Part 1: Goblin Arrows
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--> 1. Severus (21)
2. Klarg (18)
3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)
7. Goblins (7)
It should be noted for any engaging Yeemick or his companions that they are on a rock shelf above the party. To reach melee class you must take the stone stairs located at D7/E7. Good luck!

Rolls
Severus Initiative roll - (1d20+2)
(19) + 2 = 21
Yewin "Bug" Initiative roll - (1d20+3)
(12) + 3 = 15
Alstaer Initiative roll - (1d20)
(13) = 13
Osvaldo Initiative roll - (1d20+3)
(13) + 3 = 16
Klarg Initiative roll - (1d20+2)
(16) + 2 = 18
Goblins Initiative roll - (1d20+2)
(5) + 2 = 7
Ripper Initiative roll - (1d20+2)
(12) + 2 = 14
Rolls
Attack with Javelin - (1d20+5)
(7) + 5 = 12
Klarg, on the other hand, matches up the stone steps, morning star in hand, and swings at one of the goblins accompanying Yeemik.
Surprisingly enough, the goblin ducks the swing, more my cowering than by any actual skill.

1. Severus (21)
2. Klarg (18)
-->3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)
7. Goblins (7)
Rolls
Klarg Attack roll, Damage roll - (1d20+5, 2d8+2)
1d20+5 : (8) + 5 = 13
2d8+2 : (31) + 2 = 6
Rolls
Longbow attack - (1d20+5)
(8) + 5 = 13
Longbow damage - (1d8+3)
(4) + 3 = 7
Also, not sure if Klarg counts as an ally for my sneak attack damage, but I'll go ahead and roll it anyway.
Rolls
Main hand attack - (1d20+5)
(2) + 5 = 7
Off hand attack - (1d20+5)
(1) + 5 = 6
Main dagger damage - (1d4+3)
(2) + 3 = 5
Off dagger damage - (1d4)
(2) = 2
Sneak attack - (1d6)
(2) = 2

Rolls
Wolf Attack roll (Advantage), Damage roll - (1d20+4, 1d20+4, 2d4+2)
1d20+4 : (14) + 4 = 18
1d20+4 : (15) + 4 = 19
2d4+2 : (33) + 2 = 8
Edit: Oh wow, I think that actually hits!
Edit2: Okay, it better freaking hit!
Rolls
Fire bolt Vs Yeemik - (1d20+5)
(12) + 5 = 17
Damage - (1d10)
(10) = 10
The goblin confronted by Bug and the Bugbear (I should start a band with that name) slashes at Klarg with his scimitar. His weapon cuts deeply and Klarg gives a bellow of pain and anger as his chest is sliced open.
Yeemik, realizing he's in dire straights, rushes over to who I think we all know is Sildar Hallwinter by now, and grabs Sildar by the hair, drawing his scimitar to the man's throat. "You wait now and hear! You help fight Klarg now or I kill friend by own self!
Halwinter, hands and feet bound, can do nothing as Yeemik Readies an Action to see if the party joins him against Klarg or continues to attack him.
-->1. Severus (21)
2. Klarg (18)
3. Osvaldo (16)
4. Bug (15)
5. Ripper (14)
6. Alstaer (13)
7. Goblins (7)
Yeemik is Readying and Action right now with his scimitar to the throat of a badly beaten Sildar Hallwinter, already sitting on the precipice of death.

Rolls
Goblin 4 Attack, Scimitar Damage - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (6) + 2 = 8
Rolls
Great Axe attack - (1d20+5)
(8) + 5 = 13
Damage (if applicable) - (1d12+3)
(1) + 3 = 4

Rolls
Attack roll - (1d20+5)
(17) + 5 = 22
Damage (if applicable) - (1d12+3)
(11) + 3 = 14