Initiatives: Trey 6, Uni 16, Percy 11
Rolls
Initiative - (1d20-1, 1d20, 1d20+1)
1d20-1 : (7) - 1 = 6
1d20 : (16) = 16
1d20+1 : (10) + 1 = 11
Initiative - (1d20-1, 1d20, 1d20+1)
1d20-1 : (7) - 1 = 6
1d20 : (16) = 16
1d20+1 : (10) + 1 = 11
Claes Reflex save and Init - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (11) = 11
Marand Reflex save and Init - (1d20, 1d20)
1d20 : (10) = 10
1d20 : (7) = 7
Mose Reflex save and Init - (1d20+1, 1d20+1)
1d20+1 : (9) + 1 = 10
1d20+1 : (20) + 1 = 21
Rodolf Reflex save and Init - (1d20, 1d20)
1d20 : (13) = 13
1d20 : (15) = 15
Target moleman 1; attack; damage - (1d5, 1d16, 1d10)
1d5 : (3) = 3
1d16 : (2) = 2
1d10 : (2) = 2
Target moleman 2; atack; damage - (1d5, 1d16, 1d10)
1d5 : (2) = 2
1d16 : (5) = 5
1d10 : (3) = 3
Moleman 1 Init - (1d16)
(14) = 14
Moleman 2 Init - (1d16)
(16) = 16
Club Attack, damage - (1d20-2, 1d4)
1d20-2 : (12) - 2 = 10
1d4 : (2) = 2
Trying for freedom - (1d20)
(14) = 14
Target moleman 1 - (1d5)
(1) = 1
Target moleman 2 - (1d5)
(1) = 1
Moleman 1 attack - (1d16)
(5) = 5
Moleman 1 damage - (1d10)
(8) = 8
Moleman 2 attack - (1d16)
(3) = 3
Moleman 2 damage - (1d10)
(7) = 7
Flash strength - (1d20)
(7) = 7
Grimm strength - (1d20)
(13) = 13
Awl attack, damage - (1d20+1, 1d4+1)
1d20+1 : (12) + 1 = 13
1d4+1 : (4) + 1 = 5