OOC:
Lots to adjudicate here! Here goes:
Nekurr manages to keep his cool despite the disturbing eruption of arachnids from the hog's wound. The priest prays for help against the creature. Almost as if in slow motion, Nekurr spots a villager at the edge of the pen dropping a torch as he flees. The torch tumbles toward the dirt, and for a moment, it looks like the flame might land directly on the beast. But at the last second, the torch's butt hits the railing and lands harmlessly in the grass.
Meanwhile, the crowd by and large panics as hundreds of tiny spiders stream from the hog's wound and cover it's body, crawling into and out of its nose and all over a frantic Vern Taldaris.
"Everybody get to safety!" the mayor calls out to the crowd. People flee every which way, trying to put distance between them and the abomination. From their vantage point, Tronus and Bruv stay resolute. Bruv instinctively scans the crowd for any sign of who might have been behind this sudden transformation...
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Hildar and Nera are less sure about all this. Nera, for her part, manages to maintain an outward appearance of cool, even if her paws tremble slightly as she holds her bow. Hildar, on the other hand, feels the urge to flee. Nevertheless, as he looks for the best mode of egress, he realizes something...
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OOC:
Hildar can try a Daunting (PPPP) Knowledge (Adventuring) check if he wants to try for some more insight into this thing's tactics, weaknesses, etc.
Acorn Taldaris leaps after the hog and tries to pull it away from her brother, apparently oblivious to the threat posed by the arachnids.
[ +- ] Initiative
Nera - gets a setback on all attacks versus the enemy.
Hildar - gets a setback on all attacks versus the enemy.
Bruv - has to go last in the initiative order this round.
Nekurr - gets a boost versus the hog until the combat ends.
Vern - gets setback on all attacks versus the target.
1. Vern - attacked hog, triggered its spiders!
2. Nekurr - attacked hog with magic, hit;
3. Acorn - tripped the pig
4. Hog (3 setbacks on attacks versus it)
5. PC
6. PC
7. Bruv (bumped to last this round for threat rolled).