Part 2: Welcome to Hommlet

Oct 12, 2020 6:40 pm
Official XP and Time Tracker
OOC:
I'm placing a map of a 3d map of Hommlet below. The map will be frequently updated with new numerical keys as buildings or locations are explored, as well as a brief description of the location, its NPCs, and other information of interest.
https://i.imgur.com/ag0BrRV.png

7. The Inn of the Welcome Wench -
8. The Blacksmith - Blacksmith is named Brother Smythe. Assistant to the Druid of the Grove.
15. The Moneychanger - Proprietor is a man named Nira Melubb
20. The Church of St. Cuthbert A priest named Calbert seems to run the day to day operation of the church.
Oct 12, 2020 6:41 pm
You enter the Welcome Wench to find yourself in the common room of the inn.

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This large place is bright and cheerful. It contains several rough-hewn tables and chairs, boards, and benches. Natural tree trunk pillars support the ceiling overhead, all dark with smoke and age. A motley group of people is here.
https://i.imgur.com/KMEiln3.png
Nearly a dozen patrons sit about, drinking and eating; quite a few considering it's getting late in the afternoon, well after lunch should be over but a while before dinner is usually eaten. Some of the occupants pause to look you over for a moment as you step inside from the weather. Others seem wholly absorbed in their private conversations.
Maybe half a dozen barmaids, servers, and stable grooms bustle about and seem to be taking quiet orders from a man standing behind the bar, who is presumably the innkeeper. The man is tall, around fifty years in age, and has a bit of size to him and appears to have enjoyed a few good years of eating and drinking well, but his hands are large large and meaty and his arms are strong looking. He nods politely as you look around the room. "We meet in an inn, as they say, travelers! Please, make yourselves welcome! Warm yourselves and get dry by the fire if you like; a barmaid will be with you in a moment."
The prices of food and drink are posted on the wall behind him, and you notice that the prices seem to run a bit higher than usual.


https://i.imgur.com/7bw9ZYW.png

Rolls

Secret Roll

Oct 12, 2020 8:12 pm
funfungiguy sent a note to Shadowace
Oct 12, 2020 11:40 pm
Sister Alice nods her thanks to the barman and takes a place by the fire. When the barmaid comes round she orders a plain dinner and small beer.

I'll be heading to the church after my meal to offer my tithe, she says to those of her companions that join her by the hearth.
Oct 13, 2020 12:59 am
Selvam is ready to take load off as the plate gets that way. He heads over to the center'ish most table and sits. He calls over for a pitcher of heavy bear and mugs.
Oct 13, 2020 9:45 am
Coulson, still sore and weary from his wounds, clamps over to the fire with Sister Alice. "Mightn’ I sit wi’ you Sister? A warm spot by a fire will ‘elp me sore bones" he says, and orders an elaborate breakfast and mug of ale. "‘Twas an ‘ard fight tha’, an’ this chance o’ sittin an’ eatin’ a hearty meal will ‘elp gain us our strength back, even if I’ is a bit pricey"
Oct 13, 2020 4:10 pm
Kelric was sitting alone in the corner of the Inn eating his stew and drinking a horn of ale when he sees the travelers enter the room. It looks like they have seen some action entering town and he wonders what has happened. Thinking to himself, These darn bandits keep scaring the animals away, making it hard to hunt.

He gets up from his seat and approaches the travelers. It looks like you have seen some trouble on the way into town. These bandits have been making it hard to hunt with all the lurking in the woods. He pauses, looking around at the group. Forgive me, my name is Kelric, and I am a hunter in these parts. I provide the game to this inn, and the hides to the local tanner. He pauses for another second and then says Can you tell me what happened? Which road were you on?
Oct 13, 2020 6:02 pm
Looking around at the newcomer, Coulson raises his ale in welcome "Twernt no bandits that waylaid is friend, we ran inter some friendly Gnolls on the road from Verbobonc. Luckily we, an’ by we I mean the rest o’ the party, took a care of ‘em. We ‘sposed to be deliv’rin our waggon to the blacksmith, bu’ we is all new ‘ere. Any idea where about a we can find ‘im?"
Oct 13, 2020 6:22 pm
funfungiguy sent a note to Shadowace
Oct 13, 2020 6:31 pm
Pleased to meet you, a blessing in Cuthbert's name. I am Sister Alice, and we come here from Verbobonc delivering supplies to the blacksmith.

Sister Alice rises from her seat at the fire to greet the newcomer properly.

We did encounter some gnolls on the road, nothing too difficult.
Oct 13, 2020 6:37 pm
Coulson gives a snort of a laugh at Sister Alices remark about the Gnolls not being difficult "Easy fer you ter say lass, I don’ ‘member you laid up on the wagon"
Oct 13, 2020 6:39 pm
Angel steps up to the table carrying a mug of ale that he had apparently acquired from the bar. "Ah, the village welcome wagon heh? I'm Angel by name only. We had heard there were bandits around. Can you tell us anything about them?"
Oct 13, 2020 6:40 pm
A lucky blow on their part to be sure. Your bravery in battle is not to be overlooked Master Dwarf.

Alice raises her cup in a brief salute to Coulson.
Oct 13, 2020 7:44 pm
funfungiguy sent a note to Shadowace
Oct 13, 2020 9:05 pm
As Kelric listens to the group tell of the battle with the gnolls, he shakes his horn of ale to the point that some spills on the floor. Gnolls! He mutters to himself, but not as silently as he would have liked.

Responding to the Dwarf's inquiry, he motions towards the door. The smith is just across the road, i've not dealt with him before, but i've heard no complaints either.

Kelric takes a seat as he listens to Angle ask about the bandits. The bandits have been plaguing the village for a while now. From what I understand, they've previously tended to avoid Hommlet directly, preferring to waylay passerby along the roads, and they're suspected of stealing livestock occasionally from farms closer to town, though nobody has seen them to say with any certainty beyond speculation. Kelric pauses to look at the group for thier reaction before finishing his ale and motioning the barkeep for another. More recently they have begun to get more bold, interacting with townsfolk occasionally. I've not seen it, but I've heard they bear a mark of a black dog somewhere on their person, though whether this is a tattoo, a patch or insignia on an article of clothing, or some other accoutrement is up for debate still.
Oct 13, 2020 11:06 pm
Quiet Selvam, Those Gnolls will bother no one now. It is well we have done a favor for Hommlet. Perhaps it will favor us with the blacksmith soon. He nods to Angel, It is a fine brew.
Oct 14, 2020 5:02 pm
Sister Alice finishes her meal and then heads to the church to give her tithe. She offers ten percent of her coin (60gp) and asks the local priest if there is anything he needs done.
Oct 15, 2020 3:53 am
Selvam says after finishing up his meal, I will see what this jeweler/money changer we passed coming about all these coins I have.
Oct 15, 2020 6:36 pm
When the word moneychanger is mentioned Angel turns up his nose. "No, it's not the food or the company. I just never wanted to have anything to do with moneychangers. They're no better than thieves. Better to see if we can rent a strongbox from the Innkeeper." Angel gets up and goes to seek out the Innkeeper and ask about rooms and a strongbox.
Last edited October 15, 2020 6:37 pm
Oct 16, 2020 4:02 am
OOC:
Okay, I'd say it's about 4pm by the time you finish your meals. I have Alice heading to the Church you passed to pay tithe. Angel is staying at the Inn and inquiring about a strongbox. Selvam is going to the money changer to enquire about banking his gold. The rest are relaxing at their tables, eating? Assuming that's correct, I'll post for each PC. For the sake of roleplaying and meta knowledge, I'm not going to do secret notes to each player for now. We can just assume PCs compared notes or filled in the others when they meet back up later. If this isn't correct, or someone is doing something different let me know and we'll retcon it.
Sister Alice
https://i.imgur.com/Nlf4bZZ.png
It's about 4pm when Alice returns to the north edge of town and walks up to the church she passed as she arrived. The Church of St. Cuthbert is a newly built edifice standing two stories tall. Within no time at all she finds herself standing in the Audience Chamber. The room is makes up the southernmost corner of the building's ground floor. It's about 20ft x 20ft in size. There's a hard bench against the wall opposite a fireplace. Two comfortable-looking chairs huddle around the fireplace, and one corner of the rooms sits a table next to a staircase going down to a cellar below. A priest enters the room for a brief moment, long enough to introduce himself as Calmert. He begs you to forgive him as he has another matter to attend asks you to have a seat as you wait, gesturing to the hard bench along the wall. He also invites you to peruse the religious tracts and scrolls on the table in the corner if you like, and then gestures to the poorbox on the wall beside it before walking back out the door. After about fifteen minutes he returns to the room. He;s eyes quickly cast over at the poorbox before he stops in the center of the room and turns to face Alice. I apologize for the wait. How many I be of service today?


Selvam
It's shortly after 4pm when Selvam returns up the road to find the money changer they party passed earlier on the way in. He can see alice walking to the church ahead, and arrives at a sturdy new building with a sign posted out front.

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The sign displays three yellow balls; this must be the moneychanger's. A guard in chain mail stands by the door, wearing a sword and cradling a light crossbow in his arms, with a quarrel ready. Two large dogs are sniffing in your direction.
As Selvam passes the guard and his dogs and enter, he is greeted by a man by the proprietor, a man named Nira Melubb. "Welcome, welcome! What may I do for you my friend?"

Angel
Angel walks to the bar where the large man is pouring tankards while a serving wench waits. As the girl walks away with the tankards, the innkeeper turns and wipes his bar with a rag and say to Angel, "Another ale, traveler?"
Oct 16, 2020 5:47 am
My good man. I looking to purchase easily carried goods to hold the value of my coins or a place to store them.
Oct 16, 2020 7:11 am
Coulson is sitting comfortably by the warm fire, sated by the fine meal and ale, and feels his body aching and bruised from the battle. He closes his eyes, just for a second, but his bearded chin finds its way down to his chest. Still in his armour, the dwarf begins to snore loudly, warhammer and shield propped up to his side, flecks of gore still on his breast plate and matted into his hair
Oct 16, 2020 4:51 pm
Selvam
"Oh excellent, excellent" Nira Melubb says. "If you wish to convert your coins to jewels I'm well equipped to accommodate most transferrals... for a small fee of course. If you wish simply to store your wealth here I can assist you as well, free of charge, though there is a small fee to be paid for any withdrawls... Guarding people's wealth isn't free after all.
The man proceeds to explain the costs of his services: He will happily exchange coins and metal for other media (including precious stones, charging only 10% of the value exchanged. In other words, if you one were to convert 600gp to stones, he would give you 600gp worth of gemstones and other valuable material, for a fee of 60gp.
If, on the other hand, you wish to simply deposit your gold in a safebox it costs nothing, but when you go to make a withdrawal and retrieve some of your money there will be a fee of 10% of whatever amount of coin you withdrew, which can be paid from the money withdrawn, or paid with money still be kept safely. So if you have 600gp deposited with the moneychanger and you decide to withdraw 100gp, it will cost you 10gp. You can pay this with the money you withdrawn (meaning you give 10gp to Nura and receive 90gp), or you can pay it with the coin he's still keeping safe for you (meaning you'll get 100gp in hand, and have 490gp remaining in the bank after paying you 10gp fee to make a withdrawal).
Oct 16, 2020 5:25 pm
Selvam replies back, Thankyou for your time. I will have to think this over. He leaves and heads back.
OOC:
Not too interested in 10% interest.
Last edited October 16, 2020 5:26 pm
Oct 16, 2020 7:49 pm
After the priest leaves the room to attend his business, Alice places 40 gold coins in the poorbox in addition to the 60 she intends to hand the priest directly. She scans over the texts and scrolls displayed as she waits for Calmert to return. Once he does, Sister Alice takes a knee with her hammer laid before her and proffers her tithe, telling that it was taken through righteous combat.

As a Clerist of St. Cuthbert my cudgel is yours to command Father. I am Sister Alice, call on me if anything you should need.
Last edited October 16, 2020 7:49 pm
Oct 16, 2020 8:29 pm
Sister Alice
Thank you, Sister Alice" says the frail looking priest. Your generous donation to the Church will aid greatly in our endeavors to provide services to the people of this small village. If you'll be staying in Hommlet, I will keep you in mind, should need of your services arise."
Oct 17, 2020 12:18 am
Angel offers the Innkeeper a smile and responds, "No more ale at the moment. I was wondering about rooms for our group and wanted to ask if you had a secure strongbox for the storage of valuables?"
Last edited October 17, 2020 7:29 pm
Oct 17, 2020 1:24 am
Kelric hears Angel inquiring about a room and begins to wonder if the group is passing through or not. Finishing his ale, he asks of Angel Are you all just passing through, or do you have business in town? I just got back after a long hunt myself and will be here a few days.
Oct 17, 2020 5:20 am
Sister Alice thanks Father Calmert for his time and returns to the tavern to rejoin her companions. Once there, she procures a room for the night before seeing into other matters.
Oct 17, 2020 7:49 am
Coulson starts from his doze, peering out from under his bushy brow at the room around him, arm moving slightly to check the position of his shield and weapon. Hearing Kelric’s question he replies "Well I ‘magine we be ‘ere a day or two. We ‘as to deliver our load t’blacksmith, an’ ‘twas a ‘ard journey so a days rest would do us good. Then I spose we either split our own ways, or look fer more work as a group. Me self I reckon I’d like the latter. Good bunch, good fighters, an it be pleasant to ‘ave company on the road fer a change"
Oct 17, 2020 5:05 pm
Alice returns from speaking with the barman just in time to catch the end of Coulson's comment about company.

I was thinking the same thing. If there is righteous vengeance to be dealt then we are strongest together. Perhaps we should look into the bandit problem this town seems to have. Might be a way we can make a name for ourselves through the glory of combat.
Oct 17, 2020 7:38 pm
It is a bit longer and Selvam comes striding back in. Much the same as when he left. Upon seeing the party he heads over to take a seat. They ask much to take care of large amounts of coin.
Oct 17, 2020 7:48 pm
We could buy a mule to carry our coin until a better method presents itself,

Alice suggests to Selvam.
Last edited October 17, 2020 7:48 pm
Oct 17, 2020 7:53 pm
Perhaps a herd of them. I think it is best to find some jewelry or such someplace besides that building I went to.
Oct 17, 2020 8:46 pm
Aldrusian says:
Angel offers the Innkeeper a smile and responds, "No more ale at the moment. I was wondering about rooms for our group and wanted to ask if you had a secure strongbox for the storage of valuables?"
OOC:
So the timeline of the conversations is maybe a little wonky due to where PCs are, where they went to/from and how long it would take them to travel between locations, and when individual players made posts for their PCs irl, but I think it's not too big of a deal. It's not like we're trying to write a canonically accurate Star Wars novel here. Basically, we're going to play this out that Angel inquires about the room and strongbox at around the time that Alice and Selvam are returning from their errands, and happen to walk into the various conversations posted.
Angel
It's about 4:30 or 5pm. Around the same time Selvam and Alice return to the tavern, Angel enquires about rooms at the inn for the evening. The Innkeeper nods appreciatively at the prospect of more business for the night and addresses Angel's question "Aye we have a number of rooms available to suit your liking, ser. Anything from a simple but private room for 2 gold a night, to a finer but still private suite for 5 gold a night which 'as an inner and outer room an' a fine breakfast served in the mornin'. If you prefer to stay with your companions for the evening, or wish to save some coin, we have a large dormitory sleeping room for 1 silver per night. The Wench provides hot tea and fresh baked bread to the dormitory every morning, as well as warm water and clean towels for your morning ablutions, free of charge. I cannot promise that you'll be by yourselves in the dormitory, as many travelers find the accommodations quite acceptable for the silver piece I charge, but it's rare we have any issues among guests.
"Which gets us to your second enquiry"
, the man says a bit more quietly, and Angel can see some reservation on his face before he begins talking. "I do have a strongbox which you and your companions may store your valuables in if you prefer to leave them with me, and I provide such services free of charge as long as you are a guest at the inn. However, I'll secure no more than a thousand gold per guest and I'll hold your money for no more than one week, regardless of how long you'll be staying here. If you'll be staying at the Wench for longer than that, you'll need to take your valuables to the moneychanger or find some other means of storing them. This isn't a bank and I don't have the means or manpower to secure large sums of money for long periods of time. I trust my own valuables' storage there only in between regular deposits with the money changer, and while I don't expect any trouble I'll not be held responsible should anything ultimately happen to your goods in event of a robbery or fire. If that doesn't suit you, I recommend you have a word with Nira Melubb over at the moneychanger's up the road."

