Chapter Three: The Last Dream of Mirza Horgul

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Mar 4, 2016 8:26 pm
Zangua tries to determine the relative skill of the shooter, while he waits for the group to come to a decision about which path to take.
Mar 4, 2016 8:40 pm
The arrows are driven in pretty deep, but it's hard to tell much from it. The arrows are very old; most of the fletching has disintegrated.
Mar 4, 2016 8:46 pm
Any thoughts of their quarry idling time by shooting arrows is quickly dismissed as Zangua realizes just how old the arrows are. "Which way was that offal pit? I gotta piss."
Mar 4, 2016 8:48 pm
Along the wall to the northeast.
Mar 4, 2016 9:06 pm
Zangua wanders off to the northeast.
Mar 5, 2016 12:22 am
How about a final binding vote on which tunnel to check out first?

Three Twisty Vines (E)
New Goblin City (SE)
Happy Hideaway (SW)
Royal Road (W)
Mar 5, 2016 12:41 am
"If everyone thinks she went to the city, we ought to go there," sighs Zangua over his shoulder, accompanied by the sound of tinkling liquid.
Mar 5, 2016 12:07 pm
New Goblin City
Last edited March 5, 2016 12:07 pm
Mar 5, 2016 5:24 pm
"A city with goblins? What's not to love..."
Mar 7, 2016 4:08 am
Looks like NGC has run up an insurmountable delegate lead. Ready to go? Who wants to be the point man?
Mar 7, 2016 1:36 pm
Mordred tiptoes down the hallway to scout it out.

Rolls

Stealth - (1d20+5)

(5) + 5 = 10

Perception - (1d20)

(20) = 20

Mar 7, 2016 5:55 pm
The southeast passage -- "new golblin city" -- takes about 20' to veer back to a straight southerly direction, then descends sharply for another 70'. The passage is narrow, about five feet wide, and less smooth than the tunnel you came through.

The next section is a 30' curve back to the north, still sharply descending. It leads north about 50', leveling off halfway through, and widens to what looks to be another ovoid chamber.
Mar 7, 2016 6:08 pm
OK. Mordred gathers the troops to check out the chamber.
Last edited March 7, 2016 6:08 pm
Mar 7, 2016 6:27 pm
The chamber is about 20' x 30', with a ceiling about 12' high. Two wooden "X"s are wedged into the ground, one to the right and another a few feet ahead and to the left, about 4' high and secured in the middle with old, crumbling strips of leather.

There appears to have been an exit on the north end of this chamber, a tunnel mouth about 8' x 8', but it has been completely sealed with some peculiar work of masonry: a great number of rounded, yellow-brown objects several inches wide, bound somewhat crudely together with gray mortar.
Mar 7, 2016 6:35 pm
"What, a wall of skulls?" mutters Zangua. "Certainly speak to a level of interior design one rarely sees topside."
Mar 7, 2016 6:35 pm
Let's take a look at that sealed tunnel. What are the brown things? Eggs? Coproliths? How recent is the construction (i.e. any chance it was done in the last several days vs months or years ago)? How solid is it? Can Mordred chip away at the mortar with a hammer and piton? Note: he is not hammering on the "objects" for now.

ETA: Skulls! I bet that's it. Yikes.
Last edited March 7, 2016 6:48 pm

Rolls

Investigation - (1d20)

(13) = 13

Mar 7, 2016 6:51 pm
The construction looks fairly old, but by an order of years, not centuries. If you had to guess, you'd say fifty years old, maybe. The mortar is solid and dry, but not particularly strong; it looks to be a mixture of impure sand, or maybe just mud, and lime.

On closer inspection, Zangua's comment seems to be correct: the rounded objects have the look and feel of bone. They are all oriented in the same direction, and it doesn't take long to conclude that the seal is made of goblin skulls, facing away from this chamber, into the tunnel they're blocking off.
Mar 7, 2016 6:53 pm
Zangua shrugs. "It was just a guess. No idea why it's there."
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