The Funnel

load previous
Sep 20, 2021 4:53 pm
When feet hit the ground, Flash runs over to the pile of meat that was his brother and hovers there trembling. He looks as though he wants to pick Doc up but can't make heads or tails of the remains.

Grimm slowly walks up to Flash and puts a gnarled hand on his shoulder,

"Come away lad, there's nothing you can do here. He was a good man, he died trying to help people, that's all anyone can ask."

With eyes stuck in a thousand yard stare, Flash bends down and picks up Doc's key. Still shaking, he lets Grimm lead him away.
Sep 21, 2021 6:06 pm
Those with keys (whether obtained by themselves or from a corpse) may roll 1d30 for a prize from the prize cabinet.
Sep 21, 2021 6:22 pm
OOC:
prize cabinet rolls

Rolls

Three keys - (1d30, 1d30, 1d30)

1d30 : (20) = 20

1d30 : (17) = 17

1d30 : (7) = 7

Sep 21, 2021 6:30 pm
OOC:
In order, that is a crystal skull flask with stopper (currently empty), a goldfish in a glass jar, and a top hat.
Sep 21, 2021 9:40 pm
Uni takes his key and collect a prize.

Rolls

Surprise - (1d30)

(26) = 26

Sep 22, 2021 1:55 am
OOC:
Uni receives a forked stick shaped like a "Y".
Sep 22, 2021 8:45 pm
"Hey, look. What a jip." Uni cries out holding up the item he got from the prize closet. "People are dying and all I got was a fork'n stick."
Sep 27, 2021 7:15 pm
"So what now?" asks Grimm sullenly.

"No closer to finding those kids. Let's keep looking so we can be rid of this cursed place."

As if waking from a dream, Flash lifts his head and looks around for another likely attraction...
Oct 5, 2021 6:43 pm
An absolutely massive tent is to your right, while to the left, light pours out of an immense tent and the sound of a light, faint laughter comes from within. A row of darkened tents and food carts is behind this, and from a tent at the very end of the row comes a faint melancholy tune.

Whimsical music flows from a large tent further back on the right, colored glass in hanging lanterns adding to the atmosphere.
Oct 5, 2021 11:51 pm
Flash, clutching his goldfish bowl to his chest, begins to walk towards the massive tent to his right as it was the first one he saw. Grimm follows along and examines the top hat he got from the prize chest.
Oct 6, 2021 8:46 am
Trey joins the others moving toward the big tent and waves the dwarf and halfling on with them.
Oct 6, 2021 7:39 pm
The top hat seems perfectly ordinary; a smart and proper silk topper. The goldfish, for its part, seems content to swim in circles around its bowl.
Oct 11, 2021 9:13 pm
Mose, Marand, Rodolf and Claes all follow the rest towards the big tent
Oct 15, 2021 8:28 pm
Pushing the tent flaps aside, you are nearly blinded by a dazzling rainbow of colors. The pink mist flowing in from outside rises towards colored lights shining through holes in the tent’s low wooden ceiling, creating a riot of swirling colors. When your vision finally adjusts to the strange light you see a large chest at the far end of the tent, a golden glow escaping through its seams. The box looks to be at least 150 feet away.
Oct 16, 2021 6:37 pm
Grimm and Doc make their way slowly towards the chest, scanning their surroundings as they walk...
Oct 19, 2021 7:47 pm
Everyone please make a DC 13 Reflex save as the floor lurches and begins to rotate. If you succeed, you are now prone. If not, you fall and roll into one of several dozen cylindrical-shaped holes which have opened beneath you! (No damage.)
Oct 19, 2021 9:45 pm
OOC:

Reflex saves:
Uni 14
Trey 15
Percy 15
Last edited October 19, 2021 9:46 pm

Rolls

Reflex saves - (1d20, 1d20-1, 1d20+1)

1d20 : (14) = 14

1d20-1 : (16) - 1 = 15

1d20+1 : (14) + 1 = 15

Oct 19, 2021 10:26 pm
OOC:
Reflex saves

Rolls

Flash - (1d20+3)

(1) + 3 = 4

Grimm - (1d20+1)

(11) + 1 = 12

Oct 21, 2021 8:57 pm
The floor suddenly spins violently as if on some unseen axle. Some of you lose your footing, falling into cylindrical holes filled with thick quick setting glue that seem to appear out of nowhere! Before you can crawl out of the viscous mucilage hardens, holding you fast! Those lucky few who managed to avoid the holes are now prone, and before a word can be uttered the floor lurches again, simultaneously spinning in a circular motion while springing upwards towards the ceiling. Those held fast are thrust upwards through the holes in the ceiling from which the colored lights emanate, the rest duck quickly to avoid being rammed into the ceiling!

The eyes of those lifted up struggle to adjust to the bright flashing lights, and their ears are suddenly deafened by screams and cheers of excitement. All along the edge of the platform/ceiling twisted clowns cackle while their toad-like warty tongues snake out to capture pink cotton on sticks. Gazing across the floor you see the heads and horrified faces of others in your party also trapped in the glue! Two creatures resembling a sickening cross of man and mole shuffle out of hiding! Dressed in colorful costumes, each wears thick spectacles giving them a silly visage. They awkwardly hold two-handed mallets. With delighted shrieks, they charge towards you raising their mallets high, seemingly intent on popping your heads like ripe melons!
OOC:
Everyone make an initiative roll, please.
The moles are due a surprise attack before the adventurers can react, but I'll wait for everyone to catch up before resolving that.
Oct 22, 2021 4:50 am
OOC:
Initiative

Rolls

Flash - (1d20+2)

(13) + 2 = 15

Grimm - (1d20+1)

(6) + 1 = 7

load next

You do not have permission to post in this thread.