Chapter One - Part One: Greenest In Flames
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She played with the symbol of Gond at her neck. She had been complacent in her later years, letting her connection with him fade. She hadn't needed the abilities she granted him in the old days as a cleric. Once this mess was over and she had dealt with those who destroyed her home, and made sure the same couldn't happen to others, she would have to be sure to be more attentive. Perhaps if she hadn't been lax she could have saved a few lives.
Her hand clenched around the cog at her neck as she let out a sigh. It didn't do to dwell on such things. It had happened, no cleric could change the past. She could however change the future, and prevent the same thing happening to others.
Her eyes wondered over those she was travelling with. The half-orc looked like he could handle a fight, the two humans however didn't seem armed, or at least barely. She had agreed to travel with them mostly for that reason. With dangerous people about she may as well make sure they reached their destination safely if they were going in the same direction.
They hadn't been put of by the healing wounds on her face that blended with the old scar across her eye from her adventuring days, though any questions about them had been deflected. She could maybe had used Gond's blessings to heal them, but others had lost their lifes, scars were little compared to that. Along with her chain mail, shield and weapons, it was clear she at least at one point had known how to handle herself, though the white streaks forming in her hair betrayed her age.
Said the young wizard, cheerful and naive.
Zachary was far from home and inexperienced in the world, but he knew strength was in numbers. His new companions seemed well versed in traveling and combat, wich he saw as a new opportunity to learn a thing or two
Trying his best to hide his nervousness, Zachary peeled off a smile, hoping to repay in kind those who remained by his side
She was a pretty woman, with long red hair usually tied into an intricate braid. Her green eyes sparkled in the light, and her teeth were straight and clean. Her problems came about when she spoke. Her voice was hoarse, and raspy, like she spent a lifetime breathing in censure smoke. But she wore the sword at her hip naturally, and the scarring in her knuckles betrayed that she'd been in a fair few scraps.
She didn't know what to think of her companions, yet. Some looked battle-hardened, and familiar with their weapons. The one named that kept prattling about knowledge seemed like he'd probably trip over himself if he had to defend himself. But the company was nice, certainly, in these dangerous lands.
He had sensed no evil or ill intent of his companions, and trusted the abilities bestowed by his god to be able to ferret out the evil intentions of those around him. He observed the others, making mental notes of each of them. Over the walk he gradually opened up more of his story, not lying, but not telling all. "I used to live in Greenest, it'll be nice to go back."
As they walked, he pointed out the areas that he had been before, focusing on the happy times. "See that stream over there, when I was around 7 I spent so much time camped on the bank trying to catch ancient large trout. He kept playing with the line, stealing the bait and looking at me while he ate it, but never taking the hook. It used to make me so mad as a child, I broke my rod and threw it in the stream. It was the last time I went fishing. " kirsk laughed with the memory but then grew quiet as he remembered why it was the last time he had gone fishing, as a child he only went fishing with his mother.
Despite heading west away from the sun, strangely enough the sky in front of you is also ever so slightly tinted orange. As you walk to the top of the hill you realise why. Greenest lies a few miles down the road in the valley below, but you immediately know that something is terribly wrong. Smoke is billowing upwards from a few burning buildings scattered throughout the town, you can see small black dots of people in the distance running in any direction in the streets below and even from this distance you can hear screaming and yelling. But a bone chilling roar immediately draws your attention upwards at a huge blue dragon circling the town and intermittently swooping down over a keep that towers over the other buildings. Greenest appear to be under attack.
She looks to the half-orc. 'I hope your gear is not for show my friend. Want to help get people out?'
Her eyes then fall on her other companions. They had no weapons, but neither had Solana and she had always been a force to be reckoned with. 'You two, if you can't fight, hide near here. I'll find you after. If you can, the more the merrier.' With that she starts rapidly moving towards the town, trusting those who wished to accompany her would follow.
Exclaims the young wizard, shocked by the chaos in front of his eyes.
For a brief moment, Zachary feels paralyzing fear in his chest, but the call of his partner brings him back to reality.
I do not plan to stay behind, surely there are wounded people. I will help as I can.
Fearfully clinging to his book, Zachary follows the direction of the flames.
She doesn't even notice that she's drawn her sword as she follows Octavia.
As you get to the edge of town the sun is fully down, but the bright half moon and the burning buildings illuminate the town enough for you to see robed strangers rummaging through houses and trying to set them on fire. You notice that they’ve actually struggled with doing that, erroneously thinking that thatched roofs burn up easily. Instead most of the fires emanate from barns or haystacks rather than the homes and shops. That’s still enough for the townspeople to panic though, you see a few darting from out between buildings some of them being chased by the robed people, some of them by...other things. You can hear hoarse draconic voices jeering and hollering amongst all the screams from the townspeople and yells from the robed assailants.
