Part 3: Investigating the Moathouse Ruins

load previous
Dec 14, 2020 9:05 pm
Coulson puts his heels to the horses flanks and guides his mount across the water at the narrowest available point, aiming to take position at DD31, lance down and ready to charge should an enemy appear
Dec 14, 2020 9:24 pm
OOC:
Coulson and Alice are on DD31 together.
Turn order is as follows still:
-->1. Coulson, Sister Alice (7)
2. Kelric (6)
3. Unidentified Brigands (5)
4. Angel (4)
5. Gilly (3)
6. Eltrezar, Elmo (2)
Good Luck!
Dec 15, 2020 12:10 am
"Archers keep the pressure on! Shoot anyone who shows their face!"

Alice holds on tight as Coulson spurs his horse toward the fight.
Dec 15, 2020 12:17 am
OOC:
If by morning Shadowace hasn't posted, I will for Kelric and we'll keep things moving. Technically, that's only 15 or 16 hours, but that's fine.
Dec 15, 2020 12:19 am
OOC:
What is the movement rate of warhorses and did we move ours to the maximum?
Dec 15, 2020 3:04 am
Kelric grins as his last arrow impales the throat of the one they called Owen. Nocking another arrow, Kelric trains his bow on the hole ready to fire at the first thing that comes out of there
OOC:
weekends are tough. feel free to post for me if I do hold things up.
Dec 15, 2020 2:13 pm
dominion451 says:
OOC:
What is the movement rate of warhorses and did we move ours to the maximum?
OOC:
i don’t think we did, and I tried to position us so that we can see into that blacked out area. Coulson has learnt his lesson about charging blindly in
Dec 15, 2020 5:19 pm
TheFoxofFinch says:
OOC:
i don’t think we did, and I tried to position us so that we can see into that blacked out area. Coulson has learnt his lesson about charging blindly in
OOC:
If we can retcon that move I'd recommend we take it as far as the horse can go, I don't want the low AC archers taking that bolt if we can take it instead...
Dec 15, 2020 6:12 pm
dominion451 says:
OOC:
What is the movement rate of warhorses and did we move ours to the maximum?
OOC:
@dominion451 and @TheFoxofFinch:
The movement rate of a warhorse is 120' (40' per turn in combat). Your horse moved 35' this turn.

Coulson is definitely aware that there is a hole there, as I believe Gilly pointed it out, but she also mentioned that that one is too small for most men to get through. Only a small character (i.e. Gilly or Coulson) can squeeze through. Coulson would be able to see the hole as he approached but would also see that the hole is low to the ground and he would have to dismount and get down low to peer inside.
If that's something you would like to do, let me know.

Otherwise, I'm fine with retconning the move and will advance your tokens to EE30 if you two decide you would like your full 40' move this turn. I'll give you two the option to work it out OOC and get back to me before this round is over.

Be advised, the Moathouse wall runs the length of the DD squares. Consider them obstructed unless there's a hole in the wall.
A small strip of dry land runs the length of the EE squares next to the Moathouse wall, and you get full movement when running on them. If your horse is full-out running they can double their MR to 80' per turn but can not make an attack that turn, and suffer a penalty of 2 to attacks, AC, and damage rolls.
Moving over to the right into the actual moat will count as difficult terrain, due to the soggy bottom and the general resistance of trying to run through deeper water. It will effectively reduce your mount's Base Movement Rate (BMR) by half.
Another crossbowman suddenly peers through the hole in the wall and spots the three archers and possibly the charging horse coming around the corner to the south, and reflexively fires his crossbow.

OOC:
*Rolls for random target...


A "thwang" rips through the air, Gilly Puddlefoot feels as if she was kicked directly in the chest by a mule, knocking her backward. More on instinct than anything she immediately rebounds to her feet and looks down. Her mouth fills with the coppery taste of blood, and it pours readily from her nostrils and onto the remaining end of a crossbow bolt deeply embedded in her chest.
Adrenaline kicks in as she realizes she's in very bad trouble. Through a ringing in her ears she faintly hears the man at the wall shouting,
"Three archers! Two men in heavy plate charging on a warhorse! I think I got one of the archers!"


OOC:
I operated on the pretense that the horse is on EE30. This would give the brigand four targets to choose from instead of three and hopefully take some heat off the archers. Since this brigand (who will now be called "Brigand #2) has no idea who shot Brigand #1, I randomly rolled his target. I went from top to bottom on the map. 1-Gilly, 2-Angel, 3-Kelric, 4-Coulson (I didn't not include Alice as she's directly behind Coulson on the horse and the brigand wouldn't choose such a foolish shot. I rolled a d4:
https://i.imgur.com/9hTXyxq.png

Round 1 continues... Turn order is as follows:
1. Coulson, Sister Alice (7)
2. Kelric (6)
3. Unidentified Brigands (5)
-->4. Angel (4)
5. Gilly (3)
6. Eltrezar, Elmo (2)
https://i.imgur.com/GmphDhw.png

I don't want to see anyone die here, but as a Halfling4Lyfe man myself, I really do not want to see Gilly get taken out. Remember also, if your HP are reduced to 0 or less, you are allowed 1 Death Saving roll on your PC's next turn. It's not great, but it does give a player one last hope. Let's not let it come to that, though.

