Return from Olaj

load previous
May 16, 2016 4:48 pm
"These strange plants remind me of my time at sea, yet they offer no comfort as the open water does. I have never seen the likes of them, and dare not tread lightly here...I fear this path will leave us vulnerable from all sides should we take it."

With our last encounter still fresh in my mind, I touch the spot that was healed by Mogguth and look at the scout.
Last edited May 16, 2016 4:49 pm
May 16, 2016 11:54 pm
"This doesn't seem natural, time is of the essence but perhaps its best to go around. Too much unnatural has been happening around here lately to take unnecessary risks." he pauses a moment "Tayleron you know these woods best, any idea what these are?
May 17, 2016 12:40 am
Mogguth follows her new companions to the edge of the strange circle. Her eyes are drawn to the odd plants. While she had never seen their like, she thinks through some of the stories she has heard to see if she can guess their nature.

Rolls

Nature check - (1d20+4)

(16) + 4 = 20

May 17, 2016 1:53 am
Mogguth does seem to recall a few stories of a strange plant that mimics both the motions and sounds of the open sea when rustled. But in the stories she's heard the plants are always located near the sea, not hundreds of miles inland as these are.
May 17, 2016 1:58 am
OOC:
She passes that on to the others.
May 17, 2016 9:31 am
"I've never seen their like around here. I have no idea what it could be. Perhaps it's better to leave it alone. Going around seems best.
OOC:
Do I know if this clearing was here before or is this something new?
May 17, 2016 9:52 pm
OOC:
While you've been in this area before you're not quite sure if you been in this exact spot. The clearing definitely looks out of place though.
May 18, 2016 12:18 am
Let's go around then and be away from this oddity. Martel readies his warhammer and assesses the surrounding forest. Prepared to take up the rear and looking out for another ambush.

Rolls

Perception check(proficient) - (1d20+3)

(15) + 3 = 18

May 18, 2016 10:29 pm
With the cowardsparty all in agreement, Tayleron leads the group along the outside of the strange clearing and picks up the path on the other side. As you continue the terrain starts to become a little more rolling before the woods start to clear and you find yourselves in a hilly grassland.

Heading due east the hills start to grow in size and it isn't long before you start seeing cave entrances.
OOC:
The Situation:
There are hills all around, with a good four of five noticeable cave entrances among them. One each to the left and right of your position and three up ahead all spread in a semi circular pattern from your position each still quite a distance from your location.
szemely sent a note to ghotifish
May 18, 2016 11:44 pm
Mogguth eyes the caves wistfully. She looks about, kicking at the ground, looking for animal tracks. "How big of an animal do you think could live in those caves?"
May 19, 2016 6:31 pm
Thuron waves his hand in the air. "Animals, BAH! They matter not to me." Thuron smirks and raises his eyebrows a bit. "Who will be leading the way?"
Last edited May 19, 2016 7:42 pm
May 19, 2016 8:07 pm
"Surely nothing bigger than an Oliphant could live there. But I'm fairly sure there are none around here. But it seems we have a dilemma before us. Pap never mentioned which cave his plant was in."
OOC:
I'm going to check each cave entrance for signs of use. Like soot from torches on the ceiling. Old torch stubs or burned out candles discarded. Stuff like that

Rolls

Perception - (1d20+4)

(15) + 4 = 19

May 20, 2016 1:29 am
As Tayleron looks about, deciding which direction to head in first, he notices what appears to be one of the elusive Noveny Weeds in the distance near the easternmost cave entrance. As you move ahead you get to within 50 feet or so of the the plant when a strange looking canine blinks into existence. It grabs the weed in its mouth and starts running towards the cave entrance.
OOC:
A Blink Dog has nicked your weed (ha!) and is racing towards the entrance of the easternmost cave.

While all of you may or may not have run into a Blink Dog before, you are all aware that they are generally friendly creatures (Lawful Good Alignment).
May 20, 2016 3:20 am
"By Sylvanus' thorny eyebrows, what did it grab?"
May 20, 2016 8:25 am
"Hey! Come back we need that plant. That dog nicked one of the plants we need. We can follow it. Hopefully it doesn't have pups and won't attack." I turn and look at the group. Prepared to follow the blink dog.
May 20, 2016 1:10 pm
"It seems our path has been laid before us. Follow!"
May 23, 2016 10:05 pm
Agreed! Our path is clear. Let us go.
May 23, 2016 10:23 pm
Mogguth follows the others. "What do you mean 'we need that plant'?
May 24, 2016 12:28 am
"That plant is the final and most important part of a cure for the ailment afflicting Falu. Pap needs that Noveny weed." I continue to follow the blink dog. I try and get it to stop and drop the plant. "Here now let's be nice. Some sick people need that for a cure. Maybe a trade."
OOC:
Using animal handling to try and get it to stop.

Rolls

animal handling - (1d20+4)

(19) + 4 = 23

May 24, 2016 1:19 am
Tayleron's plea with the dog does not go unnoticed as it stops just before the cave entrance and turns to look at his pursuers. It cocks it's head to the right and gives the group a quizzical look before shaking its head violently from side to side shredding the Noveny to pieces. With a quick growl and a sharp bark it blinks out, leaving the remnants of the weed on the ground.

The entrance of the cave appears to be nothing but a hole in the side of small hill, but closer inspection reveals that just inside the entrance is a narrow stairway carved from the stone. It heads down maybe twenty feet where the unmistakable dim flickering of torchlight can be seen.
OOC:
You're all at the entrance of the easternmost cave. There are four other noticeable cave entrances in the surrounding hills.
load next

You do not have permission to post in this thread.