Part 1: Goblin Arrows

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Aug 3, 2020 5:39 pm
Alstaer is walking along the wagon feeling downright miserable. Why did he choose to leaver Neverwinter to begin with? "Since everyone there hates or fears you, idiot". The thought only works to make him more miserable but it’s soon replaced by the horror of the dead bodies and the sudden urge to scream. Knowing that he would instantly lose the respect of his companions he instead chooses to avert his eyes and concentrate on looking around for a potential source of the arrows.

Rolls

Perception check - (1d20+1)

(3) + 1 = 4

Aug 3, 2020 8:37 pm
Upon seeing arrow riddled corpses, Mathias will immediately draw his weapon and brandish his shield, "Be on your guard, these woods could conceal anything."
OOC:
I'd like to have Mathias wait for something to happen, trusting his more perceptive companions to find the source of danger. If there's a way to be 'ready' for an oncoming combat in your eyes, DM, I'd like to do that!
Last edited August 3, 2020 8:38 pm
Aug 3, 2020 9:30 pm
OOC:
@AOC1996: I'm interpreting you as saying that you want to use a Ready Action (PHP; pg. 193), with the trigger being that if your party is attacked you'll immediately engage. Is that correct?
Aug 3, 2020 9:37 pm
OOC:
@funfungiguy, Yes indeed! Technically speaking it only lasts for 1 "turn" per my understanding, but if you'll let me just continuously take it outside of combat, until such time as it starts, I would like to. I feel like that's the most useful thing for the fighter to do anyway!
Last edited August 3, 2020 9:38 pm
Aug 4, 2020 2:25 am
Osvaldo readies his bow, nocking an arrow. He points at the dead horses, and gives a side glance to Severus, the glint back in his eyes, "That's why". He then scans the woods to find if he sees anything, and takes a quick look at the black arrows, to gather if they belong to a particular group.
Aug 4, 2020 9:34 am
Quinny prepares her whip as she stride forward to get a closer look at the dead horses. She attempts to investigate whether this is something they should worry about or not. Was it an ambush or is it a trap? She asks herself as she decides from a distance whether it is safe to approach the dead horses or not.

"They dare block my path with these filthy corpses." She says as she fold her arms.

Rolls

Int-1 (Assessing the situation) - (1d20-1)

(1) - 1 = 0

Aug 4, 2020 11:13 am
"Cover me", Severus says to Osvaldo as he leaps off the wagon and wearily approaches the corpse on the right of their path. The barbarian jogs his lance in his hand to find its centre of balance, readying it to find its path to any assailant waiting to pounce upon them.
Last edited August 4, 2020 11:14 am
Aug 4, 2020 4:39 pm
Being about 75ft away, the carcasses are too far away for Osvaldo to make an investigation check on the arrows, and all that can be determined from this distance is that they have black feathers, so Osvaldo takes a moment to scan the wooded area nearby for any trouble.

Quinny begins approaching the horses warily, planning on keeping a distance for the time being.

Severus takes no such cautions, except to tell Osvaldo to cover him with his bow, and then begins to walk directly towards the right horse. Neither Quinny nor Severus advance more than five or ten feet forward, though, when suddenly a brief movement catches the ranger’s keen eye from the nearby trees. A goblin carrying a bow sits in the foliage on the left side of the road. As Osvaldo quickly scans the area, his deft eyes pick out three more waiting in ambush. Four in total, one on each side of the road carry shortbows, while the other two hold scimitars at the ready.

https://i.imgur.com/bzSVO58.png

They watch the party carefully as Severus is about to walk into a trap, but suddenly the first goblin Osvalso spotted locks eyes with the ranger. "Khlacks!!!" the goblin spits angrily, and it doesn’t take a speaker of the goblin language to recognise a curse word from the tone. "Kherek-nor!" he barks, and all four goblins give away their concealment in preparation for attack.
OOC:
The goblin’s stealth roll beat everyone’s Passive Perception score, but their ambush ( a surprise round for them) was thwarted by Osvaldo’s excellent Perception savings roll. At this point combat will begin in earnest. A few things to note before we begin this encounter:

1. "This Quick Reference Sheet is an excellent aid to use when you want to know movement rates, what sort of things you can do as an action, a bonus action, or a reaction, etc. It basically helps you know what you can do on your turn. I’ll be adding it to the first post of this thread as well, in case you ever need it.

2. All goblins have both a shortbow and a scimitar. Goblin #1 and Goblin #4 are the only two who currently have shortbows drawn.

