Part 1: The Road to Hommlet

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Oct 2, 2020 3:59 am
Sister Alice in a huge arc and brings it down on the skull of the gnoll in front of her. It lands with a satisfying smack and the beast's skull collapses on itself as it hits the ground, twitching once before laying still for good.

Angel's arrow sails off the mark flying past the gnoll's left. As he draw's his sword Angel looks at his attacker and sees a look of glee in the monster's eyes as it closes in for a kill.
OOC:
Coulson is up:
1. Sister Alice (5)
-->2. Angel, Coulson (3)
3. Gnoll #1, Gnoll #3 (3)
4. Selvam, Jonas, Gnoll #2 (2)
Oct 2, 2020 6:42 am
Looking to the remaining Gnoll that is harrying Angel, Coulson lets out a bellowing Warcry, swinging his warhammer at the beasts head

Rolls

Attack - (1d20+2)

(12) + 2 = 14

Damage if hits - (1d6+2)

(2) + 2 = 4

Oct 2, 2020 4:55 pm
OOC:
@TheFoxofFinch: The gnoll going after Angel is across the field, about 80' from Coulson. I'm guessing you hit the gnoll right in front of you, though.
Though seriously wounded Coulson brings the warhammer he carries in a side arch, smashing it into the side of Gnoll #3's skull. The gnoll gives a loud yelp of pain and it's eyes momentarily seem to roll in it's skull before quickly focusing its full attention on the dwarf.

OOC:
Round 2 turn order:
1. Sister Alice (5)
2. Angel, Coulson (3)
-->3. Gnoll #1, Gnoll #3 (3)
4. Selvam, Jonas, Gnoll #2 (2)

Gnoll #3 is wobbled by the hit he took at Coulson's swing, but manages to keep it together and focus on his attacker. Having watched his now dead companion land such a devastating attack by spearing into the dwarf under the armpit, the gnoll drives forward with his own spear.
OOC:
Oh, jeez...
As Coulson's hammer swings through it's arc after smashing into the gnoll, the dwarf is too slow to bring it back and the gnoll's focused spear strikes through Coulson's plate mail, piercing again into just under his right armpit. The spear point stabs deep into the dwarf's chest from the side and the dwarf falls.
OOC:
I need Coulson to make me 1 Saving Throw versus Death. If you pass, you're unconscious with 0 Hit Points. You'll have to heal using either a spell/potion, or by natural healing means. However, if you fail your Death Saving Throw, Coulson dies. He could theoretically find a Level 7+ Cleric who can cast Raise Dead, but that's usually either impossibly expensive for a Level 1 PC, or requires a huge side quest.
Gook Luck!
OOC:
Round 2 turn order:
Coulson is up:
1. Sister Alice (5)
2. Angel, Coulson (3)
3. Gnoll #1, Gnoll #3 (3)
-->4. Selvam, Jonas, Gnoll #2 (2)

Rolls

Gnoll #3 Attack, Gnoll Spear Damage - (1d20, 1d6+1)

1d20 : (18) = 18

1d6+1 : (3) + 1 = 4

Secret Roll

Oct 2, 2020 5:54 pm
OOC:
i have no idea if that is a save or fail haha. Gulp
Slumping to his knees, slowly, as the spear point keeps him up a moment, Coulson growls in pain as the blackness takes his mind. He falls to his knees, then crashes down, lifeless, at the foot of the Gnoll who felled him
Last edited October 2, 2020 5:55 pm

Rolls

Death saving throw - (1d20)

(18) = 18

Oct 2, 2020 9:47 pm
OOC:
@TheFoxofFinch: Well, that was a really good roll to begin with, and Dwarves are probably the hardiest of all the classes. A first Level Dwarf has a Saving Throw versus Death of "8", so you have to roll an "8" or greater to pass a Saving Throw versus Death.
You pass but have 0 Hit Points and must heal to at least 1 before you regain consciousness.
Coulson falls to knees and collapses under the trampling feet of the melee ensuing around him as the cold embrace of a final darkness beseeches to him from afar...
OOC:

Round 2 turn order:
Selvam, Jonas, and Gnoll#2 are next. Though I usually let the PCs act first on tied Initiative, I may get Gnoll #2 out of the way this evening if nobody's acted yet. Regardless, everyone gets to take their turn:
1. Sister Alice (5)
2. Angel, Coulson (3)
3. Gnoll #1, Gnoll #3 (3)
-->4. Selvam, Jonas, Gnoll #2 (2)
Oct 3, 2020 12:18 am
Selvam sees Coulson go down and he now closes as much distance (70' to Gnoll) as he can to the offending gnoll. There he stops and fires an arrow at it.
Last edited October 3, 2020 12:19 am

