Chapter One - Part One: Greenest In Flames
Rolls
Attack - (1d20+5)
(13) + 5 = 18
Damage - (1d8+3)
(4) + 3 = 7
PC
PC
Cultists
PC
Rolls
Cultist Vs Kirsk - (1d20+3)
(16) + 3 = 19
Cultist Vs Kel - (1d20+3)
(13) + 3 = 16
Cultist Vs Octavia - (1d20+3)
(5) + 3 = 8
Damage to Kirsk - (1d6+1)
(4) + 1 = 5
Damage to Kel - (1d6+1)
(3) + 1 = 4
Rolls
Shortsword - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (1) + 2 = 3
Unarmed - (1d20+4, 1d4+2)
1d20+4 : (20) + 4 = 24
1d4+2 : (2) + 2 = 4
Unarmed Crit - (1d4)
(4) = 4
Rolls
Attack - (1d20+5)
(5) + 5 = 10
Rolls
1d20+5, 1d6+3
1d20+5 : (9) + 5 = 14
1d6+3 : (5) + 3 = 8
Rolls
Cultist Vs Kirsk - (1d20+3)
(9) + 3 = 12
Cultist Vs Octavia - (1d20+3)
(20) + 3 = 23
Damage to Octavia (incl. crit) - (2d6+1)
(43) + 1 = 8
His index finger points accusatively at one of the cultists.
Your excessive actions have caused suffering to this town. May your death bring you peace and redemption for your actions
Saying this, the same macabre, high-pitched sound echoes from the surroundings.
Rolls
Toll the dead damage - (1d12)
(2) = 2
Rolls
Mace - (1d20+5, 1d6+3)
1d20+5 : (10) + 5 = 15
1d6+3 : (3) + 3 = 6
It is not the type of activity I am used to but I am happy to help the team.
Zachary walks to the doors and examines them. He finds the work done to make the door fascinating, but he is more fascinated by how to open it.
Maybe it has a trick or something ...
Kirsk quickly runs to the back door. Seeing the wet bales of hay he moves them away from the door but doesn't try to put them out. "If they still smoke, it may cover what we are doing. If there are others and they don't see the smoke they may come and check."
hp: 21/26
Rolls
Perception - (1d20+2)
(20) + 2 = 22