Just as the innkeeper finishes answering Angel's enquiries, the little bell above the door to the Wench's common room tinkles, and six rough-looking men walk inside. They scan the place over a moment with sharp, cagey eyes and wander to the table in the corner where Kelric was sitting earlier, keeping their backs to the wall. The men wear patchwork leathers, shortswords on their hips, and crossbows on their backs. As they have a seat at the table one of them shouts to a busy serving girl on her way to the kitchen, "Oy, wench! Six large ales on yer way back!" They proceed to sit quietly, appraising the taverns other patrons as they wait.

Rolls

Secret Roll

Oct 17, 2020 10:00 pm
Alice pays for a private room and thanks the barman. When the six armed men enter, she takes note of their faces and weapons and then turns back to her companions.

We should see about the blacksmith before it gets too late. If he's just across the road then it should be no trouble at all.
Oct 17, 2020 10:08 pm
Since Angel is standing very close to Alice he nods and says, "I'll see to the team and wagon. If they haven't been unhitched, we can just walk them across the street. He will wait until after their business is completed to arrange for rooms for those still needing them.
Last edited October 17, 2020 10:09 pm
Oct 17, 2020 10:55 pm
Good, let's be on our way then.

Alice follows Angel out to the wagon and escorts it across the street to the blacksmith.
Oct 17, 2020 11:04 pm
Selvam listens, At least when we can complete what we came here for. He follows along.
Oct 18, 2020 1:58 am
Kelric pulls his hood over his head and follows the group outside. Mind if I follow along? I don't like the look of that lot inside. I've also been looking for what to do next now that hunting in these woods is getting more difficult with the bandits and all lurking about.
Oct 18, 2020 3:15 am
Selvam smirks, More is merry. I don't see why not.
Oct 18, 2020 7:50 am
Standing with Kelric, collecting his hammer and shield "Sounds like you ‘as a vested in’erest in ridding the area o’these bandits. We could rightly use yer ‘elp, an’ you could rightly use ours. Welcome I say. We just ‘as to offload to the smithee an then I reckon we can sit an plan"
Oct 18, 2020 5:03 pm
Yes, welcome to the team, says Alice.

We watch each other's back and fight the good fight.
Oct 18, 2020 9:14 pm
OOC:
@dominion451: Did Alice get the most modest single room for 2gp, or did she go with one of the pricier rooms?
Since the two boys hadn't received word from the innkeep that you would be staying the night, they didn't bother removing the animals from their burden, so the wait isn't long before they are delivered. As you wait you hear the "tang-tang-tang" of iron beating iron from across the street and you wonder if the noise was there as you walked in and somehow tuned it out? The sound alone should have been a guide to the blacksmith from anywhere in the the small village. Regardless, after the boys deliver the cargo you guide the oxen by the reins across the road to an open shed with a house behind it.
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Horseshoes are nailed to three faces of the post in front of this shed, and within sit a forge and bellows. This is obviously the smithy. A short but brawny man is vigorously pounding away at a piece of red-hot iron.
"How you doing, friends? Brother Smyth is the name. Blacksmith for the village of Hommlet and assistant to the Druid of the Grove. How may I be of serv-- Aha! If I were to guess, I would say you must be delivering my purchase order from Verbobonc!" The blacksmith smiles bigger and seems happy to see you. He looks the oxen over appraisingly, giving each animal a quick once-over, lifting their lips to examine their teeth, and finally patting each on the shoulder after a screatch on the head with a meaty hand. "Fine animals, these are! Thrormid has done well in getting me the best for my money, as usual! And the wheels are no doubt of equally impressive quality as well, though I won't waste your time checking them now. Even if they weren't, my quarrel wouldn't be with the deliverymen, now would it?
"Which I suppose brings us to the final order of business as far as you'rte concerned, which is to see that you're paid for your services. Let's see... I believe the agreed upon price was twelve gold apiece?"
Oct 19, 2020 1:12 am
Ten gold apiece was the bargain struck Brother Smyth. This is a fine smithy you have here. Who is the druid you speak of?

Alice helps to unload the goods as she speaks.
OOC:
Simple room for 2g
Last edited October 19, 2020 1:16 am
Oct 19, 2020 4:19 pm
"Ah, the Druid o' the Grove!" He points to a grouping of trees and a well-manicured lawn across the road directly to the south, no more than 100-150' away. "Jarood Ashstaff is 'is name. A fine man.
"Yeh see, yer church bein' here in this town is a relatively recent hapenin'. It was raised raised by th' viscount, in honor o' th' aid rendered to him by the Archcleric of Veluna during the war against that evil temple. After the church was built, some o' the villagers became worshipers o' your god, but many, if not most of the folk of Hommlet, are still of the Old Faith. It's with the Druid o' the Grove where we seek our instruction and truths. I'm an assistant to the druid, though as you can probably guess, my source o' makin' a livin' is sometimes a bit at odds with the beliefs. Regardless, I find myself often thrust int' th' role of spiritual advisor to the faithful nearly as often as I am asked to shoe these folks' horses, and sometimes I'm asked to do both at once...
"Ten gold you say! Now's I think about it, that sounds about right"
, and he gives Sister Alice a sly wink. Then he looks over the others, his eyes falling on Coulson and Angel a moment longer than the others. "Did'ja run into any trouble on your way south from Verbobonc?"
Oct 19, 2020 7:04 pm
With a proud sounding growl, the dwarf replies "Aye we did a’ tha’. We ‘ad a bit o’ a run in wi’ some Gnolls. ‘Ard fight ter be sure, but we won ‘em and came through." he shows the Smith where the Gnoll spear caught him "3 less Gnolls ter worry ‘bout here a ways. ‘Scuse mah ignorance, bu’ you said summit ‘bout a evil temple. Tha’ summit ter do wi’ the bandits we ‘eard tell of?"
Oct 19, 2020 7:26 pm
I can respect a druid, says Sister Alice,

They teach the hardest lessons with a wooden cudgel, just like my Lord.

Sister Alice returns the blacksmith's wink at that.
Oct 19, 2020 11:13 pm
Given that Kelric was not part of the deal to transport the wheels, he stands at the entrance watching the door to the inn. Those men were up to no good, best I keep an eye out for trouble he thinks to himself.
Oct 20, 2020 2:23 am
With the talk focusing on religion Angel stands silently after the wagon is unloaded.
Oct 20, 2020 6:09 pm
Brother Smythe nods in friendly agreement with Alice's statement before handing each of you 10 gold for your services. As he's doling out the coins from a leather satchel, he answers Coulson's inquiry about the temple.
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Scuse mah ignorance, bu’ you said summit ‘bout a evil temple. Tha’ summit ter do wi’ the bandits we ‘eard tell of?"
"Aye, and no actually..." he says somewhat cryptically before continuing. "It's a bit of a story. Th' short version of it bein' that this here village was started off a couple o' farms, a resthouse, and this smithy. As roads started passin through th' area, travelers come with it and th' resthouse eventually got fixed up nice and became the Wench across the road. Shortly after, a wheel and wainwright settled in the thorp. More farmers an' herdsmen followed, for grain was needed for th' passin' animals, and meat was in demand fer the innfolk. Prosperity was great, for the lord o' th' district was mild and taxed but little. Trade was good, and the land was untroubled by war, outlaws, or ravagin' beasts. The area was free, beautiful, and bountiful, in other words... Too much so, in the eyes o' some.

"Whether the evil came west from Dyvers, as is claimed by some, or crept up out of the forestlands bordering the Wild Coast, as others say, come it did. At first it was only a few thieves and an odd group of bandits molesting the merchant caravans. Then come small bands o' humanoid creachers, kobolds an' goblins an' the like, raiding the flocks an' herds. Local militia and foresters of the Waldgraf of Ostverk apparently checked, but did not stop, the spread of outlawry and evil creepin' in to the area.

"A collection of hovels and their slovenly inhabitants formed the nucleus for the troubles which were soon to increase, and eventually a wicked cleric established a small chapel nearby. The folk of Hommlet tended to ignore this place, Nulb, even though it's only about six miles frome 'ere. But its out-of-the-wayness was ideal for the fell purposes planned for this settlement, as was its position on a small river flowing into the Velverdyva. The thickets and marshes around Nulb became the lair and hiding place for bandits, brigands, and all sorts of evil men and monsters alike. The chapel grew into a stone temple as its faithful brought in their illgotten tithes. Good folk were robbed, pillaged, enslaved, and worse.

"In but three years, a grim and forbidding fortress surrounded that evil place, and swarms o' creatures worshipped and worked their wickedness within. The servants o' what was bein' called the 'Temple o Elemental Evil' made Hommlet and the lands for leagues around a mockery of freedom and beauty. Commerce ceased, crops withered, pestilence was abroad.

"But the leaders of this blight were full of hubris and, in their overweaning pride, sought to overthrow the good realms to the north, who were coming to the rescue of the land being crushed under the tyranny wrought by the evil temple. A great battle was fought.

"When the good people o' Hommlet saw streams of ochre-robed men and humanoids fleeing south and west through their community, there was great rejoicing, for they knew that the murderous oppressors had been defeated and driven from the field in panic and rout. So great was the slaughter, so complete the victory of good, that the walled stronghold o' the Temple o' Elemental Evil fell within a fortnight, despite the aid of a terrible demon. The place was ruined and sealed against a further return of such abominations by powerful blessings and magic.

"Life in Hommlet quickly returned to a semblance of its former self as it was before the rise o' the temple. For abou' five years now, this village and the surrounding countryside have become richer and more prosperous than ever before. A monstrous troll which plagued the place for a time was hunted down by a party o' passing adventurers. Carrying the ashes and a goodly fortune as well, the adventurers returned to Hommlet, an' before going elsewhere to seek their fortunes, they also returned a portion of the villagers' losses. Other adventurers, knowing of the evil that had once resided in the area, came to seek out similar caches, and several did find remote lairs an' wealth... Jus' as some never returned at all.

"After a time, adventurers stopped coming to the area. It seemed that no monsters were left to slay, an' no evil existed here to be stamped out. The folks o' Hommlet have heaved their collective sighs, some pained at the loss o' income, but others relieved by the return to the quiet, normal life they once knew, an' Hommlet 'as continued its quiet existence for another four years or so.

"But abou' a year ago, the rumors o' bandits ridin' the roads again began to circulate. Not frequently, mind ye, but to some effect. Talk o' goblins in the woods to the' north, and an ogre lurkin' somewhere about have been whispered. Even yerselves say you was ambushed by a pack o' gnolls, those filthy currs that they be...

"To the good folk o' Hommlet, this seems all too familiar, so they eventually sent word to the Viscount that wicked forces might still lurk hereabouts. These whispers have spread throughout the countryside, and the news has attracted outsiders to the village once again. Who and what these men are, no one can be quite sure. All claim to be bent on slayin' monsters and bringing peace and security to Hommlet, but deeds speak more loudly than words, an lies cloak the true purposes of the malevolent always.

After a time, adventurers stopped coming to the area. It seemed that no monsters were left to slay, and no evil existed here to be stamped out. The villagers heaved a collective sigh—some pained at the loss of income, but others relieved by the return to the quiet, normal life—and Hommlet continued its quiet existence for four years more. But then, a year ago, the bandits began to ride the roads again—not frequently, but to some effect. To the good folk of Hommlet, this seems all too familiar, so they eventually sent word to the Viscount that wicked forces might still lurk about. These whispers have been spread throughout the countryside, an' the news has attracted outsiders to our village once again. Who and what these men are, no one can be quite sure. All claim to be bent on slayin' monsters and bringin' peace and security to Hommlet, but deeds speak more loudly than words, and lies cloak the true purposes of the malevolent always."


Brother Smythe looks to Alice. "That church o' yours on the edge o' the village was raised built up recently by the viscount 'isself, in honor o' th' aid rendered to him by th' Archcleric of Veluna during th' battle against the Temple, and 'as done a decent job o' convertin' a number o' locals to the worship o' Saint Cuthbert since. Meanwhile the Druid o' the Grove was a pleasin' arrival about a year ago for the folks who follow th' Old Faith, though 'is purpose for arrivin' is said to be not so much for matter o' the locals' needs, and maybe more as an agent o' th' druids of Gnarley Wood, sent here to see if th' evil temple is truly and totally destroyed, to keep an eye on events and recent rumours, an to help repress any rise o' evil o' that sort should things turn sour again.

"So as I said... Aye, but no. Rumors o' bandits, if they be true, an' they most surely are, haven't anything to do with that evil temple. But combined wi' all the rumors of troubles returnin', th' pieces seem to be settin' themselves on th' board in a way that feels all too familiar."


With that he finishes paying each party member their coin, and thanks you each again for your delivery.

As the conversation seems to come to an ends, Kelric and Angel hear a commotion coming from the Inn across the street. A moment later the six men who you saw arrive earlier come sauntering out, a few of them laughing, followed by the innkeeper carrying a crossbow.

"Haha, don't get yer apron crammed up the crack o' yer arse innkeep," says one of the men. "We's jes' 'avin' us a bit o' fun. Nobody was hurt... yet. How 'bout you jes' calm down a bit and get used to enjoyin' our business from time-t'-time, eh? We'll be seein' you around."

With that the man turns to the stableboy who's watching the scene quietly. "Boy!!! Pick yer slackjaw off the ground and bring us our horses 'fore I come over there and clout you one!"

The buy scurries off to collect the men's animals.
Oct 20, 2020 6:40 pm
The dwarf turns a cold, dark eye on the men. "’Ere Kelric, knows any thin’ ‘bout these shit pots?"
Oct 20, 2020 8:47 pm
Alice, frowning at the commotion from the inn, marches briskly over to the innkeeper.

Everything on the side of law Innkeep? Were you robbed?
Oct 23, 2020 2:00 am
Seeing the commotion and theInnskeep, his trusted customer, Kelric nocks and arrow and raises it slightly, not right at the men, but so it would hit a few feet in front of them. What seems to be the trouble here?, he shouts so he could be heard over the commotion.
Oct 23, 2020 3:58 am
Angel slinks deeper into the shadows and carefully makes his way to a more favorable vantage point from where he might use his bow more effectively.

Rolls

Hide in Shadows (10%) - (1d100)

(35) = 35

Move Silently (20%) - (1d100)

(82) = 82

Oct 23, 2020 8:28 am
Coulson let’s his warhammer slide through his hand so the head is resting on the floor, his hand gripping the haft. "So’s it migh’ be like that Ye?" he says gently, letting Kelric know that he is ready to support him
Oct 24, 2020 5:50 pm
As it becomes apparent that the men have an audience their demeanor remains one of a oily sort of "friendliness". "Now, now... There's no trouble", says the one who was speaking to the innkeeper and the stableboy. "Was merely a bit of a misunderrstandin'. We thought some o' the servin' wenches inside was up for a bit o' fun is all, but the innkeep 'ere set us straight and informed us that the girls are of a more respectable sort an' all o' that, so we'll be on our way, soon's that worthless lout you call a stableboy bring us our horses.

"How 'bout you all jes' set yer weapons away an' we end this peacefully. By th' look o' things a couple o' you 'ave already had a hard go of things out on the roads, an' it'd be a shame if the six o' us were to 'ave to litter this road with the four o' yours corpses on account of a misunderstandin' concernin' the wenches o' this dump, yeah?

"'Sides... by the way things are lookin' we might be locals for a while. Always good to keep the peace between neighbors, yeah?"


