Out of Character discussion:

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Dec 22, 2021 4:23 am
I feel like most of the weight right now is also on Gilly's shoulders.

There's a way to get all PCs out still, but it's a ridiculous gamble.

Most likely not everyone will get home. But a few can. But that's going to be awkward and interesting.

But a big gamble and a sudden change of luck and all of you could get through this and get home.

But not the hirelings. They're probably goosed. That's going to be a thing.
Dec 22, 2021 4:25 am
There's mechanics for that in B/X.

KCC

Dec 22, 2021 8:27 am
I can’t help but wonder if the group is hopelessly fractured, in either case. I can’t imagine we would venture back into the deep with the wizard after this. Not to mention if people die.

I actually expected Gilly charging into the darkness to be my last in-character post. :D
Dec 22, 2021 4:55 pm
It has definitely become a nail biter! Poor Eltrezar, he's an old man and you don't get old in this world by taking risks.
Dec 22, 2021 4:59 pm
Here's an ask for the DM: in many of the old modules healing potions were not all or nothing items. You could sip them for 1hp as a way to determine what indeed their function was. Could we do something similar here?
Dec 22, 2021 9:21 pm
dominion451 says:
Here's an ask for the DM: in many of the old modules healing potions were not all or nothing items. You could sip them for 1hp as a way to determine what indeed their function was. Could we do something similar here?
Hmm... I'm willing to think on that a minute. But my initial inclination is to say no. Not because I want to see you guys die; I'm actually rooting for you guys. Especially because I know on my side of the DM's screen you can still throw a Hail Mary on this and get out of this alive.

But the mechanics are pretty clear that a healing potion does 1d6+1 Hit Points. I could roll ahead if time and see how many HP it's worth ahead of time, but I don't really want to start bookkeeping individual potions potencies. Even bookkeeping individual Paralysis durations is a PitA...

I also like that having one potion available is going to force players to make hard choices, and letting everyone pull tiny sips sort of circumvents having to make those big choices.

I also think that the party's decision to not to help pay for an acolyte so the church can provide for both the party's delves and also take care of the rest of their community is why potions are going to be in short supply and that should be a consequence the group has to live with.

Let me think on it, ask some DMs, and get back on that later tonight. But expect bad news.
Dec 23, 2021 4:00 am
@dominion451: I'm gonna have to go a "no" on this.

I know I'm the DM, but I hate being the bad guy. And, I like the question. It was clever.

But I'm going to have to stand with my initial arguments... Aside from the fact that I just don't want to start getting in the habit of "potion swig management", because it's gonna be a pain, I probably would have done it anyway and just griped a bunch about it...

But there's just two aspects from a roleplaying perspective that I just really want to hang on to here.

1. Had the party been willing to contribute to helping pay for an acolyte to help out with more potion-brewing for the community, the church would have been more likely to give out more potions for your party's personal ventures. The party opted against that, arguing that they weren't sure that they could afford the costs, despite the fact that in the last couple days of going in and out of the ruins they've pulled in at least enough money to cover a month's salary for the acolyte.
Granted, you don't know as players how much loot is available, but you've been dragging out some gold. There has to be a consequence for that in the form of limited potions. Of course in the future, you could agree to help provide money for access to more potions, but you'll be working a bit harder to make sure you meet your financial responsibilities.

2. I really am stuck on the idea that from a "loot and scoot" perspective, letting one potion go a longer way would help everyone get in and out when they're in a bind... But from a roleplaying perspective, where a lot of this should be about the story we're telling, the consequences of choices, decisions, and actions made, and living with those decisions, I would really prefer this be a difficult decision. I think that from a storytelling perspective, forcing Gilly (aka KCC) to make difficult decisions is going to make a better story in the long run than allowing an easy out. I could be wrong, but I hope I'm not, and I hope you players understand the potential this can add to what were doing than just ransacking a dungeon like this is just a board game.

It's a lot of weight to put on @KCC's shoulders, and Gilly's by default. And if this winds up a situation where you guys were like, "screw you then this game sucks", I will just come out of this feeling like I made an unfavorable choice as a DM for the sake of the story, and the potential it has.

So I'm gonna go with "no". The potion is by R.A.W. mechanically nothing more than a Cleric's Cure Light Wounds spell in bottled form, and cannot be doled out little-by-little any more than a miracle cast can.

I'm sorry.
Dec 23, 2021 4:21 am
Hrmph! "Loot and Scoot is actually my preferred term for using the little mage's room. But on a more serious note, I had no intention of causing all of this! I honestly expected all of my minions to have been slain by now. Oh, Gilly, if you have only come with me..."
OOC:
Not that my voice matters as much as this moment, but I'm all for the stricter ruling. It adds to the feel of the game.
Dec 23, 2021 9:21 pm
Heading to a cabin for a long weekend. Depending on how everything goes, Eltrezar plans on waiting for another three or four rounds before he departs. That covers about a total of a minute or two before deucing.
Dec 25, 2021 3:15 am
Okay, sounds good. I'm at dinner at my parents tonight and don't have my laptop with me. I'll be off tomorrow and try and get a post up, but if people are taking time to spend it with friends and family tomorrow no biggie.

Have a good holidays!
Dec 25, 2021 5:51 pm
I got a big book from my kids for Christmas that shows all the cool art history from D&D...
https://i.imgur.com/xuF9ezL.jpg

And was happy to see the inside cover is a two-page spread of Hommlet.
https://i.imgur.com/tk8yLNN.jpg
Dec 25, 2021 9:47 pm
Oh man what a rad gift!
Dec 26, 2021 7:44 pm
Oh, and I was looking up some stuff this weekend and noticed the R.A.W. prohibiting a party from on sipping a single potion:

https://i.imgur.com/oxiwcOq.png
Dec 27, 2021 2:43 am
I'm back, from a cabin in the woods that lost power all yesterday. Playing "The Coldest Night" next to a wood stove really set an interesting mood.
Dec 27, 2021 5:32 pm
Yeah the potion sipping thing was never in the core rules, just in various modules that Gygax wrote
Dec 30, 2021 7:07 am
So is Holy Water like bear spray? Throw it in their faces, they scream a ton; throw it on the ground, they come in for the spicy flavors?
Jan 2, 2022 6:03 pm
Lol, a fine analogy
Jan 7, 2022 5:36 am
"Will Gilly escape with her life? Will Eltrezar make it back to town without being eaten by faeries? Will the Ghouls find heartburn relief in time after eating sassy hirelings? You read it, you can't unread it, stay tuned for more Tales of Interest!"
Jan 12, 2022 4:31 pm
Are we taking a little break? Nail biter of a time to go dark...

KCC

Jan 12, 2022 11:43 pm
It certainly does seem like we have lost our mojo. An already long exchange (especially for the two players not able to participate) growing longer.

How are we fixed to continue?
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