Part 1: Goblin Arrows

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Jan 16, 2021 5:23 pm
ctme2000 says:
OOC:
Let's go kill Kmart!
OOC:
Lol!
Without hesitation, Severus lets fly his javellin at the approaching goblin and moves towards it
OOC:
attacking goblin 1 on v6. If the goblin is dead, Severus will remove the javellin (if that's a free action?). If not, as he moves towards the goblin he will retrieve the great axe from his back (again, assuming that is a free action)
Last edited January 16, 2021 5:28 pm

Rolls

Attack with Javelin - (1d20+5)

(20) + 5 = 25

Damage roll - (1d6+3)

(6) + 3 = 9

Jan 17, 2021 6:25 pm
The javelin impales the goblin in the heart and it collapses to the ground dead. Severus advances pulls his weapon out as blood gushes out of the hole in gradually slowing spurts.
OOC:
Round 1 continues! Turn order is as follows:
-->1. Severus, Osvaldo (16)
2. Bug (15)
3. Alstaer (14)
4. Goblins (13)
https://i.imgur.com/YcZawf1.png
Jan 17, 2021 8:34 pm
Osvaldo drops his sword and torch to the ground and pulls out his bow, loosing an arrow at goblin 2 (V8).

Rolls

Longbow attack - (1d20+5)

(8) + 5 = 13

Longbow damage - (1d8+3)

(7) + 3 = 10

Jan 18, 2021 12:24 pm
Alstaer takes a deep breath, conjures a ball of flame into his hand and throws the fire bolt against goblin 3.

Rolls

Fire bolt Vs Goblin 3 - (1d20+5)

(2) + 5 = 7

Jan 19, 2021 4:30 pm
Osvalso's arrow barely misses one goblin, who looks viciously at the ranger in preparation for a counter attack. Alstaer's fire bolt goes way off the mark and strikes a set of natural stairs to the south of the chamber.
OOC:
Bug is up before the goblins' turn.
Jan 19, 2021 5:44 pm
Seeing the previous attacks shoot wide, Bug seizes the distraction as an opportunity to close the distance between himself and the goblin. Keeping his shoulder against the stone wall, he dashes up to the closest goblin, careful not to block it from view from his ranged companions. Both daggers swing towards the target, the first attempting to parry the scimitar out of the and the second driving home in the goblin itself.

Rolls

Main hand attack - (1d20+5)

(7) + 5 = 12

Off hand attack - (1d20+5)

(16) + 5 = 21

Main dagger damage - (1d4+3)

(4) + 3 = 7

Off dagger damage - (1d4)

(1) = 1

Jan 21, 2021 4:28 am
Bug's main hand attack misses but his off-hand attack hits, barely grazing the goblin. The goblin's focus had been on Osvaldo, but having been cut, it's unwilling to leave itself open to another attack to run down the ranger, so it slashes at the rogue with it's short sword, which misses the gnome entirely.

The second goblin, rushes up the natural stairs to the south and you hear t shout to someone beyond, though the sound of the waterfall falling from above and filling the still unsprung dam-trap drowns out what the goblin might be saying or who it might be saying it to.
OOC:
Round 1 ends, Round 2 begins! Turn order is as follows:
-->1. Severus, Osvaldo (16)
2. Bug (15)
3. Alstaer (14)
4. Goblins (13)
https://i.imgur.com/E73DqjD.png

Rolls

Goblin 2 Attack (Bug), Scimitar Damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

Jan 21, 2021 11:03 am
"I think we’re going to have more company. Let’s deal with this goblin before they arrive", bellows Severus as he flings his javelin towards Bug’s assailant.
OOC:
Severus will use his movement to position himself at X8, hopefully giving Bug advantage on his attack. Severus will also make ready his great axe
Last edited January 21, 2021 11:06 am

Rolls

Javellin throw - to hit - (1d20+5)

(5) + 5 = 10

Jan 22, 2021 12:41 am
The javelin clatters against the floor behind Severus's target, and the barbarian quickly rushes behind the goblin.
OOC:
Bug's turn.
Jan 22, 2021 2:50 pm
After the goblin's sword swings wide, Bug readies himself to take full advantage of an opening. As Severus rushes up, Bug stabs forward with both daggers, hoping to catch the goblin in a moment of confusion.

