He gestures toward the stage to the south and says, "If you'll oblige me, I'd like to invite you to join me at my table as judges for the pageant. Folks're quite taken with you after the show you've given 'em this year. It won't be a Founder's Feast they'll soon forget."
[IC] Death & Taxes (Session 3)
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He gestures toward the stage to the south and says, "If you'll oblige me, I'd like to invite you to join me at my table as judges for the pageant. Folks're quite taken with you after the show you've given 'em this year. It won't be a Founder's Feast they'll soon forget."
"Only a matter of time..." Tronus mutters to himself.
As for Bruv's Conjure spell, you can always say he's summoning an intelligent spirit of some sort for no additional difficulty. Whatever feels most appropriate to his brand of magic. Being able to communicate with it in real time would need +PP, I think, but it is pretty Druid-y, so feel free to try. Otherwise, the conjured creature can report back as long as it's not discovered and destroyed somehow.
The other issue is that summoned allies by default are visible and appear engaged with you. If you want to summon something that won't be obvious, you may need to add the Range effect to have it materialize at least Medium range from you, somewhere hidden. Or maybe add +PP to make it invisible? If it's mundane creature, we can roll Stealth for it if you want it to slink away unnoticed. Depending on what it is (like a natural creature), it may get a boost to getting away if it's not out of place.
In short, yeah, add +P to make a non-intelligent creature intelligent, or +PP to communicate in real time with something, and +PP to make something invisible. Lots of options, so think of what you'd like to try and we can finalize a difficulty (or adjust after you roll).
Rolls
Healthy pigs
2 Success, 1 Failure, 1 Threat
Total: 1 Success, 1 Threat
Full narrative pending check.
He waits a few moments, whistles again, and waits a few more... but seeing no creatures of the swamp heeding his call, he just lowers his hand and sighs.
Rolls
Primal, Conjure+Ally+Intellect
3 Success, 2 Advantage, 3 Failure, 2 Threat
Meanwhile, Bruv tries to summon the aid of a local bird, but he finds it hard to attract one's attention. It may have something to do with the villagers' preference for razorwings. Or could it be interference from Hildar's animated buzzard effigy, still flapping occasionally from his shoulder?
Then the mayor announces, "On to the feast!"
In short, you can try Deception to reassure him you're on the level, but he'll still put guards on you. Your better bet might be to try to slip by them undetected.
One of da contestants expressed concerns wit me 'avin' conversations wit other contestants, but not ALL contestants.
So Oi tink it is for da best...
'appy ta watch tho."
Nera pads her way toward the bouncing lantern light in the distance, which she quickly determines is Tronus. A quick glance behind her reveals another lantern light following behind, not too far back—presumably the mayor's "guards." A few dozen yards from the festival grounds, the Catfolk and Dwarf reach the village center. The path to the Galbernost farm and the mayor's manor lies to the left, heading north, while, from what the village map can tell you, the weaver's cottage lies straight ahead at the opposite end of the central commons. In the darkness of midnight, a cottage does stand illuminated straight ahead.
You know you're being followed, though. So you can either go brazenly and try to lie about it when the guards inevitably ask you what you're doing, or Nera can try to sneak away unnoticed if she wants to get closer to the cottage. Sneaking away is Easy, but with two boosts and three setbacks, as it's dark, and there are four folks behind you.
The mayor accepts Bruv's recusement from judging duties with a note of understanding and respect, muttering something about the seriousness of the duty and appreciating the Orc's honesty. He then leads Hildar, Bruv, and Nekurr over to a large table just in front of the raised stage, where several town notables are also sat: the Tabbins family, Erfan Eswyse, the ferryman Skeeter Zymph, and a few others. Everyone seems to be a bigwig in the town. As special guests, you are brought large helpings of several different dishes. Your dinner companions describe them with a mixture of excitement and pride: bean soup, fresh-baked bread, black mushrooms, pipeleaf salad, smoked river crawfish, and razorwing sausage.
Also, when would you like the mayor to serve the wine you brought?