The fact that the man said it would be a shame to litter the roads with four corpses causes some of you to look around, and as you do you notice the two elves, Jonas and Selvam, both ducking around the shed and hightailing it out of there. Jonas's escape doesn't come as much of a surprise, he practically froze in the fight with the gnolls, nearly costing Coulson and Angel their lives. Seeing Selvam flee the scene is a bit more confusing, but the man has a fair stack of gold now, and depending on his whether he chooses to live within his means or not, he can conceivably live off of it for a good while before he has to worry about finding work again, so long as he keeps himself alive in the process.
Whether you like these men or not, you now find yourselves outnumbered four-to-six. The innkeeper carries a crossbow in hand and has a cudgel now tucked in his apron ties, and his size alone hints that he may be tough to knock over. The blacksmith watches intently, weilding a smithing hammer in one big hand. Still, if the four of you engage against these six men, there almost surely will be casualties on both sides, even supposing the two villagers aid you in the fight.

Every man stands tensely waiting to see what happens...
Oct 24, 2020 9:02 pm
Kelric drops his bow slightly, not enough to not get an arrow off if needed, but enough to release the tension of the situation.

He says in a stern voice, Well, you've had your fun. Be on your way then, we do not want any trouble either.

A bead of sweat drops off of Kelrics brow as he takes in the surroundings. He looks for a nearby barrel or object that can serve as cover if it comes to that.
Oct 25, 2020 8:21 am
Coulsons hammer stays at his side, but he isn’t gripping the haft as tightly.
Oct 25, 2020 5:26 pm
Sister Alice has never been one to shy away from a fight, but neither has she been one to start trouble. She turns to the inn keeper,

If you were not robbed and none of your girls were harmed then we have no cause for further trouble sir.

Alice looks back to the highway men with a flat expression,

As you say, no one needs to die tonight. Keep to the right side of the law whilst in town and we will be proper neighbors.
Oct 25, 2020 9:25 pm
As the tension in the air begins to recede, the stableboy and groom bring three horses to the men. The one doing all the talking and two others mount the animals and give the reins a tug to steer them in the direction of the road heading east. "Aye, proper indeed, the man doing all the talking says to Alice. "Well, see you 'round, 'neighbor'", he says with a grin and gives his horse a small nudge in the stirrups. While the three unmounted men jog to keep pace with the animals, the group of men head out of town, the innkeep and blacksmith watching them go.
https://i.imgur.com/3P4FlE2.png
Oct 25, 2020 10:52 pm
Alice sneers at the men as they depart. These types of deplorables were nothing new, just not the usual sort to frequent a village this size. She turns back to the barman,

Are your girls all right sir? Those vagabonds didn't harm them did they?
Last edited October 25, 2020 11:31 pm
Oct 26, 2020 11:52 am
"do we try’n follow ‘em? I knows we ain’t got ‘orses, but they’ll not be too fleet wiv only three on ‘orseback"
Oct 26, 2020 4:35 pm
Angel steps out from behind his hidey-hole and joins the rest of the group. "Maybe they'll run afoul of the local bandits. Or maybe they are the local bandits." Speaking directly to the Innkeeper and the Blacksmith he asks, "Did either of you recognize them or has anyone got a description of the bandits?"
Oct 26, 2020 5:07 pm
The innkeeper continues to watch the men leave for a moment before he responds to Alice. "Nah, the girl will be fine. They got a bit 'grabby' wi' her, and she clouted one o' them side 'is 'ead. He made to knock 'er one back but found themselves looking at the business end o' me crossbow I keep back behind the bar. She's got 'er feathers a bit ruffled, but it 'appens from time to time. STILL! It's not the sort o' tavern I run 'ere and it'll not be tolerated!"

Realizing he's getting his temper up, he calms himself before continuing. "Truth be stated plainly, I'm less concerned wi' what jes' 'appened inside as I am wi' who those men are. Rumors been swirlin' aroun' of late that brigands 'ave been hitting travelers on the outskirts o' town. About a month ago Black Jay found two o' 'is dogs shot through wi' arrows and after takin' a 'ead count discovered a 'andful o' 'is livestock missin'. Others in town claim to 'ave seen a few armed strangers comin' and goin' but rarely 'ave they come into town direct 'fore now.

"As sergeant o' the militia, I think it might be prudent I go an report this to the Captain. Might be nothin', but those men come in armed for fightin' and no' well kitted for travelin' far. Meanwhile, the good wife an' me daughters can mind the inn an' tavern if you folks be needin' anything."
Oct 26, 2020 9:51 pm
As long as we're staying in your establishment sir, you can count on us to come to your family's aid should trouble arise. I suggest you not go alone if you have far to travel. I know those sort of men and I know the murder in their hearts.

Alice looks around at all those who stood together, including the blacksmith, and gives each a nod of thanks.
Oct 26, 2020 9:58 pm
Angel asks, "Where do you have to go to talk to the Captain? I'll come along if it would help."
Oct 27, 2020 1:48 am
Nodding at Angel's offer, That is a good idea Innskeep, I would be happy to serve as escort as well. I'd like to see if the Captain knows anything about this crew.

The entire time, Kelric is watching the men to see which direction they go and see if he can spot their destination.
Oct 27, 2020 7:06 am
"In fer a copper, in fer a gold. I’d be ‘appy to ‘elp too. I can either come wi’ as escort, or stay at yer inn till youse get back, if yer want someone yer watch out fer yer place an’ women"
Oct 27, 2020 8:04 pm
Quote:
The entire time, Kelric is watching the men to see which direction they go and see if he can spot their destination.
https://i.imgur.com/wmhdoPw.png
Those that keep an eye on the men are able to follow their progress for about 500ft before a bend in the road takes them around a low mound, where you see the beginnings of a smallish castle being built by laborers. To observe their progress further one would have to follow them.

As they disappear from view, the innkeeper turns back to you. To him, you're just travelers that have brought a delivery of wheels to Brother Smythe and ran into a small scrap with some gnolls along the way. You're basically just new guests at his inn, so he looks at you all a bit skeptically when you offer to join him to report to the Captain of the militia. "I'm not ot sure it's necessary yeh accompany me, but it's a free village, an' you can come an' go as yeh please. I can't say as I see why the Captain would 'ave need o' yeh though. An' you look like yeh could use a couple days' rest, if yeh don' mind me sayin'" he says looking Coulson. "But as I said, it's a free village until it isn't and if yer jes' passin' time and lookin' to meet the locals, yeh c'n walk with me and introduce yerselves if yeh like. He' lives just a short walk over there." He nods in the southwest direction.
OOC:
I'll take a moment to let each of you decide what you want to do... Whether you want to join the innkeeper or hang back at the inn, or visit anywhere else in town. I'm not saying there is a point to meeting with the captain of the militia, but I'm not saying there's not a point in meeting with him either. What becomes of a meeting with the captain is largely dependent on how you wish to engage with him and what your aims are. But if you go meet the captain and don't have much to say, then probably nothing will come of it but an awkward introduction and I don't want you guys to be like "well crap, that was a waste of two days of Play-by-Posting". But if you have some specific intentions with meeting him, it could be a very productive meeting.

In other words, don't think I'm railroading you into meeting with this person. The thing about this module that I like is that it's essentially designed to be a big sandbox village. Almost anyone can be of use if you play things a certain way and none of them may be useful if you play it a different way.

So the innkeeper starts walking south to visit with the captain of the militia. Who is going where and doing what?
Oct 27, 2020 9:59 pm
Angel walks alongside the Innkeeper. "I was thinking it would be a much longer journey. It's almost within hailing distance."
Oct 27, 2020 10:08 pm
With a shrug, the dwarf ambles along behind Angel
Oct 28, 2020 1:40 am
Kelric thinks of following the group that caused trouble, but getting caught spying on six men could prove to be a poor decision. He slings his bow over his shoulder and follows the rest of the group.
Oct 28, 2020 10:48 am
Falling into step with Kelric, Coulson looks sidelong at him "If these fellas are as loud an’ I’ll disciplined as they seem, we’ll find em pretty easy enough lad"
Oct 30, 2020 9:13 pm
The innkeeper begins walking along the road going south. "Name’s Ostler, by the way. Ostler Gundigoot. Me an’ the goodwife run the Wench along with our two daughters. I keep a couple of serving girls in my employ along wi’ two potboy apprentices, who you’ve likely met."


After about 275 feet, the road forks with one branch continuing south while the other breaks off to the west, taking you about 225 feet to the last house in the village.
OOC:
This house is #2 on the Village Map.
Quote:
Clean but slightly run-down buildings indicate that this farm is not very prosperous. However, the stock appears quite healthy and plump. An active lad of 12 or so is doing chores. Nothing appears of particular interest.
"Hello, Sergeant," says the boy hauling a bucket of slop, or grain, something else of the like. "Come to see the master of the house?"

"Aye, is ‘e ‘ome lad?"

"Yes sir."

After knocking on the door, it’s answered by an elderly woman. She greets Ostler warmly, and invites everyone in. Inside you find an elderly man sitting at a dining room table eating pieces of a cut up sausage. While he’s getting up there in age, he still looks practiced as a soldier and after greeting Ostler as well, he immediately cuts to the chase, inquiring about the sergeant’s visit.

Ostler pretty much reports events as they were presented to or witnessed by those in your party:
Some men armed with short swords and crossbows entered the tavern and ordered a round of ale. His serving girl brought them their drinks. When they went to order a second round, the girl went to retrieve them and one of the men grabbed her arm and pulled her into his lap. She clouted him and the man made to hit her and Ostler immediately had his crossbow trained on the man, ordering them all to leave without even waiting for payment for the first round.
They went outside acting none too contrite and awaited as their three horses were brought to them, then arrogantly left town on the east road, past the new castle being constructed.
Ostler explains that while he has no proof that they might be the brigands that are rumored to be prowling around the area, he has a strong gut feeling that they may be trouble for Hommlet nonetheless.

The man listens to the sergeant’s story and ponders on it a moment while working a bite of sausage, before asking Ostler what he wishes done about it. Ostler replies that he would like to get a half dozen men from the militia and see if they can’t discover where the men from the tavern went, where they are staying, and what they’re doing here.

The man chews another bite of meat, seeming to weigh this as well. But instead of giving his consent to Ostler he suddenly turns his gaze on the four of you, giving each of you a long lookover while appraising your weapons and armor. Up until this moment, he hadn’t even glanced in your direction.

"And who might you be," he asks. "It’s unlikely I wouldn’t recognize a man of my own militia, let alone four of you. Let me guess… You’re some of Rufus and Burne’s mercenaries."

Before you can answer Ostler cuts in, "Actually, Captain, they’re guests at the inn."

"Mmm-hmm…" he says, nodding and chewing. "Well, what the hell do you want?" His question doesn't seem aggressive, so much as a flat inquiry.

Rolls

Secret Roll

Oct 30, 2020 11:09 pm
We wish to be of service good sir. I am Sister Alice of the Church of Saint Cuthbert, and these men are Coulson, Kelric, and Angel. We came to town on a delivery to your smith and witnessed Ostler chasing off those delinquents. Heard you might be having some trouble with bandits and gods fearing folk that we are decided to help.

Alice keeps her gaze stern and steady as she delivers her pitch.
Oct 31, 2020 5:52 am
Angel stands as much as he can behind Sister Alice trying not to meet anyone's eyes.
Oct 31, 2020 9:52 am
"Aye, the Sister is righ’. We done gone got rid o’ some Gnolls on our ways ‘ere an’all. Our jobs as caravan guards is done an’ dusted, an’ while I reckon havin’ them bandits roamin around is good fer the caravan guard business, tha’s abou’ all their good fer. We would be ‘appy ter ‘elp. Ever’one in this town ‘as been a gracious ‘ost since we arrived, wed like ter repay the kindness". Coulson makes sure to meet the old soldiers eye
Oct 31, 2020 3:48 pm
"Mmm-hmm... Gnolls, eh"? The man listens to you all and seems to weigh it over in his head. "Well listen, you don't live in our community so you can't be part of the village militia. If you're not part of the militia, I haven't got any authority over you, nor can I order you to look into this matter.
"That being said, my sergeant here has a keen eye, and I trust his judgement. If he has concerns about the men at his inn today, or reason to believe that they could be trouble, I'd certainly like to address it while the problem's small."


He turns to Ostler. "Sergeant, I haven't the authority to pay your new friends here, but if they're willing to do a bit of reconnaissance and find the whereabouts of the men who molested your server, we can take the information to the Village Elder and the at the next council meeting. If it's decided that they're to be run off from the village maybe we can arrange for payment of services, but until then, you would be collecting information on these men at your own exp--" Before he can finish his statement a man comes barging into the house, knocking over a couple of brooms kept by the front door to sweep out any dirt and debris that gets tracked inside the house.

He's of decent size, with strong-looking arms and a barrel chest, wearing plain clothes and carrying a dagger on his belt, the hilt of which looks very finely crafted. Alice is the only person who recognises him as one of the patrons of the tavern, recalling seeing him sitting at the end of the bar when you first arrived, chatting with one of the serving girls whenever she wasn't waiting on patrons. As he finishes standing the brooms up again he walks in and pauses a moment, looking at everyone in the room. His gaze seems glazed over by drink and he's a bit wobbly as he takes in the house's occupants before he says, "Father... Mother... Sergeant..." nodding to each in turn.

"Elmo," the captain replies cooly. "I see you've been keeping my sergeant's torches lit for him at the Tavern, as usual."

The man doesn't reply, but Ostler looks a bit sheepish as the captain resumes addressing your party. "As I was saying. I haven't the authority to give you orders or pay you for your services at the moment, because you're not part of our militia, but if you were to manage to provide us with some valuable information regarding these men: Where they're staying, how many there are, if they're well armed... that sort of thing, we may take it to the village council, and if it's decided that these men need to be run out of town you might then be paid for your services for any assistance you might be able to provide in doing so."

He then resumes attending to his plate of sausages as if the matter is closed.

The man, who the captain addressed as "Elmo", takes all this in and chimes in, his manner slow and halting. He seems a bit tipsy when he says, "You talking about the men who Sergeant Gundigroot run off?" He nods like he's thinking on something before continuing. "Hmm... Could be dangerous, just the four of you... Say, weren't you with a couple of elves when you came into the Wench earlier? Anyway, like I said, could be dangerous. Might be you could use some help, eh? I myself have been known to wield an axe with some skill, provided it's a big enough axe, and I can find myself in and out of a set if chainmail easily enough without getting lost. If you're willing to provide me a set of chain and a big enough axe I could see that you collect your information safely, what do you say?"

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 31, 2020 4:48 pm
Turning to Elmo, Coulson replies to him, slightly awkward as it’s obviously the lads home
well lad, yer offer is well met, cos as yer say, yeah we was with some elves when we arrived, but ain’t no more. And though yer offer is welcome, we ain’t really able ter kit youse out wit a set o’ chain. If yer able to find yer own gear though...... He tails off, giving a none to subtle look towards Elmo’s father, who, being head of the militia, must be able to source something serviceable for his son
Oct 31, 2020 6:47 pm
The captain seems wholly disinterested with the line of conversation, going so far as to appear to have not heard it at all.
Oct 31, 2020 7:54 pm
Alice waits for Coulson to finish before she speaks to Elmo.

Right you are Mr Coulson, but if this young lad is willing to stake his safety for ours then I will personally fund his kit.

She turns to the Captain and then to Elmo,

That's assuming such a thing is permissible by your father.
Oct 31, 2020 10:07 pm
The captain doesn't even look up. He brushes away the question with a hand wave and says to Alice, "Elmo is his own man. He serves as Master-at-Arms of the militia, and if I had any say in what he does with his spare time he wouldn't be spending every waking moment carousing in my sergeant's tavern.
"If he wishes to accompany you, and you're willing to pay his fees, he can do what he likes. However, the militia is funded by taxation of the village's citizens and by rights will not be supporting this endeavor financially or through the provision of gear. Not until the village council deems it acceptable."


