Moving through the quiet path is easy, the low light and the backs of buildings is not an attractive place to look at. At the wire fense, Sam/Amanda takes out her large tool and begin using the cutters on the wire. Fortunately, electricity doesn't run through it, though her knowledge in lock picking doesn't lend itself well in creating a hole to pass through. However, with her ability to visualise the best lines to cut to produce an opening, she worked efficiently enough. By the time Sgt Leitnoff taps your shoulder to whisper to you that someone is approaching, you rip out the mesh before you two quickly crouch through.
OOC:
I'll say instead of Lock picking, you use your special ability of illusion and trickery.
You are now next to the back of the bathroom shack. The lighting here is Dim Light. The direction of the warehouse is towards the centre of the compound. A worker is strolling his way from within the neighbouring compound towards the area where the opening is, which the cutout is lying next to. What might your move be?