Chapter One - Part One: Greenest In Flames
Maybe a little magic help, I know one or two tricks that may help us trick them.
Rolls
Stealth (Advantage) - (1d20+4, 1d20+4)
1d20+4 : (14) + 4 = 18
1d20+4 : (7) + 4 = 11
His concerned nature makes him notice how his robe crawls on the ground. This leads him to hold it in one hand and crawl awkwardly across the floor, hoping that no one notices the extreme care he is taking with his clothing.
Holy Lathander, this is embarrassing.
Whispers under his breath.
During his walk, Zahchary performs hand movements, preparing to invoke a hex if necessary.
"Who in the bloody ‘ell is this fool? Actually, ye know what? Who gives a shit! Kobolds, show this Bahamut following idiot just how powerful Tiamat is!"
The kobolds look at Kirsk, then at the cultists and then back at Kirsk. They don’t look as confident looking at pure size difference between them and the half-orc. The dwarf snaps his head towards them and bellows, "NOOOOW!. The kobolds scurry into action as the four cultists turn to walk back to the door.
PC
Kobolds
PC
Cultists
PC
Rolls
Kirsk initiative - (1d20)
(13) = 13
Kel initiative - (1d20+2)
(14) + 2 = 16
Octavia initiative - (1d20+2)
(15) + 2 = 17
Zachary initative - (1d20+1)
(2) + 1 = 3
Kobolds initative - (1d20+2)
(14) + 2 = 16
Cultists initiative - (1d20+1)
(11) + 1 = 12
Well, that was disappointing. Any chance on advantage since they didn't see me?
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (3) + 4 = 7
1d6+2 : (3) + 2 = 5
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (8) + 4 = 12
1d4+2 : (1) + 2 = 3
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (3) + 4 = 7
1d4+2 : (4) + 2 = 6
Unarmed Strike - (1d20+4, 1d4+2)
1d20+4 : (2) + 4 = 6
1d4+2 : (3) + 2 = 5
Stealth - (1d20+4)
(18) + 4 = 22
Shortsword Advantage - (1d20+4)
(9) + 4 = 13
Unarmed Advantage - (1d20+4, 1d20+4, 1d20+4)
1d20+4 : (3) + 4 = 7
1d20+4 : (17) + 4 = 21
1d20+4 : (20) + 4 = 24
Unarmed strike (Crit) - (1d4)
(3) = 3
Rolls
Spear - (1d20+6, 1d6+4)
1d20+6 : (15) + 6 = 21
1d6+4 : (5) + 4 = 9