You wait up against the wall of the first building at the town limits for an opening, and as the majority of the skirmish moves further into the town, you decide to go in. You’ve only walked about 50 feet however when a man hobbles out from an alleyway, clutching the hands of two small children. He’s clearly hurt, a deep gash on his right leg is making him limp but he’s visibly fighting through the pain as he tries to get his charges to safety. A woman comes backing out of the same alley a second later, she carries a small, round shield in one hand and what appears to be a broken spear in the other. She looks frantically at something in the alley as she slowly backs further and further into your path and suddenly seven kobolds creeps out after her, daggers in their hands, grins on their lizard faces. You see that the man is shielding the two kids as much as he can while the woman looks set to be taking a final stand. "Cuth, you need to get them out of here! I’ll hold them off as long as I can, please! Just run!", she shouts to what you can gather must be her husband. Cuth, tears streaming down his face, looks pleadingly at the back of her head. "Linan...", is all he gets to say before she cuts him off with a scream, "GO!".
The kobolds just laugh at the couple as they start to fan out around the woman. A couple of them seem to notice you, but they make no motion to attack you. Their intentions fully on finishing off Linan.
Zachary shakes Kirsk by the shoulder, signaling the disadvantageous situation.
The numbers are not in her favor, we gotta help her.
Rolls
Spear Throw - (1d20+6, 1d6+4)
1d20+6 : (8) + 6 = 14
1d6+4 : (5) + 4 = 9
Disadvantage roll if needed - (1d20+6)
(8) + 6 = 14
Rolls
Persuasion - (1d20+3)
(9) + 3 = 12
Rolls
Persuasion - (1d20+3)
(1) + 3 = 4
Rolls
Attack - (1d20+5)
(9) + 5 = 14
Intimidation - (1d20+3)
(16) + 3 = 19
Damage if hit - (1d8+3)
(3) + 3 = 6
Rolls
Kobolds - (1d20+2)
(15) + 2 = 17
Linan - (1d20)
(12) = 12
Kirsk - (1d20)
(12) = 12
Zachary - (1d20+1)
(2) + 1 = 3
Octavia - (1d20+2)
(4) + 2 = 6
Kel - (1d20+2)
(17) + 2 = 19
Rolls
Kobold vs Kirsk - (1d20+4)
(17) + 4 = 21
Kobold vs Kirsk - (1d20+4)
(17) + 4 = 21
Kobold vs Kirsk - (1d20+4)
(12) + 4 = 16
Kobold vs Kirsk - (1d20+4)
(10) + 4 = 14
Kobold vs Linan - (1d20+4)
(11) + 4 = 15
Kobold vs Linan - (1d20+4)
(10) + 4 = 14
Damage to Kirsk - (2d4+4)
(41) + 4 = 9
Damage to Linan - (2d4+4)
(33) + 4 = 10
Rolls
Kobold vs Kirsk - (1d20+4)
(2) + 4 = 6
Kobold vs Kirsk - (1d20+4)
(12) + 4 = 16
EDIT: Linan can not catch a break right now 😅
Rolls
Linan death saving throw - (1d20)
(1) = 1
Hp: 4/13
Rolls
Attack - (1d20+5)
(7) + 5 = 12
Damage if it hits - (1d8+3)
(1) + 3 = 4
Muttering an incantation, Zachary exclaims:
Feel the cold blow of contempt!
The young magician does not finish reciting his phrase when the air current becomes icy.
Rolls
Frostbite damage on failure - (1d6)
(3) = 3
Rolls
Shortsword Attack - (1d20+4, 1d6+2)
1d20+4 : (8) + 4 = 12
1d6+2 : (1) + 2 = 3
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (9) + 4 = 13
1d4+2 : (1) + 2 = 3

Rolls
Kobold constitution saving throw - (1d20-1)
(12) - 1 = 11
EDIT: That's alright, lol.
Edit: These kobolds are on freaking fire...
Rolls
Kobold Vs Octavia - (1d20+4)
(16) + 4 = 20
Kobold Vs Octavia - (1d20+4)
(19) + 4 = 23
Kobold Vs Octavia - (1d20+4)
(10) + 4 = 14
Damage to Octavia - (2d4+4)
(34) + 4 = 11
Edit: Fuck me...you’re both down as well
Rolls
Kobold Vs Kirsk - (1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (7) + 4 = 11
Kobold Vs Kirsk - (1d20+4, 1d20+4)
1d20+4 : (17) + 4 = 21
1d20+4 : (13) + 4 = 17
Kobold Vs Kirsk - (1d20+4, 1d20+4)
1d20+4 : (19) + 4 = 23
1d20+4 : (16) + 4 = 20
Kobold Vs Kel - (1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (15) + 4 = 19
Kobold Vs Kel - (1d20+4, 1d20+4)
1d20+4 : (12) + 4 = 16
1d20+4 : (18) + 4 = 22
Kirsk damage - (2d4+4)
(14) + 4 = 9
Kel damage - (2d4+4)
(33) + 4 = 10
Rolls
Linan death saving throw - (1d20)
(3) = 3
Also, kinda late but that kobold I hurt with Frostbite had disadvantage on Attack rolls, sorry
Edit: I am not even sure what to do next hahaha, squishy wizard is squishy.
In a desperate act, Zachary gathers the pieces of his courage, broken when he saw the hope of getting out of it alive, running away when it saw the blood.
Using the fleeting trace of courage left on his body, Zachary murmurs another enchantment, his lips trembling in despair.
Evil creatures, no ... I won't let them do this!