Alice and the others watching this could easily get the impression that the captain and his son, who happens to also be the Master-at-Arms, have a strained relationship. The captain seems a fair but straight-laced man, and the son seems to have a history of biding too much time carousing at the tavern. As innkeeper and owner of the tavern in question, and also sergeant of the militia, Ostler seems somewhat uncomfortable with this entire dynamic and looks as though he'd rather be anywhere than in this room.
Nov 1, 2020 9:09 pm
Very well sir, I'll waste no more of your time. Come Elmo, let us see if the smith has anything in your size.

Assuming there is no more banter to be had, Sister Alice takes her leave and makes toward the blacksmith to find provisions for her new man at arms.

Feeling quite burdened by the wealth on her back, Alice thinks it high time she bought a mule. Though stubborn creatures, they more than made up for a lack of personality with strength of spine.
Nov 3, 2020 8:24 pm
@Aldrusian, Shadowace, and dominion451:
With your business of introducing yourself to the militia captain concluded, Alice leaves with Elmo slowly gaiting alongside her. The other companions follow and you arrive at what would be best described as the town center again, with the inn on the west side, the blacksmith at the northeast, and to the southeast, a copse of trees and a large, well-manicured lawn.

Some of you may notice as you arrive that a small halfling girl is entering the inn, possibly remarkable only in that up until now, the only demihumans you’ve seen are those that came with the party and the elf Kelric who was also a guest at the inn. This town seems to be largely human. The hafling looks back at you and gives you an interested look before disappearing inside.

Others may also notice a tall man slowly walking towards the copse of trees, guiding a mule by the reins. With a long white beard and pointed hat, he couldn’t look more like your stereotypical wizard unless you gave him a long wooden staff.

"Welcome back," says Brother Smythe. He looks curiously at the fact that you have Elmo in your company, but nods at the man and greets him. "Elmo… What can I do for you folks now?"


@KCC69:
Gilly enters the inn of Hommlet looking to find some means of making some money. If not through adventure as she hopes for, maybe at least some honest work bustling at some tables. As she opens the door to an inn called The Welcoming Wench she looks behind her to see four men and a woman approaching the center: Two of the men, a dwarf and a man in rogue’s armor, look uninjured but their clothing is bloodstained, and the woman is wearing heavy plate and carries a shield and hammer, almost surely a cleric geared out for fighting.
These three don’t look like common villagers and maybe with a proper introduction Gilly won’t have to hustle beers from table to table after all.

She enters the inn and looks around,, finding herself in the common room and tavern. A couple of women look dressed to serve and she approaches them to inquire about any word of adventures or work to be had. It seems as she does the serving wenches are talking quietly but with some excitement or apprehension about one of them being grabbed roughly by a patron, though everyone drinking and eating seem calm and harmless.


@charles.c.cowley
Eltrezar finds the grove easily enough as he enters what could be best assumed as the "town center". It sits off to the southeast.
Quote:
This is obviously a place of worship. The trees are neatly pruned, and the grass is well tended. A carefully placed line of bluish stones sets off the path leading to a rock cairn where flowers, nuts, berries, and garlands of leaves are placed. A small path leads beyond the shrine to a low-roofed wooden building placed under the great boughs of the central oaks of the copse.
There doesn't appear to be anyone around... that he can see anyway.
Nov 3, 2020 8:36 pm
Greetings once more Brother Smythe, Elmo is in need of some chain mail and a large axe. Would you be able to furnish these items? I am happy to pay a fair price.

Sister Alice smiles warmly at the blacksmith and glances around at the wares he has on display.
Nov 3, 2020 9:12 pm
The dwarf walks up to the blacksmith and asks in a low, almost embarrassed tone, if he knows where he might purchase a "War’orse, one tha’ won’t be shy abou’ gettin in a fight. An a lance, bot too big fer a dwarf, but big enough ter skewer some Bastid bandit"
Nov 3, 2020 10:05 pm
Angel steps up next to Couson and asks the smith, "I could use a horse too but nothin' so fancy but fearless would be a good thing. And I could use a better bow. Do you deal in bows or is there someone else in town who does that? And if I have any funds left I might like a good quick sword that can do a little more damage that this little thing." He shows the smith his short sword hilt first.
Nov 3, 2020 10:37 pm
Walking into the grove, Eltrezar gives off a huff of indignation. 'Druids. Never around when you need them.' Upon spotting the shack, he coaxes Isolde to keep going for just a few more paces, a task that would have proved impossible for any less clever than he. Arriving at the door Eltrezar takes a moment to adjust his robes and his hat, picking some signs of the road out of his beard, and then raps at the door with his bony knuckles. ahem "Hello? Is anybody home?"
Nov 3, 2020 11:48 pm
@Aldrusian, Shadowace, and dominion451:

Brother Smythe listens to each of your requests and points north across the river.

"Sorry folks, you'll want to be speakin' t' Rannos an' Gremag at the Tradin' Post. I c'n do helmets an' shields and the like, but fine armourin' isn't in my skillset. I do custom work directly to the public, but it'll take some time.
The Tradin' Post is who you want to see if you need equippin' now, and they're sure to 'ave the gear you're lookin 'for. They even have some horses an' livestock."


He gives you all directions to the Trading Post, located across the river, just east of the moneychanger.
OOC:
@charles.c.cowley: I'm not forgetting you, just give me a moment to post for you separate. Will be posted later this evening.

KCC

Nov 4, 2020 1:22 am
Gilly stands at the inn door, watching the strong cleric woman and her companions pass, and for a moment she considers to follow them, but she’s set her mind to check the inn first.

After they’ve gone on, she pushes through into the inn. She takes a moment to straighten out her leather chest piece. She wets her thumb in her mouth and clears off a smudge on the armor from breakfast.

Wow. Busy place!

She looks around the room, at the busy tables full of eating and drinking. She walks over to the first table she meets, puffs herself up to look heroic and exclaims:

"Hello there! Adventurer for hire! Need any adventuring done?"

The men at the table look down to see a young Halfling woman, bushy red hair, and equipped rather more for maybe catching vermin than grand adventure. They laugh to each other and tell Gilly that they have no need of an "adventurer" of her make.

Gilly repeats the heroic puffing and "Adventurer for hire!" at a few more tables.

Nothing?

After repeated rejections, Gilly decides that she will leave the inn. She heads towards the door, drawing a mix of pity and amusement from the tables she approached.

A whole big place of people, and no adventure!

She exits the inn, and sets out up along the road, eyes on the look out for an armored cleric woman and her companions.

Should have followed her in the first place, Gilly!
OOC:
I should have called this character Ginny. Dang autocorrect.
Last edited November 4, 2020 1:31 am
Nov 4, 2020 6:47 am
Alice thanks Brother Smythe and heads with Elmo and her cohorts toward the trading post. On arrival she repeats her request to the shop clerk, purchasing a suit of chain and an axe for the new recruit.

From the door of the trade post, Sister Alice thought she had caught sight of the fire haired Halfling she had spotted at the inn before. Usually, spotting a tail would have put the cleric on her guard, but the Halfling folk were widely known for their goodlyness. Probably just a wonderlusted youngster come to see the new commers.
OOC:
Just edit your posts and call her Ginny if that's what you want her to be called, I'm sure no one would mind.
Last edited November 4, 2020 6:48 am

KCC

Nov 4, 2020 7:27 am
Gilly followed the party at a distance all the way down the trade post. She’d just been down there herself earlier this morning.

Noticing that she’d been spotted, she decided she would approach the big woman.

Taking a moment to make sure she looked the part, she stepped out from where she had been looking on.

She stops a fair distance from the trading post, and presents herself:

"Gilly Puddlefoot, adventurer for hire!" she says too quietly to cover the distance.

"Scuse me. Gilly Puddlefoot, adventurer for hire!" she shouts louder to the cleric. She puffs out to look heroic.

"Can’t come any closer. He... She points to the shop clerk.

... told me not to come back "until I have real coin to spend." she says, making a mocking, miming face at the shop clerk.
Nov 4, 2020 5:09 pm
Alice smiles at the little adventurer, impressed by her forwardness.

Greetings Gilly Puddlefoot, I am Sister Alice of the Church of Saint Cuthbert. This is Elmo, Coulson, Angel and Kelric.

Alice examines the diminutive adventurer for a second and smiles.

Adventurer for hire are you? We just so happen to be in search of a righteous quest ourselves. Would you care to join us? You seem a little light on armament and I am currently providing charitable offerings, tell me what is your preferred weapon that you lack the coin for?
Last edited November 4, 2020 5:10 pm
Nov 5, 2020 2:37 am
Kelric sees the newcomer approaching. Hello Gilly, I am Kelric. I provide fresh game to the local Inn and have just joined this fine group.. giving her a nod of greeting

KCC

Nov 5, 2020 3:33 am
Gilly returns the nod to Kelric.

Gilly Puddlefoot, adven... eh, I’m Gilly."

She then takes a moment to nod to Sister Alice, Elmo, Coulson and Angel in turn.

Adventuring sure does involve a lot of nodding

She then makes a show of taking a big step forward, when she’s sure the shop clerk is looking. Her eyes brighten up when she hears of a righteous quest.

"A rightful quest? And you need an adventurer hired for it? Well, look no further than me!

Just what kind of rightful quest is it, anyway?"


Coming closer to the trading post wares.

"Well, I did have my eye on that one there..." she says, pointing at a short bow and quiver lying exactly where she had left it this morning.

"I’ve never missed a shot in my life." she says, padding her resume to seal the deal.
Nov 5, 2020 3:58 am
Alice points out the bow and quiver as well as Elmo's chain and axe to the clerk.

How much for these good sir?
Nov 5, 2020 4:20 am
Two men run the trading post. Rannos can be best described as slow, fat, clumsy and placid. His partner Gremag is tall and thin, with sharp features and protruding eyes. Gremag tends to dither and fuss at customers, and at Rannos as well. Rannos is busy negotiating with Alice.
"Ah yes, a fine short bow! And it could be yours or your little friend's for only 35 gold! And a set of chain mail and axe? This axe here is ten gold, and a set of chain to fit the militiaman? Fifty gold!"
As he speaks you see a groom and man-at-arms minding the store, the groom sweeping and the other man stands watching, possibly on the lookout for possible theft or robbery.


@charles.c.cowley:
A tall man comes to the door of the shack and looks calmly at Eltrezar, an aloof look on his face. He stands there quietly, cooly gazing at the wizard through the doorway but doesn't speak. His eyes then lower to a wooden box fastened to the outside wall of the shack, which reads "Offerings".
Nov 5, 2020 4:54 am
A staring match begins between Eltrezar and this tall man, whom the wizard assumes is the Druid of the Grove. His eyes lock with the man's, then move to the wooden box, then back to the man, then back to "Offerings." Sigh... Eltrezar reaches into his robes and pulls out a frustratingly light money pouch. 'A Wizard should never be this low on funds, nor should he have to pay for someone's time,' he thinks as he removes five coins and places them in the box. Each clink that echoes from the offerings box is harsh to Eltrezar's ears, but it seems to be a necessity. 'After all, what is a Wizard without his staff?'

"Now then. Might you be the Druid of the Grove? I must apologize, I was not given a name."
Nov 5, 2020 4:58 am
That's a fair price, I'll also be needing a lantern, two flasks of oil, and a large sack.

Alice glances around the mercantile and spots a saddle.

We've had some interest in purchasing horses lately, do you sell them here? What for your warhorses?
Nov 5, 2020 11:00 am
Hearing Sister Alice mention horses, Coulson chimes in with a gruff "An’ a lance ter go wi’ the war’orse if yer can do it". He turns to the halfling "Pleasure young Miss. be nice ter have some more long range cover in’ us"
Nov 6, 2020 4:32 pm
@charles.c.cowley:
The man watches cooly as Eltrezar fishes in his purse and grabs his coins. As the fifth coin plinks into the box and the druid sees Eltrezar's hands are empty he finally smiles. "Ah! Thank you so much for your generous donation! I will see to it that your contribution benefits the needy of this small village. I am indeed the druid of this grove. I go by the name of Jaroo… Jaroo Ashstaff to be more specific, just in case you find any other Jaroos wandering around this village, although admittedly I never have. Who might you be, and since I suspect you have knocked on my door for more than the simple need of helping Hommlet’s less fortunate by way of a financial contribution, how may I be of service to you?"

@everyone else:
Rannos waddles slowly to and fro, bringing axe, chainmail, and bow to the counter, breathing laboriously with the effort of hauling his girth about. After Alice asks about the rest of the equipment, he brings lantern, two flasks of oil, and a large sack to the counter. "That’ll be another twenty gold for these items."
As he waits for payment for these items his eyes light up a bit as Alice enquires about horses.
"We do indeed have some fine animals for sale, tended carefully by our groom here," he gestures at the groom sweeping the floor. I have a number of mules, draft horses, and light horses… even some ponies. At the moment I have only one medium-sized war horse. She’s a fine animal though, and I’m asking 325 gold for her. If you are in want of more war horses I can aquire them, but Gremag and I are rather picky about the animals we buy and sell, and it will take some time to find animals worthy of our approval. Anywhere from a week to one month depending on the quality of animal and how many are needed.
"Purchase the horse"
, he says, looking down at the dwarf "and I’ll throw in a lance for only 7 gold."

Rolls

Secret Roll

Nov 6, 2020 6:07 pm
Alice pays the 115 gold coins in total with a smile and hands off the various items to their respective parties; bow and quiver of arrows to Gilly, axe and armor to Elmo. She stows the oil and lamp in the sack and slings it over her shoulder before turning her attention back to the shop clerk.

Thanks you sir, now I would like a price on a mule, a draft horse, a riding horse, and a two wheel cart if you please.
Nov 6, 2020 6:26 pm
"Very good, lady," Rannos says taking coin for the weapons and gear before continuing. "We have two mules, two draft horses, and four riding horses at the moment. The Draft horses sell for 50 gold, and 100 gold for the riding horses. Of the two mules, one sells for 40 gold and I have another I would sell you for 35 gold. The 35 gold mule is a fine enough animal, strong and well-bred, but she's ornery and has kicked at my groom a number of times, and even at my associate Gremag here once. I myself won't go near the beast, for as you can see", he opens his arms as if putting his large rotundness on display, "I'm doubt I'm as spry as Gremag or our groom, and fear I should not be so lucky as to escape a errant hoof to the skull.
"I have a cart available for sale for 125 gold, and can have more made by Brother Smythe if you wish to have an order placed."


Those of you in the Trading Post notice that the groom has been sweeping the same section of floor for some time now and Gremag as been standing fidgeting and nodding in agreement with everything Rannos says.

Rolls

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Secret Roll

Secret Roll

Nov 6, 2020 6:47 pm
"Well met, Druid Ashstaff. My name is Eltrezar the Medium, known amongst the elves as Tarathiel, and the dwarves have called me Dalomdûmir. You are correct in surmising that I have come to your doorstep for more than just charity. I have been told that you are the area's foremost expert in woods and wood materials, and so I have walked many leagues to speak with you." Eltrezar's eyes narrow, if only for effect. "For you see, I am an enchanter of the arcane arts, and as I venture from my studies I become now in need of a staff. A token of authority, if you will. It is important that a magic-user such as myself find a wood for his staff that resonates with his soul, with his very being." With this, Eltrezar allows a smile at the corners of his mouth to peek through his beard. He stands, hands open and arms slightly spread. "And so I stand before you, humbly requesting your assistance and keen mind, that I might find the wood of my spirit."
Nov 6, 2020 7:28 pm
Looking suspiciously at the groom and the assistant, Coulson starts pulling slightly at his beard in a thoughtful manner. "Wha’s the problem ‘ere Rannos? Yer boys ‘ere seem mighty suspicious, actin’ all funny like. Summit yer need ter tell us afore we spend more good coin ‘ere?"
Nov 6, 2020 7:48 pm
Noticing the nervous behavior from the shop staff, Alice perks up her senses and glances around the shop suspiciously.

Is everything in order sir? she asks of the clerk and of the staff in general.

