Episode 1: Escape from Monster Island

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Oct 16, 2020 8:09 pm
OOC:
I think I didn't use any benny so far
Oct 16, 2020 8:19 pm
OOC:
I think I got it, thanks!
Straj chitters angrily at Omukade, his many pupils dilating in pain, shaking his tentacles at the centipede in a loud gesture of "Get out!". The squid places himself firmly between her and the warship, trying to block the other kaiju's approach - and the human torpedoes as well. His lack of self-preservation truly shines in that moment, swimming between two sides that would likely consider him acceptable collateral; but by now, Straj is slowly growing enraged himself and refuses to stay down. His perfectly working plan of pulling the humans away was foiled, and Omukade threatened the white coats, which Straj can't let continue.

He raises his tentacles up in the air, pointing them at Omukade in a threatening display, blue lights growing in intensity with his agitation, acid still dripping from them into the water. The squid growls - though it sounds more like a hiss, - and stares at the centipede with round amber eyes, continuing to emit the most scary sounds he is capable off.
Last edited October 16, 2020 8:22 pm

Rolls

Intimidation - (1d4)

(2) = 2

Wild - (1d6)

(6) = 6

Forgot RA - (1d6, RA)

(3) = 3

Oct 16, 2020 9:21 pm
OOC:
Omukade gets a Spirit roll to resist the Intimidation attempt.
Oct 16, 2020 9:55 pm
Omukade doesn't understand why Straj is being so belligerent...
OOC:
Rolling
... but let's them have the ship. She swims off in the direction of the deep ocean toward the coast.

Her second head, in some display of comradery, spits venom in the direction of the inbound aircraft carrier. Straj can interpret that as they might.
Last edited October 16, 2020 9:58 pm

Rolls

Spirit - (1d4, 1d6, RA)

1d4 : (2) = 2

1d6 : (2) = 2

Oct 16, 2020 11:30 pm
Feeling accomplished Taclydus screeches with excitement before turning towards the open ocean and flying as fast as he can skimming the waters surface as he dashes away from what he sees as his "fallen" foe.
OOC:
Just attempting to put the distance on the Dauntless, if there is a "preparing for evasive actions" type of thing, I will do that as I fly away
Oct 17, 2020 4:18 am
valdattaMadun says:
Feeling accomplished Taclydus screeches with excitement before turning towards the open ocean and flying as fast as he can skimming the waters surface as he dashes away from what he sees as his "fallen" foe.
OOC:
Just attempting to put the distance on the Dauntless, if there is a "preparing for evasive actions" type of thing, I will do that as I fly away
OOC:
There is a "Defend" maneuver that provides a +4 to Parry (but you sacrifice your action for that round and can only move). However, it’s only effective against melee attacks.
Oct 17, 2020 5:53 am
OOC:
For their turn, the humans don't do much. The HMS Dauntless is effectively crippled and can only move around. A portion of its crew is dead, the ship is damaged, and they have fires to put out. The next closest vessels in the blockade - the INS Kolkata and the USS Ticonderoga - are still a little too far to attack you, so they spend the round moving in your direction.

Okay, that concludes Round 5. On to Round 6.
As your sentai continues its advance from the island, your attention is briefly drawn by commotion in the distance, both beside you and behind you. Off in the darkness, you can see the night light up as missiles strike other kaiju targets that have taken to the ocean. You hear the crack of naval cannons and the high-pitched hum of MASERS. The deafening noise of the humans' weapons is intermixed with the sounds of earth-shaking bellows, screeches, and screams. You see bright trails of anti-aircraft fire trying to shoot down various flying kaiju.

It seems as though your jail break has served as a catalyst. Like a chain reaction, your sentai's escape attempt has triggered escapes by other kaiju on Monster Island. What was initially a few kaiju has turned into a mass breakout unlike anything seen in the history of the Sanctuary. All around you, weapons platforms unleash their arsenals on the escapees, and scores of torpedoes begin detonating against oncoming giant monsters. To the left and right of you, the warships of the blockade keep their broadsides facing the island and start bombarding anything that moves with hellfire missile volleys, autocannons, and naval artillery. Overhead is the familiar roar of jet fighters rocketing through the sky as aircraft carriers deploy their strike aircraft to harry the giant monsters. The nighttime is now illuminated by explosions, tracer rounds, and breath weapons of every variety.

It's absolute pandemonium, and the chaos is only enraging many kaiju even further, pushing them into rampage mode. Behind you, Emperor Wukong emerges from the island's interior and stands along the shore. The gargantuan ape looks out at the battle taking place before him and roars defiantly while beating his chest with two fists the size of houses. The members of his sentai follow suit and line up along the beach: Megaro, Shelenga, and others. Collectively, they launch themselves into the water and make their way toward a weapons platform and a pair of destroyers.

A mile away, the rock-skinned monstrosity known as Obsidilus leaps from the ocean and catches hold of a military helicopter in mid flight, pulling the hapless vehicle back into the dark waters with it.

Elsewhere, the kaiju called Cthura is firing spikes from its body at a heavy cruiser that is returning fire with its railgun.

The USS Ticonderoga, the aircraft carrier on course to intercept your sentai, abruptly comes to a stop and lurches 20° on its side as though having struck something submerged. It's enough of a tilt that aircraft slide off its flight deck and into the ocean. The rear keel of the colossal sea vessel even rises partially out of the water, and you glimpse the coils of something massive pushing into the Ticonderoga from underneath.