With a motion of his hand, Zachary tries one last trick to turn the tide...
high rolls to stop them all
Rolls
Sleep effect pool - (5d8)
(62674) = 25
The kids (a boy and a girl, both somewhere between 8 and 12) nod, tears still streaming down their faces. They creep along the wall with you guys in tow and the boy (looks to be the older one) peeks behind a corner. His head quickly snaps back and he presses up against the wall looking scared. A few seconds later he peeks out again and this time he motions for you to follow. He takes his sister's hand and they both sprint over to a building on the opposite side of the road, Kirsk following quickly after with Octavia on your shoulder, Cuth and Zachary in the rear, awkwardly shuffling along with Kel held between them.
You get into the building. The door has been knocked half off of its hinges and the interior of what looks like an apothecary store has been ransacked. Cuth motions for you all to hide and be quiet and as you do you hear a group of groggy, angry kobolds run past the store. After a moment or two, Cuth tells you to wait here and he hobbles into a back room in the store. He comes back holding a potion caddy. He hands Kirsk a potion filled with a red liquid, "Drink up, luckily I had some hidden away". He then forces potions down the throats of both Kel and Octavia who instantly coughs themselves back to consciousness. You all sit and catch your breath for a second, but Cuth quickly starts speaking with urgency in his voice.
"This is our...my apothecary...but we must go at once, we're not safe here. The only place we're safe would be the keep. It's not that far from here, but with so many of these...these...bandits on the loose, I need you to help us." He looks pleadingly at you all.
Rolls
Kel healed for - (2d4+2)
(33) + 2 = 8
Octavia healed for - (2d4+2)
(14) + 2 = 7
Kirsk healed for - (2d4+2)
(34) + 2 = 9
She takes in the others in the room as Cuth speaks. There was one person noticeably missing. She'd failed. Again. 'I'm sorry..I tried..' She aims her words more at the floor than Cuth as she fiddles with the cog at her neck. 'I'll get you to the keep. I promise'
'There are too many of them, we should move quietly'
The wizard exclaims, stunned by a feat that he believed impossible. Despite his shock, this was not the time to celebrate.
Heeding the man's cue, Zachary lifts his partner's unconscious body.
After hearing Cuth's request, Zachary can't help but think about how risky the mission is, but he gathers his thoughts by seeing the children.
Guide the way Octavia, I follow you.
Rolls
Stealth 1 (disadvantage) - (1d20+1, 1d20+1)
1d20+1 : (17) + 1 = 18
1d20+1 : (10) + 1 = 11
Stealth 2 (disadvantage) - (1d20+1, 1d20+1)
1d20+1 : (5) + 1 = 6
1d20+1 : (14) + 1 = 15
Rolls
Stealth - (1d20+1, 1d20+1)
1d20+1 : (20) + 1 = 21
1d20+1 : (1) + 1 = 2
Rolls
Stealth Check 1 - (1d20)
(15) = 15
Stealth Check 1 Disadvantage - (1d20)
(4) = 4
Stealth Check 2 - (1d20)
(12) = 12
Stealth Check 2 Disadvantage - (1d20)
(9) = 9
She nods her agreement to follow the others to the keep.
Rolls
Stealth - (1d20+4)
(17) + 4 = 21
Stealth - (1d20+4)
(11) + 4 = 15
PC
PC
Kobolds
PC
PC
Rolls
Kobolds - (1d20+2)
(15) + 2 = 17
Kirsk - (1d20)
(11) = 11
Zachary - (1d20+1)
(19) + 1 = 20
Kel - (1d20+2)
(20) + 2 = 22
Octavia - (1d20+2)
(7) + 2 = 9
Shaking the sheet of his robe hard, the wizard makes a light gust of wind in the direction of one of the kobolds.
Stupid creatures, come back from the hole you came from!
Muttering an enchantment, the wind generated by her clothing begins to turn icy
Rolls
Frostbite damage on failure - (1d6)
(1) = 1
Rolls
Constitution saving throw - (1d20-1)
(14) - 1 = 13
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (8) + 6 = 14
1d6+4 : (3) + 4 = 7
Octavia, Kirsk and Kel feel the rain of daggers coming against them, and despite their best efforts at blocking the attacks. All three receive deep gashes from the blades.
PC
PC
Kobolds
PC
PC
Rolls
Kobold 1 Vs Octavia - (1d20+4)
(8) + 4 = 12
Kobold 1 Vs Octavia - (1d20+4)
(17) + 4 = 21
Kobold 2 Vs Octavia - (1d20+4)
(5) + 4 = 9
Kobold 3 Vs Kirsk - (1d20+4)
(16) + 4 = 20
Kobold 3 Vs Kirsk - (1d20+4)
(5) + 4 = 9
Kobold 4 Vs Kel - (1d20+4)
(14) + 4 = 18
Kobold 4 Vs Kel - (1d20+4)
(9) + 4 = 13
Kobold 2 Vs Octavia - (1d20+4)
(1) + 4 = 5
Damage to Octavia - (1d4+2)
(1) + 2 = 3
Damage to Kirsk - (1d4+2)
(4) + 2 = 6
Damage to Kel - (1d4+2)
(2) + 2 = 4
Hp: 4/10
Rolls
Attack - (1d20+5)
(10) + 5 = 15
Damage - (1d8+3)
(8) + 3 = 11
Rolls
Short sword Attack - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (3) + 2 = 5
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (15) + 4 = 19
1d4+2 : (1) + 2 = 3
Rolls
Thrown Spear - (1d20+6, 1d6+4)
1d20+6 : (10) + 6 = 16
1d6+4 : (5) + 4 = 9
With no time to waste you motion for Cuth and his children to join you and you all make a run for the keep. Just as you approach the gate you hear a voice shouting, "Close the gate! Close the g-WAIIIIT!!. A dwarf with knotted, tangled, bright red hair holds one arm out towards the keep to motion for the soldiers lowering the portcullis to stop, the other hand is held out towards you, beckoning you to hurry up. You all sprint inside and as soon as you do, the dwarf screams "NOW!" and the gate is shut.
