Set up thread for runekyndig

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Jan 8, 2021 12:52 pm
OOC:
I would say checks that can make a difference in the story, should be rolled. But I wound not mind if you rolled on my behalf on minor things, then I could react if I wanted to reroll or make an extra effort
Last edited January 8, 2021 12:52 pm

Rolls

persuading colleagues to talk - (1d20)

(10) = 10

finding and downloading the dictionary - (1d20)

(9) = 9

Jan 12, 2021 6:02 am
Sam's colleagues respectfully tells her the things mentioned. Beyond that, it is still noticeable that they don't want to say further.
As for the dictionary, she manage to find one online after sometime, though it appears to cost some cash to download it. If she choose to, it costs 2 Hub Credits.
Jan 12, 2021 6:10 am
OOC:
I'll decide the next scene in time.
RoAries sent a note to RoAries
Jan 12, 2021 6:20 am
OOC:
Rolling 1d6 to determine if suspected. 5+ to avoid.
Edit: You avoided gaining suspicion.

Rolls

Rolling - (1d6)

(4) = 4

Jan 25, 2021 11:12 am
OOC:
message me if I seem to take too long to post. I may forget to do so or something.
Also, you get 2xp as compensation for my delay.
Jan 25, 2021 12:05 pm
OOC:
No worries :)
But I am glad that I am not forgotten


But now I have 8 XP, so tonight, I look into buying the last 4XP update needed to gain a "level"
Last edited January 25, 2021 12:06 pm
Feb 15, 2021 9:21 am
OOC:
3xp to you as compensation. Note, whenever a week or more passes, we can count that you fully recover without rolling.
A month passed without much incident, and you’re called by a senior officer to see him down at the indoor shooting range. There, he tells you that he wishes to see how your aim is for himself through a surprise practice. Looking at the target you’re given, this should be a fairly Demanding shot. Meanwhile, the officer leans back with his arms crossed, wearing a stern look.
Feb 15, 2021 9:56 pm
OOC:
It has been a while since I last used the system, so I'll do the math out loud
Demanding (diff 3)= 9+ on the die

I have no skills to decrease the difficulty, nor any Assets, then Effort it is. I have an Effort lev2, meaning I can use 3+2 stat pool to reduce the diff by 2 steps. That should make it a diff 1 = simple = 3+ roll
Amanda picks up the light pistol. With no time pressure, she can take her time to line up the shot, get her breathing under control, pull the trigger just right. And fires
OOC:
Use 5 points from the int pool

LOOOL
1: Intrusion. The GM makes a free intrusion (see below) and doesn’t award experience points (XP) for it.
Last edited February 15, 2021 9:59 pm

Rolls

shoot - (1d20)

(1) = 1

Feb 16, 2021 9:22 am
At first, your shots were able to hit the target, which is the cutout shape of a person. Then, as if out of miraculous stroke of bad luck, your attempt at a head shot have resulted in not only the bullet missing, but it richochets off surface of the walls and redirects into the examining officer's arm! "Aargh! You... Were you trying to kill me?!" He spits as he grasps his bleeding arm.
OOC:
You gain lvl 3 suspicion.
Feb 16, 2021 12:06 pm
Crap! She quickly secures her weapon and helps with first aid. How the hell could a bullet ricochet in this shooting range?

While she helps bandage the would, she apologizes for the incident
Feb 21, 2021 6:13 am
The officer grunts as you fetch the first aid and wrap the wound in bandages. "Yeah, it sure is odd how that happens. But who knows if you could have preplanned it..."
OOC:
Do a persuasion roll. To pass: 9

Compensation: you gain 1xp
Feb 21, 2021 9:14 am
Are you kidding me sir?! That is absurd. How would I have planned that you would call me down here, and asked me to shoot. And then I would have to place the target frame just right, so I could shoot it just right, so it would ricochet back at you. Seriously, it would have been far easier to just turn my weapon directly at you, if I had any reason to hurt you.

I am very sorry that you got hurt, but this was an accident!


While tending to his wound Sam picks up on clues and micro-expressions. Anything that can strengthen her case. She can feel her base of a secure job is crumbling and that she soon must move on, perhaps to another recursion.
[ +- ] special ability
OOC:
With an edge 2 in intellect, this use did not cost anything from my pool right?
OOC:
I don't know if this interaction counts as trickery. Skill: all interactions involving lies or trickery
OOC:
Wow, I just keep getting the wild rolls
Last edited February 21, 2021 9:15 am

Rolls

percuade roll - (1d20)

(20) = 20

Mar 1, 2021 12:39 pm
OOC:
Here's another week long delay compensation: 1xp for you.

I am thinking when I ask for a roll, I just say what the relevant type of skill might be used. But if you don't have it, then you can suggest a skill, which you have done. Doing so, I'll just try to decide how reasonable the action could be reflavoured with the suggested skill. Reminder again, I'll not look too closely at your sheet, so I'll need you to keep track and let me know if you have an ability that is usable in the situation.

