Part 1: Goblin Arrows
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Rolls
Athletics - (1d20-1)
(5) - 1 = 4
For probably a half-dozen seconds, that seem like a half-dozen terrible minutes, bug can't tell up from down and feel like he's being pulled apart from every direction while at he same time being pummeled from every angle. What air he had in his lungs is torn from it and he begins to panic knowing there's nowhere to swim up for more. Then suddenly a bright light fills the foamy white water, and solid ground scrapes and grinds under his back. The water level recedes and he finally has air again. When he opens his eyes and regains his bearings, he finds himself laying like a waterlogged rat, sprawled out on the floodplain at the foot of the cave's entrance, bones and muscles sore and achy from being dashed about the cave's floor and walls, but otherwise alive.

Rolls
Goblin Flood Trap Gamage roll - (1d6)
(3) = 3

Rolls
Perception - (1d20+3)
(6) + 3 = 9
Stealth (re-entering cave) - (1d20+7)
(2) + 7 = 9
To the right, it appears the tunnels continues upward and on until to likely intersects with the bridge the goblin was guarding when he gave the alarm to release the water. The left is more concerning, for here they find a large cave chamber.

Turn order is as follows:
-->1. Severus
2. Osvaldo
3. Goblins
4. Bug
Rolls
Severus Initiative roll - (1d20+2)
(19) + 2 = 21
Osvaldo Initiative roll - (1d20+3)
(14) + 3 = 17
Bug Initiative roll - (1d20+3)
(3) + 3 = 6
Goblins Initiative roll - (1d20+2)
(9) + 2 = 11
Severus draws his Great Axe and lunges towards the goblins (#1) in a barbarian rage.
Rolls
Attack roll - (1d20+5)
(2) + 5 = 7
Rolls
Longbow - (1d20+5)
(14) + 5 = 19
Damage - (1d8+3)
(3) + 3 = 6
He appears to be in his late forties or early fifties, but it's hard to be sure as his face is a mess. He's been severely beaten and is bound and gagged.

Osvaldo shoots his bow at another goblin hitting it in the stomach, and he gives a grunt before looking up in fury at the ranger.
The sixth goblin, positioned on the escarpment above barks a series of orders and the goblins rush Severus and Osvaldo. Goblins 1, 3 and 4 all slash at Severus with their scimitars.
Two of the goblins attacks hit through Severus's armor doing a total of 14 Damage, and Severus falls to the ground.
Goblins 2 and 5 rush past Severus and attack Osvaldo with theirs, but neither succeed in hitting the ranger in melee combat.
Rolls
Goblin 1 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (2) + 2 = 4
Goblin 3 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (15) + 4 = 19
1d6+2 : (4) + 2 = 6
Goblin 4 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (18) + 4 = 22
1d6+2 : (6) + 2 = 8
Goblin 2 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (10) + 4 = 14
1d6+2 : (5) + 2 = 7
Goblin 5 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (2) + 4 = 6
1d6+2 : (2) + 2 = 4
Rolls
Attack (main hand) - (1d20+5)
(12) + 5 = 17
Attack (off hand) - (1d20+5)
(4) + 5 = 9
Damage (main) - (1d4+3)
(1) + 3 = 4
Damage (off) - (1d4)
(1) = 1
Sneak Attack - (1d6)
(6) = 6
-->1. Severus
2. Osvaldo
3. Goblins
4. Bug
Imgur is down at the moment, but no matter. The map below is accurate with the following exceptions:
1. Bug is located on J6.
2. The goblin on I6 is dead.

Rolls
Attack roll - (1d20+5)
(3) + 5 = 8
Damage roll (if applicable) - (1d20+5)
(11) + 5 = 16
CORRECTED damage roll - (1d12+5)
(8) + 5 = 13
Rolls
INSPIRED attack on Goblin #1 - (1d20+5)
(15) + 5 = 20
1. Severus
-->2. Osvaldo
3. Goblins
4. Bug
Rolls
Short sword - main hand - (1d20+5)
(3) + 5 = 8
Short sword - off hand - (1d20+5)
(7) + 5 = 12
Short sword - main damage - (1d6+3)
(1) + 3 = 4
Short sword - off damage - (1d6)
(5) = 5