Most of the island’s inhabitants seem to be making a break for freedom. The only kaiju conspicuously absent from the fighting is Daitatsu. Unwilling to leave her egg unattended, you can see the Great Dragon watching from the caldera as the battle unfolds.
OOC:
If you wish to keep fighting, draw an action card for initiative. Otherwise, your characters can use the general mayhem as an opportunity to flee toward the mainland. None of you have the Bloodlust Hindrance, so no one is required to keep fighting unless you'd like to.
Oct 17, 2020 9:52 am
OOC:
I'm going to wait until everyone leave while lingering by Dauntless (in case Omukade comes for seconds!), but I'm in for exiting the battle.
@Shaquille_Oatmeal, can I see Dr. Lessing on the deck? Or any other scientist?
Oct 17, 2020 9:56 am
Omukade, already injured, flees the island, swimming as best she can. Her serpentine body begins to writhe back and forth, propelling her through the water. Perhaps the main land will be a safer place to lay her eggs.
Oct 17, 2020 3:27 pm
Panghol is taken aback by the collapse of the platform, and reads it as a defeat of his immediate enemy, who was crushed under his mighty weight.

He reemerges and sees the chaos caused by the escaping multitude of kaijus, and a triumphant roar grows in his throat. He tilts his head skywards and lets it bellow.

He focuses his energy on the sea surface and pushes against it to lift off. The sea bends in a deep circular hollow below him, and his mass starts to hover.

With another bellow, the armoured giant advances in the air like a flying mountain, suspended by his energy at twenty yards above the sea. Walls of displaced water build either side of him and crash closing after his passage.

He heads past the disrupted barrier of human defenses, and into the ocean beyond, following Omukade towards freedom.
Oct 17, 2020 7:15 pm
OOC:
Alright, if everyone is in agreement to leave the fighting and press on toward land, then that effectively concludes combat. Unless there is anything else someone wants to do, that also means that Episode 1 is complete. Episode 2 will begin with all of you arriving at mainland Europe. I probably won’t be able to post again till Monday. Good work, everyone.

All of you receive an Advance. For every four Advances you earn, you go up a Rank.

For those of you that are new to Savage Worlds, an Advance lets you do ONE of the following:

• Gain a new Edge.

• Increase a skill that is equal to or greater than its linked attribute one die type.

• Increase two skills that are lower than their linked attributes by one die type each (including new skills the character didn’t have before at d4).

• Increase one attribute by a die type. This option may only be taken once per Rank. Remember that no Trait may be raised above its racial maximum.

• Permanently remove a Minor Hindrance, or reduce a Major Hindrance to a Minor (if possible). With the GM’s permission, and if it makes sense, two Advances may be saved up and spent to remove a Major Hindrance. The player and GM should work out how and when this happens. Perhaps the shocking death of an ally triggers a change in attitude, the hero puts real effort into improving harmful behavior, or might even seek professional help during downtime between missions.
Oct 17, 2020 7:38 pm
OOC:
I forgot to mention this, but all spent Bennies are recovered for Episode 2. Likewise, anyone who suffered a Wound may make a Natural Healing roll (Vigor). If you succeed, you heal one Wound. On a Raise, you heal two.

Kaiju may make daily natural healing rolls, as opposed to the default "one roll per five days" rule for standard Savage Worlds characters.
Oct 17, 2020 7:43 pm
FlyingSucculent says:
OOC:
@Shaquille_Oatmeal, can I see Dr. Lessing on the deck? Or any other scientist?
OOC:
And to ask in advance, can I make a Language/Telepathy skill to use on humans? Visual telepathy, no words. :D
Last edited October 17, 2020 7:43 pm
Oct 17, 2020 7:57 pm
OOC:
@Straj, please give me a Notice check, just because a lot is happening in the battle.
Oct 17, 2020 8:05 pm
OOC:
I'll start with a Vigor check for Omukade, then look at advances.

I think I'll raise Spirit d4 to d6
Last edited October 17, 2020 8:19 pm

Rolls

V-GOR! - (1d12, 1d6, RA)

1d12 : (6) = 6

1d6 : (4) = 4

Oct 17, 2020 8:17 pm
OOC:
@Straj, yes you can definitely take a d4 in a human language. English is probably the most practical option. With it, you’ll be able to communicate with humans telepathically.
Oct 17, 2020 8:19 pm
OOC:
If anyone fails Vigor healing, can I attempt my healing skill for them? Just casually spit some healing ink as we swim to freedom. XD

Rolls

Notice - (1d10, RA)

(8) = 8

Wild - (1d6, RA)

(1) = 1

Oct 17, 2020 8:21 pm
OOC:
Can I just have visual telepathy? So it can be used for any human? :D Just in case we are going to travel a lot.
Oct 17, 2020 8:25 pm
OOC:
Straj should take a human as a pet/souvenir :D
Oct 17, 2020 8:33 pm
FlyingSucculent says:
OOC:
Can I just have visual telepathy? So it can be used for any human? :D Just in case we are going to travel a lot.
OOC:
Yep, no problem
It takes a moment, but through the smoke and darkness, Straj sees the white coat humans grouped together on the rear deck of the Dauntless. They are all boarding a Chinook tandem rotor helicopter. It appears that the naval officers are evacuating all civilians from the vessel, which includes Dr. Lessing and the other kaijuologists and marine biologists. The blades of the helicopter are already rotating in preparation to leave. Once the last scientist climbs aboard, the large aircraft lifts off from the flight deck and heads in a northwest direction.
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