Character Creation

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Nov 15, 2018 5:13 pm
Urthask's advance to Level 5

BAB: 5 (I just realized I forgot to increase his BAB when he hit 4th!)
HP: 1d10+2
4 Skill Points: Ride (1), Perception (1), Intimidate (2)

Banner (Ex):
At 5th level, a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

Favored Class bonus: Half-orcs add +1 hit point to the cavalier’s mount.

Rolls

HP increase - (1d10+2)

(2) + 2 = 4

Nov 16, 2018 5:00 pm
Gongar's advance to Level 5

BAB: 5
HP: 1d10+2
2 Skill Points: Intimidate (1), Knowledge (Local) (1)

Weapon Training (Ex):
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. I've chosen Hammers as my group.

Favored Class bonus: 1 skill point (Intimidate)

For my Feat I realized I never took my 4th level feat so I'm taking both:

4th level: Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
5th level: Dazzling Display: Prerequisite: Weapon Focus, proficiency with the selected weapon. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Rolls

Hit Dice - (1d10+2)

(8) + 2 = 10

Jan 29, 2019 3:52 pm
Naatkinson sent a note to Ninja_Dano,Dramasailor
You will both start at level 5 with standard starting wealth (10,500 gp)
Jan 29, 2019 3:58 pm
Excellent! I'm going to toss around some ideas in my head this afternoon and see what falls out as a good one. :)
Feb 1, 2019 3:04 pm
I've got my character more or less done mechanically. I need to do item purchasing and such.
Feb 2, 2019 10:30 am
Hello everyone! I have a forlorn elven fighter with high mobility, reach weapons and knowledge skills in mind, do you think that would fit into your team?
Feb 2, 2019 6:51 pm
HP Rolls

Rolls

level 2 - 4 - (4d8)

(8376) = 24

Feb 3, 2019 12:14 am
@dramasailor: Approved!

@Turtledragon: That sounds good to me. We already have some front-line strongmen, but another won't hurt, I'm sure.
Feb 3, 2019 9:16 pm
I took some archery stuff so the front line doesn't get too crowded. Are we using the automatic bonus progression system? It was mentioned in the old posts.

edit. Those are some funky rolls.
Last edited February 3, 2019 9:17 pm

Rolls

HP rolls - (1d10+1, 1d10+1, 1d10+1, 1d10+1)

1d10+1 : (3) + 1 = 4

1d10+1 : (1) + 1 = 2

1d10+1 : (4) + 1 = 5

1d10+1 : (5) + 1 = 6

Feb 5, 2019 9:31 am
Here's Victor, my elven archer.

Being 126 years old, Victor has seen a lot. After being abandoned as an infant, Victor was taken in and named by human farmers. He never learned to become the proud elf so many of his kind are, and when his human parents grew old, he took care of them with their grown up children.

When the third generation of farmers started to work the fields and Victor "the Forlorn" - as he's known to his human "relatives" - finally reached adulthood, he heard about a chance to finally make something out of himself and possibly help give back to the race that saved him a century ago. Since then he has spent close to five years helping Sandpoint Sheriff Belor Hemlock fend off goblins and bandits around the hinterlands.

Always the servant and never the master, Victor is not sure of his talents, but he tells himself he has had a lot of time to practice fighting and getting along in the wild. He even had a passing fancy for the art of battlements and catapults and such a few decades or so ago and has spent countless nights visiting the libraries of neighboring churches reading whatever felt important at the time.
Feb 20, 2019 2:01 pm
I'll have my character posted today and ready to go. Naat, I sent you a PM to clear a concept with you.
Feb 20, 2019 3:15 pm
Hit points per level

Rolls

Level 2 - (1d6)

(3) = 3

Level 3 - (1d6)

(5) = 5

Level 4 - (1d6)

(1) = 1

Level 5 - (1d6)

(4) = 4

Feb 20, 2019 7:18 pm
Introducing Skriz, the Ratfolk Wizard from Magnimar.
[ +- ] Skriz
Skriz grew up in and around the sewers, alleys, and other dark places of Magnimar he could hide and listen in or research the things he found while scurrying around. He found that he was far more intelligent than the others of his kind (and most of the regular people as well). His curiosity got him into an ancient set of chambers in the old bridge in Magnimar and he found the Thassilonian ruins and the immense amount of lore and knowledge therein. As time went on he was able to convince the school of wizardry in Magnimar to train him, though only a few instructors would do so and only in their off hours, but he was a quick learner. As time passed, he mixed his instruction with his own personal research in the Thassilonian ruins and eventually became a specialist in the old ways of magic.

Once he learned all he could in Magnimar, his curiosity has led him abroad to study other known locations and ruins in order to learn more of this fascinating civilization. His most recent trip has landed him in Sandpoint to study the "Lighthouse" with Brodert Quink.
Last edited February 20, 2019 7:31 pm

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