Part 1: Goblin Arrows

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Aug 22, 2020 11:27 am
"We better take cover and try and pick a few of them off as they come to investigate the source of the commotion"

Severus looks around for areas of cover.
Aug 23, 2020 4:20 pm
Glarkvak's face betrays a brief look of surprise as Osvaldo's weapon pierces through his neck. As blood runs onto the blade in a heavy flow the goblin gives a few muted gurgles and hate fills the eyes looking back at the ranger until the light finally dies within them and he slumps to the ground.

Severus begins looking around, hoping to find some sort of cover to hide behind in case the goblin has given their position away. His frantic search proves fruitless, and just as he spots some dense bushes across the stream and to the west of the party which might be suitable, he watches as two arrows fly out overhead from them, aimed at your group.
One arrow sails just past Severus’s face, embedding in the grass near the body of Glarkvak. The second one takes Osvaldo in the torso as he admires his handiwork on their dead captive doing a devastating 7HP Damage. The ranger, having been hit with an arrow already back at the road ambush is in bad shape with 1HP remaining.

Through the brush ahead, you see the well-obscured forms of two goblin guards.

Rolls

Severus Perception roll - (1d20-1)

(1) - 1 = 0

Goblin 1 Surprise Attack on Severus/Shortbow Damage - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (4) + 2 = 6

Goblin 2 Surprise Attack on Osvaldo/Shortbow Damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (5) + 2 = 7

Aug 23, 2020 4:51 pm
OOC:
The goblins’ Surprise Round is over. As Round 1 begins, the party faces two goblins hidden in a copse of brush. Because of the density of the foliage they hide behind, they have ¾ concealment and enjoy the benefit of +5 AC to any attacks against them.

Turn order is as follows:
-->1. Alstaer (Undamaged with 8HP)
2. Severus (Undamaged with 14HP)
3. Quinny (Moderately wounded with 12/15HP)
4. Osvaldo (Critically wounded with 1/12HP)
5. Goblins

https://i.imgur.com/Tu8471w.png

Rolls

Quinny Initiative roll - (1d20+2)

(8) + 2 = 10

Alstaer Initiative roll - (1d20)

(20) = 20

Severus Initiative roll - (1d20+2)

(15) + 2 = 17

Osvaldo Initiative roll - (1d20+3)

(6) + 3 = 9

Goblins Initiative roll - (1d20+2)

(5) + 2 = 7

Aug 24, 2020 12:21 pm
Alstaer moves into cover (if any) on C16. He'll throw a fire bolt at the goblin in P15.
OOC:
That damage roll is...gutting...
Last edited August 24, 2020 12:21 pm

Rolls

Fire bolt Vs Goblin - (1d20+5)

(16) + 5 = 21

Damage to Goblin - (1d10)

(1) = 1

Aug 24, 2020 12:25 pm
Severus dashes across the river and dives into the foilage (P19) readying himself to assault the Goblin guard
Aug 24, 2020 1:44 pm
"There you are." She mumbles as she charge towards the enemy with her whip ready.
OOC:
Move and Dash to K17
Running Long jump to L17 if possible.

Rolls

Athletics roll for Running Long Jump - (1d20+4)

(14) + 4 = 18

Aug 24, 2020 5:10 pm
Alstaer moves behind some bushes. They aren't quite as dense as the copse the goblins are shooting from, but do they provide some coverage. He then fires a bolt of fire at one of the obscured figures, and for once he finally hits his mark. He hears a brief squawk of pain and sees mad flapping of what’s probably a hand or an arm as if a burned sleeve was being put out. It seems the Sorcerer is finally finding his accuracy at least…
OOC:
Alstaer has ½ coverage behind this section of brush, giving himself a +2 bonus to his AC.
Severus charges across the open field at the copse of brush the goblins are taking cover behind. He plunges into the shallow stream, and despite the water only reaching somewhere between the barbarian’s knees or thighs, the footing beneath the water’s surface is made of tumbled stones which roll underfoot and are covered with a slick layer of algae, making the crossing more treacherous than at first glance. Severus makes it across and dives into the dense brush hoping to close the distance to the goblin attackers, but the twigs and foliage wrap around his limbs, further adding to the difficult terrain. The goblins seem to have chosen this spot for a guard-post wisely.
OOC:
Severus is only able to push through to M19 due to the difficult terrain.
Quinny dashes across the field, also intending to plunge in after the goblins to engage in melee. As she reaches the stream, she makes a leap, throwing herself across the water.
OOC:
Whew… You’re character is making me run my paces! I’m constantly pulling out the PHB to look up rules on how Quinny does things. I appreciate it!
So, I hope the image below makes sense…
https://i.imgur.com/QAllFuW.png
OOC:
The leftmost Quinny token (at K17) is where Quinny is jumping from. She has moved a distance of 45ft on easy terrain. The next three quinny tokens to the right, which are at about 50% opacity) are possible landing spots based on the fact that Quinny can make a running long jump of 14ft . Normally each of those spaces are difficult terrain which would halve your movement (L17 is sketchy footing in the stream, M17 and N17 is dense foliage which grabs and trips you up), but since you’re jumping through the air, the terrain penalty doesn’t apply until you’re back on the ground and moving again. So you can choose to have Quinny land at any of the three locations, but as each are difficult terrain, she’ll need to make a Dexterity check at DC10 or fall prone. Just let me know which spot Quinny lands on before your next turn and go ahead and make your Dexterity roll to land on your feet.