Rolls

Secret Roll

Brigand #2 Attack roll, Crossbow Damage roll - (1d20+1, 1d6)

1d20+1 : (16) + 1 = 17

1d6 : (6) = 6

Dec 15, 2020 6:50 pm
OOC:
Gilly noooooo!!

Coulson:
I say we do an all out run for 80' so we can get to the fight faster rather than spending twice as long doing nothing...
Last edited December 15, 2020 7:04 pm
Dec 15, 2020 7:02 pm
OOC:
DM:
Just a heads up crossbows act last in every round due to the slow property and should take a round to reload...
Last edited December 15, 2020 7:04 pm
Dec 15, 2020 7:31 pm
dominion451 says:
OOC:
DM:
Just a heads up crossbows act last in every round due to the slow property and should take a round to reload...
OOC:
Oh jeez... I gave some of these bums crossbows instead of standard shortbows knowing they had the "reload" property, and didn't notice they also have "two-handed". That's pretty dumb though; if a guy's crossbow is already loaded and ready to go, they should have to go last. But rules is rules...

Listen, if anyone can take this guy out this round, the shot on Gilly will be retconned and I rewrite the post to fit the narrative. If Brigand #2 remains alive at the end of the round, the shot is made and the dice results posted above stand. @dominion451 may have just saved Gilly's bacon with a Dungeons & Dragons Law degree.
Dec 15, 2020 7:42 pm
OOC:
Sister Alice Esq. Attorney at Lawful Good.

Angel and Gilly, better pray for some good shots!
Dec 16, 2020 1:59 am
OOC:
If allowed, I'm happy to retcon my action to have Kelric fire at the hole where he hears the voice, knowing I was the turn right before his. I had thought of doing that, but was not sure where the voice was coming from. I'll roll - if allowed, otherwise ignore
OOC:
geez - well that didn't go well anyway.......lol
Last edited December 16, 2020 2:00 am

Rolls

Attack - (1d20+1)

(3) + 1 = 4

Damage - (1d6+1)

(2) + 1 = 3

KCC

Dec 16, 2020 3:05 am
*twang*
OOC:
Welp...
Last edited December 16, 2020 3:05 am

Rolls

Attack - (1d20+4)

(5) + 4 = 9

Damage - (1d6)

(3) = 3

Dec 16, 2020 3:55 am
OOC:
oh God it's all down to Angel!
Dec 16, 2020 3:19 pm
dominion451 says:
OOC:
Gilly noooooo!!

Coulson:
I say we do an all out run for 80' so we can get to the fight faster rather than spending twice as long doing nothing...
OOC:
sorry only just got onto gp just now. Yes we can retcon my move, I thought the hole was somewhere different and we were lining up on a main point of entry. My bad for not reading it all correctly
Dec 16, 2020 4:37 pm
OOC:
Awesome, then Alice and Coulson will ride up as far as a full run on a warhorse will take them using the most optimal route
Dec 16, 2020 6:05 pm
Angel fires another arrow at the guard

Rolls

bowshot at guard - (1d20+2)

(19) + 2 = 21

Arrow damage - (1d6)

(3) = 3

Dec 16, 2020 10:21 pm
OOC:
Oh, you dirty DOG, Aldrusian!!!
https://i.imgur.com/t4lZrhZ.png

As the brigand steps to the hole and zeroes in on what would probably be a near fatal shot, Angel snaps off an arrow of his own. Gilly sees the man draw a lethal bead on her and just as she wonders if her number is up, an arrows sails into the man, hitting in the stomach. He grunts at the impact and blood splutters from his mouth as he stumbles back and falls over, clutching his belly but unmoving. For a moment the hole is unoccupied, and Elmo spurs his horse forward to follow Coulson and Alice.
OOC:
The attack on Gilly has been retconned due to effective rules lawyering on the @dominion451's part, with a necessary assist by @Aldrusian. The brigant either never had a chance to fire his weapon, or he missed, and Gilly is back to 7HP.

However, from this point forward, anyone with a readied crossbow, PC or NPC alike, is not subject to the "Slow" property until after they take their first shot.
Round 1 will finish with Eltrezar's turn, if he want's to do anything:
1. Coulson, Sister Alice (7)
2. Kelric (6)
3. Unidentified Brigands (5)
4. Angel (4)
5. Gilly (3)
-->6. Eltrezar, Elmo (2)

https://i.imgur.com/5qPhkWP.png
load next

Thread locked