Your man is sweeping idly and the air is a bit nervous in here. If it is that we are strangers here I bit you fear not, I am a cleric of Saint Cuthbert and I am pledged in service to the church of this town.
Nov 6, 2020 9:02 pm
@charles.c.cowley:
Jarood listens to Eltrezar carefully, then bows graciously. "I appreciate your deferral to my expertise of the woods in this area; I should take great care to be sure my reputation is not tarnished by steering you falsely. I have tended to these woods for some time now but not any branch or bough would be fit for your needs, and I would need some time to confer with the grove. I would be better able to meditate on the matter if you would be willing to do a favor for me in return?
It seems that if the grove's whispers to me true, there are some men of a suspicious nature that I would like to know more about. And if the grove's whispers are also true there are already some itinerant men and women in search of adventure who have been tasked with gathering intelligence for the village's militia. Perhaps you would be willing to join them and return to me with a report of your findings. It would be one minor distraction I no longer have to burden this mind with, and would allow me to focus more clearly to your needs. Eh?"


@everyone else in the Trading Post:
Gremag starts nervously and Rannos seems taken aback slightly before responding with a guffaw. "No no, my little friend," he says to Coulson. "My associate Gremag here has a reputation for being a bit skittish is all. I always tell him a full belly calms the nerves, but he insists on fidgeting about the shop throughout his days. As for my groom...", and you notice him give the man with the broom a hard stare. "Perhaps the mule I've mentioned has him a bit jumpy. Surely the other animals could use some tending to, and while I'd like to commend him for the impeccable attention he's paid to that small area of my floor, I'd like to see the coin I pay him stretched a little further. Thomas, go see that the horses are brushed and presentable should our customers here choose to buy one."

The man, apparently named Thomas, sets the broom against a wall and walks out of the shop without a word. The other man, apparently master-at-arms of the shop, continues to stand quietly, sword on his hip. It seems his purpose here is simply to look intimidating to deter theft or robbery.

"As we were saying," says Rannos. "You are interested in some of our fine beasts?"
Nov 6, 2020 9:19 pm
Straining to keep a straight face, Eltrezar nods. 'Of course he needs time to commune with nature. Had I more power, a simple incantation would give me the answer, but these men of the woods...' "Absolutely. I saw the town on my approach, and it would seem the militia could use all they help they can get. I will do as you request and investigate this curiosity, though it may be beneath a man of my stature. Where might I find these strange men, or at the very least these... sigh... 'adventurers'? With this he takes a step back, moving back towards Isolde, and not looking forward to arguing with her back into the town.
Nov 6, 2020 10:42 pm
@charles.c.cowley:
"I believe they may be staying at The Welcome Wench. It is the inn and local watering hole," and he points at the inn right across the road.

KCC

Nov 6, 2020 11:57 pm
Gilly puts out her hands and accepts the bow almost reverently. As a knight would receive a sword.

She pulls the bowstring to test it out, while the others discuss prices. She senses that things have taken a strange turn suddenly, with Coulson and Sister Alice.

Thats a lot of money and we haven’t see a single horse yet

She pipes up, emboldened by the back up she didn’t have earlier today:

"Spose we can see the horses then?"
Nov 7, 2020 1:09 am
OOC:
Damn you people are too fast for me. I've had too much other stuff to do the last couple days and had trouble finding time to get on here. If Angel knew before a purchase was made that Gilly needed a small bow he would have offered her his since he was planning on buying a larger one.
If he is able to stop the transaction for the bow, Angel will hand his to Gilly and say, "Take a look at this one. It's still in very good condition and I won't charge you a farthing for it. I was looking for a larger one anyway."
Nov 7, 2020 1:24 am
Kelric looks around but just tends to the stables to look at the horses while everyone procures their items.

ooc: He just joined the group, so I've got him well equipped for the moment.
Nov 7, 2020 3:02 am
OOC:
hopefully we can retcon that bow purchase, still need a quiver of arrows for sure
Nov 7, 2020 5:06 am
OOC:
Yeah, we can retcon the bow purchase. I'll put the gold back in Alice's inventory on my spreadsheet.

A quiver of arrows is 6 gold at the Trading Post.

KCC

Nov 7, 2020 5:12 am
OOC:
I shall keep my above posting. Instead, taking the bow from Angel!
Nov 7, 2020 6:56 am
"Well then, s’long as yer fellas ain’t naught but a little odd, mayhaps we can do business. The halfling is righ’, let’s see yer ‘orses"
Nov 7, 2020 8:58 am
"Then I will take my leave for now, Druid Ashstaff. I will return with answers, and hope to return to progress on your end. Good day." With a little 'humph!', Eltrezar turns about face and begins heading to the inn. While it was not where one would find the most seemly company, the wizard did have a weakness for a stout ale and a dry chicken. Perhaps today would be a good day, after all. On his short walk, he keeps his eyes peeled for any that show a glimmer of hope in their eyes, that a townsfolk would lack. Or the glimmer of gold.
Nov 7, 2020 5:39 pm
@Aldrusian:
Gremag watches Angel give his bow to Gilly and for the first time speaks up, saying, Ahem, heheh, yes yes... Erm... Certainly a lot of trading being done at the trading post, eh? Perhaps, eh... perhaps he could get in on some of this trading as well, no? Eh... If you happen to be looking to replace that fine bow of yours we have some respectable pieces of our own?" He pulls a shortbow and a longbow from his shelves. "Eh, this here is a fine replacement if you're looking for a new shortbow... Only 35 gold. And, ehm, if your looking to get a little more distance from your arrows, this is a fine longbow. Only 50 gold. We, uh... we also have arrows of course... 6 gold for a quiver of twenty..."

@Shadowace:
Kelric, having no need for any new equipment, wanders off to look at the animals while his new companions are inside negotiating their purchases. You see a number of horses in their stables: four riding horses, two draft horses, and a medium-sized war horse. Two mules stand outside of the stables eating from a pile of hay, tethered to heavy metal links fastened to the ground to prevent them from leaving the premises but still get some exercise. All of the animals look in fine shape and well cared for and it's evident that the Trading Post owners make efforts to keep their stock well taken care of, if for no other reason than to keep their value up.
As Kelric is admiring the animals a man comes from the shop and approaches the barn. He is the shop's groom and was sweeping the floor inside earlier. He enters the barn without looking up at Kelric and grabs a brush from a shelf on the barn's wall and begins brushing the coat of one of the mules when suddenly the other mule sends out a swift kick at the groom, knocking the handbrush out of the man's hand where it goes clattering against the side of one of the stables spooking one of the horses inside a bit. The man jumps out of the way shaking his hand, anger in his face, when he sees Kelric for the first time.
The anger evaporates as he shakes his head ans says, "This one, I tell ye... She's a fussy one, she is. Can't tell yeh how many times she's done that. Between you an' me, Mr. Rannos and Mr. Gremag ought to be markin' down the price o' this one a lot more than a mere five gold, an' the sooner they sell her, even at a loss, the 'appier I'll be about comin' in to work every day. But what do I know; I just work as th' groom o' this stable, eh? Anyone buys her though, I tell yeh, they're goin' to 'ave their work cut out for them breakin' 'er. She's a nasty one."


@charles.c.cowley
OOC:
I think then that we have Eltrezar adequately tied into the reason for going on the adventure. Now we just have to get the party together fully together, which hopefully shouldn't take much longer. In the mean time...
Eltrezar heads to the Tavern of the Welcome Wench. It's probably getting close to somewhere around 6pm, meaning before long shops will be closing, and those that are inclined to slake a thirst after a hard day's work will slowly start streaming inside. If nothing else it may be a good place to observe some of the locals. One of the serving girls quickly attends to the wizard after he finds a seat and takes his order of ale and dry chicken, telling the wizard that that will be 5 silver before wandering off to the kitchen to have the food prepared.

@everyone else:
Rannos hears Alice and Coulson mention seeing at the animals, and gestures to the direction the the barn, inviting you to head out to where Thomas has went. He doesn't seem to have any interest in going with, and you get the feeling that even such a short trip might leave him winded.
Gremag however offers to join you, and as you get out you find Kelric in the barn looking at the beasts. Thomas the groom is speaking to Kelric, seemingly wrapping up some bit of conversation. The barns has a number goats, sheep, and other lesser livestock milling about. You also see a number of horses in their stables: four riding horses, two draft horses, and a medium-sized war horse. Two mules stand outside of the stables eating from a pile of hay, tethered to heavy metal links fastened to the ground to prevent them from leaving the premises but still get some exercise. All of the animals look to be in fine shape and well cared for and it's evident that the Trading Post owners make efforts to keep their stock well taken care of.

Rolls

Secret Roll

Nov 7, 2020 9:36 pm
Angel eyes the long bow and grasps it the gauge its weight and balance and its pull. "This will do just fine and I'll take two quivers. And do you have any swords that are better than this one?" He presents his short sword again.
Nov 7, 2020 11:00 pm
@Aldrusian:
Rannos nods slowly. "A fine choice, that bow, my friend. I tell you what, I'll throw in one quiver on the house to go with your purchase. I also have short swords brand new for 9 gold, long swords for 13 gold, and two-handed swords for the truly strong for 20 gold."

KCC

Nov 8, 2020 12:41 am
Gilly follows the rest around to the stables.

Her eyes grow excited when she sees all the animals. She drinks it in for a moment, and imagined herself charging into battle atop one of them.

Turning to Alice and Coulson:

Emm... scuse me.

If I’m an adventurer now, do I need one of them? For fighting, getting around and all that!"


She points out a particularly large goat.

"Oh! Oh! Or one of them! Look at him!"

She points out to one of the two mules!
Nov 8, 2020 4:00 am
Five silver is an appropriate price for a fine meal such as this. His spirits lifted by the ale, Eltrezar makes himself comfortable and begins his wait for these intrepid individuals to arrive. His mustache slowly becomes sudded, but the learned man is careful to eat his chicken to prevent becoming noticeably (and unseemly) intoxicated.
Nov 8, 2020 4:53 am
"Let's take a look at those longswords. Balance is the most important thing to me in a sword. I don't have giant strength so I have to get an edge somehow." Angel takes the best balanced sword, the bow and the two quivers and pours out a number of coins from his sack onto the counter and starts counting through them. "Now I had better go see about a horse." He follows Gilly out the back door.
Nov 8, 2020 4:56 am
Alice smiles at the halfling, charmed by her exuberance.

We will take a riding horse, the better of the mules, and two saddles if you please sir.

Alice thoroughly examines the riding horses to be sure they are of serviceable condition. She checks the hooves and mouth and the condition of the animals backs. Once satisfied, she chooses the best one and then makes the same checks of the mules.
Nov 8, 2020 7:06 am
Alice notices Kelric examining the horses as well and considers that he may not have the means to procure one.

Kelric, if you are to travel with us you should have a horse as well. I will happily donate the funds to purchase one for you as the coin I spend are the spoils of battle and may not be hoarded by those of my order.

KCC

Nov 8, 2020 7:51 am
Gilly watches the others carefully. She studies what they do to check the quality of the horses.

She mimics the examinations carried out on the mule herself, pretending to know what she is looking out for.

Hello, muley! I wonder what we will call you.
Nov 8, 2020 8:41 am
Coulson wanders over to the warhorse to examine him/her. He looks to the groom, Thomas, "’Ere Thomas, wha’s the name o’ the war’orse. Be it a mare?"
Nov 8, 2020 6:44 pm
Angel wanders around the pen looking at the riding horses in turn, spending a moment with each to see which seems to take an interest in him.
Nov 8, 2020 8:36 pm
OOC:
@everyone: It's about 6:30pm, approaching 7pm now.
@Aldrusian: Angel buys a longbow (50g), 2 quivers of twenty arrows (6g since one quiver comes free with purchase of a bow), and a longsword (13g). He sets 69 gold on the counter and heads out to the barn with his companions.

@dominion451: The horses and mules are in really nice shape. It's evident that the groom may not be the best at sweeping all the floor inside the Trading Post, but he's pretty darn good at sweeping a small part of the floor inside and he takes caring for the livestock in the barn pretty seriously.

@TheFoxofFinch: "I 'aven't named the animals, ser," Thomas says. "I recon that's the business o' their owners."

@KCC69: As gilly looks over these great animals, giants to he small stature her eye catches movement in the back of one of the horse stables, which she thought was empty. From behind a stack of hay bales two ponies peek out at the party.
OOC:
Shame on me for forgetting to mention ponies.
@charles.c.cowley
funfungiguy sent a note to charles.c.cowley

Rolls

Secret Roll

Nov 8, 2020 8:59 pm
Walking back into the main shop, Coulson speaks to Rannos "I reckon I’ll be takin’ the war’orse, and the lance at the price yer mentioned. I’d like one o them long swords you ‘av fer sale too"
Nov 8, 2020 9:14 pm
@TheFoxofFinch:
Rannos looks pleased at the coin Coulson provides, taking 325 gold for the horse, 13 for a long sword, and 7 gold for the lance, for a total of 345 gold.
OOC:
I'm adding the long sword to your encumbrance total for the time being, unless you correct me, but not the lance. I assume the dwarf isn't walking around with a lance everywhere he goes on foot and leaves it with his horse.
@Aldrusian:
OOC:
I have Angel carrying a short sword and a long sword now. Is that correct?
Nov 8, 2020 9:36 pm
Previously posted as a secret note:
Quote:
The sudden noise and shouting catches Eltrezar grasping at the last dregs of ale, mug over his face. While he was unable to catch any faces (due partially to the mug, but also his distance from any windows), he did have experience with handling fires. After all, one of the first lessons a magicker learns is to handle the results of early attempts at magic. Fires were especially common, and so the dowsing of a fire was an important lesson. 'The fire just started, so every second counts. I need to hurry and take control of this situation...'

With a sigh and a slow rise from his chair, Eltrezar moves with patience that belies his intentions. "Where is the nearest well? We will need water, and magnitudes of it," he yells to nobody in particular as he begins moving towards the door. 'Wait, Isolde!' His speed increases, and the urgency in his voice increases. "Water, where is it?!"
Nov 8, 2020 9:58 pm
Previously posted as a secret note:
Quote:
OOC:
I put your post in a secret note for me, since the other PCs wouldn't know what's happening
"I believe there's a well by the stables," one of the tavern's patrons shouts heading out the door with Eltrezar. As Eltrezar rushes out the door to help bail water he sees the backs of two men about 125-150' away, grinning back at the tavern as they trot their horses away on the east road.
Nov 8, 2020 10:44 pm
OOC:
Although I haven't heard back yet I assume Kelric will accept the horse so I'll need a total for 2 riding horses and either a mule or a pony depending on what Gilly wants as well as 3 saddles.
Nov 8, 2020 11:13 pm
OOC:
Ponies cost... WTF... There's no prices for ponies in B/X D&D?!? How am I strictly halfling player and never noticed the books don't have a pony price? Ok, a pony is going to cost 35 gold. Same as the mule that kicks at the groom.

I'm going to go with the samesies rule that if you buy an animal to mount they'll throw in a saddle and a set of saddlebags for free. If any of you has access to the B/X rulebooks or the Old School Essentials books (which is 100% B/X D&D), or if we were sitting at a table together and you could use my books, you would have access to the prices of equipment and things, and from a meta aspect as a player you'd probably know that Rannos and Gremag are marking their prices up pretty significantly from what the prices in the books are. That's not me being a nasty DM, trying to smoke you out of the gnoll gold you scored; that's literally written into the Temple of Elemental Evil module (don't be reading that module though, please). So these dudes are definitely making some serious profit off you guys (and girls) right now, and throwing in a few things to sweeten a deal is not setting them back too much.
Nov 8, 2020 11:29 pm
Previously posted as a secret note:
Quote:
Knowing that he has only a moment before his chance is gone, Eltrezar takes a second to hold out his hand and points a finger at the nearest of the two men... and then slightly lowers the finger. Arcane utterances escape his lips as he summons his will into a visible arrow, which immediately flies off and strikes at the horse closest to him. He yells out "Stop those men!" as he turns and runs towards the stable, planning to save Isolde before attempting to put out the fire. 'It will take too long to put out the fire first. That will save the building, but not the horses.'