3. All PCs can move 30’ per round unless they choose to use their Action to double that movement. Each square on the map is 5’, so you can essentially move up to 6 squares for your normal movement per turn. Moving to a diagonal space still counts as only a 5’ movement as well (PHB; pg. 192), but you can’t move diagonally through a building corner or other obstruction. For the sake of clarity for all players moving their PCs on their turn should use the letter/number coordinates to explain where you move your token to. For example if Severus moves forward, his player could say, "I move Severus to J10 and attack with my battleaxe". If Severus’ player simply says "I move forward", and I haven’t been given a specific square to move him, I’m going to use my best judgement, but it might not be the specific spot the player was intending and it could cause complications for the party later. So the more specific you are by using the grid coordinates, the less you leave fate in the DM’s hands.

4. Mathias had a Readied Action declared specifically for this purpose. He didn’t declare which weapon he had readied beforehand, so next time please be more specific what weapon you have ready. In this case, I’ll allow you to choose your crossbow or your battle axe. Note that all PCs have a move of 30’, and the nearest goblin is Goblin #4 who is 40’ away.

5. For the sake of expediency I’ll go ahead and roll for initiative for each member of the party, as well as for the goblins (one roll covers all four of them). Then Mathias may use his readied Action or disregard it if his player so chooses, and then we’ll begin with Round 1 of combat in order of highest-to-lowest Initiative roll. For simplicity, if a PC and NPC tie, the PC will go first.
Inititative order for this encounter is as follows:
1. Osvaldo
2. Alstaer
3. Goblins
4. Quinny
5. Mathias
6. Severus

Rolls

Osvaldo Perception roll - (1d20+4)

(20) + 4 = 24

Mathias Initiative roll - (1d20)

(9) = 9

Quinny Initiative roll - (1d20+2)

(11) + 2 = 13

Alstaer Initiative roll - (1d20)

(16) = 16

Severus Initiative roll - (1d20+2)

(5) + 2 = 7

Osvaldo Initiative roll - (1d20+3)

(14) + 3 = 17

Goblins Initiative roll

Aug 5, 2020 5:12 am
"I'll handle the right side." Quinny tells Severus as she move forward.

Quinny cracks her whip. Wapeesh!

"I'll enjoy torturing you maggots till you beg for death." She laughs.
OOC:
Move to J10. Intimidate goblins (or just dodge if not allowed)

Rolls

Intimidation - (1d20+3)

(19) + 3 = 22

Aug 5, 2020 8:48 am
Alstaer yelps and almost by reflex conjures a ball of fire in his hand that he quickly throws at one of the goblins.
OOC:
Fire Bolt against Goblin #1, he'll stay in cover of the wagon if possible.

Edit: Dreadful...
Last edited August 5, 2020 8:49 am

Rolls

Fire Bolt Vs Goblin #1 - (1d20+5)

(5) + 5 = 10

Aug 5, 2020 1:38 pm
Mathias sets his jaw and starts forward cautiously, keeping a steady grip on his weapon.
OOC:
I was drawing my battleaxe with my shield, I'll specify next time! I'd like to move to I8, choosing not to take a dash action.
Aug 5, 2020 6:00 pm
Mathias advances 30ft towards the goblins, melee weapon and shield at they ready.
OOC:
Mathias's token has been moved to I8 and his Readied Action resolved.
Turn order now is:
1. Osvaldo
2. Alstaer
3. Goblins
4. Quinny
5. Mathias
6. Severus

Quinny's and Alstaer's actions for this round were posted out of turn. I will apply them after Osvaldo and Mathias have taken their turns but there's no guarantee that their actions will still be relevant or viable.
Aug 5, 2020 7:08 pm
Mathias will continue forward, readying himself for an opponent to approach.
OOC:
I'll preface with I apologize, still wrapping my head around how this combat works! I'd like to attack when something gets into range, readying the ready action again, after proceeding to O8! I'm sorry if that's too annoying X)
Last edited August 5, 2020 7:08 pm
Aug 5, 2020 7:26 pm
OOC:
I’ll wait until Osvaldo and the Goblins have had their turn unless you tell me differently, DM. :-)
Aug 5, 2020 10:19 pm
Osvaldo will look at Khlacks!!! the goblin and mouth "You're last.". He'll then loose an arrow at goblin 4 (L15).
OOC:
Do you prefer we post damage as well, when rolling to attack?
Last edited August 5, 2020 10:24 pm

