I only intended to have 3 Players for this, as I wasn't fully confident in exactly how diverse the gameplay would/could be for titan battles. But we have 4 Players, cuz I'm a big ol softy ;P And because of that, it may make sense to have 2 Brawn/warrior-types...
Apr 2, 2020 2:41 pm
That's pretty lucky, because I kinda created a warrior-type as well >_> although my idea is for him to be more of a ranged attacker
Apr 2, 2020 2:42 pm
Sassafras says:
If I buy a javelin as a ranged weapon, would that literally only be one javelin per 150 gold? Or how does that work?
No, you have "unlimited" javelins for 150. HOWEVER, I have the ability to spend Despair (or Story Points) to make you run out of them. Please note the "Prepare 1" quality though...

The way to tell if an item is "expendable"/bought on a per-unit basis is the "Limited Ammo" quality on the item.

As for the Encumbrance of worn armor, it decreases it by 3, to a minimum of 0. p. 92 of the core.
Apr 2, 2020 2:45 pm
emsquared says:
No, you have "unlimited" javelins for 150. HOWEVER, I have the ability to spend Despair (or Story Points) to make you run out of them. Please note the "Prepare 1" quality though...

The way to tell if an item is "expendable"/bought on a per-unit basis is the "Limited Ammo" quality on the item.
Awesome. Can I counteract that with a quiver? Or what is the purpose of the quiver?

And "prepare 1" means that it takes a turn to prepare?
Last edited April 2, 2020 3:12 pm
Apr 2, 2020 3:51 pm
Yes, that's what a quiver is for.

And Prepare 1 means it requires you to spend a Maneuver to prepare the attack before you may use it (you have 1 Maneuver, and 1 Action every round, for free, you can get a second Maneuver in a round for 2 Strain - for if you wanted to also move or Aim or heal or something).

Also, please note, everyone, particularly the gear/weapons and armor is all a work in progress. I may be re-configuring various equipments stats as we go. So please give me feedback on what is/not working.
Apr 2, 2020 3:58 pm
Well the Field Engineer I am planning on making would also be a fighter type as well just not a dedicated one. I mean eventually the some of enemy sometimes gets to the war machine and it has to be abandoned in favor or more direct means of combat.
Last edited April 2, 2020 4:01 pm
Apr 2, 2020 8:05 pm
Hey gang, it looks like I forgot to mention, after you choose your 8 Career Skills, you get 4 ranks to distribute amongst them for free.

Eskaton, your PC looks good, though I did want to mention just to avoid any confusion down the road, it's fine to skin your dagger and shortsword as climbing axes, but they will not grant you any mechanical benefit in a climbing action.

Sass, given the free Skill ranks, I think you still have some XP to spend, and just to make sure, you did notice the free rank in Coordination from Gymnast right?

ALSO, I do still want/intend to call out/link some free community resources that you guys are free to use in Character Creation (in addition to any applicable Talents from any of the published books). Just haven't gotten around to found it yet...
Apr 2, 2020 8:40 pm
Yeah, not meant to provide any mechanical climbing advantage (I have the climbing kit for that), all flavor town!
Apr 2, 2020 9:16 pm
So what might the group need at this point -- I can fill any gaps that might be needed but not sure what the group will need to round it out to be a effective unit... I would guess this would be a emsquared question mostly as they have the plan of what we will be doing but I am open to ideas from anyone and all

Also I am perfectly fine filling just about any gap or shoring up any weak spots that might currently be present. I am here to experience GeneSys as a player as opposed to GMing it
Apr 2, 2020 10:20 pm
Right, so, I saw the gameplay in this game revolving around 3 main "types" of characters.

1. Brawny fighter type

2. Agile ranged/sneaky type

3. "Charismatic"/Face type

There are mechanically two approaches to Brawny fighter-types tho, Melee Heavy and Light.

So we should have "room" for 4 types of PCs (Intellect just isn't gonna be a big enough thing to be it's own type in this setting).

Eskaton is certifiably Melee Light.

Sass is a mix Ranged, Melee L.

I think crazybird was looking at the face/knowledge type.

So there's no Melee Heavy yet. Also something I'm just realizing is I do want a "mobile"/horse-riding type to be a a viable play style and I don't have any of the horse "equipment" priced/statted to support that...

But anyway, Melee Heavy, or even a more-specialized Agile/Ranged type, look to be both viable "gaps" at this point. But really, depending on what exactly crazy does with their performer, you may be able to take just the alternate angle on any of the 3 main types that you want.
Apr 2, 2020 11:22 pm
I'm definitely looking to go face character. Looks like 3CU/4PR right now. I'll have him up for approval sometime tonight.
Apr 3, 2020 12:21 am
What do you mean by Melee Heavy exactly ?
Apr 3, 2020 12:28 am
The Melee (Heavy) Skill.