The dwarf turns to you with a look of amazement, "That’s the one bit of luck we’ve had all day, a minute longer and ye would’ve been stuck outside with...them". He spits on the ground in anger. "My name is Escobert. Escobert the Red. I’m the master of the keep, castellan if ye wan’ te use fancy words...welcome te Greenest". He laughs heartily and slaps Zachary on the back. "If there’s anythin’ ye might need, lemme know. We ‘ave a few priests that can tend te ye wounds. He looks you over, "Where did ye get all them wounds anyway?".
Before you have a chance to answer, Cuth cuts in and explains him what you did. How you stood up to a big group of kobolds, how you almost died trying to save Linan and how you finally managed to get him and his children to safety. Escobert looks at you with an appraising look, "Is that right?...well, let’s get ye patched up...and then I’ll get Governor Nighthill, ye guys should meet".
Escobert leads you over to a group of priests that begins to heal you while he walks off. You sit and wait for a couple of minutes. As the roar of the dragon above cuts through the night, you realise just how silent the keep is despite what looks like at least half the town hiding inside. The keep itself isn’t very big and the courtyard is filled with injured townsfolk, small groups of local militia and priests and volunteers walking around the crowd trying to help where they can. The looks on the town people’s faces are mainly disbelief and pure fear, this is obviously far beyond what the vast majority of these people have ever experienced before.
Escobert walks back to you accompanied by an older human man. His shoulder length brown hair is speckled with strands of white and his beard is immaculately trimmed. But his face and head is bandaged, covering his left eye, and his right arm is in a sling. His powder blue tunic is stained with blood. He looks at all of you, "Welcome friends, my name is Tarbaw Nighthill and I’m the governor of this...fair...town". Looking at the weight on this man’s shoulders, you start to wonder if the strands of white in his hair only appeared tonight. "You’re safe here, for now anyway, but I could use your help".
Zachary cannot avoid losing his balance due to the push of the dwarf and in turn, it would seem as if he had taken the air out of it, since the wizard's face turns red when he regains his posture.
With difficulty Thank you very much ... kind sir
The young wizard exclaims as he rubs his back to calm the pain a little
Rolls
Insight (Advantage) - (1d20+4, 1d20+4)
1d20+4 : (1) + 4 = 5
1d20+4 : (5) + 4 = 9
'Though I must ask what a follower of the Platinum Dragon was doing talking to kobolds? Though it did not seem to go well.'
You tried your best, it's not your fault those monster's would not listen to reason
After a little while, Governor Nighthill gets you and leads you up the stairs to the parapet surrounding the keep. The sight that meets you is not encouraging. The raiding force is surrounding the keep and it seems to continue to grow in numbers. "They just kind of...stand there...the reports I’ve gotten makes it sound like they’re just looting the town. I think maybe they’re as interested in keeping us in here as we are. Less interference." Nighthill looks out at the invaders and points down to a figure in a purple robe, a human woman with short black hair holding a black halberd. Next to her is a hulking, blue half-dragon in splint mail also with purple markings. They’re surrounded by about a dozen guards. The woman says something to a couple of cultists and they run off, "That’s their commander...".
Governor Nighthill sighs quietly before he points in the direction of what appears to be a temple. "That’s the town temple, a temple to Chauntea. One of the priests have told me that there are people hiding out there believing it to be the perfect sanctuary. But I’m afraid that with this kind of force," he gestures towards the raiders outside, "they won’t be safe there. I know we’ve just met, that this isn’t really your fight and that this is a big ask of you...but if you could go to the temple and bring these people here...we’d be forever grateful".
'Though it appears myself and Kirsk are not built for stealth, so we may want a different tactic. If you are coming along of course.
Do you really want to go to ... in that direction?
Zachary points his trembling finger
Governor Nighthill looks at you, "The stream is shallow enough to walk through, if you follow it east you’ll get to the temple. IF you get the opportunity, maybe it would a good idea to have a little...conversation with one of the raiders, just to see if we could find out what they’re doing here. But don’t do anything foolish, the safety of you and the people in that temple is paramount...can I count on you?
'However there are people out there who need our help, and you have already proven your spells can alter the flow of a battle. If you do come I promise I will do my best to keep you safe. We wouldn't be going as 4 individuals, but as a team, and I assure you I know from experience those are far stronger.