Rolls

Longbow - (1d20+5)

(16) + 5 = 21

Damage - (1d8)

(8) = 8

Aug 7, 2020 3:52 am
ctme2000 says:
OOC:
Do you prefer we post damage as well, when rolling to attack?
OOC:
Yeah that's a good point. For the sake of keeping the game moving along, whenever you make a To Hit roll for your PC, go ahead and roll for damage as well. If your character misses their to-hit roll, the damage roll will just be ignored. If you forget to post a damage roll, I'll do it for you to move things along.
Osvaldo draws his bow back and lets an arrow at the shortbow wielding goblin to the right of the trail. Despite the fact that the goblin had ½ cover of trees between him and his attacker, the ranger’s arrow finds its mark and the arrow hits home in the creature’s throat. It staggers a moment, wounded quite badly from the shot, and then falls flat on its face dead.
OOC:
Remember that you add the same Ability Modifier you used on your to-hit roll to your Damage Roll. So in your case, Osvaldo’s damage with a longbow is 1d8+3.
Alstaer fires off a firebolt. Normally the oxen in front of him would block his shot, or at least give his target ¾ coverage, but because the goblin’s are standing atop a 10’ embankment the flame sails over the backs of the oven, causing the animals to stamp and jostle a moment in fear, but the firebolt sails high, singeing the bark of a tree trunk above and behind the goblin’s head.

The goblins then take their turn.
Goblin 1 steps out of the foliage and fires an arrow at Mathias at close range (meaning he attacks with advantage. He draws his arrow back and lets it loose, and it strikes Mathias with a painful punch to the stomach, doig 7HP of damage and doubling the man over for a moment.
[color="green"]CORRECTION: Please see this post, as the damage to Mathias has been retconned.
Goblin 1 steps out of the foliage and fires an arrow at Mathias at close range. He draws his arrow back and lets it loose but having rushed the shot, the arrows notch slips the bowstring and it clatters impotently to the ground at the goblin's feet.

Goblin 2 jumps down from the embankment and takes cover behind one of the dead horses. He is at 3/4 cover, because of their small size, and any attack against him while behind cover gives him a +5 to his AC. As a free action he stows his shortsword in its scabbard, and as his Action he draws his shortbow.
Goblin 3 does the exact same thing, taking cover behind the horse to the right of the trail. He also is at ¾ cover, and uses his turn to stow his sword and draw his bow.
OOC:
Remember, you can draw or stow a weapon as a free Action, but to do both requires you use your Action)
Quinny attempts a menacing demeanor, but as they’re already engaged in combat, they don’t seem susceptible to intimidation methods short of reducing their numbers and showing them thee error of their ways through bloodshed. She uses her Action to Dodge any incoming attacks before her next turn.

Mathias continues to advance on the goblin attackers despite taking an arrow to the stomach, finding himself now in the midst of their numbers and in danger of being attacked by all three next turn.
OOC:
This is probably not the ideal place for Mathias to be, having taken 7HP damage already, but I have to go with what you post for your PC.
OOC:
It is now Severus’s turn, to conclude Round 1. Once Severus goes, we will start Round 2.

Rolls

Goblin 1 Attack - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (18) + 4 = 22

Goblin 1 Damage - (1d6+2)

(5) + 2 = 7

Aug 7, 2020 5:39 pm
Severus dashes into the wood intending to flank the Goblin assailants, readying his battleaxe as he does so.
OOC:
Severus is dashing, but I'm assuming the wood is difficult terrain. I calculate I should be able to make it to K3. End of turn
Aug 7, 2020 7:58 pm
Looking to possibly flank the would-be goblin ambushers or hit them from behind, Severus charges through the woods to the left of the trail, ignoring the branches and switches slapping against his face and arms.
OOC:
Round 1 concludes; Round 2 begins. Turn order is as follows:
1. Osvaldo
2. Alstaer
3. Goblins (3)
4. Quinny
5. Mathias
6. Severus
https://i.imgur.com/9YKaoeU.png
Aug 8, 2020 12:46 am
OOC:
Quinny's in J10
Aug 8, 2020 5:09 am
Osvaldo will knock another arrow and shoot at goblin 1 (O6)
OOC:
Thanks, didn't realize ability mod got added to ranged damage

Rolls

Longbow - (1d20+5)

(19) + 5 = 24

Damage - (1d8+3)

(4) + 3 = 7

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