Part 1: Goblin Arrows

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Apr 9, 2021 2:15 am
"Enough!, cries the bleeding barbarian, and with all the energy he has left, he swings his axe in a great killing arc at the rabid Wolf.

Rolls

Attack roll - (1d20+5)

(6) + 5 = 11

Damage (if applicable) - (1d12+3)

(3) + 3 = 6

Apr 9, 2021 2:29 am
OOC:
I’m showing an inspiration point, so will re-roll the attack

Rolls

Attack (re)roll - (1d20+5)

(7) + 5 = 12

Apr 9, 2021 2:19 pm
OOC:
Severus already spent his Inspiration Point. I believe only Bug and Alstaer have one at the moment. In any case, the attack's re-roll would have still missed, though just barely.
Severus swings his axe at the wolf, determined to fell it in one chop, but his head still swims from the blow to the skull from the dead bugbear, and his blade sweeps past Ripper, close enough to nearly shave the fur from its other flank. The canine whirls away from the attack and looks quickly to the barbarian, intent readable in its eyes. Bringing down the weakest of any herd is in its nature and now that Severus has gotten his attention, Ripper sees who must be brought down first: the big one; normally quite dangerous but shaken and wounded badly...
OOC:
Round 5 continues! Turn order is as follows:
1. Severus (21)
--> 2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
5. Alstaer (13)
Apr 10, 2021 1:00 am
OOC:
damn, welp, goodbye Bug, we hardly knew ye!
Osvaldo says a different kind of prayer, to the elusive, electronic dice gods, and shoots an arrow at the wolf.
Last edited April 10, 2021 1:01 am

Rolls

Longbow attack - (1d20+5)

(7) + 5 = 12

Damage - (1d8+3)

(2) + 3 = 5

Apr 10, 2021 4:49 pm
Like Severus's axe attack, Osvaldo's arrow just barely misses the wolf and it clatters against the stone behing the ranger's target.
OOC:
Round 5 continues! I'll need a Death saving roll from Bug for his turn.
Meanwhile, having drawn attention to himself as well as being the only member of the party in melee range and still standing, Ripper attempts to pull Severus back out of the fight with his bloody jaws, and again the already beaten barbarian falls to the ground as the wolf tears and gnashes into him.
OOC:
I'll need Severus to start the Death save process again on his next turn. Remember that should any PC use their turn to try and stabilize a fallen companion, they succeed on a DC10 Medicine roll ending the Death save process. Though with this wolf in the picture and standing over them, now might not be the best time for the ranged fighters to try.
Turn order is as follows:
1. Severus (21)
2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
--> 5. [b]Alstaer (13)
[/ooc]

Rolls

Wolf Attack roll, Damage roll - (1d20+4, 2d4+2)

1d20+4 : (16) + 4 = 20

2d4+2 : (13) + 2 = 6

Apr 10, 2021 5:55 pm
Seeing his stronger companions fall to the ground, Alstaer desperately tries to finish off the wolf before it has a chance to pounce on him.
OOC:
I spent my inspiration point just before. We only had one, right?

Rolls

Fire bolt Vs wolf - (1d20+5)

(17) + 5 = 22

Damage - (1d10)

(9) = 9

Apr 10, 2021 7:22 pm
OOC:
You did, I must have missed it. So only Bug has one at the moment then. Alstaer is really throwing some hammers on these guys as of late.
Seeing his companions going down so quickly at the jaws of ripper Alstaer sends another Fire Bolt spell at the wolf which hits the animal broadside, knocking it aside for a second. Rippers coat catches fire a moment and as it gutters out the sorcerer can see an ugly burned wound on the animal's side, blackened ribs exposed. The wolf regains its footing but it's breathing in heavy, labored gasps now as its tongue lolls around in it's mouth.
OOC:
Round 5 ends; Round 6 begins. We'll need a Bug's first Death saving roll for Round 5, and now a Severus's first Death Saving Roll for Round 6. Then turn order is as follows:
1. Severus (21)
--> 2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
--> 5. [b]Alstaer (13)
Apr 11, 2021 4:09 am
Osvaldo can see the wolf laboring in pain from it's wounds, and hopes to take it down with a final shot.

Rolls

Longbow attack - (1d20+5)

(5) + 5 = 10

Longbow damage - (1d8+3)

(2) + 3 = 5

Apr 11, 2021 10:04 am
OOC:
death save

Rolls

death save - (1d20)

(18) = 18

Apr 12, 2021 3:31 am
OOC:
Bug's now due for two Death save rolls. I know hos player is sometimes a bit slower to post, but we're so close to wrapping up this encounter, and unless hebrolls a Nat-20, there's nothing else for him to do, so I'll go ahead and roll Bug's two Death save rolls right now. In a out an hour I'll make Ripper's post.