She looks back at the mayor, giving Zachary time to think things over. 'Haven't had a good sewer romp in a while. Perhaps we can to hit one a little less hard then usual, knock 'em out and bring them back to be questioned.'
I ... I will help you. If I can be of any use, I will.
Escobert take you all the way down to the cellar while he explains about the tunnel. "Okay, so the tunnel were made fer if the keep was ever under siege. He laughs ruefully, It leads to the stream on the outskirts of town, so if ye were ever locked in the keep ye could sneak out te get water. If you were te look at it from outside, it would just look like a sewer grate. So hopefully the raiders haven’t given it a second look". He moves a few crates and barrels to reveal a very old, rusty gate. "It should be a straight shot from ‘ere, I don’t...think...anythin’ dwells in there.... It takes a little time, quite a lot of effort and a whole lot of swearing in both common and dwarven to open the rusted gate, but working together you manage to do it in the end. "It’s very narrow so you’ll ‘ave to walk single file. Best of luck"
You say your goodbyes and walk along the tunnel, a guard following you in the rear. Thick spiderwebs cover much of it, but otherwise it’s clear of any dangers and you eventually make it to the locked gate at the end. You see that, as Escobert explained, it’s been shaped to look like a sewer gate to hide it’s true purpose, which explains why the raiders haven’t posted any guards here...at least as far that you can see, your overview of the stream isn’t great. There’s a small bit of tunnel at the other side of the gate which obscures your view to each side of the stream. You look at the gate and it looks in even worse condition than the one in the other end.
Rolls
Dexterity Check - (1d20)
(4) = 4
Rolls
Investigation - (1d20+1)
(11) + 1 = 12
Rolls
Perception? Investigation one lower - (1D20+3)
(14) + 3 = 17
Rolls
Dex - (1d20+1)
(20) + 1 = 21
Octavia, now leading the line, takes a couple of steps out towards the exit but you haven’t even fully left the darkness of the tunnel before you freeze at the sound of voices. "Can’t believe we get put on this shitty assignment along with these...creatures", the voice noticeably lowers in volume with the last word, "who the hell would hide here anyway? What do they expect us to find?" A second voice seems to respond, "No idea, but when she tells you to search the stream...you search the stream...let’s just finish so we can get out of here". You can here that the voices come from the east and are slowly getting closer, as if they’re walking along the stream. You also here some voices further back, laughing in draconic.
With his hand firmly guarding his book, Zachary cannot help but think of the worst possible scenarios, but the determination of his companions comforts him and arms him with courage
Rolls
Kobolds initiative - (1d20+2)
(12) + 2 = 14
Cultists initiative - (1d20+1)
(10) + 1 = 11
Kirsk initiative - (1d20)
(6) = 6
Kel initiative - (1d20+2)
(12) + 2 = 14
Octavia initative - (1d20+2)
(16) + 2 = 18
Zachary initiative - (1d20+1)
(7) + 1 = 8
Guard initiative - (1d20+1)
(17) + 1 = 18
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (5) + 6 = 11
1d6+4 : (1) + 4 = 5
Rolls
Attack - (1d20+5)
(13) + 5 = 18
Damage if hit - (1d8+3)
(8) + 3 = 11
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (1) + 2 = 3
Unarmed - (1d20+4, 1d4+2)
1d20+4 : (16) + 4 = 20
1d4+2 : (1) + 2 = 3
The four kobolds whirl confused around and is met by the whirlwind that is Kel. Kel swings her sword wildly, but misses her target big time. She manages to recover enough however to send a spinning kick into the ribs of another kobold. You hear a sharp crack that could only be a broken rib and a howl of pain. The Greenest guard that followed you through the tunnel also charges at the kobolds, but his thrust with his spear gets deflected.
Guard
PC
Kobolds
Cultist
PC
PC
Rolls
Guard Vs Kobold - (1d20+3)
(6) + 3 = 9
Rolls
Guard Vs Kobold - (1d20+3)
(14) + 3 = 17
Damage to Kobold - (1d6+1)
(4) + 1 = 5
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (17) + 6 = 23
1d6+4 : (1) + 4 = 5
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d6+2 : (6) + 2 = 8
Unarmed - (1d20+4, 1d4+2)
1d20+4 : (20) + 4 = 24
1d4+2 : (1) + 2 = 3
The cultist swings his sword at Octavia and draws a gash across her left upper arm. The kobolds look scared, glancing over at the cultist quickly. They decide to stay and they try to stab Kel and the Greenest guard, but their frantic attacks are easily repelled.
Rolls
Kel crit damage - (1d4)
(1) = 1
Cultist Vs Octavia - (1d20+3)
(16) + 3 = 19
Kobold Vs Guard - (1d20+4)
(6) + 4 = 10
Kobold Vs Guard - (1d20+4)
(6) + 4 = 10
Kobold Vs Kel - (1d20+4)
(1) + 4 = 5
Kobold Vs Kel - (1d20+4)
(9) + 4 = 13
Damage to Octavia - (1d6+1)
(3) + 1 = 4
Rolls
Attack - (1d20+5)
(3) + 5 = 8
Damage if hit - (1d8+3)
(3) + 3 = 6
Rolls
Guard Vs Kobold - (1d20+3)
(3) + 3 = 6
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (1) + 6 = 7
1d6+4 : (4) + 4 = 8
Whispering an incantation, a sharp, sinister sound briefly covers the vicinity
Drop dead, creatures!
