The Funnel

Jan 11, 2021 9:36 pm
It’s the dead of night, and all Hell has broken loose in your quiet village. You jump up from a peaceful slumber as cries for help ring out in all corners of the hamlet. What could have happened to spoil the end of a perfect day? Hours before you had experienced a thrilling afternoon with family and friends at a traveling carnival set up in the valley below the village green. Everyone had enjoyed a rare but well-deserved day of games and excitement: a far cry from the usual routine of back-breaking farm labor.

The day had been magical in every way! Every child won a prize and every adult walked away with memories that would warm them through many cold winter nights. But now, to your horror, you learn that every child in the village has vanished! What witchery could fashion such a mass exodus? Your only clues are tiny footprints in the soft ground and trails of discarded wax-paper treat-wrappers, all leading back towards the village green… and the traveling carnival.

With pitchfork in hand (and your lucky hen tucked under your arm) you join a band of the bravest folk in the hamlet to make your way back to the carnival in search of answers; and, if the Gods will it, to win the safe return of the missing children!

You find yourself looking down into the moonlit valley that hosts the carnival. Thick fog clouds the entire area, shrouding the carnival in a hazy veil. The dim glow of garishly colored lights breaks through the mists here and there, shaping a vast oval. It’s almost as if your mind is playing tricks on you: you don’t remember the carnival being nearly so large by light of day! Making your way down to the entrance, you discover that what you had mistaken for fog is something else entirely: the floating mists are sickly pink, coursing about unnaturally in an almost sentient fashion, like a curious serpent! They pour over the wood and canvas walls, shrouding much of the entranceway in a pink haze. Your exposed flesh tingles as the cool mists close in to coil around you. The air smells faintly of sweets.

Two jesters carved into tall standing poles mark either side of the entrance. By day they looked innocent and comical, but under the light of the moon they have taken on a sinister aspect. Their eyes seem to follow you wherever you move. A tall rectangular object, some 15’ tall, is just visible beyond the entrance, looming ominously in a shroud of pink mists.
Jan 17, 2021 7:19 pm
"Hey! Who's responsible for this," shouts Flash as he and his brother Doc make their way hesitantly through the entrance.

"What the bloody hell is that," asks their neighbor Grimm. The dwarf makes his way toward the large object ahead with his shovel in hand, more than ready to whoop some Dwarven sense into whoever was responsible for interrupting his sleep.

"Be careful Grimm..." Fern cautions from the back of the group.
Jan 17, 2021 8:30 pm
Sawlie, Jimmy Turnkey, Sam, and Popeye join the advancing mob in descending on the carnival. None of them have kids, so to speak (or at least none they claim), but Popeye the dockhand loves a good old fashioned punch fight despite having glass jaw. Unlucky Sam got robbed by a carnie in a rigged game of three card monte yesterday and wants to use the confusion to try and steal his money back. Jimmy Turnkey simply wants to be where the action is out of rubber-necker curiosity. And Sawlie Goodguy, Elven Barrister, is rubbing his delicate hands greedily, thinking about the gold he's gonna rake in if fortune smiles on him and there's some dead elf children whose families he could represent, taking the carnival to elf court and suing them for his clients' emotional distress.
Jan 17, 2021 9:29 pm
Looking an odd bunch as they jostle in the crowding mob, the four friends, Umbal, Philburt, Durnald and Silas make their way through the motley gate, Silas, superstitious Dwarf that he is, touches a piece of iron nearby for luck. Philburt, the brawney cooper known for his love of ale, fights, ale and fighting, poetry and catching the eyes of the ladies (after his three friends have caught said eyes first), notices the superstitious action and cuffs his friend around the ear, not being superstitious himself.
Umbal, being a halfling, gets a little more jostled than his fellows, but he is used to it, being the smallest friend gets you ready for this type of happening when you join a bloodthirsty mob.
Using his staff as a guide pole, warding stick, lever or cane, Durnald does his best to fend the crowds elbows away from the shorter men’s heads.
"Why’s we down here agin?" Silas has to ask, having the mental fortitude of the rats he is tasked with trapping, and a memory like his socks - plenty of holes and not best used.
"Fer the villages kids yer twerp" Philburt cuffs him again, just for good measure
Jan 18, 2021 2:07 am
The four young men approach the entrance to the carnival grounds. "Who wants to go first ?" asks Grizzly. "I don't know. Who do you think should go first?" Scout asks meekly and turns toward Sharpy. "I don't know but don't look at me. You and me have never been first in anything." Sharpy turns and looks at Woody. "Woody, why don't you go first. Scout and me can shoot our bows from behind you if we meet trouble." Woody turns to Grizzly and says, "You come in front with me Grizzly. We'll bash in a few heads." Grizzly grins and steps forward.
OOC:
Sorry, I'm not as technically savvy as you guys are.
Last edited January 18, 2021 2:10 am
Jan 18, 2021 5:08 am
Treyvane, the elven sage, steadies his lantern, as the scene before the large group of villagers becomes clearer. "Everyone stay close." He calls out to the handful he is leading forth in search of the missing children. His eyes widen at the sights within the carnival grounds ahead.
Jan 18, 2021 5:14 am
Right behind, Trey's twin sister, D'ohcia tightens her grip on the crowbar she lugs two-handed. "Wait up Trey!" She wails. Like her brother, the slightly built elven female's eyes stare in disbelief at the odd changes to the carnival in the darkness of night. She is especially uneasy about the sweet smell wafting in the night breeze and the seemingly animated pink cloud or mist. "Is that cottom candy?" She wonders aloud.
Last edited January 18, 2021 5:15 am
Jan 18, 2021 5:24 am
Trudging alongside the female elven sage, hammer in hand with obvious difficultly, is the village stonemason's special nephew, Uni Gravelhead. The young dwarf is slow, overweight, and shamefully un-bearded. Perhaps, if he can prove his worth tonight, Uni can become a town hero and get promoted from his lowly position of quarry gravel-sorter.