Rolls

THACo 20, Damage - (1d20, 1d6+1)

1d20 : (16) = 16

1d6+1 : (1) + 1 = 2

Oct 3, 2020 3:21 am
OOC:
@GeneCortess: Just so I'm clear, is Selvan firing at the gnoll that brought down Coulson, which is only about ten feet away from you, or is Selvam chasing down the one that is bearing down after Angel?
Oct 3, 2020 3:59 am
Ok.. He is going after the chasing one sorry about the confusion. I was thinking the far character was Coulson. He will leave others to protect and save Coulson. He after the chasing angel one to stop another drop.
Last edited October 3, 2020 3:59 am
Oct 3, 2020 2:42 pm
Selvam fires an arrow at Gnoll #2 as it runs down Angel, and it strikes him in the back. The beast's legs buckle slightly but it continues to run on. As it finally closes the distance to the thief, Angel sees a fair amount of blood runing from the monster's muzzle before the gnoll attempts to lower his spear point and run him through. The spear stabs through Angel's leather armor and he feels the tip embed itself inside his guts with excruciating clarity.
OOC:
Angel is alive but down to 1HP.


It would seem that OnceUponAnAxe has abandoned the game. I haven't seen a post from them in almost 2 weeks and they've not acted in either round of this fight. Gnolls will continue to attack inactive PCs just as they will any other character, but if Jonas survives this encounter he'll probably be scratched from the game; there's no sense on stalling progress for a player that most likely ghosted.

Round 2 ends with one gnoll dead, and the other two in pretty bad shape from what the PCs can see. However the party's dwarf has fallen to their spears and Angel is not faring much better. Round 3 begins and Angel kicks it off with turn order is as follows:
1. -->Angel (7)
2. Jonas, Sister Alice, Gnoll #2 (5)
3. Selvam, Gnoll #3 (1)
https://i.imgur.com/6jjmwLp.png

Rolls

Gnoll #2 Attack, Gnoll Spear Damage - (1d20, 1d6+1)

1d20 : (14) = 14

1d6+1 : (2) + 1 = 3

Angel Initiative roll - (1d6+1)

(6) + 1 = 7

Selvam Initiative roll - (1d6)

(1) = 1

Jonas Initiative roll - (1d6)

(5) = 5

Sister Alice Initiative roll - (1d6+1)

(4) + 1 = 5

Gnoll #2 Initiative roll - (1d6)

(5) = 5

Gnoll #3 Initiative roll - (1d6)

(1) = 1

Oct 3, 2020 3:39 pm
OOC:
Selvam does show he moved. He should have moved some to get closer to the gnoll that is on Angel.
Last edited October 3, 2020 3:39 pm
Oct 3, 2020 6:14 pm
Angel stabs weakly at the gnoll with his short sword as he falls to one knee.

Rolls

short sword attack on gnoll - (1d20-1)

(4) - 1 = 3

short sword damage to gnoll - (1d6)

(4) = 4

Oct 3, 2020 6:27 pm
OOC:
@GeneCortess: Oh shoot; you're absolutely right. I saw you posted that last night but I was on my phone when I read your post, and Roll20 sucks at letting you actually use the map function on mobile. I meant to move your token this morning before posting. Because of Selvam's encumbrance he has a Base Move Rate of 60', meaning he may move 20' each turn unless sprinting. Here's an updated map:
https://i.imgur.com/fshUlal.png

