Part 1: Goblin Arrows

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Apr 28, 2021 2:12 am
OOC:
You guys have enough room on the wagon for both the shipment of mining gear you were to deliver to Barthen's Provisions and for the stuff Bug was to deliver to the Loinshield Coster, but it will take you most of the day to unpack the wagon and repack it so that everything fits snug and well, but aside from the driver of the cart, the rest of you will have to walk. Is it safe to assume nobody has a problem with this? If not, would you rather get everything packed and head off the following morning, or travel through the night? And who will you assign to drive the cart?
Apr 28, 2021 10:23 am
OOC:
I'm good with that. I would prefer to head off in the morning personally. Who has the highest animal handling? I only have a +1
Apr 28, 2021 1:58 pm
OOC:
I like heading out in the morning as well. I have a +1 animal handling as well, but I'm fine with walking.
Apr 28, 2021 3:06 pm
OOC:
Morning! My Animal Handling is +2
Apr 28, 2021 5:58 pm
OOC:
Morning would be best. I've got a +2 too. I can walk or scout the area ahead as we travel.
Apr 29, 2021 5:04 am
Watches are kept for the night, and the party wakes at the rise of the morning sun and sets out on their final leg to Phandelver. Because the cart can only move as fast at the slowest party walking, likely the gnome with his short legs, it takes almost the entirety of the day to travel, but with the Cragmaw Hideout goblins dispatched of, the party can take pride in the thought that it likely will be a while before anymore travelers are molested along the Triboar Trail.
As evening approaches,
Quote:
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins -crumbling stone walls covered in ivy and briars- surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.
Sildar seems much more at ease. "My friends," he says, "let us secure lodgings. I'm told the local inn is very quaint."
OOC:
And with that, the Part 1 of the Lost Mine of Phandelver adventure is completed. At this point all PCs earn 275XP. For Severus, Osvaldo, and Alstaer, this should be enough to reach Level 2. For Bug, this unfortunately means that he is about 25XP short of advancing, but take heart: up to this point the mosule dictated that XP be awarded based on reaching story milestones. For the remainder of the module the characters will earn experience points based on the monsters and traps they overcome, the NPCs they interact with, and the goals they accomplish. So Bug is not far from catching up and should achieve Level 2 in almost no time, should the players wish to continue with Part 2: Phandalin.

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