Part 1: The Road to Hommlet

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Sep 26, 2020 6:11 pm
It don’t look like theys got any ranged weapons, so it’s up close work fer us. I reckon we ‘as a good chance. Let’s take it too ‘em
Sep 26, 2020 7:24 pm
Angel moves off toward the trees and tries his best to remain silent. His bow is strung and held in his left hand along with 3 arrows.
OOC:
Angel doesn't even disturb the birds roosting in the trees.
Last edited September 26, 2020 7:25 pm

Rolls

Move Silently (20%) - (1d100)

(3) = 3

Sep 26, 2020 8:09 pm
https://i.imgur.com/UyJIkEm.png

Angel stalks off towards the cover of the small copse of birch trees to the west of the feeding gnolls. His soles seem to barely touch the wild grass underneath him, and after only a moment he steals silently underneath the shadows of the canopy above. Seconds later he finds a suitable position to shoot his bow from. He's about 80 feet from the beasts, though it's likely as close as he's going to get if he still wants to under cover of in the trees.

The rest of the party begins moving in a more or less northward direction, taking advantage of the natural placement of large boulders to give themselves some cover. Between the obstruction of large stones blocking their view and the almost singular attention the gnolls give to their meal, the party manages to creep to a distance of about 40 feet from the deer carcass before one of the gnolls, raises its head on its thick, muscular neck, looks at the approaching group, and looks back at its meal again, lost in a sense of gluttonous rapture. A second later its more persuasive mind succeeds in getting through to it, and almost as a doubletake,the gnoll suddenly bounds to its feet from its squat and raises its spear at you, issuing a challenge that is part snarl/part bark. The two other gnolls, shocked out of their reverie, jump up and scatter a few meters from their kill, looking around at what could possibly be their companion's issue, until they spot you and point their spears at you.

Unless any PC speaks gnoll, your hear them give a series of indecipherable barks, but their body language and the spears pointed at you would be a pretty good indication that their dispositions aren't friendly.
OOC:
Couple of things before you post for your PC:
1. Since Angel made it to the trees unseen, the gnolls have no idea he's there. Angel can take a surprise round to fire on the gnolls before Round 1 begins.

2. After Angel uses his surprise round, Round 1 starts. As you'll see below, it begins with Angel, and Gnolls #2 and #3 going first. Be advised that Initiative is rolled every round, which I do just to keep things moving along. If your initiative roll is tied with any other PCs or NPCs, everyone acts at the same time. This is important because even if they are killed on that round the PC or NPC still gets to make their Action for the turn.
For example Angel and Gnolls #2 and #3 start Round 1. If Angel fires an arrow at Gnoll #2 and happens to kill it, Gnoll #2 still gets to act this round, under the assumption they both acted at the same time. If Angel attacked Gnoll #1, and killed it, Gnoll #1 is out of the fight and cannot attack on it's turn later on in the round. Make sense?

3. I forgot to add Initiative bonuses to the rolls for the PCs that have one. I did take them into account before I posted turn orders.
Turn orders are as follows:

Surprise Round:
-->1. Angel

Round 1:
1. Angel, Gnoll #2, Gnoll #3 (5)
2. Coulson (3)
3. Selvam, Sister Alice, Gnoll #1 (2)
4. Jonas (1)

I forgot to label the gnolls, but they are Gnoll #1, Gnoll #2, and Gnoll #3, going top to bottom of the map.

Rolls

Secret Roll

Secret Roll

Angel Initiative roll - (1d6)

(4) = 4

Selvam Initiative roll - (1d6)

(2) = 2

Jonas Initiative roll - (1d6)

(1) = 1

Coulton Initiative roll - (1d6)

(2) = 2

Sister Alice Initiative roll - (1d6)

(1) = 1

Gnoll #1 Initiative roll - (1d6)

(2) = 2

Gnoll #2 Initiative roll - (1d6)

(5) = 5

Gnoll #3 Initiative roll - (1d6)

(5) = 5

Sep 27, 2020 1:00 am
Selvam has a arrow knocked as he approached and he does understand Gnoll.
Sep 27, 2020 3:14 am
Angel fires his surprise round arrow at G3 then switches to G2 for his 1st round attack.

Rolls

Round 0 short bow attack on G3 - (1d20+2)

(17) + 2 = 19

Damage from short bow of G3 - (1d6)

(5) = 5

Round 1 short bow attack on G2 - (1d20+2)

(1) + 2 = 3

Damage from shorrt bow on G2 - (1d6)

(3) = 3

Sep 27, 2020 5:08 pm
funfungiguy sent a note to GeneCortess
Sep 27, 2020 5:08 pm
Angel watches from the trees as the party creeps among the boulders when they're finally spotted with about 40 feet to go. The three gnolls suddenly spring to their feet and brandish their spears and begin barking and snarling. One in particular (Gnoll#1) seems to have the most to say. Angel takes the opportunity given to him to fire off a couple of arrows while they're unaware of his presence.
He lets both arrows fly, and the last one seems a bit rushed, falling well off from its target. The first arrow, however, hits its target broadside, and with a yelp it sinks to its knees momentarity before struggling back to its feet and looking around for his attacker. As the other two gnolls focus on Angel's companions, the one hit with the arrow rushes after Angel in the trees, a long jaunt putting himself at risk of another arrow before he can close the distance, but a bloodlust seems to be driving him for retribution.
OOC:
The gnoll covers a distance of 60 feet in a full run on his turn. Angel is going want to hope for a good Initiative roll on the next round, and then he's going to to get about one good shot with his bow before the gnoll overtakes him and the thief finds himself in a mano-a-mano melee battle with no companions to aid him.
Meanwhile one of the other gnolls charges across the road and rushes the party that startled them. After closing the distance (landing at CC11) he takes a stab at Jonas. The stab goes whiffing by the elf's head, missing entirely.