Angel strikes desperately at the gnoll standing over him and misses with a swipe of his sword.
OOC:
Turn order is Jonas (who will probably be skipped), Sister Alice, and Gnoll #2 (I'll post Gnoll #2 this evening)
1. Angel (7)
-->2. Jonas, Sister Alice, Gnoll #2 (5)
3. Selvam, Gnoll #3 (1)
Oct 3, 2020 6:33 pm
OOC:
Can he sprint to get a touch closer and still have fired his bow? Trying to get in the 70' range marker.
Oct 3, 2020 8:30 pm
OOC:
@GeneCortess: In B/X D&D, basically you can Move and make 1 Action on your turn, shooting being an Action. If he wants to move and fire his bow on the same turn he can only move 1/3 his Base Move Rate of 60' and still take an Action (shoot). If he wants to forego his Action and just all out "run", he can move up to his full Base Move Rate (60' for Selvam), but that's all he could do on his turn.
https://i.imgur.com/8hfhZ4L.png
OOC:
That said, I currently have Selvam at 75' from Gnoll #2. I tried everything I could to to get him within 70' on his last turn but there was no way to manipulate the token to squeeze that extra 5' out of the battlemap. On selvam's next turn (After Sister Alice and Gnoll #2 go), he can move forward up to 20' and shoot and he would be 55' from his target.
Oct 4, 2020 2:56 am
funfungiguy says:
OOC:
@GeneCortess: In B/X D&D, basically you can Move and make 1 Action on your turn, shooting being an Action. If he wants to move and fire his bow on the same turn he can only move 1/3 his Base Move Rate of 60' and still take an Action (shoot). If he wants to forego his Action and just all out "run", he can move up to his full Base Move Rate (60' for Selvam), but that's all he could do on his turn.
https://i.imgur.com/8hfhZ4L.png
OOC:
That said, I currently have Selvam at 75' from Gnoll #2. I tried everything I could to to get him within 70' on his last turn but there was no way to manipulate the token to squeeze that extra 5' out of the battlemap. On selvam's next turn (After Sister Alice and Gnoll #2 go), he can move forward up to 20' and shoot and he would be 55' from his target.
Not a problem ... :)
Oct 4, 2020 7:02 pm
Coming out of the tharn-like stupor that has left him frozen in terror while his companions are slowly felled by the attacking gnolls, Jonas shakes the cobwebs from his mind and casts Sleep. As the wave of magic passes over the field, both the gnoll engaged in the melle before him, and the one with it's spear raised over Angel suddenly are washed with a sense of grogginess. The gnoll fighting Coulson and the others is the first to collapse face first into the grass. A moment later the one fighting Angel falls to one knee, looks at the thief eye-to-eye, and then falls to the ground as well.

Both gnolls are slumbering under the Jonas's spell. If only the elf had been present enough to cast it before one companion wouldn't be unconscious right now and another wouldn't be on death's doorstep.
OOC:
It's technically Sister Alice's turn, followed by Selvam. The gnolls are asleep, but for how long?
Turn order is Sister Alice, and Selvam
1. Angel (7)
-->2. Jonas, Sister Alice, Gnoll #2 (sleep) (5)
3. Selvam, Gnoll #3 (sleep) (1)

Rolls

#Hit Dice affected by spell - (2d8)

(76) = 13

Duration of Sleep spell - (4d4)

Oct 5, 2020 4:30 pm
Sister Alice raises her hammer up to the sky in tribute to her benefactor and shouts the prayer of culling.

By the cudgel of St Cuthbert the wicked are judged!

She brings the hammer down hard on the incapacitated gnoll's head with a sickening crunch.

Let the demon spawn of the Jackal God be cleansed by his righteous wrath!
Oct 5, 2020 4:49 pm
OOC:
Oh no!
As per the rules on hitting a helpless creature, Alice doesn't need to make a To Hit roll; only damage.
https://i.imgur.com/zWKrrRs.png

As per the sleep spell description, any bladed weapon used on a sleeping creature causes instant death. Blunt weapons do not fit this specific trait but will still cause wounds. Slapping or otherwise wounding the sleeping creature will waken them.
https://i.imgur.com/jMNLz6H.png
Alice brings her hammer down on the sleeping gnoll's head. It strikes the hard skull of the monster and the creature flails for a moment before awakening, a dazed look in its eyes trying to piece together where it is and what it was doing before passing out for some reason. Suddenly it's gaze locks fiercely on those that stand around it.
OOC:
Gnoll #2 still sleeps at Angel's feet. Selvam is next, followed by Gnoll #3 who has been awakened by the less-than-lethal hammer blow of Alice.Turn order:
1. Angel (7)
2. Jonas, Sister Alice, Gnoll #2 (sleep) (5)
-->3. Selvam, Gnoll #3 (1)

Rolls

Alice Warhammer damage roll - (1d6)

(1) = 1

Secret Roll

Oct 6, 2020 2:53 am
Angel plunges his short sword into the Gnolls neck. With a pleading look at the rest of the team he drops to the other knee as well as his hands onto the earth.
Last edited October 6, 2020 8:00 pm
Oct 6, 2020 3:32 am
Selvam turns and fires on the last standing Gnoll#3.

Rolls

THAC0 20, Longbow attack, Damage - (1d20, 1d6)

1d20 : (4) = 4

1d6 : (1) = 1

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