Yes, edge 2 reduce the action cost to 0. However, its an action, and so I'll have you make another roll. I'll help.
The man nods his head, who then begins to blush. "I... ah, well. You see, I am tasked with investigating you. Not that I am paid to do so. But I am told you may be a liability to the company. Sorry if I am not as grateful as I should be for your help. I don't take kindly to potential traitors. But you're right, when you say it like that. It is incredibly unlikely for you to plan your assassination to be as bizarre as this. Perhaps the rumours are false after all."

Rolls

Premonition action - (1d20)

(19) = 19

Mar 1, 2021 12:48 pm
Sam is able to pick up the details nice and closely. Her brain process putting together some underlying information about her situation. If her suspicion could be rated, it would be Level 3: "Your activities are undesirable". However, as the expression on the senior officer's face softens, she can tell it is reduced back to Level 2: "There is some suspicion."

Her job is not in immediate danger, but she can tell it won't be easy to remain long. Perhaps suggesting a way to prove her loyalty or innocence can she possibly gain a better standing.

For now, the Officer tells you that you can take a break from shooting practice as he goes off to take a smoke.
Mar 1, 2021 1:56 pm
OOC:
Thank you for the clarification. I was wondering why some of the abilities was marked with Action
I'm sorry to hear that some see me as a liability to the company. I hope I can show that those fears are unfounded. I have no idea of what or who could have painted me with a traitor's brush. That is a taint I will work hard to get off. Where would you suggest that I start?
After giving it some more thought she adds
Is it possible that I am being used to draw attention away from someone else? Have someone set me up, to work their nefarious plans in peace, while the company goes on the wrong trail?
OOC:
And then we have her in her element Skill: all interactions involving lies or trickery :D
Mar 4, 2021 7:12 am
The officer think on this. Before he could reply, his mobile phone rings. "Hold on a minute... Yes? Um, what? Why? She... I think she can be trusted. Right now?"

After a couple of more words exchanged, he ends the call. "Looks like bad luck have struck. There is an emergency happening in one of our client's location. Normally, our field agents and technical specialists would be called over, but the site is near this shooting range, and requires response ASAP. The higher ups are going to ignore their distrust of you in order for you to help in this. It is hard to explain, but we should know what to do when we get there. You know how there are countless worlds out there? Some creatures in them like to break into ours, and so we shall respond with firearms until the trouble ends..." He says as he flicks away his cigarette and moves out with his handgun on his uninjured arm.
Mar 4, 2021 11:40 am
Sam starts to reload the magazine. When that is done she takes the rest of the ammo box and empties it into a zipped pocket.
Lets go
Mar 6, 2021 8:37 am
The two of you make haste out of the quiet shooting range. The complex leads out into a winding road that has a view of the sea towards the West. As you jog down the streets lined with shacks and lamp lights, you are approaching a bend besides a downhill row of trees.

"We will take this short cut. It should be a couple more minutes before we see the place. Besides, it's best that we don't leave traces of our movements. Since you will be accompanying me, I should let you know what we will be facing. Our client manages Warehouse Complex 3B, which is known for the storing and moving of items regarded as Off-Recursion antiques. Other than the risk of theft, our client might have to handle items that are more dangerous than they were told. That's where we come in to... remove any supernatural elements that would pose a safety hazard. We are not technically licensed to operate with magic, so this is a secret company service that we provide. If word leaks that we do this, all of us are in trouble." He gives Sam a stern winch.
"Anyways, accidents happen, and something like a bomb went off. Our men there are all dead, and the place is locked down. Strange creatures are seen by the surviving staff. It doesn't sound pretty, and we are told to eliminate the invading hostiles and control the situation before other groups may complicate our business."

As you break out of the trees, you see the sea again, with the fenced-up compound of several warehouse buildings facing the main shipping docks.
Mar 7, 2021 10:02 am
So we are on the lookout for non-human creatures? Sam readies her pistol, and sneaks over to a wall to get the lay of the land.
How do you want to play this? This is your mission, right?
Mar 8, 2021 6:04 am
The Security Personel Managing Officer, whose name is displayed as Sgt. Leitnoff on his name tag, answers. "It is our mission. I haven't had gotten into a real gun fight for a long time, other than earlier this year when I came as reinforcement to defend against a small skirmish. If you know a better way to approach this, then I'm willing to listen, despite my senior rank. And yes, our problem is likely not human, but we can't fully rule that out."

The nearest compound is 3A, as Sgt. Leitnoff tells you. 3B is attached to the South of it. A number of people can be seen standing around confused as siren beeps and red flashes tells everyone that something dangerous is happening. There is a road that connects to the entrance gates to each of the compounds. You could attempt the entrance, which is quicker, but you will be seen by everyone. Or you could try to sneak in via the gated sides, which could be difficult, but can potentially avoid running into staff.
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