Rolls

Main hand attack - (1d20+5)

(10) + 5 = 15

Off hand attack - (1d20+5)

(6) + 5 = 11

Main dagger damage - (1d4+3)

(4) + 3 = 7

Off dagger damage - (1d4)

(4) = 4

Sneak attack - (1d6)

(1) = 1

Jan 22, 2021 2:52 pm
OOC:
Bug, I think you have advantage (DM?), so you can roll your attacks again (not damage) and take the higher values
Last edited January 22, 2021 2:53 pm
Jan 22, 2021 5:32 pm
OOC:
By hugging the wall, would I be able to move within line of sight of the goblin that disappeared without taking an attack of opportunity from the one by Bug?
Jan 22, 2021 6:59 pm
Sassafras says:
OOC:
By hugging the wall, would I be able to move within line of sight of the goblin that disappeared without taking an attack of opportunity from the one by Bug?
OOC:
Normally no, not if you wanted to stay on dry ground. You could move past it by going into the water. However considering the current circumstances, it shouldn't be an issue because...
Bug steps to the goblin and drived his main dagger up, shoving it through the throat of the monster, and the goblin's knees buckle as it falls forward gurgling on it's own blood.

The room is now empty, devoid of enemies, but one goblin escaped, climbing a set of natural stone stairs into another chamber to the south.
Jan 22, 2021 7:13 pm
OOC:
Haha, problem solved. In that case I’ll move to Y8 and look in the direction of where the goblin escaped to
Jan 23, 2021 6:36 pm
Osvaldo will switch back to his torch and sword, and head towards Alstaer, stopping to look down the tunnel as well. "Good job everyone, let's press on."
Jan 23, 2021 7:05 pm
OOC:
Are we still in initiative order, DM?
Severus recovers his javelin and cautiously begins to ascend the steps to the south of the cave
Jan 23, 2021 7:36 pm
OOC:
I would say we probably are in initiative order since Alstaer ran forward and finds the following...
Alstaer rushes forward to check where the final goblin fled to. Ay the top of the natural staircase he sees the small creature wildly shouting something in its own tongue to a huge bugbear. A wolf stands at attention between the pair which suddenly gives a vicious snarl when it sees the sorcerer.
OOC:
Since Alstaer only moved he can take an Action this round as well if he likes. Then will be the goblin's turn. That will conclude the round, and at the beginning of the next round I'll make an Initiative roll for the bugbear and the wolf and we'll shuffle them in where they fit in the preexisting turn order.
https://i.imgur.com/tPWiCcl.png
Jan 23, 2021 8:29 pm
Alstaer’s stomach lurches as he sees the bugbear. "Don’t think it’s over guys!", instantly focusing on the larger enemy he summons a crackling bolt of electrical energy and throws it at it.
OOC:
I roll SO bad
Last edited January 23, 2021 8:29 pm

Rolls

Witch Bolt Vs Bugbear - (1d20+5)

(5) + 5 = 10

Wild magic surge - (1d20)

(3) = 3

Jan 24, 2021 2:04 pm
OOC:
Goblins turn, correct?
Jan 24, 2021 6:48 pm
OOC:
Correct.
The goblin has the bugbear's attention with whatever it's saying to the larger creature, but they can't be overheard over the sounds of the waterfall behind the sorcerer, and Alstaer takes the opportunity to throw a fireball at the monster. True to form, the blast misses sailing over the bugbear's head and hitting the wall behind it. The bugbear flinches, caught off guard, and the snarling wolf takes a tentative step back as if assessing the risks of rushing to its master's aid right away.

The goblin, on the other hand looks at Alstaer, then quickly at the bigbear, who gives his smaller kin a glare. Whether he wishes or not, the goblin sees what he must do. He rushes the sorcerer with his scimitar.
With no armor to blunt the attack, Alstaer can only raise his arms in a defensive gesture, and he takes a cut to the arm for his efforts.
OOC:
Alstaer takes 3HP damage, with 5 remaining.
Meanwhile Round 2 ends; Round 3 begins with turn order is as follows:
-->1. Severus, Osvaldo, Wolf (16)
2. Bug (15)
3. Alstaer (14)
4. Goblin (13)
5. Bugbear (4)
https://i.imgur.com/5YiqgRQ.png

Rolls

Goblin 3 Attack, Scimitar Damage - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (1) + 2 = 3

Wolf Initiative - (1d20+2)

(14) + 2 = 16

Bugbear Initiative - (1d20+2)

(2) + 2 = 4

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