Rolls

Secret Roll

Nov 8, 2020 11:38 pm
OOC:
I do have PDF copies of all Basic material (Moldvay, BX, and the Rules Cyclopedia) and I'm very familiar with the old modules so I totally understand the mark-up. To be honest, thanks to The Trove I have PDF copies of pretty much every dnd product ever made lol

So we're looking at 235 gp regardless of whether Gilly takes a pony or a mule.
Sister Alice pays for the two riding horses and Gilly's mount and helps Kelric and Gilly to saddle the beasts should they ask.
Last edited November 8, 2020 11:40 pm

KCC

Nov 9, 2020 12:35 am
Gilly spots the two ponies in the back and immediately makes a move for them, excitedly.

She stops herself, not wanting to seem rude to the mule. She bows a little, and rubs the mule under its chin and heads over to the ponies!

"THIS ONE! I need this one!!" she points to a chocolate brown pony with cream mane and tail.

She sloppily runs through the half remembered steps to check the beast, in her happiness!

"Yep! She’s a fine pony!"

I’m ready for a rightful quest!
Last edited November 9, 2020 12:36 am
Nov 9, 2020 12:43 am
Horses secured and provisions purchased, Alice mounts her new steed and spends some time letting the animal get used to her as she waits for the others to be ready. With the sun having set and the chill of the evening setting in, Alice feels eager to return to the inn and take her final meal of the day.
Nov 9, 2020 3:01 am
OOC:
Charge me for a riding horse as well. As for the short sword, Angel left it inside when he picked up the longsword. He probably won't go back for it.
After paying for the horse and collecting along with saddle and bags Angle leads the animal across the road to the Inn and hands it off to the groom to stable it there until morning. He will follow Alice into the common room and look for a table large enough and empty for all of them to sit and enjoy the evening meal.

KCC

Nov 9, 2020 4:18 am
OOC:
Wondering if we should wait for DM to double check the inn.

Seems like something might be happening there with Eltrezar!
Nov 9, 2020 9:33 am
OOC:
yep that’s why I’m holding my post. But @DM yeah the lance will stay with the horse. Warhammer across Coulsons back under his shield, sword at his hip
Nov 10, 2020 12:13 am
OOC:
Yeah, for sure. I'm going to striketrhu and retcon everything posted regarding when you return to the inn because some crazy is going down at the inn right now.
I would have posted today but work got super hectic (I'm maintenance director for a hotel and corporate is coming to inspect our building) so I had to put on my big-boy pants and actually do my job all day in preparation for our quarterly inspection instead of playing D&D. Basically the Inn is on fire and Eltrezar is whapping off Magic Missiles and things have gone mad while you were shopping, which you'll have noticed as you head back across the river, but I'm on my phone in a bar right now, so as soon as I get to my computer I'll make a post for what you all see.
Nov 10, 2020 2:25 am
ooc: In the meantime, I'll catch up.

Kelric nods at Sister Alice and says, Thank you, I vow to pay you back for him. Stroking the mane of the horse he adds, This is a fine horse, he will do well.

Turning to the stable boy Does he have a name? gesturing towards the horse. Upon hearing the answer, he takes the leads and begins following the rest.
Nov 10, 2020 3:15 am
Sister Alice nods and acknowledgment of Kelric's gratitude and waves off the notion of repayment.

The horse is a contribution to the service of righteousness. Fight the good fight and consider our account settled.

When Kelric inquires about the horses name, Alice reminds him,

The groom told us they don't name the animals here.
Last edited November 10, 2020 3:16 am
Nov 10, 2020 7:50 am
As they canter along the road back towards the inn, Coulson turns in his saddle, not used to being quite so high, and tells Kelric and Sister Alice "I’ve named my ‘orse Deliverer. Cos it’ll deliver me to battle"
Nov 10, 2020 4:27 pm
A fine name for a noble steed. I'll call mine "Zephyr" as in the wind that blows from the north.

Alice had never owned a horse before, hadn't much needed one truth be told. She didn't know much about their care but sitting so high off the ground she couldn't deny the appeal.

Maybe it was the last remnants of the sunset or maybe it was the town lamp lights being set, but in the distance Sister Alice could swear she saw the faint glow of a fire...
Nov 11, 2020 1:20 am
"Ooh, a name for the horse. Now that's a tough one. Since you're mostly black big fella I'm gonna call you PANTHER." Angel pats the horse on the neck and looks up at Sister Alice as if to get her approval. He notices her gaze and turns his head to follow it. "Is that coming form the Inn?"
Last edited November 11, 2020 1:21 am
Nov 11, 2020 2:08 am
Fine name... Alice replies distractedly without taking her gaze from the horizon.

Invokes a powerful... Yes I think it is coming from the inn! Quickly now men!

Alice spurs her horse to a gallop and tears off toward the glow.

KCC

Nov 11, 2020 4:34 am
Cloppy... no,
Stompy... no,
Silver... no,
Timber...


Ginny had been deep in thought, running her hands through the pony’s mane, and playing with names in her mind.
Sister Alice’s "Quickly men" snaps her to attention. She looks around and sees an orange glow some ways away. Others in the street have turned their attention there as well, as Alice and the others dart off.

Whats that smell?! Oh! Oh! Here we go! The quest!

Let’s go Timber!


Gilly is a mix of excitement and nerves. She trots behind the others as competently and as quickly as she can manage!
Nov 11, 2020 9:57 am
’Time ter see if I’m any sort o’orseman...... ‘Orsedwarf? Coulson thinks to himself as he begins to give deliverer his head, following behind the others
Nov 12, 2020 12:46 am
Angel knees Panther to take after the others.
Nov 12, 2020 2:57 am
As the party leaves the trading post satisfied with their mounts and new equipment they begins discussing at length the naming of their animals, when they are brought out of their conversation by shouts of men and women at the inn. Looking up they see flames licking away from a fire in the stables and a column of black smoke rises into the air. For the moment the fire appears to be small, but is quickly growing to one of medium size, at which point baling water on it from the well may prove difficult.

As you rush to investigate and maybe be of service in putting it out you notice an even more curious thing. The man with the pointed hat that many of you saw visiting the druid of the grove points a finger and speaks an arcane incantation and an arrow of light streaks from his hand and races across the open way striking a man on horseback. The man falls off his mount with a heavy and graceless crunch and lies unmoving on the road heading east out of town. The fallen man's companion, also mounted on horseback, wheels his animal around and draws a crossbow muttering some obscenity you're probably the better for not hearing clearly. He takes a moment to inspect the fallen man, seems to consider for a moment, and decides that one old man shouldn't be too much of a danger against his crossbow, magic arrows or not.

https://i.imgur.com/Dz5hYrs.png
OOC:
I didn't drag down an A-Z/number-on-the-sides key for this encounter, as I don't really think this small encounter is going to be all that tactical. If you want to just sort of describe any movement you make I think we can wing it without too much issue. As it stands, Eltrezar is 125ft from the man with a crossbow, and the others are about 85ft from the crossbowman for the purposes of ranged combat, but because the blacksmith's property is surrounded by a wooden post fence, it would take about 95ft of movement to get in melee range. The fence is pretty much just a couple of wooden posts fitted in uprights every ten feet or so, though, and shouldn't cause much of an obstruction to fire through, so I wouldn't say anyone will benefit from cover or anything like that. The man is clearly intent on attacking Eltrezar and hasn't so much as noticed the others.

Round 1 begins! Turn order is as follows:
-->1. Alice (7)
2. Kelric and Man#2 (6)
3. Angel and Gilly (4)
4. Coulson and Eltrezar (2)

Coulson is the only one still injured, having 2HP at the moment.

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Angel Initiative roll - (1d6+1)

(3) + 1 = 4

Gilly Initiative roll - (1d6+2)

(2) + 2 = 4

Coulson Initiative roll - (1d6+1)

(1) + 1 = 2

Kelric Initiative roll - (1d6)

(6) = 6

Alice Initiative roll - (1d6+1)

(6) + 1 = 7

Eltrezar Initiative roll - (1d6-1)

(3) - 1 = 2

Man #2 Initiative roll - (1d6)

(6) = 6

Nov 12, 2020 4:29 am
OOC:
Can we tell from this distance if the mounted men (man) looks like the guys that molested the tavern girl?
Nov 12, 2020 4:50 am
OOC:
Yes, it is definitely one of the men that was tossed out of the tavern at the crossbow point.
Nov 12, 2020 5:25 am
Those were the men that groped the barman's daughter!

Alice kicks at her horses flank and charges toward the man with the crossbow, pulling the strap of her sling from her belt as she goes.

Fire! Fire! Fire at the inn! she yells at the top of her lungs.

Her steed just rounds the corner of the blacksmiths fence when quick as a thought she pulls a river stone from her belt pouch, nocks it in the cradle of the sling, and with an overhead twirl whips it at the bowman's head...
OOC:
Riding horse move 80'
Last edited November 12, 2020 5:26 am

Rolls

Attack with sling - (1d20+2)

(14) + 2 = 16

Damage - (1d4)

(3) = 3

Nov 13, 2020 6:19 pm
OOC:
Oh, interesting!... Okay so this is actually a good opportunity to mention rules for mounted combat since you guys bought animals.
https://i.imgur.com/cTUuU7D.png
So be advised that if you’re riding an animal, you’ll suffer a -4 penalty to ranged missile attacks. Spellcasters can’t cast at all because they need a degree of stability to cast their spells.
On the other hand, any time you use missile weapons you’ll notice you have three ranges: short, medium, and long. If you’re at short range, you get a +1 to your attacks, and if you’re at long range you have a -1 to your attacks.
https://i.imgur.com/r29RJuW.png
In this case, Alice raced her horse forward 80ft and released her sling bullet at a target still 20ft away. @dominion451 rolled a 16 after Alice’s ranged modifier, -4 for an unstable surface makes it a 12, +1 for being short range makes it a 13 17.
https://i.imgur.com/FRjJsyv.png
Alice races forward on her newly purchased mount, drawing sling and stone. As she closes in on the crossbowman she releases her bullet. For a moment, there’s a sense of uncertainty, as the horse beneath her jostles and bumps, but the stone sails through the air, and as it closes the twenty foot distance between herself and her target she knows her aim was true.
The stone strikes the man in the side of the head, and upon smashing his temple, the crossbowman tumbles sideways off his mount, falling to a crumpled pile on the dirt beside his companion. Neither of the men move, and it immediately becomes apparent that both are dead.
Nov 13, 2020 7:48 pm
"A fine shot Sister" Calls the dwarf, although he does look a little crestfallen at not being able to use his new lance ’There’ll be more chance’
Nov 13, 2020 8:31 pm
Thank you Coulson, My Lord favors me this day!

Alice dismounts her steed and approaches the two bodies where she checks to see that they are truly dead. She speaks the words of last rites offered by her order to the departed and makes the sign of Cuthbert.
Nov 13, 2020 9:26 pm
Angel races on toward the burning Inn to see what he can do about the fire.
Nov 13, 2020 11:35 pm
As Alice and Coulson inspect the bodies, which are indeed dead, Angel runs to the stables. There's a well in the corner where the stables attach to the inn and about a half dozen people are at this well using buckets and even feed bags to try and bale water, generally getting in each other's way in a panicked frenzy, and generally being pretty inefficient with fighting the fire.
OOC:
The party gets 20XP divided amongst the six of you for a whopping 3XP apiece, before adjusting for XP bonuses.

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Nov 14, 2020 12:39 am
No stranger to attempting to give orders, Eltrezar calls out to the people in the stables, "People of Hommlet, orderly! Orderly! Make a line! You two, fill the buckets! The rest of you, put out this fire! 'Hrmph!'" He stands for a moment to try to control the situation, then moves into the stables to rescue his damsel in distress, the irritable Isolde.
Nov 14, 2020 3:11 am
Remembering suddenly that the stables are on fire, Alice snaps out of the extacy of battle and dashes toward the blaze. She rushes to the entrance of the stables and peers inside to check for animals that might be inside...
OOC:
If there are animals still inside Alice will attempt to free them without killing herself.

KCC

Nov 14, 2020 11:16 am
Thinking better than to intrude upon a panicked crowd, with her small stature, Gilly hangs back and lets folk go about their business. She wants to help but she’d only have people tripping over their heels in their furore to quench the blaze.

Instead, she circles around the area near where the two bodies are laying. Ready to arm herself with bow or short sword at a moments notice, should any more folk come causing trouble, she wanders closer to the bodies. Careful to avoid looking directly at the dead eyes, or the sickening black wound starting to fester where Alice struck her blow, Gilly begins to look the men over.

Who are they anyway?
Bandits, of course.
But are they a part of the rightful quest?
I hope so


Thinking that they might have some orders, maps or identification on them, Gilly begins to search through the bodies. Openly, and not trying to secret away anything she finds. She does so as an investigator might for clues and not how a thief might look for coin.
Last edited November 14, 2020 11:16 am
Nov 15, 2020 9:00 am
Coulson, thinking the strange mans shouted words do make some sense, starts trying to chivvy his way forward to get to the well, to help form a chain of people to pass the buckets along
Nov 15, 2020 6:34 pm
Angel will get in line and grab a bucket as it's passed on. He calls out, "Keep 'em comin' people. This fire won't put itself out." He will also grab empties as they come back and pass them along the other direction with his other hand.
Nov 15, 2020 8:40 pm
OOC:
if there are no animals in need of rescue then Alice will help pass buckets as well
Nov 17, 2020 1:59 am
Kelric slings his bow over his shoulder and rushs into action passing buckets with the rest. He looks around to see if there is any other danger, people that are stuck inside.
Nov 17, 2020 3:38 am
OOC:
Hey just a heads up, the schools in our town have been shut down until at least the end of November, so my kids have been using my laptop to do their school work online. I generally try and log in and replay a few times a day on downtime, but now that my computer has been hijacked by my kids, it might be somewhat less frequently, post of my activity will be in the evenings, and if I post during the day it will be from my phone so my messages might be short, and hopefully not too terse sounding.
@charles.c.cowley: Eltrezar begins giving orders and the gathering crowd quickly snaps to, making a line and forming a bucket brigade.

@dominion451: Most of the animals in the stable aren’t in the area of the fire at the moment, and at the moment most of the flames are eating hay and some of the wood planks.

@KCC69: Gilly inspects the bandits. They are armed with a mish-mash of leather armor, crossbows, and short swords. None of these items look to be of very good quality. They could certainly be used, but you probably wouldn’t expect to make too much money off of it if you were to sell them. No maps or personal effects seem to give clues to the identities of the men, but you do find two coin purses on the men, containing 95 silver pieces in total.

@everyone: Eltreza’s speed in getting the bucket brigade organized has the flames doused in no time, and from the looks of it the damage to the stables is minimal. Some planks on one wall are charred, and some hay was burned, but thankfully little else. In searching for any final embers that may need to be put out to avoid another flare up you notice that a few flasks of oil and a broken lantern were used to start the fire. This was no accident.

Rolls

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Nov 17, 2020 2:32 pm
Sister Alice, wiping sweat from her brow, approaches the man in the pointy hat with a furrowed brow and steely eyes. She knew the hat marked him as a learned man, the type the clergy was always quick to mistrust. Standing before him now Alice could sense the man's ambition and even more so his pride. True she had never appreciated the magi for all their cantankerous trouble making, but this man had done a great deed in saving the barn and moreover had risked his life in the process.

That was a fine thing you did. This village owes you a debt. I am Sister Alice of the Church of Saint Cuthbert and these are my companions Coulson, Angel, Kelric and Gilly. We had a run in with those men and several others earlier when they tried to molest the innkeeper's daughter. I am sure we will see more of them soon.

KCC

Nov 17, 2020 3:22 pm
Gilly watches as Alice interacts with the man in the hat. She handles the coin purses, feeling their weight.