Rolls
Toll the dead damage on failure - (1d12)
(11) = 11
Toll the dead damage on failure - (1d12)
(4) = 4
The cultist slashed wildly at Octavia and again hits, this time her right thigh. The kobold on the other hand wants no more part of this. Despite being afraid of the cult, it’s currently way more afraid of this group of characters. It turns to flee off into the night. The guard is quick to seize the opportunity though and he thrusts his spear forward, burying it deep into the side of the kobold. It falls dead.
Rolls
Kobold wisdom save - (1d20-2)
(4) - 2 = 2
Kobold wisdom save - (1d20-2)
(2) - 2 = 0
Damage to first kobold - (1d8)
(7) = 7
Damage to second kobold - (1d8)
(4) = 4
Cultist attack on Octavia - (1d20+3)
(17) + 3 = 20
Damage to Octavia - (1d6+1)
(3) + 1 = 4
Guard Vs Kobold - (1d20+3)
(9) + 3 = 12
Damage to kobold - (1d6+1)
(1) + 1 = 2
Rolls
Attack if he tries to flee - (1d20+5)
(18) + 5 = 23
Damage if hit - (1d8+3)
(8) + 3 = 11
Rolls
Intimidation - (1d20+3)
(14) + 3 = 17
Intimidation adv - (1d20+3)
(20) + 3 = 23
Zachary said with a mixture of surprise and concern in his voice.
They disappear into the dark, leaving you standing in the shallow stream amongst the dead raiders. Towards the east you can see the faint outline of the temple tower in the orange sky.
As for the game, are you guys heading east towards the temple?
Rolls
Healing - (1d8+3)
(7) + 3 = 10
As you approach you see the back of the temple and a group of raiders consisting of four men (3 are human sized and 1 whose slightly shorter stature and stoutness makes you think he might be a dwarf) and four kobolds. The men are all dressed in masks and similar black leather tunics with flared mantles as the two men you encountered by the tunnel.
They are heaping burning straw up against the back door, but have had no success in actually causing any damage to the structure. The only thing they've succeeded in is creating huge, black plumes of smoke that has started to cover the surrounding area and which grows denser as you observe them. You hear the dwarf angrily shout at one of the other cultists, "I thought ye knew how te set a bloody fire!".
You can also hear intermittent loud thuds and a few voices coming from the front of the temple, but you can't see them from where you are.
Temple of Chauntea
Maybe a little magic help, I know one or two tricks that may help us trick them.
Rolls
Stealth (Advantage) - (1d20+4, 1d20+4)
1d20+4 : (14) + 4 = 18
1d20+4 : (7) + 4 = 11
His concerned nature makes him notice how his robe crawls on the ground. This leads him to hold it in one hand and crawl awkwardly across the floor, hoping that no one notices the extreme care he is taking with his clothing.
Holy Lathander, this is embarrassing.
Whispers under his breath.
During his walk, Zahchary performs hand movements, preparing to invoke a hex if necessary.
"Who in the bloody ‘ell is this fool? Actually, ye know what? Who gives a shit! Kobolds, show this Bahamut following idiot just how powerful Tiamat is!"
The kobolds look at Kirsk, then at the cultists and then back at Kirsk. They don’t look as confident looking at pure size difference between them and the half-orc. The dwarf snaps his head towards them and bellows, "NOOOOW!. The kobolds scurry into action as the four cultists turn to walk back to the door.
PC
Kobolds
PC
Cultists
PC
Rolls
Kirsk initiative - (1d20)
(13) = 13
Kel initiative - (1d20+2)
(14) + 2 = 16
Octavia initiative - (1d20+2)
(15) + 2 = 17
Zachary initative - (1d20+1)
(2) + 1 = 3
Kobolds initative - (1d20+2)
(14) + 2 = 16
Cultists initiative - (1d20+1)
(11) + 1 = 12
Well, that was disappointing. Any chance on advantage since they didn't see me?
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (3) + 2 = 5
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (8) + 4 = 12
1d4+2 : (1) + 2 = 3
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (3) + 4 = 7
1d4+2 : (4) + 2 = 6
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (2) + 4 = 6
1d4+2 : (3) + 2 = 5
Stealth - (1d20+4)
(18) + 4 = 22
Shortsword Advantage - (1d20+4)
(9) + 4 = 13
Unarmed Advantage - (1d20+4, 1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (17) + 4 = 21
1d20+4 : (20) + 4 = 24
Unarmed strike (Crit) - (1d4)
(3) = 3
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (15) + 6 = 21
1d6+4 : (5) + 4 = 9
Rolls
Attack - (1d20+5)
(13) + 5 = 18
Damage - (1d8+3)
(4) + 3 = 7
PC
PC
Cultists
PC
Rolls
Cultist Vs Kirsk - (1d20+3)
(16) + 3 = 19
Cultist Vs Kel - (1d20+3)
(13) + 3 = 16
Cultist Vs Octavia - (1d20+3)
(5) + 3 = 8
Damage to Kirsk - (1d6+1)
(4) + 1 = 5
Damage to Kel - (1d6+1)
(3) + 1 = 4
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (1) + 2 = 3
Unarmed - (1d20+4, 1d4+2)
1d20+4 : (20) + 4 = 24
1d4+2 : (2) + 2 = 4
Unarmed Crit - (1d4)
(4) = 4
Rolls
Attack - (1d20+5)
(5) + 5 = 10
Rolls
1d20+5, 1d6+3
1d20+5 : (9) + 5 = 14
1d6+3 : (5) + 3 = 8
Rolls
Cultist Vs Kirsk - (1d20+3)
(9) + 3 = 12
Cultist Vs Octavia - (1d20+3)
(20) + 3 = 23
Damage to Octavia (incl. crit) - (2d6+1)
(43) + 1 = 8
His index finger points accusatively at one of the cultists.