Turn order is as follows:
1. Alstaer (Undamaged with 8HP)
2. Severus (Undamaged with 14HP)
3. Quinny (Moderately wounded with 12/15HP)
-->4. Osvaldo (Critically wounded with 1/12HP)
5. Goblins
Aug 24, 2020 5:20 pm
Quinny jumps (to O17).

Rolls

Dexterity (DC10) - (1d20+2)

(4) + 2 = 6

Aug 24, 2020 5:28 pm
Quinny leaps over the stream and goes crashing into the cover of plants. The foliage is dense and plaible, almost like wheeping willow switches, and seem to almost tie themselves around her wrists and ankles. Her landing is rough as she crashes prone into the foliage.
Aug 25, 2020 12:57 pm
Osvaldo looks down at the arrow embedded at his torso, and chuckles. All the death he's dealt to goblins with his bow and arrow, and here he is, almost to be brought down by them the same way. That chuckle quickly turns to anger, and then cold focus, as a second wind uplifts him and he ambles towards the closest foliage for coverage.
OOC:
I'll move to E15 and use my Tireless ability as an action to gain temp HP

Rolls

Tireless - (1d10+2)

(3) + 2 = 5

Aug 25, 2020 5:43 pm
Osvaldo staggers to the copse of brush near Alstaer, in pain, and takes a moment to take a second wind, regaining 5 temporary Hit Points. Deeper in the brush than the sorcerer, he has ¾ coverage, giving himself a +5 bonus to his AC.

Meanwhile the goblins hear the crashing of the barbarians approaching them at an alarming rate.
Goblin 1 panics and rushes out from his cover, presses through the stream, and fires an arrow at Severus’s back (Severus has +2 to his AC for ½ coverage at the edge of the brush). Severus hears the arrow slice into the brush to his left, missing by a foot or two.

Goblin 2 fires his bow at Quinny who has a +5 bonus to her AC for ¾ coverage. The arrow sails way off the mark, and the goblin suddenly dashes into the brush to Quinny’s right and disappears from view.
OOC:
Round 1 ends; Round 2 begins!
Turn order is as follows:
-->1. Alstaer (Undamaged with 8HP)
2. Severus (Undamaged with 14HP)
3. Quinny (PRONE; Moderately wounded with 12/15HP)
4. Osvaldo (Critically wounded with 1/12HP +5 temporary HP)
5. Goblins
https://i.imgur.com/KrTlH5n.png

Rolls

Goblin 1 Attack on Severus/Shortbow Damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (3) + 2 = 5

Goblin 2 Attack on Quinny/Shortbow Damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (4) + 2 = 6

Goblin 2 Hide Bonus Action - (1d20+2)

(14) + 2 = 16

Aug 25, 2020 7:44 pm
Alstaer hurls another fire bolt at the remaining goblin.

Rolls

Fire bolt Vs Goblin - (1d20+5)

(15) + 5 = 20

Damage - (1d10)

(8) = 8

Aug 25, 2020 9:49 pm
OOC:
Severus will await the result of Alstaer's attack before deciding next move
Aug 28, 2020 3:44 pm
OOC:
Sorry for the two-day delay. It was my weekend and I spent the last two days up on my roof re-shingling it from pretty much 6am sunrise to 9pm sunset, and by nightfall I'd just have a late dinner and a quick shower before crawling into bed to get some sleep.
Alstaer finally hits his stride with his Fire Bolt cantrip, hitting the goblin for the second time. This time the bolt hits the small humanoid directly in the back of the head and the goblin goes down face first with a thump.

The other goblin lies somewhere in the brush, hidden from view for the time being.
OOC:
Turn order is as follows:
1. Alstaer (Undamaged with 8HP)
-->2. Severus (Undamaged with 14HP)
3. Quinny (PRONE; Moderately wounded with 12/15HP)
4. Osvaldo (Critically wounded with 1/12HP +5 temporary HP)
5. Goblins
Aug 28, 2020 3:51 pm
Severus readies his greataxe and begins hunting for the last of the Goblin guards.
OOC:
DM, please ready a melee attack should Severus find the Goblin. He will take the following path (I'm assuming half-movement): from M18 to N18, N19, and ending at O19. If any further movement is possible, Severus will proceed to O18, P18
Last edited August 28, 2020 3:54 pm

Rolls

Readied melee attack with greataxe - (1d20+5)

(11) + 5 = 16

Damage roll (if applicable) - (1d12+3)

(8) + 3 = 11

Aug 29, 2020 7:43 pm
Severus pushes deeper into the brush, ending at O19, but he doesn't find the goblin hiding somewhere within.
OOC:
Quinny is up next.
1. Alstaer (Undamaged with 8HP)
2. Severus (Undamaged with 14HP)
-->3. Quinny (PRONE; Moderately wounded with 12/15HP)
4. Osvaldo (Critically wounded with 1/12HP +5 temporary HP)
5. Goblins
Sep 1, 2020 3:06 pm
OOC:
Did we lose Quinny?
Sep 1, 2020 5:05 pm
OOC:
oh dear! I thought she only took moderate wounds. :-) ..... Queen???
Sep 7, 2020 4:01 am
Osvaldo will move along the nearby wall, hidden in the brush as he does, towards the cave entrance (stopping at I13, I'm assuming moving diagonally is allowed, but if not, I'll readjust), to see if any other goblin's have been alerted.
Sep 8, 2020 4:06 am
OOC:
Yes, in 5e, moving to a diagonal space is regarded as a regular 5' move. They traded hyper realism for more streamlined play. There's options in the DM Guide for more realistic movement, but I'm happy keeping things streamlined. I'm away from my computer right now, but will have a response for Osvaldo's turn in the morning.
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