She keeps an eye out for the innkeeper-cum-sergeant. When she spots him, she wanders over to him.

As if reporting for duty:

"Scuse me, sir. I checked the bodies for clues.

Didn’t find nothing on them! But I did find this!"


She presents him with the coin purses.

"For the inn, sir!"

Stiffening, she nods, and marches away!

She approaches Alice and the newcomer. And sets about telling her the same.

No details. No leads. Gave the coin purse to the innkeeper.
Nov 17, 2020 4:09 pm
"Isolde, a fire is no place for a mule! Please be more careful in the future. I don't know what I'd do if suddenly I had to carry my own belon..." A voice interrupts Eltrezar as he grumbles to his mule, and he turns partway before seeing the heavily-clad woman standing before him. He turns the rest of the way to face her and her companions, and tugs on his beard before saying, "Ah, you must be the adventurers I was told were in town. My name is Eltrezar the Medium, known amongst the elves as Tarathiel, and the dwarves have called me Dalomdûmir..." The wizard's eyes dart between Kelric and Coulson, "But I assume you two already know of me. A Druid Ashstaff told me of your investigation into these men, and asked that I assist you in this matter. If what you say is true, that these men used force on a poor lass, then I have no doubts that laying them in the streets was justified... but perhaps leaving one alive would have more prudent?" Hrmph!
OOC:
I highly doubt anyone has heard of this self-important old man.
Nov 17, 2020 6:00 pm
Prudent indeed, replies Alice with pursed lips,

Truly I only meant to knock the man off his horse with that stone but I fear it was the fall that killed him.

Alice's attention is momentarily drawn as the halfling marches up to make her report. Alice smiles and salutes Gilly for her efforts.

Well done Gilly, the innkeep deserves that coin as reparations for the fire.

The cleric turns back to the man in the pointy hat and her expression falls to a much more serious mask once more

You are clearly a man of some power, and while I do not know this "druid" you speak of I will admit that we would be grateful to have one of your ability among us. We serve the greater good and watch each other's backs, do this and you will find us to be fast friends.

Is there anything you can tell us of the lead up to this attack? Did the brigands make themselves known before hand?
Nov 17, 2020 6:19 pm
"Ah, and a Halfling! I must admit, I have had little dealings with your kind, though a dear friend of mine was quite partial. He managed to drag them out on quite the expedition once or twice... but it would seem you have no need of strong-arming."

Turning back to Alice, Eltrezar replies, "Alas, I have little more information about this event than you. I was only just beginning my task in the inn when the commotion caught my attention. I saw these two men fleeing the scene, but as you saw I was quite distracted with protecting the integrity of the stables and the safety of this town."
Nov 17, 2020 8:30 pm
Coulson, inspecting the damage to the Inn, looks for any structural damage that he can point out to the innkeeper, aiming to pass on some of his clans natural construction skills and knowledge in order to make safe the building. His head bobs up as he hears the old man in the hat say something in dwarvish.....’By the gods that pronunciation is h’rrific. If’n any of the clan heard that...’ he thinks to himself as he hears the word be butchered (to his ear anyway). He can’t remember hearing of the medium before, but he deferred on the side of decency and politeness to not call him out on it, but still gives Kelric a knowing ’Get this guy’ look
Nov 17, 2020 9:29 pm
We know the brigands' direction of travel, I'd wager my armor that we find them along the East road out of town.

Alice glances back toward the bodies of the two men that had lit the fire when a thought occurs to her. She asks Eltrezar to excuse her for a moment and runs back to the downed men. Seizing the reins of her horse that she had dismounted after the fight, Alice also gathers the reigns of the two bandits horses and leads the equine trio back to the inn.

The cleric holds out the reigns of one of the steeds to Eltrezar,

By right of combat this animal is yours to decide for sir.

Alice walks the other horse to the innkeeper and holds out the reigns for him to take.

Please accept this mount as reparation from the blagard that damaged your stables. Should fetch a fine price.
Nov 17, 2020 11:15 pm
OOC:
Please hold a moment, as I intend to make a larger post this evening when I get home. In the meantime...
As Alice collects the two dead men's horses, you notice something peculiar. Each horse has a similar branding on their rump. When she brings the horses over and hands one to Eltrezar, he sees it as well. It looks distinctly to be the shape of a dog howling.

Even more notably, the brandings aren't made by a hot iron, but by some sort of chemical or magical application which alters the horses' coat colors. Despite the animals to be of different colors, the hair of each howling dog branding grows in black.

Rolls

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KCC

Nov 18, 2020 12:14 am
Gilly beams at the wizards recognition of her being outfitted for adventure.

"Yes, well... there’s a rightful quest that needed adventurers, so here I am!

Eh... if the elves call you Tur... eh... Turtle and the Dwarves call you Dombledurr, then what do the Halflings call you?"
Nov 18, 2020 1:53 am
Greeting Eltrezar, Kerlic has a confused look on his face, no...., um, I mean well of course I have heard of you giving Coulson a nod back.

Anyway, what caused the fire here. Kelric asks
Nov 18, 2020 2:37 am
Quote:
"Eh... if the elves call you Tur... eh... Turtle and the Dwarves call you Dombledurr, then what do the Halflings call you?"
"I have yet to have earned a name from your kind. Perhaps one will come to you, should providence favor you to walk by my side."
Quote:
"Anyway, what caused the fire here."
"It would seem that these bandits were common thugs, as they used this shattered lantern to start the fire. No elegance to it, no pride in their work. But is it wise for us to leave one of these marked stallions at this inn? If more of this rabble returns looking for answers, I fear that they will be more successful in their destructive manners."
Nov 18, 2020 2:58 am
You are right that more will come sir, their bag men are dead and their failure to return cannot be covered up. Do with the horse as you wish but know that more will return regardless.

We could follow their trail back to their rathole and route them out, but at this point I think it prudent to involve the town militia as I have no authority to wage war in Hommlet's name.

Alice turns about and locates Elmo from amongst the crowd and motions for him to come near.

Elmo good sir, what have we license to do in this matter? We know there are more and they have attacked the town proper.
Last edited November 18, 2020 2:58 am
Nov 18, 2020 6:03 am
Angel steps over to where Sister Alice is speaking to the Innkeeper and the man in the tall hat. He also notices the strange brands on the horses' rump. After a moment listening to the conversation he pipes in with a question. "You look to be a man of some learning, good sir. Is the process used to make this brand familiar to you?" He turns to the Innkeeper and asks. "Are you familiar with this brand? Does anyone in the vicinity use it?"
Nov 18, 2020 2:54 pm
@KCC69: The innkeeper seems surprised at first at her offer of the bandits' silver, then nods appreciatively. "'Thank ye kindly, little one. This ought to cover much o' th' costs o' repairin' those men's damage an' your generosity will not be forgotten."

@dominion451: Alice turns to Elmo inquiring as to what license the party has to proceed in the matter, only to realize that the man is nowhere to be seen. He seems to have dissappeared. In fact, as she ponders it, she realizes she cannot recall the last time she saw the man.

@everyone: Stowing the bandits' silver in his tunic, Ostler responds. "As to questions abou' th' brandins on these horses, they are indeed both curious an' conspicuous. I've never seen th' like o' them before, both in their design and method o' makin' 'em. An' I agree that th' likelihood o' th' rest o' those two men's companions comin' lookin' for 'em is high, and should they find one o' their horses in my stable it could spell more trouble, or maybe the outcome will be the same either way..."
He seems to ponder his thoughts a moment before turning to Eltrezar. "Do as you wish with your new animal, ser. If you wish to keep it in the stables, that is fine. As for the one the good lady has given to me, I think I shall bring it to Brother Smythe across the way. I myself am not o' th' old faith, but he is assistant to the druid o' th' grove and has use o' some o' the magics o' that way. There is a chance that either he or the druid himself can glean more information from these animals.
"In th' meantime,"
he says looking at everyone, your efforts in savin' my stables is greatly appreciated. Should any o' you be needin' a room to stay in tonight I shall be happy to put you up at no charge. For those who already paid for a room and board earlier today, as I believe the good lady and servant o' Saint Cuthbert here has, please see th' goodwife inside abou' bein' reimbursed.
"I understand your desire t' find the rest o' the men who may have had part in this, an' I agree the east road seems the most like way t' start lookin', but the hour is getting late an perhaps gettin' a good night's rest will be of greater benefit for the time bein', and a great relief to me an' th' goodwife to have you nearby, should the other men return lookin' for their companions. The dwarf here looks like he could use more than one good night's rest, to tell true, and I don't expect Brother Smythe is like to have answers tonight, though perhaps tomorrow any information he can glean will prove worth a bit o' patience now."
OOC:
For the record, after finishing your shopping at the Trading Post, getting your mounts fixed up with their tack, fighting two bandits, and fighting a stable fire, it's currently probably after 8pm, possibly approaching 9pm. The sun has set, and darkness is quickly setting in. Recall as well that Coulson has only 2 Hit Points, though to make use of a 1d3 natural healing roll he must take 24hrs of complete rest.

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Nov 18, 2020 4:53 pm
OOC:
Coulson, in the morning we should hit the church and have them do some healing to get you back to 100%
Alice clasps arms with the innkeeper in thanks of his offer to comp the rooms, though she has no intention of collecting her money from his wife.

Thank ye sir, we will keep watch through the night and be ready should they return. Where would Elmo have run off to? Is there anything I should know about the lad?
Last edited November 18, 2020 4:54 pm
Nov 18, 2020 7:36 pm
"Elmo? 'E's an alright fella. Master-at-Arms o' th' militia.
Takes orders well enough when I 'ave to give them. Most o' the time you're like as not to find him in me tavern with an ale in hand to be honest. Doesn't seem to cause any problems.
"Ey, Glenda,"
he shouts over to a serving girl who is outside looky-looing the fire damage, "Was Elmo inside when you came out jes' now?"

"Elmo? No..."
She shakes her head. "Probably at home gettin' an earful...

Ostler shakes his head knowingly, and says quietly in a conspiratorial tone, "Elmo's pa isn't so keen on 'is son's carousin' ways, if yeh might've noticed when we was over there earlier today...

"So anyway, 'e's usually here or home if he isn't tending to 'is militia duties. He sometimes seems to slip away for a few days at a time and comes back. No idea where 'e goes. Probably found a warm bed to lie in with someone somewhere..."
He nods like that's about the gist of it.
OOC:
Anyone else's characters have any errands they want to do today?

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Nov 18, 2020 8:31 pm
A weary sigh escapes from Eltrezar, now sapped of magicks and energy. It had been a long day travelling to this town and fighting with his mule the whole way, and the promise of a warm bed distracts the wizard from most of the discussion. "I would be quite happy to take you up on the offer of a room. I am most weary from my work here, and suspect many long days ahead."
Nov 18, 2020 8:57 pm
OOC:
No errands for Alice, ready for sleep and a shift on the watch rotation
Nov 18, 2020 9:02 pm
Pretty much dead on his feet, Coulson sways a little from side to side "Aye tha’ bed sounds right good ter me. If’n yer all will ‘scuse me, ima go get me ‘ead down"
Nov 19, 2020 12:05 am
Angel nods at Coulson's suggestion and follows him into the Inn.

KCC

Nov 19, 2020 1:57 am
Gilly follows the crew into the inn for the night, taking one last glance up and down the street to ensure it’s free of undesirables.

"I’ll take watch too! Didn’t do much today anyhow, so I don’t mind.
Your inn is under my protection!"
she says to Ostler.

She handles her bow and short sword as if to reassure him!

"Any trouble, well they’ll have to deal with me... and eh, the rest!
I’ll call everyone else too!"


Gilly sets herself up in the corner of the inn. Eyes peeled for her watch. Everyone’s a suspect.
Nov 19, 2020 4:15 am
The party turns in for the night. Those that had suspicions that the rest of the men from earlier would return to attack the inn in the night agree upon a watch schedule, and despite having valid concerns, no further attacks come. Possibly the two men acted alone in their act of sabotage. Possibly the rest of the men were frightened off by the fact that two of their own were handled so easily and quickly. Possibly the two men were simply there to probe your defences and get a measure of your strength. In any case, the night is quiet and your sleep interrupted.

Those of you that get up early in the morning come downstairs to the tavern for breakfast to find Elmo leaning at the bar with an ale in hand already, chatting flirtatiously with a bleary-eyed Glenda who looks as if she’s not even fully awake yet. As you walk into the room he turns to you, looks you over with glassy eyes, and says in his drawling, slightly slurred manner, "Ey there, if it isn’t the mighty adventurers themselves! Glenda here was jes’ tellin’ me I missed quite the excitement las’ night. A shame, though it sounds like my new axe wasn’t needed. Hopefully I’m around for the next one. Were you plannin’ on us headin’ out today to see what there is to see, or have you errands to run first?"
Nov 19, 2020 4:33 am
Eltrezar the Medium, looking quite bedraggled, dips a hunk of stale bread into his cup of coffee while studying a massive tome that takes up most of a table. 'Of all that I have learned and heard across the realms, I have no idea what that man just said. He's less decipherable than this Coulson fellow...'

"If we are to engage in more of this savage fighting, a trip to the smithy to pick up a few knives wouldn't be remiss. However, if time is of the essence, I can just try to give the rest of you the opportunity to engage instead." Hrmph! Despite mentioning a possible urgency, nothing in the wizard's motions suggest that he has any intention of hurrying. He continues reading the tome, muttering to himself as he repeats phrases written in a cryptic hand.
Nov 19, 2020 4:46 am
Alice emerges from her room, feeling rested and refreshed. She nods a greeting to Elmo as he chatters at her and offers a more formal greeting to Eltrezar.

Good morrow sir. Of course we shall make time for you to equip yourself, let me know if you require extra coin.

Alice orders a large breakfast and then speaks to Elmo's musing.

I don't think we can afford to let this go, my wish is to ride East and confront these vandals to take their measure, if not drive them out all together. I hope we can count you among our numbers Mister Elmo.
Nov 19, 2020 9:18 am
Coulson is still snoring away in his bed. He will need rousing, he is in a really deep slumber

KCC

Nov 19, 2020 3:15 pm
Gilly wakes up. She’s still in the corner where she had posted last night. She had finished her watch, and quite cozy in the main room, had simply curled up on a bench and slept soundly.

She awakens as the inn begins to come to life. Yawning, she settles down to a breakfast with Alice. Mouth full:

"Miss Alice. You thinking we’ll be headin’ out of town today then?

Only I think that Timber wants to go for a ride."
Nov 19, 2020 4:28 pm
Grinning, Alice imagines the wide eyed halfling trotting into battle atop her pony and nearly spits out her food.

Yes I think we may ride out today Miss Gilly, and I'm sure Timber could use the exercise. He is a growing horse after all. First however, I'd like to take Coulson to the church to finish up his healing from the battle we faced on the way in.
Last edited November 19, 2020 4:28 pm
Nov 19, 2020 8:52 pm
Angel slips down the steps almost soundlessly just in time to hear the last few words from Alice to Gilly. He hails the Innkeeper or his daughter or wife and points to the meal that had just been delivered to Sister Alice and sits down at the table.

"I take it our dwarven partner is still abed? While you take him to church I will stay here with whoever else wishes to stay to make sure nothing happens like last night."
Nov 19, 2020 10:21 pm
Alice dips her head gratefully to Angel for his offer of protection.

Thank you Angel, I appreciate your looking out for these people. Hopefully I won't be but a short while at the church, then we can discuss our plans moving forward.

Having finished her meal, Alice returns to her room to don her armor then stops by Coulson's door to rouse the dwarf.