Your excessive actions have caused suffering to this town. May your death bring you peace and redemption for your actions
Saying this, the same macabre, high-pitched sound echoes from the surroundings.
Rolls
Toll the dead damage - (1d12)
(2) = 2
Rolls
Mace - (1d20+5, 1d6+3)
1d20+5 : (10) + 5 = 15
1d6+3 : (3) + 3 = 6
It is not the type of activity I am used to but I am happy to help the team.
Zachary walks to the doors and examines them. He finds the work done to make the door fascinating, but he is more fascinated by how to open it.
Maybe it has a trick or something ...
Kirsk quickly runs to the back door. Seeing the wet bales of hay he moves them away from the door but doesn't try to put them out. "If they still smoke, it may cover what we are doing. If there are others and they don't see the smoke they may come and check."
hp: 21/26
Rolls
Perception - (1d20+2)
(20) + 2 = 22
You look at the door and determine that this is a heavy and sturdy but ordinary door. It's got a keyhole lock that may be able to be picked or opened via magic. Judging by its appearance it looks like it would take a lot of strength and time to force it open, not impossible just very hard. Judging by the sounds coming from the front of the temple, you might not have that time. You also think that maybe if there's someone on the other side, you might simply be able to convince them to open it up.
Rolls
Persuasion - (1d20+3)
(11) + 3 = 14
She walks up as she hears Kirsk try and persuade the others to let them enter. He would likely word it better than her. She had always let Solana do the talking and negotiating while she did the metalwork.
Spectant, watch as he honestly shows up at the gates requesting access.
Zachary wonders if it's wise to announce yourself that way to potential friends or enemies inside the building.
It's ... nice to know you don't beat around the bush Kirsk.
As you enter the temple you see about 30 people huddled up together in smaller groups around the large open space. Most of the movable furniture has been pushed up against the front door, the only furniture still in place are a few benches and the altar dedicated to what you assume is Chauntea. The people all look scared except for a half-elf dressed in a grass green robe. He looks up at you as you enter and immediately strides over to you.
"Hello, my name is Eadyan Falconmoon, I’m the priest of this temple. Who are you?"
You hear a loud boom of what must be a battering ram against the front door.
Rolls
Damage to front door - (1d6)
(4) = 4
Another loud thud echoes through the temple.
Rolls
Damage to front door - (1d6)
(3) = 3
Edit: You’re also all welcome to give me insight checks if you’d like
Rolls
Damage to front doors x2 - (2d6)
(34) = 7
Edit: Well this is going to be exciting.
Rolls
Perception - (1d20+2)
(2) + 2 = 4
Rolls
Perception - (1d20+1)
(4) + 1 = 5
You all exit the temple, Octavia leading the way with Kel and Zachary just behind her, Kirsk makes up the rear to make sure that no one wanders off. Kel and Zachary, you are meant to keep a lookout but as soon as you step outside you are overwhelmed by the amount of smoke that is covering pretty much the entire backyard of the temple. You all know the direction to the stream is due south so you start to walk that way. Just as you reach the low stone wall, you all hear what you presume to be the raiders from the front of the temple come around to your side. You hear voices shouting hoarsely in draconic and someone shouting in common, "WH-*cough*-WHAT THE HELL!? I THOUGHT RAAB SAID THAT HE KNEW HOW TO START A FIRE!!?". You all manage to crawl over the wall and down into the stream, the raiders too disoriented to ever find you.
The walk through the stream towards the tunnel is nervewracking, but luckily you don't encounter anyone on your way and soon enough you reach the door that now looks like a broken sewer grate. As you approach, a guard peeks out from the darkness and breathes a sigh of relief. "Excellent! Governor Nighthill will be pleased!". The guard leads the way as you send in the townsfolk through the door one by one, finally you all take one last look around and upon seeing no noticable threat, you try to cover the doorway with the broken grate as well as you can and follow into the darkness.
You exit the tunnel on the other side and move back up to the courtyard. Governor Nighthill spots you and moves over towards you while looking around as families and friends reunite, a small respite of joy in the middle of a nightmare for the town of Greenest. "I can't tell you how much we as a town owe you". He firmly shakes each of your hands.
Rolls
Amount of times the battering ram hits the door - (1d4+1)
(2) + 1 = 3
Secret Roll
Damage to front door - (3d6)
(146) = 11
It was my pleasure Governor. Though we may need to be alert, they now we left, and so may be looking into how a large group of people just dissapeared. The gate is also unfortunately no longer locked, I will happily look into trying to fix it, or taking turns to guard it. She gives her report, ignoring the sting in her shoulder.