Some melee weapons use (Heavy) some use (Light).
Apr 3, 2020 1:09 am
Ah okay Heavy Weapons got it...
Apr 3, 2020 12:57 pm
emsquared says:

Sass, given the free Skill ranks, I think you still have some XP to spend, and just to make sure, you did notice the free rank in Coordination from Gymnast right?
Yeah I added the free rank there. I've amended it now, cheers
Apr 3, 2020 2:32 pm
I submitted my character. Used all my XP to boost characteristics, so I'll worry about a talent sheet later.
Apr 3, 2020 2:36 pm
Ah, great, those are the easiest ones to review!

Looks good, cbm.
Apr 3, 2020 3:51 pm
Okay will be working on Mounted Melee Heavy as that appeared to be the biggest gap not filled -- would a Chariot be available??
Last edited April 3, 2020 3:52 pm
Apr 3, 2020 4:12 pm
No, there will be a horse.
Apr 3, 2020 6:24 pm
Ok, I apologize folks, but just got through a pretty major Equipment list overhaul...

Tried to refine and hone play-styles centering around weapons to be more unique and hopefully interesting, made Shields and thrown Ranged weapons (sorry, Sass, javelins are now Limited Ammo - but they're not necessarily "expended"/you can retrieve them) more consistent with default Genesys/Terrinoth approaches (shields are now only listed in Weapons), added a horse... basically did a bunch of stuff including some price altering.

I'm sure some of you could get away with just checking to see if any of your weapon stats have changed, but I'd recommend just completely redoing your gear...

VERY SORRY for this gang!! I was anticipating going through some play-testing before redoing gear, but was noticing too much stuff "wrong" and had to take another pass.

Thanks for putting in the work that you already have! After this, I'll be typing up the Story Thread and we can begin play as soon as this weekend (not required) or Monday!
Apr 3, 2020 6:26 pm
Got it no Chariots -- just a horse ;) will try to have something up by tomorrow evening at the latest
Last edited April 3, 2020 6:27 pm
Apr 3, 2020 6:35 pm
Can my character have a pet? (I'm thinking an owl or a raven that he uses when entertaining). Just checking before I make a talent sheet.
Apr 3, 2020 6:43 pm
I believe there is a Talent to get an animal companion with a substantial mechanical presence if that interests you...

However, if you want something mostly for narrative/flavor purposes, I'd like to handle it in-game (some rp and simple checks). We'll be doing very small introduction scenes for each of you, and that sounds like it would be a good one for you...?
Apr 3, 2020 6:59 pm
cool. Yeah, I'll have one, but won't expect it to do much until i buy that talent (oh man, it's tier 3 😢)
I'll add my characters backstory and a few more items today (may as well get climbing gear now instead of later. It's not something my character would have, but would buy before setting out.)
Last edited April 3, 2020 10:25 pm
Apr 3, 2020 7:24 pm
Haha, you’re killing my budget 😅 I assume it’s 50 gold per Javelin now?
Apr 3, 2020 8:01 pm
Just buy a bungee cord. A really long bungee cord. :D
Apr 3, 2020 8:04 pm
Sassafras says:
Haha, you’re killing my budget 😅 I assume it’s 50 gold per Javelin now?
Correct. What that also might mean is that thrown weapons are not the optimal weapons for a Ranged combat focused person... Also Quiver does not interact/benefit you with Limited Ammo.
Apr 3, 2020 8:05 pm
Can you get a pet that LOVES to play fetch? 😅
Apr 3, 2020 8:06 pm
Alright, I’ll try to figure an alternative out tomorrow
Apr 3, 2020 10:24 pm
Sassafras says:
Can you get a pet that LOVES to play fetch? 😅
🤔 I could, but not one big enough until tier 5😂
Apr 4, 2020 7:38 pm
Character Submitted below is how they were built
[ +- ] Character Build
Last edited April 4, 2020 7:40 pm
Apr 4, 2020 10:11 pm
a couple of gear questions:
1) Should the dagger have the Linked 1 quality?
2) is climbing gear like tools/med kit in Edge of the Empire in that if you don't have one, the check increases one Difficulty?
Apr 4, 2020 11:29 pm
RE: 1) Yes.
RE: 2) Depends on the surface you're climbing, but in some cases, yes.
Apr 5, 2020 11:07 am
I made edits to my character sheet to reflect the item changes (dmg and qualities on dagger) and am ready to rock! HYPE!
Apr 5, 2020 1:54 pm
Story thread is open!

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