Coulson! Rise and shine! Let us get you fed and then see about healing those wounds!
Nov 20, 2020 4:33 am
With a groan and barely audible creaking of bones, Eltrezar (who is not locally known as either Tarathiel or Dalomdûmir) rises to his feet and slams the book shut. "I shall head to the smithy and purchase some new knives, then, and meet you at the church. I have some interest in seeing this chapel, as I respect the common-sense ideas of this St. Cuthbert. And once my task is complete, we can depart for our mission." Without awaiting a response, he heads back to his room to pack the tome away and prepare his gear for the day. If nobody stops him, he then heads to the blacksmith with the intention of purchasing a few daggers.
Nov 20, 2020 6:49 am
Sister Alice hears a groan from the other side of the door, then some cursing, creaking, more cursing, until finally the door is opened, and standing before her is a bleary eyed, beaten up dwarf in armour, who proceeds to drag himself downstairs towards food and morning ale
Nov 20, 2020 3:45 pm
Good man Coulson, some pipe and ale will fix you right up.

Alice follows the dwarf out to the common room and waits while he finishes his meal. Alice is surprised by the wizard's kind words regarding the church, she had thought him a follower of the aforementioned druid that apparently lived in the area.

Of course Sir Eltrezar, I'm sure we will be at the church for an hour or two and would be happy to have your company. It's true what you say, the Church of Cuthbert takes a very practical approach to it's ministrations. Best to reach the masses from a place of simple understanding.

Once done the pair head off toward the Church of Saint Cuthbert and petition the priests there to put their powers of healing to use.

KCC

Nov 20, 2020 4:01 pm
"Eh... should we bring him? Only I don’t know if he’ll be much help on a quest."

Gilly points to the intoxicated Elmo, propped up on the bar. She hurriedly gathers her equipment from the table, bows to the innkeeper’s wife, and prepares to follow out the door, when she spots Angel staying behind. Realizing that they won’t be leaving any time soon, she sits down with him and waits.
Last edited November 21, 2020 12:23 am
Nov 20, 2020 4:16 pm
Sister Alice glances toward Elmo at the halfling's mention and answers Gilly in hushed tones.

After we finish with our business in town we can come back for Mr Elmo should he still be here, though I share your skepticism Gilly.
Nov 20, 2020 9:21 pm
"I'll keep an eye on him since I'll be staying here watching out for the establishment. And making sure our lock box is secure.
OOC:
Don't recall what the final decision was regarding our horde of coin but I wanted to err on the side of caution.
Nov 20, 2020 9:25 pm
OOC:
@Aldrusian: I believe the consensus was to purchase horses to carry the weight.
@dominion451 and TheFoxofFinch:
The earliest of risers arrived in the common area at around 6am, and by 8am even Coulson is up and fed and ready to visit the Church of St. Cuthbert. The walk is short but refreshing, and after arriving at the church and being greeted once again by the priest Calmert, who learns of Coulson's needs, Alice and her dwarven companion are brought to the Audience Chamber where Alice first visited.
Again, Calmert invites you to have a seat while he makes some preparations, and ignoring the comfortable padded chairs near the fireplace, gestures to the hard wooden benches along the wall. He then walks out of the door leading to the church processional, but not before turning and saying, "I'll only be but a minute," gesturing silently but pointedly at the poorbox fastened near the artifacts table.


@charles.c.crowley:
Eltrezar heads over to Brother Smythe's shop across the street, where he hears the banging of hammer on iron coming from the shed. As the wizard arrives Smythe looks up and sets his work on a horseshoe down.
"Good morning traveler; I trust your sleep at th' inn was well! To what do I owe the honor o' your visit this morn'?"


@everyone else:
Deciding to remain at the Wench while your companions finish their errands, you watch for about ten minutes while Elmo wraps up a story he's been sharing with Glenda while she works. It's a rather drawn out tale about a pig he once had that his brother Otis tried to feed but the pig was determined to have a nip at Otis's rear end instead. The story is altogether a bland tale, with too many details, that only an inebriated man could tell so long-windedly or find as much humor in as Elmo seems to.
After wrapping up his tale, to Glenda's polite amusement, he shoves away from the bar and saunters slowly over to you all.
"Unless me prying ears deceive me, I believe I over'eard you sayin' we was fixin' to 'ead out as soon as your friends return. Perhaps now would be a good time to 'ead 'ome an' fetch me horse, and the axe an' armor your friend Lady Aleesa purchased for me yesterday, no? I shall be back in 'alf an hour..."
With that, he nods smartly and turns out the door of the inn, clumsily bumping a table with his hip on the way out.

Rolls

Secret Roll

Nov 20, 2020 9:51 pm
"Not sure I trust him to return. Can someone follow him at a discrete distance and make sure he doesn't wander of somewhere else?" If no one volunteers, Angel will get up grumbling and saunter out the door to do it himself.
Nov 20, 2020 10:45 pm
OOC:
Good call Angel. As for the coin, my decision at least was to keep it at the inn in the lock box though I would have taken it with me to the church expecting to have to pay for healing.
Nov 20, 2020 10:47 pm
Alice and Coulson enter the church and thank Calmert for seeing them. At the Brother's insistence, Alice drops another twenty gold pieces into the poor box and takes a seat on the wooden bench as indicated.
Nov 20, 2020 11:10 pm
OOC:
@Aldrusian: Not ignoring you, just giving others a chance to volunteer first. Otherwise I'll post for Angel.

@dominion451: Noted that Alice is using the lockbox for the time being. Just let me know how much you want to deposit.
@dominion451 and TheFoxofFinch:
Almost as soon as Alice is seated the door opens and Calmert returns. "Well then, thank you for your patience. Now let's see about this man's wounds." He looks Coulson over for a moment, inspecting the dwarf's injuries. As he does this he speaks to Alice. "As a cleric following the ways of our benefactor Saint Cuthbert, I am going to assume you are not yet an adept, else you would have prepared this spell yourself overnight? Maybe I am wrong and being a bit presumptuous. In any case, I am happy to let you watch me if this is not a skill you've mastered yet. A lesson through observation, if you will. Please pray with me."
Without looking to see if Alice is practicing the necessary prayers or not, Calmert closes his eyes, recites the proper prayers for Cure Light Wounds, and lays his hands on Coulson's shoulders. Coulson feels a pleasant warmth spread through him, focusing on the injuries under his armpit and ribs. When Calmert opens his eyes, the dwarf feels considerably better.
OOC:
Calmert is healed for 6HP, which I believe brings him to full health.

Rolls

Calmert's Cure Light Wounds - (1d6+1)

Nov 20, 2020 11:32 pm
That is correct Brother, I am only an initiate though I am grateful for the opportunity to learn from you.

Alice recites the prayers as led by Calmert and feels the thrill of the ritual as Coulson's wounds miraculously heal.

Thank you Brother Calmert, your gifts are quite compelling.

Alice deposits another twenty gold coins in the poor box and asks to make her daily atonements in the chapel while she waits for Eltrezar.

Coulson, though I would suggest you spend some time in prayer considering the blessing you have received I do understand if there is other business to which you must attend. I will stay a while and pray while I wait for the wizard.
Last edited November 21, 2020 12:01 am

KCC

Nov 21, 2020 12:28 am
Gilly turns to Angel, eyes wide and excited at the prospect of some mischief.

"Why don’t we both follow him? I’m pretty sneaky! But...

I’m not sure I like that guy all that much. And he’s got a big axe and big armor and I've got... well... this."


She handles her short sword.

"I’ve just got a bad feeling... Halfling’s eh... inn tuition."
OOC:
Maybe I’m barking up the wrong tree here
Last edited November 21, 2020 12:28 am
Nov 21, 2020 12:50 am
Quote:
"Good morning traveler; I trust your sleep at th' inn was well! To what do I owe the honor o' your visit this morn'?"
"Good morning sir, I come to you seeking a brace of daggers to protect me along a task that I have agreed to undertake, one that promises to be quite dangerous. As a scholar of arcane mysteries, violence is not my specialty... but I have been known to throw a knife with some accuracy in my time. How much per? I would very much like two or three of your finest."
Nov 21, 2020 4:52 am
@charles.c.cowley:
"Hmm... Fortune be on both our sides this morning; your timing has served us well. I have five of these, which I was going to deliver today to the Trading Post. Three gold per dagger. More than I'd get from Rannos and Gremag, but less than you'd pay there." He shows you five daggers recently forged, well made but plain. It's evident that they were designed for utility and function first.
After making your purchases, Brother Smythe nods and thanks you then says, "By the way, before you and your companions set out today, assumin' you're still intent on searchin' for the rest o' th' men that caused trouble at th' inn yesterday, I think you should swing by 'ere. I've gleaned some information yeh'll find plenty useful, I believe, though it might be easiest to explain it once while all your ears are present."
OOC:
Just let me know how many daggers Eltrezar purchases.
@Aldrusian and @KCC69:
Angel and Gilly leave the inn a short time after Elmo does. Creeping and using buildings and other objects for cover they watch as the man walks south, occasionally staggering, the line he draws not altogether straight, but he does go directly to the home Angel met him at yesterday. He enters the home and is inside for about five or ten minutes before exiting out a back door and retrieving a horse from the modest yard in back. Another ten minutes or so are spent getting the horse's tack fastened. After getting his mount ready Gilly and Angel watch as he puts foot in the stirrup and steps up, swinging his leg over the saddle, and tips over the other side, nearly falling flat before grabbing the saddle horn. Thinking better of riding, he gets back down and grabs the horse's reins, deciding to walk back to the inn on foot.
After arriving at the inn, astoundingly pretty close to a half hour after leaving, he stables his horse and staggers back inside.

Rolls

Gilly Hide in Shadows - (1d100)

(81) = 81

Angel Hide in Shadows - (1d100)

Nov 21, 2020 5:48 am
OOC:
Where has Kelric (Shadowace) been this whole time? Haven't seen him this morning.
Angel sneaks around back and comes in the back door giving a good sigh and hitching up his pants as he enters the common room. "Ah, there he is. And right on time too. Sister Alice will be along shortly. Let's make sure we're ready to go after some bad guys the moment she shows up."
Nov 21, 2020 6:48 am
OOC:
Yeah we seem to have trouble keeping elves around lol. Just need Eltrezar to hook up at the church since he's expecting to meet us there...
Nov 21, 2020 2:49 pm
Looking over the knives, Eltrezar tests out the weight and edge on each. With a satisfied grunt, "These will do nicely. And for that price, I would be happy to purchase all three. You never know when one will come in handy, and knives like this have a tendency to go missing. The more the merrier! And with this purchase, I shall go about my business and return with my new companions. Until then, good ser."

After departing the smithy, Eltrezar heads to where he believes the chapel to be. He finds it eventually, along with Sister Alice and Coulson still inside. Looking around, he sees the practicality common to the centers of worship for The Cudgel. "Ah, I'm glad to find the two of you still here. I have just finished my business at the smithy, though Brother Smythe has requested our presence for some information. It would seem that he would like to speak with the group before we depart on our task. Coulson, you look much better, though it is not common to see a Dwarf without recent wounds."
Last edited November 21, 2020 5:44 pm
Nov 21, 2020 4:34 pm
OOC:
Yeah I was looking at that last night too. I thought Kelric was down in the common room having breakfast, but it looks like Shadowace hasn't posted in about four days. As far as the PCs would be concerned, they technically didn't even see him turn in for the night. Possibly Shadowace has something going on keeping them busy irl. As soon as the PCs set out in search of the men from the tavern I'm going to lock this thread and start Part 3. You guys are just about wrapped up with this one I think, so we'll wait and see if Shadowace checks in before then. Otherwise, I suppose you'll have to set out without Kelric.
@Altrusian:
As Angel enters the inn and greet him Elmo, again standing at the bar with a horn of ale in hand raises it in a gesture of "cheers" and says, "Lookin' forward to it, friend."

@charles.c.cowley, @dominion451, and @TheFoxofFinch:
Eltrezar arrives at the Inn and informs Sister Alice and Coulson that Brother Smythe has requested that the arty stop by the shop and visit him before they set out in search of the men. It seems that he has discovered some information that should prove valuable to you.
Nov 22, 2020 12:01 am
OOC:
I had hoped to catch Elmo before he ordered another ale.
"We need to keep our heads clear or we'll risk losing them. I think it's time to put down the ale horn and see if Sister Alice, Coulson and Eltrezar are nearby." Angel signals to Gilly to help him to get Elmo out the door without an ale horn in his fist.
Nov 22, 2020 2:30 am
OOC:
Sorry all work was a rough one this week and distance learning with the little ones is not going all to well.
Finishing his breakfast, Kelric rejoins the group. That was a fine meal he says. His pack is on, bow slung over his shoulder, and ready for adventure.
Nov 22, 2020 4:20 am
On his way to the door Angel glances across the room and sees Kelric and motions for him to join them.
Nov 22, 2020 8:26 am
Having watched Brother Calmert ready his spell, and being an inquisitive sort, trying to remember what it is that he does - May come in handy the dwarf thinks - Coulson can’t help but feel the relief of mended wounds and lost aches. Although he is not a religious type, Sister Alice obviously is as devout as they come, and Coulson would feel rude to abandon her to her prayers, especially as with out her aid he wouldn’t be here. Coulson dips his head in some silent contemplation while Alice prays, and thinks about how he would like to employ his new horse and lance against these cowardly bandits who have troubled the welcoming little village
Nov 22, 2020 7:29 pm
OOC:
So, going over the posts, I currently have Alice, Coulson, and Eltrezar at the church. Angel, Kelric, Gilly, and Elmo are leaving the inn to meet you guys at the church. Before you all leave to search for the bandits whereabouts you'll have to return to the inn, collect your mounts, possibly speak with Brother Smythe across the street at the blacksmith shop, and then continue on this road going east out of town.
Unless you have pressing matters still unfinished (I'm not sure f Eltrezar wanted something specific from his visit to the church, for example), I figured we can cut short all the mundane roleplaying associated with that, and we can cut to everyone gathering outside of the inn with mounts ready and errands sorted out.
Is everyone alright with that? If not, let me know and we'll keep this going. If yes, I have three questions for my bookkeeping before we wrap up Part 2 and begin Part 3 with you heading over to speak with Brother Smythe (assuming you do that):

Once again, here is the link to the spreadsheet I keep, part of which tracks your PC's Encumbrance.
1. Eltrezar: You posted that you purchased all five daggers in one post, but also that he only purchased three of the daggers in another. I have you having purchased all five on the spreadsheet. Do I need to fix that and make it only three?
2. Coulson: I have you carrying on your person plate mail and shield, a warhammer, and a longsword. Add to this 264 gold and a handful of silver and you're at 1040 encumbrance, reducing your Base Move to 30' (10'/round in combat). Do you have plans to remain that way, or are you storing some of this gear somewhere not on your person?
3. Everybody: Are those of you who have considerable gold weighing you down carrying it on your person, on your mount, or stashing it in the inn's lockbox; and if keeping it in the inn for the time being, how much?
Nov 22, 2020 7:36 pm
OOC:
Quote:
1. Eltrezar: You posted that you purchased all five daggers in one post, but also that he only purchased three of the daggers in another. I have you having purchased all five on the spreadsheet. Do I need to fix that and make it only three?
Eltrezar started with the request for three daggers, but when told there were five for sale he opted for all of them.
Quote:
Unless you have pressing matters still unfinished (I'm not sure f Eltrezar wanted something specific from his visit to the church, for example)...
Eltrezar only went to the church to meet back up with Alice and Coulson. I'm very ok with skipping through to the next major scene.
Nov 22, 2020 8:18 pm
Quote:
Eltrezar only went to the church to meet back up with Alice and Coulson. I'm very ok with skipping through to the next major scene.
OOC:
Okay, that's what I was thinking; I just didn't want to rush you through anything if you had something you wanted to do.
Nov 22, 2020 8:20 pm
OOC:
Alice will leave 120gp at the inn in the lock box, I should now have a total encumbrance of 765. I am good to skip ahead to the meet up.

KCC

Nov 23, 2020 12:44 am
OOC:
I’m down with skipping
Nov 23, 2020 1:12 pm
OOC:
Coulson will leave the gold at the inn lockbox. He will sell the hammer to brother smythe
Nov 23, 2020 4:52 pm
OOC:
Alright, I haven’t heard any objections to beginning Part 3, so I’ll lock this thread and we’ll continue.

Thread locked