Does the 'room' seem to be naturally formed?
Chapter Three: The Last Dream of Mirza Horgul
Does the 'room' seem to be naturally formed?
I'll add some rolls in case we agree that it's a good approach, otherwise ignore.
EDIT: I've got to improve my Perception.
Rolls
Stealth - (1d20+5)
(8) + 5 = 13
Stealth (Advantage for darkness?) - (1d20+5)
(19) + 5 = 24
Nature/Investigation (same modifier) for tracking - (1d20)
(13) = 13
Perception - (1d20)
(4) = 4
Rolls
Athletics - (1d20+3)
(7) + 3 = 10
Rolls
Stealth - (1d20+5)
(16) + 5 = 21
Perception - (1d20)
(20) = 20
There are some scratches on the outer wall of the bend.
Rolls
Investigation - (1d20)
(17) = 17
He does manage to work his way towards the front of the main group, using the first torch picked up by Shamush to light another from his pack.
What is the tunnel wall made of, dirt?
Nature check - do they seem like claw or fingernail scratches?
Edit: I Am A Nature Priest, Yep
Rolls
Nature check - (1d20+3)
(1) + 3 = 4
I'll give you a few Stealth/Perception rolls. Use them as you see fit.
Rolls
Stealth 1 - (1d20+5)
(16) + 5 = 21
Stealth 2 - (1d20+5)
(9) + 5 = 14
Stealth 3 - (1d20+5)
(19) + 5 = 24
Perception 1 - (1d20)
(16) = 16
Perception 2 - (1d20)
(9) = 9
Perception 3 - (1d20)
(20) = 20
Rolls
Investigation - (1d20)
(19) = 19
Zangua examines the scratches. Nothing looks recognizable to him, but his gut tells him there's something deliberate about them.
Mordred continues on, emerging from the widening of the passage into another oval chamber, 50'x20' (dimensions will always be given in x, y axis order on whatever your map orientation is), with a higher ceiling than the first, about 15'. There are tunnel entrances at the east and west ends, and near those, tunnels leading southwest and southeast.
This chamber has a sour, musty smell. Bits of detritus crunch under your feet. In the center of the chamber is a stone block about 3' wide, covered in markings. On closer inspection, Mordred can see that the markings are writing in an archaic dialect of thieves' cant. He can make out a few words: "happy," "goblin," "three," "road," but the gestalt of it is not immediately clear.
Mordred will need to make an Insight check to decipher this further, unless anyone else knows thieves' cant.
Rolls
Survival skill check - (1d20+4)
(12) + 4 = 16