"Ugh!" He grumbles under his breath, as he tries to keep up.
Last edited January 18, 2021 5:33 am
Jan 18, 2021 5:30 am
Curiously well-dressed for a nighttime mob raid of the carnival, Percy Glover, moves with all his might to keep from being trampled under foot by the taller folk of the village. One hand of the dapper halfling grips tight an awl from his glovemaking shop, he has snatched up on his way out. Though, he hopes not to require its use in finding and liberating the children from whatever peril they have been put. "Not so fast!" He squeaks. "My legs aren't as long as most of yours..."
Last edited January 18, 2021 5:31 am
Jan 18, 2021 11:52 am
Walking nervously among his town peers is the young squire, Claes. Wearing an ill fitting steel helmet and holding a sword that looks a little bit too big for him, he tries and fails to hide a tremble as they approach the carnival. It's hard to fathom that he had been here just a few hours earlier, laughing without a care in the world. He tries to remember the training he's received from his knight, gripping his sword just a little tighter, but truth be told he knows that he's not ready for this.
Jan 18, 2021 12:05 pm
"Don't worry young one, I'm sure it'll be fine". In actuality, Mose - the town beekeper, wasn't so sure of that. His previous, shadier life in the big city had given him the hard earned lesson that life rarely was fair, easy or indeed fine. Stamping his staff into the dirt with every step taken, he observes the carved jesters as he gets closer. Had they looked that way in the sunlight?
Jan 18, 2021 12:12 pm
Marand doesn't really know why he even went with this mob. His connection with the village was never personal, he sold a lot of pelts and meats to them sure, but was that enough to risk his life facing god knows what? "You know what it's like to be a kid and not have anyone look out for you". That was true enough and regardless of whether that was reason enough, Marand is in this now and won't turn away.
Jan 18, 2021 12:20 pm
If Marand is uncertain about why he has joined the town villagers, Rodolf is absolutely dumbfounded by himself. Usually his gut feeling has produced several good scams or "business opportunities", but his gut feeling to join this crusade looks worse and worse as the carnival gets closer and closer. He had made a decent amount of coin earlier in the day, people weren't looking out for their personal belongings as much on days like these and he had taken the opportunity to help impart a valuable lesson about the importance of that to several people without any fuzz. He hopes that his luck hasn't forsaken him now, but by the look of things he's not confident.
Jan 19, 2021 8:51 pm
Taking a deep breath, you gather your courage and step through the entrance. The mists begin to part as if to welcome you to the night’s festivities. The large silhouette in front of you slowly comes into focus, and you find yourself staring up at an enormous statue, surrounded by a circular pool. A jester with a skull for a face leers down on you, its mouth open in mid-laugh. The figure sports delicately carved ornate armor covered in arcane symbols. The jester’s arms extend towards you, skulls resting on each outstretched palm. Dark and viscous liquid fountains out from each skull’s mouth to arc down into the pool. A metal plaque embedded in the base of the statue is carved with rough characters.
Jan 19, 2021 8:56 pm
"What blasphemy is this," hearkens Doc at the sight of the lurid fountain.

"There is dark magic afoot, I'll swear by that."

Flash places. Hand on his brother's shoulder to steady him.

Grimm and Fern share a brief look of concern at the sight of the jester, but then realize they hate each other, sneer, and look away.
Jan 19, 2021 8:58 pm
Fern steps forward to read the plaque at the base of the statue, having some sense for foreign languages.
Jan 19, 2021 10:27 pm
The text reads, "In this land of madness only the mad are sane." Fern, give me a Will save, please.
Jan 19, 2021 10:57 pm
Will save for Fern

Rolls

1d20

(17) = 17

Jan 20, 2021 11:58 pm
Woody looks at Sharpy who looks at Scout who looks at Grizzly who looks at Woody. Then Woody says, "I guess then we're out of luck. I was thinking we were all sane. I guess we'll see." He steps beyond the statue and is followed by the other three who all seem to be nodding their heads in agreement.
OOC:
They all may be sane but no one ever accused them of being intelligent or wise.
Jan 21, 2021 9:51 am
The foursome of friends, Umbal, Durnald, Philburt and Silas bravely follow in Woodys groups footsteps, various staffs and clubs raised, trying to look as threatening as possible
load next

You do not have permission to post in this thread.