That's1 fail, 1 success for Bug; 1 success for Severus...

Rolls

Bug Death saving roll - (2d20)

(710) = 17

Apr 12, 2021 4:42 pm
Sensing that it's own demise is imminent, but bolstered at having taken down at least two of it's attackers, Ripper puts forth his a last surge of primal adrenaline and rushes to take out his last two foes. He bounds down the natural stone stairs and leaps for his nearest attacker, which happens to be the ranger with the bow.
The attack smashes into Osvaldo and he feels the wolf's jaws close on his wrist doing 6HP damage.

https://i.imgur.com/its4GQh.png
OOC:
Osvaldo has 11HP remaining, and he must make a Strength roll to avoid being knocked prone. Also, now that his enemy is within 5' of him, any bow attack is at Disadvantage.

Round 6 wraps up with Alstaer's turn.
1. Severus (21)
2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
--> 5. Alstaer (13)

Rolls

Wolf #1 Attack roll, Bite Damage - (1d20+4, 2d4+2)

1d20+4 : (14) + 4 = 18

2d4+2 : (22) + 2 = 6

Apr 12, 2021 7:01 pm
"Please hit, please hit, please hit..."

Alstaer tries to calm his breathing as he looks to try and finish the wolf off.
OOC:
...dang
Last edited April 12, 2021 7:02 pm

Rolls

Fire bolt Vs Wolf - (1d20+5)

(4) + 5 = 9

Apr 12, 2021 7:03 pm
OOC:
TPK on it's way!
Apr 12, 2021 7:26 pm
OOC:
Death save

Rolls

death save - (1d20)

(9) = 9

Apr 12, 2021 8:45 pm
OOC:
Round 6 ends, and Round 7 begins! Secerus rolls a Death Saving roll and now has 1 pass, 1 failure. Osvaldo is up next. I need a Strength roll first to avoid being knocked prone, and you are in melee range with the wolf.

1. Severus (21)
-->2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
--> 5. Alstaer (13)
https://i.imgur.com/its4GQh.png
Apr 15, 2021 2:17 am
Osvaldo drops his bow and pulls out both short swords, ready to strike killing blow at the wolf.

Rolls

Strength check - (1d20)

(13) = 13

Short sword attack 1 - (1d20+5)

(15) + 5 = 20

Short sword attack 2 - (1d20+2)

(12) + 2 = 14

Damage 1 - (1d6+3)

(3) + 3 = 6

Damage 2 - (1d6+3)

(6) + 3 = 9

Apr 15, 2021 10:18 am
OOC:
Death save

Rolls

death save - (1d20)

(9) = 9

Apr 16, 2021 2:52 am
Osvaldo resists the wolf's momentum, turning his center of gravity and keeping his feet under him, then draws swords and slashes viciously at Ripper. Blades tear through throat and flank, and the wolf gives a final snarl and gasp and falls dead! As the ranger looks around him he realizes it's not quite time to celebrate as two of his companions lay dying on the ground.
OOC:
Severus has one pass and one failed Death Save. Bug is in dire straights, having passed one and failed two. If Bug fails another he perishes. The Death Save process for any fallen character can be halted should he be healed (through potions or spells), or at least stabilized by another PC making a successful DC10 Wisdom (Medicine) roll. If stabilized with a Medicine roll, the downed character remains unconscious with 0HP, but can stop making Death Save rolls.

Since there are still fallen PC's and time is of the essence, I'm going to continue the turn order process untill Severus and Bug's situation is resolved one way on another.
Round 7 continues with Alstaer finishing the round.
1. Severus (21)
2. Osvaldo (16)
3. Bug (15)
4. Ripper (14)
--> 5. Alstaer (13)
Apr 16, 2021 6:44 am
Alstaer rushes to Bug as he looks more dire. He attempts to help staunch the bleeding.
Last edited April 16, 2021 6:45 am

Rolls

Medicine Check - (1d20+1)

(18) + 1 = 19

Apr 16, 2021 3:51 pm
Alstaer rushes over to Bug and tend's tonthe rogue's most dire injuries. Slowly the gnome's labored, agonal breathing begins to calm, and the sorcerer begins feeling confident that while his small companion remains unconscious, he'll at least be easy to carry out of this ugly den, so long as no further injury befalls him.
Severus on the other hand, may be a bit more difficult to haul out to the open air, but none of that will matter if the party can get him stabilized as well.
OOC:
Round 8 begins, though the only objective of real importance at the moment is getting the barbarian stabilized. We'll take another Death save roll from Severus who is currently at 1/1. Should he roll a Nat-1 he does before any have a chance to aid him. Bug's turn isbskipped thisbround due to being unconscious.
-->1. Severus (21)
2. Osvaldo (16)
3. Alstaer (13)
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