Seeing how te priest was the one to answer the call of Kirsk, Zachary thinks it would be a good idea to speak with him .
Governor Nighthill takes you over to a cooking fire where a heavyset woman is passing out soup and bread. You realise just how hungry you actually feel as you sit down up against the wall and eat your first meal in a while. It’s getting quite late and it’s been a really long day for you all.
Zachary you see Eadyan talking to a few townsfolk and as you approach him, he smiles at you. "Thank you for helping us out my young man".
Don't thank me, most of the work was done by my brave companions.
The expression on Zachary face turns from friendly to curious, almost inquisitive as he tilts his head.
Say, it not moment for questions but... By any chance the name Leosin rings a bell to you?
As Kirsk queries her injury she looks at her shoulder, then shrugs. 'I am fine. I will rest a bit, and have some healing of my own if necessary, but I rather it be focused on the rest of you. Also we may not be done for the night yet.' She smiles at Kirsk, before the Governors words pull her back
Rolls
HD - (1d8)
(7) = 7
Rolls
Religion - (1d20+2)
(6) + 2 = 8
Kel, there is a ton of lore on Tiamat but here’s the very basics. There are two dragon gods, Bahamut the god of the metallic dragons and Tiamat, the god of the chromatic dragons. Chromatic dragons are of course by their very nature evil and so is Tiamat. She is a five headed beast with one head in each colour of the chromatic dragons. The stories go that she was banished to the nine hells and still reside there to this day.
Governor Nighthill takes you into the keep and up into the tower. He opens a locked room and shackled to a chair flanked by two guards is the young cultist you captured outside the tunnel. His left eye is swollen and his lip is cut, but other than that looks relatively unscathed. "We haven’t set a date for his trial, but as soon as possible after all this mess. I have made no promises to him".
Lay on Hands: 4/5
Rolls
Persuasion - (1d20+3)
(15) + 3 = 18
Thank you, at least I know now he's around. By any chance, do you know where could he have gone?
Kirsk, when you joined the cult, your understanding of what it was doing was that they devoted their lives to try seek out evil dragons to transform into dracoliches and serve chromatic dragons in order to try and gain their favour. This sounds like something else entirely...
Trying the best to hide his discontent, Zachary draw his best smile on and thanks the priest with a nod.
Zachary return's to the group.
"Based on what he said, I do not think that the cult is doing anything more than filling their own coffers. While it is troublesome, what the cult has done in the past is different. That being said, an army of 200 men and kobolds does not seem like a small force, or one that this keep can hold against. I do not know what the course of action to suggest, but getting word to others in charge may be essential. Whatever you need, I am willing to help as long as the goal is to weaken the cult."
'While I am not sure about your Tiamat, I have see Bahamut aid my friend here, and I know my own Gond is very real. She likely is to.'
Rolls
Religeon - (1d20+2)
(8) + 2 = 10
Lennithan
PC
PC
PC
Rolls
Kirsk initiative - (1d20)
(6) = 6
Kel initiative - (1d20+2)
(6) + 2 = 8
Octavia initiative - (1d20+2)
(4) + 2 = 6
Zachary initiative - (1d20+1)
(19) + 1 = 20
Lennithon initiative - (1d20)
(18) = 18
I'd imagine that Kel's darts are going to be pretty useless against a dragon, so I'll load the Ballista. I'll leave the attacking to someone who the dice roller likes better.
Rolls
WIS Save - (1d20+2)
(12) + 2 = 14
There are now 19 archers along with you on the parapet. Their attacks are ineffective .
Lennithan
PC
PC
PC
Rolls
Dragon breath attack - (1d4, 1d6)
1d4 : (1) = 1
1d6 : (4) = 4
He can't help but to gasp and stare in awe at the creature.
The nervousness causes Zach to read his book without paying attention and to try to cast the first spell he saw.
Rolls
WisSave - (1d20+3)
(12) + 3 = 15
Rolls
Wisdom Save - (1d20+1)
(2) + 1 = 3
She couldn't fight a dragon. She'd already learned that. But she could poss one off long enough to distract it from everyone else. Then maybe she too could run for cover. 'Oi blue. Surprised you showed up, given you're coward enough to let kobolds do your dirty work.' She waits only a second before her spear follows her words. She starts to run for a ballista before even seeing if it hits.
Rolls
Wis save - (1d20+5)
(17) + 5 = 22
Spear - (1d20+6, 1d6+4)
1d20+6 : (20) + 6 = 26
1d6+4 : (6) + 4 = 10
Crit damage - (1d6)
(4) = 4
'They may be gone from here, but I doubt they have stopped their looting...' She speaks more to herself. The governor had a proposal which she would listen to, but her mind had already decided what she would be doing next. Her hand moves to the holy symbol, sending silent prayers to Gond for helping them through the night.
His legs still weak from the fear, Zach walks trembling to Octavia.
That was amazing! Sorry if I was not much help, but that creature really got to me
Saying this trying his best to hide his shame and to stay in composture.
I hope to repay you in kind. You saved my... Our lives