Jul 19, 2020 6:21 pm
Character's will be created using the Standard Array of Ability scores found on Page 13 of the Player's Handbook prior to selecting Race or Class. These scores are: 8, 10, 12, 13, 14, 15.
For those of you who don't have access to the Player's Handbook (called PHB for short), I actually find the free Character Creation Tool found at D&D Beyond to be excellent, possibly preferable even, as it takes a lot of the manual work out of the process.
Choosing "Standard" will allow you to generate a character step-by-step. Choosing "Quick Build" will ask you to input your character's Race and Class, and then automatically apply the Standard Array of Ability scores in the most ideal way based on your Race/Class choice, though it allows you to go back and modify anything you like to make your character more personalized and unique to your style of gameplay.
During the equipment selection section, you have the option of rolling for gold and manually shopping for each item, or selecting a pre-built Equipment Pack. I personally love the Equipment Pack option, not realizing how ,uch I loathe shopping for gear, until I didn't have to anymore. Be advised that selecting a pre-built Equipment Pack saves the player the tedious task of shopping for gear, but usually leaves the PC with only 10 starting GP, which the player must use to purchase any other equipment not assigned to them based on Class, Background, or Pre-Built Equipment Pack; the remainder of unspent Gold becomes the PC's starting money when the adventure begins.
I made the option of allowing players to use the 5e Character Sheet template. If you use the D&D Beyond Character Creation Tool, and don't feel like transferring your stats over to the 5e Template, you can just leave a link to your D&D Beyond character here for myself and the other players to look at.
I'm not too much of a stickler on party backstories. I've never had a problem with the old tried-and-true "you meet in a tavern" setup. It's up to you all to decide if and how well your PCs knew one another before the events of this adventure takes place. However the adventure begins on the foundation that your PCs each share a mutual friend/acquaintance, a dwarven businessman by the name Gundren Rockseeker, who has hired your services in escorting a wagon of supplies from the city of Neverwinter, to a small town called Phandalin. Possibly your PCs' connections to Gundren is your only commonality to one another, and you find yourselves intertwined with each other as newly arranged coworkers. Your party's backstory is entirely up to you.
Once your character is created, please leave a link to the character sheet if necessary, and maybe just a little bit about who your character is: Name, Race, Class... A brief, cliff-notes version of what they're all about. It doesn't have to be a book of every detail of your PC's life and history. Basically, a quick overview of what the average person might be able to read or pick up off of an initial introduction and maybe five or ten minutes in your PC's company should do it.
For those of you who don't have access to the Player's Handbook (called PHB for short), I actually find the free Character Creation Tool found at D&D Beyond to be excellent, possibly preferable even, as it takes a lot of the manual work out of the process.
Choosing "Standard" will allow you to generate a character step-by-step. Choosing "Quick Build" will ask you to input your character's Race and Class, and then automatically apply the Standard Array of Ability scores in the most ideal way based on your Race/Class choice, though it allows you to go back and modify anything you like to make your character more personalized and unique to your style of gameplay.
During the equipment selection section, you have the option of rolling for gold and manually shopping for each item, or selecting a pre-built Equipment Pack. I personally love the Equipment Pack option, not realizing how ,uch I loathe shopping for gear, until I didn't have to anymore. Be advised that selecting a pre-built Equipment Pack saves the player the tedious task of shopping for gear, but usually leaves the PC with only 10 starting GP, which the player must use to purchase any other equipment not assigned to them based on Class, Background, or Pre-Built Equipment Pack; the remainder of unspent Gold becomes the PC's starting money when the adventure begins.
I made the option of allowing players to use the 5e Character Sheet template. If you use the D&D Beyond Character Creation Tool, and don't feel like transferring your stats over to the 5e Template, you can just leave a link to your D&D Beyond character here for myself and the other players to look at.
I'm not too much of a stickler on party backstories. I've never had a problem with the old tried-and-true "you meet in a tavern" setup. It's up to you all to decide if and how well your PCs knew one another before the events of this adventure takes place. However the adventure begins on the foundation that your PCs each share a mutual friend/acquaintance, a dwarven businessman by the name Gundren Rockseeker, who has hired your services in escorting a wagon of supplies from the city of Neverwinter, to a small town called Phandalin. Possibly your PCs' connections to Gundren is your only commonality to one another, and you find yourselves intertwined with each other as newly arranged coworkers. Your party's backstory is entirely up to you.
Once your character is created, please leave a link to the character sheet if necessary, and maybe just a little bit about who your character is: Name, Race, Class... A brief, cliff-notes version of what they're all about. It doesn't have to be a book of every detail of your PC's life and history. Basically, a quick overview of what the average person might be able to read or pick up off of an initial introduction and maybe five or ten minutes in your PC's company should do it.