Chapter One - Part One: Greenest In Flames
Rolls
Linan death saving throw - (1d20)
(3) = 3
Also, kinda late but that kobold I hurt with Frostbite had disadvantage on Attack rolls, sorry
Edit: I am not even sure what to do next hahaha, squishy wizard is squishy.
In a desperate act, Zachary gathers the pieces of his courage, broken when he saw the hope of getting out of it alive, running away when it saw the blood.
Using the fleeting trace of courage left on his body, Zachary murmurs another enchantment, his lips trembling in despair.
Evil creatures, no ... I won't let them do this!
With a motion of his hand, Zachary tries one last trick to turn the tide...
high rolls to stop them all
Rolls
Sleep effect pool - (5d8)
(62674) = 25
The kids (a boy and a girl, both somewhere between 8 and 12) nod, tears still streaming down their faces. They creep along the wall with you guys in tow and the boy (looks to be the older one) peeks behind a corner. His head quickly snaps back and he presses up against the wall looking scared. A few seconds later he peeks out again and this time he motions for you to follow. He takes his sister's hand and they both sprint over to a building on the opposite side of the road, Kirsk following quickly after with Octavia on your shoulder, Cuth and Zachary in the rear, awkwardly shuffling along with Kel held between them.
You get into the building. The door has been knocked half off of its hinges and the interior of what looks like an apothecary store has been ransacked. Cuth motions for you all to hide and be quiet and as you do you hear a group of groggy, angry kobolds run past the store. After a moment or two, Cuth tells you to wait here and he hobbles into a back room in the store. He comes back holding a potion caddy. He hands Kirsk a potion filled with a red liquid, "Drink up, luckily I had some hidden away". He then forces potions down the throats of both Kel and Octavia who instantly coughs themselves back to consciousness. You all sit and catch your breath for a second, but Cuth quickly starts speaking with urgency in his voice.
"This is our...my apothecary...but we must go at once, we're not safe here. The only place we're safe would be the keep. It's not that far from here, but with so many of these...these...bandits on the loose, I need you to help us." He looks pleadingly at you all.
Rolls
Kel healed for - (2d4+2)
(33) + 2 = 8
Octavia healed for - (2d4+2)
(14) + 2 = 7
Kirsk healed for - (2d4+2)
(34) + 2 = 9
She takes in the others in the room as Cuth speaks. There was one person noticeably missing. She'd failed. Again. 'I'm sorry..I tried..' She aims her words more at the floor than Cuth as she fiddles with the cog at her neck. 'I'll get you to the keep. I promise'
'There are too many of them, we should move quietly'
The wizard exclaims, stunned by a feat that he believed impossible. Despite his shock, this was not the time to celebrate.
Heeding the man's cue, Zachary lifts his partner's unconscious body.
After hearing Cuth's request, Zachary can't help but think about how risky the mission is, but he gathers his thoughts by seeing the children.
Guide the way Octavia, I follow you.
Rolls
Stealth 1 (disadvantage) - (1d20+1, 1d20+1)
1d20+1 : (17) + 1 = 18
1d20+1 : (10) + 1 = 11
Stealth 2 (disadvantage) - (1d20+1, 1d20+1)
1d20+1 : (5) + 1 = 6
1d20+1 : (14) + 1 = 15
Rolls
Stealth - (1d20+1, 1d20+1)
1d20+1 : (20) + 1 = 21
1d20+1 : (1) + 1 = 2
Rolls
Stealth Check 1 - (1d20)
(15) = 15
Stealth Check 1 Disadvantage - (1d20)
(4) = 4
Stealth Check 2 - (1d20)
(12) = 12
Stealth Check 2 Disadvantage - (1d20)
(9) = 9
She nods her agreement to follow the others to the keep.
Rolls
Stealth - (1d20+4)
(17) + 4 = 21
Stealth - (1d20+4)
(11) + 4 = 15
PC
PC
Kobolds
PC
PC
Rolls
Kobolds - (1d20+2)
(15) + 2 = 17
Kirsk - (1d20)
(11) = 11
Zachary - (1d20+1)
(19) + 1 = 20
Kel - (1d20+2)
(20) + 2 = 22
Octavia - (1d20+2)
(7) + 2 = 9