https://i.imgur.com/T3xtxUm.png
OOC:
It is now Coulson's turn.
Round 1 Turn order:
1. Angel, Gnoll #2, Gnoll #3 (5)
-->2. Coulson (3)
3. Selvam, Sister Alice, Gnoll #1 (2)
4. Jonas (1)

Rolls

Secret Roll

Gnoll #3 Attack, Gnoll Spear Damage - (1d20, 1d6+1)

1d20 : (5) = 5

1d6+1 : (2) + 1 = 3

Sep 27, 2020 5:43 pm
OOC:
If the gnoll that was hit by Angel's arrow is charging Angel, then that would be G3. It would have to be G1 or G2 that is attacking the other group.
Sep 27, 2020 6:11 pm
Coulson spins to his left, and let’s out a mighty roar as he swings his warhammer at the Gnoll attacking Jonas

Rolls

Attack (Melee) - (1d20+2)

(7) + 2 = 9

Damage if hit succeeds - (1d6+2)

(4) + 2 = 6

Sep 27, 2020 7:32 pm
The Dwarf swings his hammer at the gnoll who deftly ducks and weaves around it looking intently at Coulson as if he now holds the monster's attention.
OOC:
It is now Selvam and Sister Alice's turn, as well as Gnoll #1.
Round 1 Turn order:
1. Angel, Gnoll #2, Gnoll #3 (5)
2. Coulson (3)
-->3. Selvam, Sister Alice, Gnoll #1 (2)
4. Jonas (1)
Sep 27, 2020 7:34 pm
https://www.aidedd.org/dnd/images/gnoll.jpg

Gnoll #1: Rushes forward to join the fray (moves to CC10), and seeing that Coulson is distracted with his companion, he attempts to get a jab in on the dwarf with his gnarly-looking spear.

The spear strikes deep under Coulson's armit, the point piercing through the plate mail's protection, doing a devastating 5HP damage to the dwarf.
OOC:
Coulson has 3 HP remaining.
Selvam and Alice are up.

Rolls

Gnoll #1 Attack, Gnoll Spear Damage - (1d20, 1d6+1)

1d20 : (18) = 18

1d6+1 : (4) + 1 = 5

Sep 27, 2020 8:06 pm
Sister Alice shouts "Cuthbert guide my cudgel!!" and charges over to the fray. She swings her hammer at the beast attacking Coulson...
OOC:
Move to DD10, attack gnoll 1
Last edited September 27, 2020 8:06 pm

Rolls

Attack gnoll 1 - (1d20+1)

(3) + 1 = 4

Damage gnoll 1 - (1d6+1)

(1) + 1 = 2

Sep 27, 2020 8:23 pm
The gnoll barely even acknowledges Alice's hammer which sails about a good foot short of its target.
OOC:
Selvam is up.
Sep 27, 2020 8:56 pm
Selvam attention is upon the gnoll attack his group at the moment and fires and arrow at it. And with everybody in the way the arrow goes too far wide.
Last edited September 27, 2020 8:56 pm

Rolls

THACo 20 - (1d20+1)

(5) + 1 = 6

Sep 27, 2020 8:57 pm
OOC:
man luck is not with us lol
Sep 27, 2020 9:31 pm
The arrow sails past the gnolls.
OOC:
It is now Jonas's turn to finish up this round, then I will re-roll Initiatives for Round 2.
Round 1 Turn order:
1. Angel, Gnoll #2, Gnoll #3 (5)
2. Coulson (3)
3. Selvam, Sister Alice, Gnoll #1 (2)
-->4. Jonas (1)
Oct 1, 2020 3:41 am
As the gnolls suddenly run down the PCs and battle breaks out around him, Jonas freezes, unable to put up any fight that might aid his companions.

https://i.imgur.com/5TDYZ4x.png
OOC:
Round 1 ends; Round 2 begins!
The Rounds with Sister Alice going first this time with turn order is as follows:
-->1. Sister Alice (5)
2. Angel, Coulson (3)
3. Gnoll #1, Gnoll #3 (3)
4. Selvam, Jonas, Gnoll #2 (2)

Rolls

Angel Initiative Roll - (1d6+1)

(3) + 1 = 4

Selvam Initiative Roll - (1d6)

(2) = 2

Jonas Initiative Roll - (1d6)

(2) = 2

Coulson Initiative Roll - (1d6+1)

(3) + 1 = 4

Sister Alice Initiative Roll - (1d6+1)

(4) + 1 = 5

Gnoll #1 Initiative Roll - (1d6)

(3) = 3

Gnoll #2 Initiative Roll - (1d6)

(2) = 2

Gnoll #3 Initiative Roll - (1d6)

(3) = 3

Oct 1, 2020 5:24 pm
Alice continues to work on bringing down the gnoll in front of her. She swings her hammer in an over head arc, attempting to brain the beast...

Rolls

Attack gnoll 1 - (1d20+1)

(14) + 1 = 15

Damage gnoll 1 - (1d6+1)

(6) + 1 = 7

Oct 1, 2020 8:54 pm
Angel fires off another arrow at the Gnoll before dropping his bow and drawing his short sword while standing his ground.

Rolls

bow attack on Gnoll - (1d20+2)

(8) + 2 = 10

damage from arrow - (1d6)

(2) = 2

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