OOC:
Attacking
So for any who are new to Savage Worlds, combat consists of an attack - usually a Shooting, Fighting, or Athletics roll.
For a melee attack, that result is then compared to the defender's Parry stat. An attack roll that is equal to, or greater than, the Parry stat is a successful hit. Every four points over the Parry stat is a Raise. For those without any dice in the Fighting skill, the Parry stat is 2.
For a ranged attack, the Target Number to hit is a 4, modified by a penalty based on the attacker's range (short, medium, long, or extreme). Every four points over 4 is a Raise.
Any attack that results in a Raise provides +1d6 bonus damage to the damage roll. This bonus die can also Ace.
Successful area effect attacks and cone attacks can only be escaped with an "Evade" action. This is an Agility roll at -2. Succeeding on the evasion roll means that the defender takes no damage.
Damage
When damage is rolled, the result is applied against the target's Toughness. If the damage is less than the Toughness, then the target is unharmed. If the damage is equal to, or greater than, the target's Toughness, then the target is "Shaken". Each Raise on the damage roll also inflicts a Wound.
When a character is "Shaken", he or she is essentially stunned and can only perform free actions such as talking or moving (including running). At the start of their next turn, Shaken characters may make a Spirit roll to recover from being Shaken; this roll is a free action. On a success, the character is no longer Shaken and may act normally for that turn. On a failure, the character remains Shaken and may try again to recover next round. Characters can also spend a Benny to immediately eliminate the Shaken condition.
If a character that is already Shaken suffers a second Shaken result from a physical attack, that second Shaken result automatically becomes a Wound.
Each Wound a character suffers causes a cumulative -1 penalty to Pace and all Trait rolls. This Wound penalty caps at a maximum of -3.
Kaiju can take up to six Wounds. Further damage serves to "Incapacitate" the character. Incapacitated characters are at death's door; they are generally unconscious and are unable to perform any actions. Once Incapacitated, the character makes an immediate Vigor roll to avoid dying.
Soak
After rolling damage but before applying Wounds, a character may spend a Benny to make a "Soak" roll. This is a Vigor roll. Each success and Raise reduces the number of Wounds suffered by one. If the character soaks all the Wounds from an attack, he also removes the Shaken condition too. Characters can’t Soak more than once per attack, but may spend Bennies as usual to reroll the Vigor check if they aren’t satisfied with the results.